










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Items Vault 1.5.0Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 50 / 506% |
| Size | medium |
| Lifes / Deaths | Killed by Hammril the halfling at level 9 on the 3rd Dusk 122nd year of Ascendancy at 20:01 0 / 8Killed by Jaeli the halfling at level 9 on the 3rd Dusk 122nd year of Ascendancy at 20:21 Killed by sand-drake at level 13 on the 62nd Dusk 122nd year of Ascendancy at 11:38 Killed by Branelfla the human at level 18 on the 61st Haze 122nd year of Ascendancy at 13:10 Killed by Guwe the Guardian at level 21 on the 65th Pyre 123rd year of Ascendancy at 01:52 Killed by champion of Urh'Rok at level 48 on the 69th Dusk 124th year of Ascendancy at 06:03 Killed by Elandar at level 48 on the 69th Dusk 124th year of Ascendancy at 06:33 Killed by fire drake at level 48 on the 69th Dusk 124th year of Ascendancy at 06:48 |
Primary Stats
| Strength | 107 (base 60) |
| Dexterity | 126 (base 61) |
| Constitution | 83 (base 60) |
| Magic | 29 (base 8) |
| Willpower | 52 (base 20) |
| Cunning | 60 (base 27) |
Resources
| Mana | 481/536 |
| Equilibrium | 0 |
| Life | 1735/1735 |
| Positive | 122/177 |
| Stamina | 282/282 |
| Psi | 142/142 |
| Healing Factor | 1.6628063241106 |
| Regeneration | 10.22625889328 |
Speed
| Mental | -3.3306690738755E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 36.375715479246 |
| See Invisible | 36.375715479246 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 200 |
| Accuracy | 81 |
| Crit Chance | 20% |
| APR | 25 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 64 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +13% |
| Temporal | +16% |
| Physical | +85% |
| Mind | +28% |
| All | +7% |
Offense: Damage Penetration
| Lightning | +23% |
| Light | +5% |
| Nature | +5% |
| Physical | +82% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 63 (57.811550151976%) |
| Defense | 60 |
| Ranged Defense | 60 |
| Fatigue | 8.7616173808087 |
| Physical Save | 60 |
| Spell Save | 44 |
| Mental Save | 50 |
Defense: Resistances
| Lightning | + 38%( 70%) |
| Acid | + 47%( 70%) |
| Cold | + 70%( 70%) |
| Temporal | + 19%( 70%) |
| Mind | + 31%( 70%) |
| Physical | + 27%( 70%) |
| Fire | + 62%( 70%) |
| All | + 19%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 601 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 542 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 157 with a minimum range of 15. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 11. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Munitions | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Archery training | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Aim |
| talent | Intuitive Shots |
| talent | Chant of Fortitude |
| talent | Premonition |
| talent | Trained Reactions |
| talent | Piercing Ammunition |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by bloated horror. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved talent Foresight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1414. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within13 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 26 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Quiver | Stormshear the quiver of yew arrows (18/18, 140% power, 10 apr)3.0 T3 arrow ammo [Random Unique] Arcane/Psionic Power 140% Range: 1.4x Uses 40% Wil, 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 18 Ranged+ +18 acid +50 darkness +17 mind +4 lightning Against +15% Living On Crit.r2 +4 lightning On Hit: * 40% chance to daze at end of turn * 20% chance to torment the target On Crit: * splashes the target with acid Arrows are used with bows to pierce your foes to death. |
| Light source | survivor's dwarven lantern of illusion1.0 T5 lite [Ego+] Nature/Psionic While equipped: ----- def ----- Defense +10 (+2 eff.) Phys.save +23 (+6 eff.) Spell.save +13 (+5 eff.) Mind.save +16 (+6 eff.) Heal.mod +23% ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Steel Helm of Garkul (0 def, 6 armour) =OLD=3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Oakbliss [power 28] (24 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% temporal Res.pen +5% nature Melee Ret 8 nature On Hit (Melee): * Slows global speed by 30% ---------- misc Talents +2 Telekinetic Blast +2 Silence Cooldown Silence -1 Teleport randomly (rad 28) Puts all charms on 24 cooldown 100% to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | sneakthief's gold ring of warding0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +7 Cun +6 Dex dps ---------- Acc +7 (+2 eff.) ----- def ----- Resists +14% acid +18% fire +13% lightning +18% cold Rings can have magical properties. |
