










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Items Vault 1.5.0Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 36 / 89% |
| Size | medium |
| Lifes / Deaths | Killed by snow giant thunderer at level 18 on the 35th Dearth 122nd year of Ascendancy at 11:40 0 / 8Killed by Elarana the devourer at level 23 on the 2nd Profit 123rd year of Ascendancy at 15:42 Killed by elven corruptor at level 25 on the 25th Profit 123rd year of Ascendancy at 01:40 Killed by dread at level 26 on the 33rd Profit 123rd year of Ascendancy at 15:32 Killed by orc archer at level 28 on the 36th Profit 123rd year of Ascendancy at 07:19 Killed by Veletta the bone giant at level 29 on the 3rd Dearth 123rd year of Ascendancy at 23:48 Killed by Atamathon the Giant Golem at level 36 on the 16th Stralite 124th year of Ascendancy at 20:17 Killed by Atamathon the Giant Golem at level 36 on the 16th Stralite 124th year of Ascendancy at 20:24 |
Primary Stats
| Strength | 71 (base 64) |
| Dexterity | 14 (base 14) |
| Constitution | 77 (base 62) |
| Magic | 7 (base 9) |
| Willpower | 20 (base 17) |
| Cunning | 17.6 (base 14) |
Resources
| Life | -809/1294 |
| Stamina | 283/283 |
| Healing Factor | 1.4068825910932 |
| Regeneration | 8.5275329771057 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 29.896672124873 |
| See Invisible | 32.896672124873 |
Offense: Mainhand
| Damage | 161 |
| Accuracy | 47 |
| Crit Chance | 51% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Light | +6% |
| Cold | +8% |
| Darkness | +12% |
| Physical | +22% |
| Mind | +30% |
| All | 0% |
Offense: Damage Penetration
| Mind | +5% |
| Darkness | +15% |
Defense: Base
| Armour (hardiness) | 43.723073231957 (93.924050632911%) |
| Defense | 33 |
| Ranged Defense | 43 |
| Fatigue | 16 |
| Physical Save | 69 |
| Spell Save | 42 |
| Mental Save | 51 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Blight | + 20%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 34%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 22%( 70%) |
| Light | + 20%( 70%) |
| Temporal | + 37%( 70%) |
| Lightning | + 42%( 70%) |
| Physical | + 37%( 70%) |
| Fire | + 27%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Knockback Resistance | 15% |
| Disarm Resistance | 30% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 91 with a minimum range of 15. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 353 damage for 3 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 635 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Superiority | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Two-handed assault | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Technique / Berserker's strength | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | The target is on fire, taking 16.08 fire damage per turn. Burning |
| detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
| beneficial effect | The target is recovering 53 life each turn. Recovery |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Dreadfell. Escort: lost anorithil (level 4 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost tinker to the recall portal on level 4 of Old Forest. Escort: lost tinker (level 4 of Old Forest)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by rogue. Escort: lost warrior (level 6 of Dreadfell) | failed |
You failed to protect the repented thief from death by blade horror. Escort: repented thief (level 2 of Dreadfell) | failed |
You failed to protect the repented thief from death by blade horror. Escort: repented thief (level 7 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved talent Disarm (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 291. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Beozor the pair of dwarven-steel boots (17 def, 4 armour)3.0 T3 feet armor [Random Unique] Master While equipped: ----- def ----- Armour +4 Defense +17 (+8 eff.) Rng.Def +4 (+1 eff.) Fatigue -3% Resists +6% light +15% temporal Phys.save +8 (+2 eff.) ---------- misc Max.enc +28 Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 24% chance to evade melee and ranged attacks and 10 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | scorching alchemist's lamp of clarity1.0 T3 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 11 fire ----- def ----- Resists +7% fire Mind.save +8 (+2 eff.) ---------- misc Light +3 See.Stealth +10 See.Invis +13 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Lightningrigor (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning +11% physical Melee Ret 8 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +2 (+1 eff.) Resists +6% blight +11% physical +15% lightning A pointy cloth hat, very wizardly... |
