Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 16 / 62% |
| Size | medium |
| Lifes / Deaths | Killed by Spacial Disturbance at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:06 / 82Killed by manaworm at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:30 Killed by losgoroth at level 4 on the 74th Pyre 122nd year of Ascendancy at 16:03 Killed by copperhead snake at level 5 on the 2nd Mirth 122nd year of Ascendancy at 02:47 Killed by sick giant white mouse at level 7 on the 5th Mirth 122nd year of Ascendancy at 00:22 Killed by gloomy white wolf at level 7 on the 5th Mirth 122nd year of Ascendancy at 14:32 Killed by Silemina the cave troll at level 9 on the 2nd Flare 122nd year of Ascendancy at 21:09 Killed by Bill the Stone Troll at level 9 on the 4th Flare 122nd year of Ascendancy at 00:25 Killed by blade horror at level 10 on the 6th Flare 122nd year of Ascendancy at 00:05 Killed by copperhead snake at level 10 on the 6th Flare 122nd year of Ascendancy at 02:00 Killed by multi-hued drake hatchling at level 10 on the 6th Flare 122nd year of Ascendancy at 02:36 Killed by fiery orc wyrmic at level 10 on the 6th Flare 122nd year of Ascendancy at 03:35 Killed by fiery orc wyrmic at level 10 on the 6th Flare 122nd year of Ascendancy at 03:54 Killed by bloated horror at level 11 on the 9th Flare 122nd year of Ascendancy at 08:44 Killed by ritch flamespitter at level 11 on the 9th Flare 122nd year of Ascendancy at 11:04 Killed by brecklorn at level 11 on the 9th Flare 122nd year of Ascendancy at 15:59 Killed by fire imp at level 11 on the 9th Flare 122nd year of Ascendancy at 16:22 Killed by thief at level 11 on the 9th Flare 122nd year of Ascendancy at 17:27 Killed by Xaralratha the drem at level 11 on the 10th Flare 122nd year of Ascendancy at 02:15 Killed by cutpurse at level 11 on the 10th Flare 122nd year of Ascendancy at 09:11 Killed by Velivena the cutpurse at level 11 on the 10th Flare 122nd year of Ascendancy at 12:58 Killed by Velivena the cutpurse at level 11 on the 10th Flare 122nd year of Ascendancy at 14:24 Killed by Velivena the cutpurse at level 11 on the 10th Flare 122nd year of Ascendancy at 14:44 Killed by Velivena the cutpurse at level 11 on the 10th Flare 122nd year of Ascendancy at 15:02 Killed by Belinne the blue ooze at level 11 on the 10th Flare 122nd year of Ascendancy at 19:57 Killed by brecklorn at level 11 on the 1st Dusk 122nd year of Ascendancy at 08:13 Killed by dredgling at level 11 on the 1st Dusk 122nd year of Ascendancy at 09:13 Killed by Voruldavea the thief at level 12 on the 1st Dusk 122nd year of Ascendancy at 14:14 Killed by Voruldavea the thief at level 12 on the 1st Dusk 122nd year of Ascendancy at 14:57 Killed by Glutta the large brown snake at level 12 on the 1st Dusk 122nd year of Ascendancy at 22:44 Killed by Bethodara the drem at level 12 on the 1st Dusk 122nd year of Ascendancy at 23:42 Killed by Lisaselle the rogue at level 12 on the 2nd Dusk 122nd year of Ascendancy at 02:16 Killed by Rarch at level 12 on the 2nd Dusk 122nd year of Ascendancy at 03:42 Killed by Rarch at level 12 on the 2nd Dusk 122nd year of Ascendancy at 04:35 Killed by war hound at level 12 on the 2nd Dusk 122nd year of Ascendancy at 07:22 Killed by war hound at level 12 on the 2nd Dusk 122nd year of Ascendancy at 08:23 Killed by ritch flamespitter at level 12 on the 2nd Dusk 122nd year of Ascendancy at 09:19 Killed by thief at level 12 on the 2nd Dusk 122nd year of Ascendancy at 21:07 Killed by thief at level 12 on the 2nd Dusk 122nd year of Ascendancy at 21:54 Killed by brecklorn at level 12 on the 2nd Dusk 122nd year of Ascendancy at 23:28 Killed by Rarch at level 12 on the 3rd Dusk 122nd year of Ascendancy at 05:23 Killed by Aduwe the shadowblade at level 12 on the 3rd Dusk 122nd year of Ascendancy at 18:27 Killed by Aduwe the shadowblade at level 12 on the 3rd Dusk 122nd year of Ascendancy at 19:01 Killed by Cyrebeth the cutpurse at level 12 on the 3rd Dusk 122nd year of Ascendancy at 19:36 Killed by Horned Horror at level 12 on the 4th Dusk 122nd year of Ascendancy at 06:35 Killed by Horned Horror at level 12 on the 4th Dusk 122nd year of Ascendancy at 07:09 Killed by Zubabeth the black bear at