| On fingers | gladiator's steel ring of misery0.1 T2 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Str +2 Cun +4 Con dps ---------- Phys.pwr +6 (+1 eff.) Melee+ 9 bleed Ranged+ 10 bleed On Hit (Melee): * 13% chance to cause random gloom On Hit (Ranged): * 11% chance to cause random gloom ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 16 cooldown Level 2.0 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 42%. Rings can have magical properties. |
| Around waist | hardened leather belt 'Bethamira'1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +21% mind Res.pen +10% mind ----- def ----- Armour +10 Resists +15% mind Create a temporary shield that absorbs 242 damage Puts all charms on 24 cooldown A belt that goes around your waist. |
| In main hand | Tigerlilly4.0 T5 longbow 2H weapon [Random Unique] Nature/Master Power 65% Range: 1.1x Uses 40% Wil Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Crit.r2 +4 physical On Hit: * 30% chance to daze at end of turn While equipped: Stats +6 Str +20 Dex +6 Mag +6 Wil +6 Cun +6 Con dps ---------- Dmg.mod +68% physical Res.pen +23% lightning +66% physical ----- def ----- Phys.save +18 (+4 eff.) ---------- misc Max.stam +5.00 Cooldown Fragmentation Shot -2 Pin Down -1 Longbows are used to shoot arrows at your foes. |
| On hands | Sunfurnace (0 def, 7 armour)1.5 T5 hands armor [Random Unique] Master/Psionic While equipped: Stats +3 Dex +3 Wil dps ---------- Crit.mult +5.00% Dmg.mod +6% light Res.pen +5% light Acc +17 (+4 eff.) ----- def ----- Armour +7 Mind.save +6 (+2 eff.) Max.HP +77.00 HP.reg +2.90 ---------- misc Stam/turn +1.30 Equi/ret +0.04 Max.stam +27.00 Telepathy Demon/Minor Demon/Major Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | multi-hued drakeskin leather armour of the deep (5 def, 11 armour) =ELEMENTAL RESIST=9.0 T5 light armor [Ego++] Nature While equipped: dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Armour +11 Defense +5 (+1 eff.) Fatigue +8% Resists +21% acid +10% physical +27% cold +10% lightning +12% fire ---------- misc Breathe water A suit of armour made of leather. |
| Cloak | Galilegosin (3 def, 13 armour) =ORIGINAL=2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Dex +4 Mag +5 Wil +4 Cun ----- def ----- Armour +13 Defense +3 (+0 eff.) Resists +10% cold Spell.save +9 (+3 eff.) Blind- +20% Cut- +10% Stun/Frz- +15% ---------- misc Max.mana +52.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | insulating voratun amulet of willpower (+9)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +9 Wil ----- def ----- Resists +23% fire +23% cold Amulets can have magical properties. |
Inventory
heat beam rune (171 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 171.20 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1589% regen over 10 turns; 79 instant mana)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1589% for 10 turns and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune (radius 11; dur 23; see dragon)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 23) for 23 turns. Your mind will become more receptive for 23 turns, allowing you to sense any dragon around. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Taint of Telepathy (Range 10 telepathy for 5 turns)0.1 T3 taint scroll [Plot Item] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+6 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
insulating voratun amulet of magic (+6) =ELEMENTAL RESIST=0.1 T5 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +6 Mag ----- def ----- Resists +22% fire +23% cold Amulets can have magical properties. |
wanderer's gold amulet of manastreaming =ORIGINAL=0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Dex +2 Mag +5 Cun +4 Con dps ---------- S.pwr/crit +3 Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +0.50 ---------- misc Stam/turn +0.70 Mana/turn +0.20 Max.mana +26.00 Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 22/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Borosk's Hate (172% power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 172% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