| Tool | Lisildawen the yew totem of thorny skin [power 46] (20 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +3 Str +2 Dex dps ---------- Phys.crit +3.0% Acc +4 (+1 eff.) Melee Ret 8 mind ----- def ----- Resists +4% physical Max.HP +30.00 Harden the skin for 7 turns increasing armour by 46 and armour hardiness by 50% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | savage's steel ring of blinding strikes0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +3 Con dps ---------- Melee+ 20 light Ranged+ 23 light On Hit (Melee): * 10% chance to blind On Hit (Ranged): * 11% chance to blind ----- def ----- Spell.save +12 (+4 eff.) ---------- misc Max.stam +15.00 Rings can have magical properties. |
| On fingers | savior's steel ring of the mountain (+11%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% physical ----- def ----- Resists +11% physical Phys.save +8 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +8 (+2 eff.) Rings can have magical properties. |
| Around waist | Polyrin1.0 T3 belt armor [Random Unique] Nature While equipped: Stats +3 Con dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Armour +4 Defense +9 (+5 eff.) Rng.Def +9 (+3 eff.) Resists +7% acid +11% temporal +17% lightning +8% fire +5% arcane +7% cold Phys.save +30 (+7 eff.) Mind.save +10 (+3 eff.) Die.at -60.00 life Disarm- +15% A belt that goes around your waist. |
| In main hand | Eksatin's Ultimatum (175% power, 25 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 175% Range: 1.5x Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +25 Crit +25.0% Atk.spd 100% On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
| On hands | Myfast the dwarven-steel gauntlets (9 def, 2 armour)1.5 T3 hands armor [Rare] Nature While equipped: Stats +6 Con dps ---------- Melee+ 8 cold Dmg.mod +8% cold ----- def ----- Armour +2 Defense +9 (+5 eff.) Rng.Def +9 (+3 eff.) Resists +7% cold Phys.save +6 (+1 eff.) HP.reg +0.80 ---------- misc Stam/turn +0.40 Max.stam +25.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Viperflash the dwarven-steel plate armour (5 def, 12 armour)17.0 T3 massive armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% mind Res.pen +5% mind On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +12 Defense +5 (+3 eff.) Fatigue +24% Resists +8% acid +9% cold +6% nature ---------- misc Breathe water A suit of armour made of metal plates. |
| Cloak | Shadowrupture the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +15% darkness Acc +16 (+5 eff.) On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Defense +2 (+1 eff.) Fatigue -5% Resists +9% darkness Phys.save +16 (+4 eff.) Mind.save +16 (+5 eff.) Die.at -100.00 life Max.HP +50.00 ---------- misc Max.stam +13.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet 'Xanarinne'0.1 T1 amulet jewelry [Rare] Arcane While equipped: dps ---------- Melee+ 7 light 6 darkness Dmg.mod +12% mind +6% light +6% darkness On Melee Ret: * 5% chance to blind * 6% chance to inflict 15% damage reduction ----- def ----- Armour +4 Phys.save +9 (+2 eff.) Spell.save +3 (+1 eff.) Disarm- +15% Knockbk- +15% Amulets can have magical properties. |
Inventory
Rune of Reflection (absorb and reflect 135 for 5 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 135 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Taint of Telepathy (Range 10 telepathy for 5 turns)0.1 T3 taint scroll [Plot Item] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 13 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. This item has been sent to the Item's Vault. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +0.15 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Vorata the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +5 Cun dps ---------- Dmg.mod +15% blight Res.pen +25% blight On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) * 20% chance to disease ----- def ----- Defense +10 (+5 eff.) Resists +6% blight Def/telep +15 Res/telep +15% Dur/telep +15% Rings can have magical properties. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gladiator's stralite ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +5 (+1 eff.) Rings can have magical properties. |
marksman's gold ring of blinding strikes0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Dex dps ---------- Melee+ 32 light Ranged+ 26 light Acc +8 (+3 eff.) On Hit (Melee): * 13% chance to blind On Hit (Ranged): * 13% chance to blind Rings can have magical properties. |