level 12 on the 4th Dusk 122nd year of Ascendancy at 07:31 Killed by thief at level 12 on the 4th Dusk 122nd year of Ascendancy at 08:06 Killed by Horned Horror at level 12 on the 4th Dusk 122nd year of Ascendancy at 08:43 Killed by Horned Horror at level 13 on the 4th Dusk 122nd year of Ascendancy at 09:08 Killed by Horned Horror at level 13 on the 4th Dusk 122nd year of Ascendancy at 10:08 Killed by bandit at level 13 on the 4th Dusk 122nd year of Ascendancy at 12:02 Killed by Rarch at level 13 on the 4th Dusk 122nd year of Ascendancy at 12:59 Killed by Rarch at level 13 on the 4th Dusk 122nd year of Ascendancy at 13:35 Killed by dredge captain at level 13 on the 4th Dusk 122nd year of Ascendancy at 18:08 Killed by dredge at level 13 on the 4th Dusk 122nd year of Ascendancy at 23:02 Killed by thief at level 13 on the 5th Dusk 122nd year of Ascendancy at 02:23 Killed by bandit at level 13 on the 5th Dusk 122nd year of Ascendancy at 07:26 Killed by ritch flamespitter at level 13 on the 5th Dusk 122nd year of Ascendancy at 23:31 Killed by Orehdos the shalore at level 13 on the 17th Dusk 122nd year of Ascendancy at 22:36 Killed by Orehdos the shalore at level 13 on the 17th Dusk 122nd year of Ascendancy at 23:17 Killed by Orehdos the shalore at level 13 on the 17th Dusk 122nd year of Ascendancy at 23:52 Killed by greater gwelgoroth at level 14 on the 28th Dusk 122nd year of Ascendancy at 23:16 Killed by shadowblade at level 14 on the 47th Dusk 122nd year of Ascendancy at 02:29 Killed by shadowblade at level 14 on the 47th Dusk 122nd year of Ascendancy at 03:47 Killed by Vain the shalore at level 14 on the 48th Dusk 122nd year of Ascendancy at 02:00 Killed by Vain the shalore at level 14 on the 48th Dusk 122nd year of Ascendancy at 03:24 Killed by Xivena the rogue at level 15 on the 55th Dusk 122nd year of Ascendancy at 23:57 Killed by Xivena the rogue at level 15 on the 56th Dusk 122nd year of Ascendancy at 01:31 Killed by Ivyrin the slaver at level 16 on the 61st Dusk 122nd year of Ascendancy at 13:49 Killed by will o' the wisp at level 16 on the 61st Dusk 122nd year of Ascendancy at 16:51 Killed by Ivyrin the slaver at level 16 on the 61st Dusk 122nd year of Ascendancy at 17:50 Killed by enthralled slave at level 16 on the 61st Dusk 122nd year of Ascendancy at 22:09 Killed by enthralled slave at level 16 on the 63rd Dusk 122nd year of Ascendancy at 01:12 Killed by enthralled slave at level 16 on the 63rd Dusk 122nd year of Ascendancy at 03:25 Killed by enthralled slave at level 16 on the 63rd Dusk 122nd year of Ascendancy at 12:34 Killed by Blood Master at level 16 on the 63rd Dusk 122nd year of Ascendancy at 22:50 Killed by Thisad the shalore at level 16 on the 69th Dusk 122nd year of Ascendancy at 14:57 Killed by Omtik the dwarf at level 16 on the 69th Dusk 122nd year of Ascendancy at 16:49 Killed by Simalad the thalore at level 16 on the 24th Haze 122nd year of Ascendancy at 19:59 Killed by Simalad the thalore at level 16 on the 24th Haze 122nd year of Ascendancy at 20:56 Killed by Ambarsa the shalore at level 16 on the 24th Haze 122nd year of Ascendancy at 22:03 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 16 (base 10) |
| Magic | 45 (base 41) |
| Willpower | 37 (base 29) |
| Cunning | 15 (base 14) |
Resources
| Life | 299/299 |
| Mana | 165/165 |
| Healing Factor | 1.18 |
| Regeneration | 2.537 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 18.831496132132 |
| See Invisible | 30.525989476158 |
Offense: Mainhand
| Damage | 16 |
| Accuracy | 12 |
| Crit Chance | 14% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 38.695911627476 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28.45 |
| Crit Chance | 12% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 12 (36%) |
| Defense | 19.35 |
| Ranged Defense | 21.675 |
| Fatigue | 1 |
| Physical Save | 15.4 |
| Spell Save | 42.566666666667 |
| Mental Save | 22.1 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 21% |
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Poison Resistance | 22% |
| Silence Resistance | 21% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Water | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Thunderstorm |