manaburning voratun greatsword of rage (176% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Disrupt/Master Power 176% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 30 arcane resource burn While equipped: Stats +9 Str dps ---------- Dmg.mod +14% physical Acc +16 (+3 eff.) ---------- misc Stam/ret +4.00 Massive two-handed swords. |
flaming voratun mace of ruin (154% power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Arcane/Master Power 154% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +15 fire While equipped: dps ---------- Phys.crit +11.0% Crit.mult +17.00% Apr +11 Blunt and deadly. |
purifying living mindstar of sand (117% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Disrupt This natural sand should be returned to the wyrm. This purifying mindstar will cleanse other mindstars. Power 117% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +10% arcane +15% physical Res.pen +5% arcane +11% physical Melee Ret 16 physical On Melee Ret: * 9 arcane resource burn ----- def ----- Resists +10% arcane +20% physical Destroy Magic: (Instant) Puts all charms on 24 cooldown Level 5.0 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Description: The target has a 8% chance (stacking to a maximum of 70%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+21 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 160 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
dragonbone magestaff of wizardry (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 136% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.crit +5% Spell.pwr +22 (+11 eff.) Dmg.mod +30% lightning ---------- misc Max.mana +83.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone magestaff of protection (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 136% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +14.0% Spell.crit +5% Spell.pwr +24 (+12 eff.) Melee+ 37 arcane Dmg.mod +30% arcane ----- def ----- Resists +15% arcane ---------- misc Max.mana +99.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone vilestaff of invocation (148% power, 6 apr, acid element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 148% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +26 (+13 eff.) S.pwr/crit +9 Dmg.mod +39% acid ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 63.11 to 75.74 acid damage Puts all charms on 7 cooldown Staves designed for wielders of magic, by the greats of the art. |
acidic voratun waraxe of torment (149% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane/Psionic Power 149% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +13 acid On Hit: * 20% chance to torment the target On Crit: * splashes the target with acid While equipped: dps ---------- Res.pen +15% mind +10% darkness One-handed war axes. |
truestriking voratun waraxe of projection (151% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Master/Psionic Power 151% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Res.pen +13% physical Acc +15 (+3 eff.) Apr +12 One-handed war axes. |
monstrous drakeskin leather belt of containment1.0 T5 belt armor [Ego++] Arcane/Nature While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +8 (+1 eff.) ----- def ----- Phys.save +11 (+3 eff.) Anom.red +16 Max.HP +128.00 ---------- misc Max.mana +62.00 Max.stam +52.00 Max.hate +14.00 Max.psi +30.00 Max.vim +40.00 Max.P.En +35.00 Max.N.En +30.00 Size +1 A belt that goes around your waist. |
Brandmaim the cashmere cloak (2 def, 10 armour) =ELEMENTAL RESIST=2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% fire Res.pen +10% nature +10% fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +10 Defense +2 (+0 eff.) Resists +15% fire +15% nature +19% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Threads of Fate (10 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+4 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+2 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+5 eff.) Spell.save +20 (+7 eff.) Mind.save +20 (+7 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Level 0.8 Pwr.cost 40 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 1 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
elven-silk cloak of fog (13 def, 0 armour)2.0 T5 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +13 (+3 eff.) Resists +18% light +18% fire Stealth +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
