Tim the level 15 Yeek Archmage by hewhoistall

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp15 / 16%
Sizesmall
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic47 (base 41)
Willpower48 (base 32)
Cunning25 (base 11)

Resources

Life151/151
Mana237/237
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth6.1005990152247
See Invisible16.178892150466

Offense: Mainhand

Damage20
Accuracy2
Crit Chance6%
APR5
Speed1.00

Offense: Spell

Spellpower48.568107579041
Crit Chance26%
Speed1

Offense: Mind

Mindpower33.3
Crit Chance14%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense6.3
Ranged Defense8.3
Fatigue0
Physical Save24.706925517356
Spell Save39.056925517356
Mental Save31.275

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Teleport Resistance5%
Disarm Resistance21%
Instadeath Resistance100%
Confusion Resistance52%
Silence Resistance17%
Pinning Resistance24%
Poison Resistance5%
Knockback Resistance20%

Inscriptions (4/4)

Infusions
Infusions
Runes
Infusions

Class Talents

Spell / Arcane1.30
2/5
3/5
1/5
1/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
5/5
1/5
1/5
Spell / Water1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
0/5
Spell / Divination1.30
1/5
1/5
1/5
1/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

active
done
done
done
done
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Tim the Yeek Archmage level 10
3rd Summertide 122nd year of Ascendancy at 04:23
see stats

Log


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 12.00 gold from the transmogrification of
3 zircon.
You gain 1.05 gold from the transmogrification of
reinforced iron shield (4 def, 6 armour, 45 block).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 21 block).
You gain 1.18 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 1.00 gold from the transmogrification of
spiked rough leather armour (1 def, 2 armour).
You gain 2.35 gold from the transmogrification of
pair of iron boots of evasion (11 def, 3 armour).
You gain 4.00 gold from the transmogrification of
linen cloak 'Vilenight' (1 def, 0 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 1.89 gold from the transmogrification of
steel waraxe of dampening (102% power, 3 apr).
You gain 0.45 gold from the transmogrification of
iron waraxe of massacre (115% power, 2 apr).
You gain 2.93 gold from the transmogrification of
cruel elm magestaff of might (100% power, 2 apr, cold element).
You gain 2.01 gold from the transmogrification of
blooming mossy mindstar of clarity (75% power, 12 apr, nature damage).
You gain 0.96 gold from the transmogrification of
acidic iron mace (103% power, 2 apr).
You gain 4.03 gold from the transmogrification of
Emydhetira (129% power, 2 apr).
There is a Stairway into the Rhaloren Camp here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Tim deactivates Arcane Power.

Tim deactivates Keen Senses.

Tim deactivates Chant of Fortitude.

Tim deactivates Arcane Shield.

Tim deactivates Premonition.