Pin Cushion the level 4 Skeleton Archer by sweeces

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArcher
Level / Exp4 / 33%
Sizemedium
Lifes / Deaths

Primary Stats

Strength33 (base 13)
Dexterity47 (base 26)
Constitution13 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life153/164
Stamina109/109
Healing Factor0.62459016393443
Regeneration0.15614754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage60
Accuracy37
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+14%

Defense: Base

Armour (hardiness)4 (30%)
Defense13
Ranged Defense13
Fatigue7
Physical Save16
Spell Save7
Mental Save7

Defense: Resistances

Lightning+ 24%( 70%)
Fire+ 39%( 70%)
All+ 15%( 70%)

Defense: Immunities

Stun Resistance20%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
5/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
5/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5
Technique / Mobility1.20
1/5
0/5
0/5
0/5

Effects

beneficial effect
beneficial effect

Quests

active
done

Equipment

Quiver
On hands
On head
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Log


Talent Steady Shot is ready to use.
Ran for 47 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level (necrotic air) here (press '' or right click to use).
Ran for 37 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap (necrotic air) here (press '' or right click to use).
Ran for 37 turns (stop reason: at exit).


Pin Cushion wears:
grounding copper amulet of constitution (+3).

Pin Cushion wears:
rough leather cap (0 def, 1 armour).

You gain 0.30 gold from the transmogrification of
quick elm wand of clairvoyance [power 8] (5 cooldown).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (21/21, 15.5-18.6 power, 1 apr).
You gain 1.60 gold from the transmogrification of
deadly pouch of iron shots of wind (22/22, 20-24 power, 1 apr).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 1.15 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 1.77 gold from the transmogrification of
spiked iron mail armour of lightning resistance (2 def, 4 armour).
You gain 1.76 gold from the transmogrification of
spiked iron mail armour of fire resistance (2 def, 4 armour).
You gain 1.20 gold from the transmogrification of
potent elm starstaff (12-14.4 power, 2 apr, physical element).
You gain 0.99 gold from the transmogrification of
flaming iron mace (12-16.8 power, 2 apr).
You gain 3.12 gold from the transmogrification of
balanced iron greatmaul of massacre (25.5-38.25 power, 1 apr).
You gain 1.09 gold from the transmogrification of
manasurge rune of the wizard (640% regen over 10 turns; 32 instant mana).
You feel very confident walking into this place.