ancient elven-silk robe of power (5 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +7 Mag dps ---------- Spell.pwr +19 (+10 eff.) Dmg.mod +20% physical +14% temporal +20% all Res.pen +13% temporal +11% physical ----- def ----- Defense +5 (+1 eff.) Anom.red +14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's elven-silk robe of alchemy (5 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +8 Cun dps ---------- Crit.mult +17.00% Dmg.mod +9% acid +12% physical +11% fire +14% cold ----- def ----- Defense +5 (+1 eff.) Resists +20% acid +14% physical +20% fire +18% cold ---------- misc Hate/m.crit +3.00 Psi/m.crit +5.00 Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Turonarikan (9 def, 13 armour)2.0 T5 feet armor [Rare] Arcane While equipped: Stats +6 Mag dps ---------- Phys.crit +3.0% Phys.pwr +18 (+3 eff.) Melee Ret 12 blight ----- def ----- Armour +13 Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Fatigue +5% Phys.save +32 (+8 eff.) Spell.save +8 (+3 eff.) ---------- misc Max.stam +20.00 Spell.cld 10% A pair of boots made of leather. |
blood-soaked pair of drakeskin leather boots of uncanny dodging (6 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Apr +7 ----- def ----- Armour +5 Defense +6 (+1 eff.) Rng.Def +8 (+2 eff.) Fatigue +5% A pair of boots made of leather. |
blood-soaked pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Apr +10 ----- def ----- Armour +5 Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +13% fire +14% cold ---------- misc Stam/turn +1.30 Max.stam +40.00 A pair of boots made of leather. |
invigorating pair of voratun boots of evasion (22 def, 5 armour)3.0 T5 feet armor [Ego++] Nature/Master While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +5 Defense +22 (+5 eff.) Fatigue +0% Max.HP +47.00 ---------- misc Stam/turn +0.70 Evasion: (Instant) Puts all charms on 24 cooldown Level 2.4 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 37 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of drakeskin leather boots of evasion (25 def, 13 armour)2.0 T5 feet armor [Ego+] Master While equipped: ----- def ----- Armour +13 Defense +25 (+6 eff.) Fatigue +5% ---------- misc Infravis +2 Evasion: (Instant) Puts all charms on 24 cooldown Level 4.8 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 63 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
undeterred pair of drakeskin leather boots of strife (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Psionic While equipped: Stats +5 Con +6 Wil dps ---------- Mind.pwr +5 (+1 eff.) Res.pen +8% physical ----- def ----- Armour +5 Fatigue +5% Silence- +42% Confus- +43% Stun/Frz- +31% Blindside: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 123% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 20 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
undeterred pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +5 Fatigue +5% Silence- +39% Confus- +43% Stun/Frz- +46% ---------- misc Stam/turn +0.70 Max.stam +39.00 A pair of boots made of leather. |
wanderer's pair of drakeskin leather boots of evasion (23 def, 5 armour)2.0 T5 feet armor [Ego++] Master While equipped: Stats +6 Cun +5 Con ----- def ----- Armour +5 Defense +23 (+5 eff.) Fatigue +5% Phys.save +20 (+5 eff.) Mind.save +21 (+7 eff.) Evasion: (Instant) Puts all charms on 24 cooldown Level 2.4 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 37 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Lisythra the voratun gauntlets (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Disrupt/Master While equipped: Stats +12 Dex +11 Mag +10 Cun +6 Con dps ---------- Phys.pwr +14 (+3 eff.) Acc +19 (+4 eff.) Apr +28 ----- def ----- Armour +3 Fatigue -6% Resists +15% blight Phys.save +30 (+7 eff.) Spell.save +32 (+11 eff.) Mind.save +10 (+4 eff.) Disarm- +43% ---------- misc Light +2 Steady Shot: Puts all charms on 16 cooldown Level 3.9 Pwr.cost 16 out of 20/20. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 170% damage with a 33% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
stone warden's voratun gauntlets of the juggernaut (0 def, 11 armour)1.5 T5 hands armor [Ego++] Arcane/Master While equipped: Stats +20 Con ----- def ----- Armour +11 Hardiness +13% Resists +8% physical Phys.save +30 (+7 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Disarm- +37% Juggernaut: (Instant) Puts all charms on 24 cooldown Level 4.0 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
