Jesse James the level 10 Cornac Rogue by Justkill43

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassRogue
Level / Exp10 / 68%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 11)
Dexterity31 (base 28)
Constitution14 (base 10)
Magic10 (base 10)
Willpower18 (base 10)
Cunning30 (base 30)

Resources

Life-40/228
Stamina131/147
Healing Factor1.4
Regeneration0.35

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage33
Accuracy37
Crit Chance18%
APR5
Speed1.00

Offense: Offhand

Damage29
Accuracy37
Crit Chance18%
APR5
Speed1.00

Offense: Spell

Spellpower8
Crit Chance7%
Speed1

Offense: Mind

Mindpower25
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)9 (30%)
Defense25
Ranged Defense25
Fatigue8
Physical Save9
Spell Save12
Mental Save23

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Disarm Resistance17%
Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Stealth1.30
4/5
1/5
0/5
0/5
Technique / Dual techniques1.50
1/5
1/5
1/5
0/5
Technique / Dual weapons1.50
5/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
5/5
1/5
0/5
0/5
Technique / Acrobatics1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
3/5

Effects

talent
detrimental effect
detrimental effect
detrimental effect

Quests

active
done
active
active
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Jesse James the Cornac Rogue level 10
16th Haze 122nd year of Ascendancy at 10:09
see stats

Log

Jesse James picks up (p.): insulating rough leather cap (0 def, 1 armour).
Jesse James picks up (h.):
elm magestaff (10-12 power, 2 apr, cold element).
Ran for 3 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: hostile spotted to the east (fiery orc wyrmic)).

Fiery orc wyrmic briefly catches sight of you!

Jesse James uses Flurry.

Jesse James performs a melee critical strike against Fiery orc wyrmic!
Fiery orc wyrmic starts to bleed.

Jesse James performs a melee critical strike against Fiery orc wyrmic!
Fiery orc wyrmic is crippled.

Jesse James deactivates Stealth.

Jesse James hits Fiery orc wyrmic for 59 physical, 5 darkness, 37 physical, 25 physical, 5 darkness, 21 physical, 25 physical, 5 darkness, 21 physical (204 total damage).
Fiery orc wyrmic roars!

Jesse James wanders around!.


Bleeding from Jesse James hits Fiery orc wyrmic for
6 physical damage.
Fiery orc wyrmic hits Jesse James for 159 physical damage.
Jesse James uses Infusion: Healing.

Jesse James receives 70 healing from Infusion: Healing.
Jesse James is confused and fails to use Infusion: Regeneration.


Bleeding from Jesse James hits Fiery orc wyrmic for
6 physical damage.
Jesse James is confused and fails to use Infusion: Regeneration.

Fiery orc wyrmic breathes fire!

Fiery orc wyrmic roars triumphantly.

Saving game...