| talent | Keen Senses |
| talent | Disruption Shield |
| talent | Arcane Power |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You failed to protect the lost warrior from death by sick great wolf. Escort: lost warrior (level 2 of Heart of the Gloom) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of rough leather boots of speed (0 def, 1 armour) undeterred pair of rough leather boots of speed (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Silence immunity: +21% Confusion immunity: +20% Stun/Freeze immunity: +21% Movement speed: +20% A pair of boots made of leather. |
| Light source | Elethra ElethraPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +2 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Damage when hit (Melee): 13 fire Changes resistances: +6% fire Life regen: +0.40 Stamina each turn: +0.40 Light radius: +3 Healing mod.: +5% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Isowe the Charfist (1 def, 0 armour) Isowe the Charfist (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +16% nature / +3% fire Changes damage: +11% nature Spell save: +18 (+6 eff.) Spellpower on spell critical (stacks up to 3 times): +2 A pointy cloth hat, very wizardly... |
| Tool | supercharged elm totem of cure ailments [power 1] (13 cooldown) supercharged elm totem of cure ailments [power 1] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to remove up to 1 poisons or diseases from a target within range 7 (Willpower), putting all charms on cooldown for 13 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | wizard's copper ring wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+1 eff.) Rings can have magical properties. |
| On fingers | savage's steel ring of pilfering savage's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+7 eff.) Armour penetration: +7 Defense: +8 (+4 eff.) Changes stats: +2 Con Spell save: +12 (+4 eff.) Maximum stamina: +13.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around waist | hardened leather belt 'Pitchblood' hardened leather belt 'Pitchblood'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +6% darkness Changes damage: +12% darkness Maximum life: +35.00 A belt that goes around your waist. |
| In main hand | ash starstaff 'Goryzilafast' (15-18 power, 3 apr, temporal element) ash starstaff 'Goryzilafast' (15-18 power, 3 apr, temporal element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +4 blight When wielded/worn: Armour: +5 Armour Hardiness: +6% Damage when hit (Melee): 12 arcane Changes damage: +15% temporal Talent granted: +1 Command Staff Critical mult.: +5.00% Physical save: +2 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 91.83 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | verdant woollen robe of life (0 def, 0 armour) verdant woollen robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4 Con Changes resistances: +5% blight Changes damage: +5% nature Poison immunity: +22% Disease immunity: +24% Life regen: +1.50 Maximum life: +51.00 Healing mod.: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | enveloping linen cloak of protection (6 def, 0 armour) enveloping linen cloak of protection (6 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +5 (+5 eff.) Spell save: +5 (+2 eff.) Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
regeneration infusion of the psychic (heal 221 over 5 turns) regeneration infusion of the psychic (heal 221 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 221 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heat beam rune (44 fire damage) heat beam rune (44 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 44.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the duelist (725% regen over 10 turns; 36 instant mana) manasurge rune of the duelist (725% regen over 10 turns; 36 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 725% over 10 turns and instantly restoring 36 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 5; power 16; dur 3) phase door rune (range 5; power 16; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 98 for 4 turns) shielding rune of the titan (absorb 98 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 98 damage for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