insulating drakeskin leather cap of ire (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +2 Str +5 Con ----- def ----- Armour +5 Fatigue +5% Resists +13% fire +8% cold Phys.save +11 (+3 eff.) Mind.save +13 (+5 eff.) Battle Cry: Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
miner's voratun helm of dexterity (+9) (0 def, 10 armour)3.0 T5 head armor [Ego] Master While equipped: Stats +9 Dex ----- def ----- Armour +10 Fatigue +5% ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren drakeskin leather cap of the depths (0 def, 5 armour)2.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +7 Wil ----- def ----- Armour +5 Fatigue +5% Resists +13% blight +20% cold Mind.save +11 (+4 eff.) ---------- misc Breathe water A cap made of leather. |
voratun helm 'Yaravon' (6 def, 9 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +8 Str +14 Dex +5 Cun +3 Con dps ---------- Apr +8 Melee Ret 10 physical ----- def ----- Armour +9 Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Fatigue +5% Resists +4% physical Die.at -40.00 life ---------- misc Stam/ret +2.80 Equi/ret +2.90 Max.stam +10.00 Skullcracker: Puts all charms on 16 cooldown Level 3.6 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1182.1 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun mail armour of the deep (5 def, 15 armour)14.0 T5 heavy armor [Ego+] Nature While equipped: ----- def ----- Armour +15 Defense +5 (+1 eff.) Fatigue +16% Resists +8% acid +12% cold ---------- misc Breathe water A suit of armour made of mail. |
The Untouchable (14 def, 12 armour) =ORIGINAL=9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+3 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
nimble drakeskin leather armour of temporal resistance (15 def, 8 armour)9.0 T5 light armor [Ego+] Arcane/Master While equipped: Stats +5 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +8 Defense +15 (+3 eff.) Rng.Def +13 (+3 eff.) Fatigue +8% Resists +26% temporal A suit of armour made of leather. |
radiant voratun plate armour of the deep (9 def, 21 armour)17.0 T5 massive armor Reqs Heavy Armour Training 3 [Ego++] Nature While equipped: Stats +4 Wil dps ---------- Melee Ret 9 light ----- def ----- Armour +21 Defense +9 (+2 eff.) Fatigue +26% Resists +14% acid +12% cold +18% darkness +30% blight ---------- misc Light +1 Breathe water A suit of armour made of metal plates. |
voratun plate armour of command (24 def, 24 armour)17.0 T5 massive armor Reqs Heavy Armour Training 3 [Ego+] Psionic While equipped: Stats +4 Cun ----- def ----- Armour +24 Defense +24 (+6 eff.) Fatigue +26% Mind.save +25 (+9 eff.) A suit of armour made of metal plates. |
corrosive voratun shield of radiance (12 def, 3 armour, 189 block)7.0 T5 shield armor [Ego++] Arcane While equipped: Stats +5 Mag +12 Con dps ---------- On Melee Ret: * 20% chance to corrode armour by 30% * 27% chance to blind ----- def ----- Armour +3 Defense +12 (+3 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +14% acid +20% light ---------- misc Talents +5 Block Handheld deflection devices. |
warded voratun shield of lightning resistance (+22%) (12 def, 3 armour, 195.5 block)7.0 T5 shield armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +3 Defense +12 (+3 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +22% lightning ---------- misc Wards +4 lightning +4 temporal +3 blight +5 fire +4 cold Talents +1 Ward +5 Block Handheld deflection devices. |
The Titan's Quiver (0/18, 174% power, 20 apr)3.0 T5 arrow ammo [Unique] Master Power 174% Range: 1.4x Uses 40% Wil, 50% Dex, 70% Str Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Apr +20 Crit +8.0% Capacity 18 On Crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
Void Quiver (0/0, 156% power, 30 apr)3.0 T5 arrow ammo [Unique] Arcane Power 156% Range: 1.4x Uses 40% Wil, 70% Dex, 10% Mag 50% Str Dmg Void Mastery Master Marksman Acc+ +0.2% crit / acc Apr +30 Crit +6.0% Capacity 0 On Hit: 10% Spatial Tether 1 On Hit: 5% Dimensional Anchor 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
inquisitor's quiver of elven-wood arrows (21/21, 152% power, 14 apr)3.0 T4 arrow ammo [Ego+] Disrupt Power 152% Range: 1.4x Uses 40% Wil, 70% Dex, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 21 Ranged+ +20 manaburn arcane On Crit: * burns latent spell energy Arrows are used with bows to pierce your foes to death. |