savior's gold ring0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +8 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +6 (+2 eff.) Rings can have magical properties. |
steel ring of misery0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 5 bleed Ranged+ 6 bleed On Hit (Melee): * 13% chance to cause random gloom On Hit (Ranged): * 11% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +9 (+3 eff.) Apr +9 ----- def ----- Defense +8 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 108% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
titan's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature While equipped: Stats +6 Con ----- def ----- Phys.save +12 (+3 eff.) Max.HP +63.00 HP.reg +0.90 Heal.mod +22% Rings can have magical properties. |
Crude Iron Battle Axe of Kroll (180% power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 180% Range: 1.5x Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+3 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Voidreign (158% power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Nature/Master Power 158% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +55 insidious poison +4 darkness On Hit.r1 +4 blight On Crit: * cripple the target While equipped: dps ---------- Phys.crit +13.0% Dmg.mod +13% physical Res.pen +15% blight +14% physical Apr +16 On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Resists +6% blight Massive two-handed battleaxes. |
stralite battleaxe of the leech (154% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Disrupt Power 154% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% On Hit: * Slows global speed by 10% * leeches stamina from the target While equipped: dps ---------- Melee Ret 7 nature slow Massive two-handed battleaxes. |
Poloritha (184% power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Master Power 184% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Cun +4 Dex dps ---------- Res.pen +10% acid ----- def ----- Resists +6% acid ---------- misc Light +3 See.Invis +6 Telepathy Demon/Minor Demon/Major Massive two-handed mauls. |
dwarven-steel greatmaul 'Porebeth' (151% power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Arcane Power 151% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% On Hit.r1 +4 arcane On Hit: * 16% chance to inflict 15% damage reduction * 20% chance to curse the target While equipped: dps ---------- Mind.crit +4% Crit.mult +15.00% Dmg.mod +3% mind +6% arcane Melee Ret 8 arcane ----- def ----- Resists +5% arcane Heal/summ +30 Massive two-handed mauls. |
stralite greatmaul of purging (169% power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Disrupt Power 169% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +14 nature On Hit: * 25% chance to remove a magical effect Massive two-handed mauls. |
Prismoozer (146% power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Arcane Power 146% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +19 lightning On Hit.r1 +8 mind +12 light On Crit.r2 +4 light On Hit: * 20% chance to blind * 40% chance to cause random gloom * 25% chance for lightning to arc to a second target While equipped: dps ---------- On Hit (Melee): * 15% chance to blind ----- def ----- Resists +9% light Massive two-handed swords. |
Eye of Winter (94% power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 94% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Cold Mastery Psiblades Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
Layurin (132% power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Nature/Master Power 132% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +25 insidious poison On Hit.r1 +4 acid On Hit: * 40% chance to corrode armour by 30% On Crit: * wounds the target for 7 turns: 18 bleeding, 63% reduced healing While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +7 (+2 eff.) Dmg.mod +6% blight ----- def ----- Resists +3% acid One-handed war axes. |
leafwalker's dwarven-steel helm of constitution (+5) (0 def, 4 armour)3.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +5 Con ----- def ----- Armour +4 Fatigue +4% Resists +8% nature Spell.save +5 (+1 eff.) Max.HP +46.00 Heal.mod +19% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
leafwalker's hardened leather cap of trickery (0 def, 3 armour)2.0 T3 head armor [Ego++] Nature/Master While equipped: Stats +3 Cun +4 Dex dps ---------- Apr +5 ----- def ----- Armour +3 Fatigue +3% Resists +7% nature Spell.save +6 (+2 eff.) Max.HP +46.00 Heal.mod +18% A cap made of leather. |