marksman's steel ring of pilfering marksman's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +11 (+9 eff.) Armour penetration: +9 Defense: +7 (+4 eff.) Changes stats: +2 Dex It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
mule's copper ring of perseverance mule's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +22 Stun/Freeze immunity: +21% Life regen: +0.80 Rings can have magical properties. |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
cruel ash magestaff of power (15-18 power, 3 apr, lightning element) cruel ash magestaff of power (15-18 power, 3 apr, lightning element)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Changes damage: +15% lightning Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +11 (+4 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
rough leather belt 'Nerurawyn' rough leather belt 'Nerurawyn'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +2% physical Disease immunity: +5% Life regen: +0.80 Healing mod.: +11% A belt that goes around your waist. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+8 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
linen wizard hat 'Mayawe' (5 def, 0 armour) linen wizard hat 'Mayawe' (5 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Ranged Defense: +4 (+2 eff.) Changes resistances: +5% lightning / +6% temporal / +3% nature A pointy cloth hat, very wizardly... |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% fire / +6% cold / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 26.54 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of focus bright brass lantern of focusCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes damage: +6% mind Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
flaming pouch of steel shots of amnesia (21/21, 20.5-24.6 power, 2 apr) flaming pouch of steel shots of amnesia (21/21, 20.5-24.6 power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.5 - 24.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 21 On weapon hit: * 25% chance to put talents on cooldown Burst (radius 1) on hit: +10 fire Shots are used with slings to pummel your foes to death. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Rarch the Shalore Archmage level 10
4th Flare 122nd year of Ascendancy at 01:17 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Rarch the Shalore Archmage level 1
74th Pyre 122nd year of Ascendancy at 15:59 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Rarch the Shalore Archmage level 14
47th Dusk 122nd year of Ascendancy at 08:53 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Rarch the Shalore Archmage level 11
9th Flare 122nd year of Ascendancy at 17:27 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Rarch the Shalore Archmage level 8
9th Mirth 122nd year of Ascendancy at 06:13 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Rarch the Shalore Archmage level 16
63rd Dusk 122nd year of Ascendancy at 23:50 see stats
Log
Today is the 40th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:33.
Today is the 41st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:56.
Today is the 42nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:10.
Today is the 43rd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:21.
There is a Passageway into the Trollmire here (press '' or right click to use).
Today is the 44th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:46.
Today is the 45th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:11.
Today is the 46th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:11.
Today is the 47th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:36.
Ran for 2 turns (stop reason: didn't move).
Today is the 48th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:00.
Today is the 49th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:13.
There is a Entrance to a ruined dungeon here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).
There is a Entrance to a ruined dungeon here (press '' or right click to use).
Rarch deactivates Thunderstorm.
The furious lightning storm around Rarch calms down and disappears.
Rarch deactivates Keen Senses.
Rarch deactivates Disruption Shield.
Rarch deactivates Arcane Power.