46 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+2 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+3 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 4.0 Pwr.cost 24 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 252.06 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
9 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 162 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 338.12 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 20 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of voratun shots of the leech (22/22, 167% power, 6 apr)3.0 T5 shot ammo [Ego+] Disrupt Power 167% Range: 1.2x Uses 40% Wil, 70% Dex, 50% Cun Dmg Physical Mastery Master Marksman Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 22 On Hit: * Slows global speed by 15% * leeches stamina from the target Shots are used with slings to pummel your foes to death. |
hateful voratun torque of clear mind [power 5] (8 cooldown)2.0 T5 torque charm [Ego] Psionic Absorb and nullify at most 5 detrimental mental status effects in the next 10 turns Puts all charms on 8 cooldown 100% to regenerate 11 hate. Torques are made by powerful psionics to store psionic powers. |
overpowered voratun torque of thermal psionic shield [power 281] (23 cooldown)2.0 T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 281 for 7 turns Puts all charms on 23 cooldown Torques are made by powerful psionics to store psionic powers. |
tentacled dragonbone totem of thorny skin [power 79] (16 cooldown)2.0 T5 totem charm [Ego+] Nature While equipped: ---------- misc Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Harden the skin for 7 turns increasing armour by 79 and armour hardiness by 70% Puts all charms on 16 cooldown Natural totems are made by powerful wilders to store nature power. |
volcanic dragonbone wand of trap destruction [power 123] (12 cooldown)2.0 T5 wand charm [Ego+] Arcane While equipped: ---------- misc Talents +3 Volcano Cooldown Volcano -2 Disarm traps (123 bonus disarm power, based on Magic) along a range 2 line Puts all charms on 12 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
6 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Silath the Skeleton Archer level 26
8th Flare 123rd year of Ascendancy at 03:08 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Silath the Skeleton Archer level 42
4th Flare 124th year of Ascendancy at 13:19 see stats
Arachnophobia
Destroyed the spydric menace.By Silath the Skeleton Archer level 29
16th Dusk 123rd year of Ascendancy at 02:24 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Silath the Skeleton Archer level 36
11st Regrowth 124th year of Ascendancy at 10:10 see stats
Brave new world
Went to the Far East and took part in the war.By Silath the Skeleton Archer level 28
12nd Dusk 123rd year of Ascendancy at 07:47 see stats
Clone War
Destroyed your own Shade.By Silath the Skeleton Archer level 36
61st Regrowth 124th year of Ascendancy at 03:16 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Silath the Skeleton Archer level 13
50th Dusk 122nd year of Ascendancy at 05:13 see stats
Destroyer of the creation
Killed Slasul.By Silath the Skeleton Archer level 38
76th Regrowth 124th year of Ascendancy at 07:15 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Silath the Skeleton Archer level 27
6th Dusk 123rd year of Ascendancy at 22:42 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Silath the Skeleton Archer level 40
16th Pyre 124th year of Ascendancy at 06:34 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Silath the Skeleton Archer level 50
69th Dusk 124th year of Ascendancy at 11:47 see stats
Exterminator
Killed 1000 creatures.By Silath the Skeleton Archer level 15
18th Haze 122nd year of Ascendancy at 11:47 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Silath the Skeleton Archer level 31
50th Dusk 123rd year of Ascendancy at 07:44 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Silath the Skeleton Archer level 42
2nd Mirth 124th year of Ascendancy at 14:10 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Silath the Skeleton Archer level 38
76th Regrowth 124th year of Ascendancy at 08:22 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Silath the Skeleton Archer level 19
72nd Haze 122nd year of Ascendancy at 23:23 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Silath the Skeleton Archer level 43
20th Dusk 124th year of Ascendancy at 21:27 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Silath the Skeleton Archer level 31
42nd Dusk 123rd year of Ascendancy at 08:27 see stats
Level 10
Got a character to level 10.By Silath the Skeleton Archer level 10
6th Dusk 122nd year of Ascendancy at 01:13 see stats
Level 20
Got a character to level 20.By Silath the Skeleton Archer level 20
71st Regrowth 123rd year of Ascendancy at 07:33 see stats
Level 30
Got a character to level 30.By Silath the Skeleton Archer level 30
20th Dusk 123rd year of Ascendancy at 01:55 see stats
Level 40
Got a character to level 40.By Silath the Skeleton Archer level 40
15th Pyre 124th year of Ascendancy at 15:21 see stats
Level 50
Got a character to level 50.By Silath the Skeleton Archer level 50
69th Dusk 124th year of Ascendancy at 11:19 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Silath the Skeleton Archer level 34
5th Regrowth 124th year of Ascendancy at 05:28 see stats
Orcrist
Killed the leaders of the Orc Pride.By Silath the Skeleton Archer level 40
65th Pyre 124th year of Ascendancy at 17:08 see stats
Portal master
Fought the two Sorcerers and closed four invocation portals.By Silath the Skeleton Archer level 50
69th Dusk 124th year of Ascendancy at 11:46 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Silath the Skeleton Archer level 41
70th Pyre 124th year of Ascendancy at 11:44 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Silath the Skeleton Archer level 17
37th Haze 122nd year of Ascendancy at 05:04 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Silath the Skeleton Archer level 26
5th Flare 123rd year of Ascendancy at 20:57 see stats
Size is everything
Did over 1500 damage in one attack.By Silath the Skeleton Archer level 35
10th Regrowth 124th year of Ascendancy at 10:43 see stats
Size matters
Did over 600 damage in one attack.By Silath the Skeleton Archer level 26
5th Flare 123rd year of Ascendancy at 17:09 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Silath the Skeleton Archer level 28
7th Dusk 123rd year of Ascendancy at 02:28 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Silath the Skeleton Archer level 39
1st Time of Balance 124th year of Ascendancy at 21:08 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Silath the Skeleton Archer level 19
37th Regrowth 123rd year of Ascendancy at 03:12 see stats
The bigger the better!
Did over 3000 damage in one attack.By Silath the Skeleton Archer level 43
4th Flare 124th year of Ascendancy at 23:05 see stats
The secret city
Discovered the truth about mages.By Silath the Skeleton Archer level 14
65th Dusk 122nd year of Ascendancy at 10:25 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Silath the Skeleton Archer level 41
69th Pyre 124th year of Ascendancy at 02:16 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Silath the Skeleton Archer level 30
39th Dusk 123rd year of Ascendancy at 21:22 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Silath the Skeleton Archer level 21
42nd Pyre 123rd year of Ascendancy at 05:29 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Silath the Skeleton Archer level 14
63rd Dusk 122nd year of Ascendancy at 02:22 see stats
Unstoppable
Returned from the dead.By Silath the Skeleton Archer level 48
69th Dusk 124th year of Ascendancy at 06:49 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Silath the Skeleton Archer level 24
1st Flare 123rd year of Ascendancy at 05:41 see stats
Log
--------------------------------
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting terrain).
--------------------------------
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting terrain).
--------------------------------
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting terrain).
--------------------------------
There is a Unremarkable cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot on the Far East, with no trace of the portal...
Saving game...
Saving done.
Saving game...
Saving done.
Silath deactivates Chant of Fortitude.
Silath deactivates Piercing Ammunition.
Silath deactivates Intuitive Shots.
Silath deactivates Aim.
Silath deactivates Premonition.
Silath deactivates Trained Reactions.


























































































