warlord's voratun helm of trickery (0 def, 5 armour)3.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +5 Str +5 Dex +6 Wil +3 Cun dps ---------- Phys.pwr +9 (+2 eff.) Apr +6 ----- def ----- Armour +5 Fatigue +5% Resists +11% physical Phys.save +8 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Blastwedge the stralite plate armour (7 def, 20 armour)17.0 T4 massive armor [Random Unique] Disrupt/Master While equipped: dps ---------- Res.pen +15% fire On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +20 Defense +7 (+4 eff.) Fatigue +26% Resists +9% acid +9% physical +29% cold +13% blight +8% fire +15% nature +9% lightning ---------- misc Equi/ret +0.12 Max.hate +6.00 A suit of armour made of metal plates. |
Shadevalor (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Crit.mult +12.00% Phys.pwr +7 (+2 eff.) Dmg.mod +6% nature +9% darkness Res.pen +10% nature +5% darkness Apr +6 ----- def ----- Resists +12% nature +6% darkness While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+4 eff.) Apr +12 ----- def ----- Defense +12 (+6 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 228.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Zerethel (18/18, 154% power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Rare] Psionic Power 154% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 18 Ranged+ +36 physical On Hit.r1 +4 acid On Crit.r2 +12 blight +20 acid On Hit: * 40% chance to corrode armour by 30% * 10% chance to knock the target back Shots are used with slings to pummel your foes to death. |
inquisitor's pouch of stralite shots of warping (17/17, 154% power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego++] Disrupt Power 154% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 17 Ranged+ +12 temporal +17 manaburn arcane +10 physical On Hit: * 10% chance to stun, blind, pin, or confuse the target On Crit: * burns latent spell energy Shots are used with slings to pummel your foes to death. |
overpowered dragonbone totem of thorny skin [power 132] (26 cooldown)2.0 T5 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 132 and armour hardiness by 70% Puts all charms on 26 cooldown Natural totems are made by powerful wilders to store nature power. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Toald the Dwarf Berserker level 29
11st Dearth 123rd year of Ascendancy at 00:42 see stats
Against all odds
Killed Ukruk in the ambush.By Toald the Dwarf Berserker level 28
36th Profit 123rd year of Ascendancy at 06:48 see stats
Brave new world
Went to the Far East and took part in the war.By Toald the Dwarf Berserker level 31
35th Dearth 123rd year of Ascendancy at 21:44 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Toald the Dwarf Berserker level 12
15th Wealth 122nd year of Ascendancy at 05:34 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Toald the Dwarf Berserker level 30
21st Dearth 123rd year of Ascendancy at 08:02 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Toald the Dwarf Berserker level 17
34th Dearth 122nd year of Ascendancy at 02:40 see stats
Exterminator
Killed 1000 creatures.By Toald the Dwarf Berserker level 16
15th Dearth 122nd year of Ascendancy at 21:35 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Toald the Dwarf Berserker level 28
3rd Wealth 123rd year of Ascendancy at 08:27 see stats
Fear me not!
Survived the Fearscape!By Toald the Dwarf Berserker level 29
7th Dearth 123rd year of Ascendancy at 20:30 see stats
Gold Donator
Donated at least 16 euros to Tales of Maj'Eyal.By Toald the Dwarf Berserker level 16
17th Dearth 122nd year of Ascendancy at 14:18 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Toald the Dwarf Berserker level 16
17th Dearth 122nd year of Ascendancy at 13:03 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Toald the Dwarf Berserker level 34
26th Steel 124th year of Ascendancy at 17:10 see stats
Level 10
Got a character to level 10.By Toald the Dwarf Berserker level 10
12nd Profit 122nd year of Ascendancy at 11:34 see stats
Level 20
Got a character to level 20.By Toald the Dwarf Berserker level 20
9th Loss 122nd year of Ascendancy at 02:05 see stats
Level 30
Got a character to level 30.By Toald the Dwarf Berserker level 30
17th Dearth 123rd year of Ascendancy at 21:22 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Toald the Dwarf Berserker level 18
36th Dearth 122nd year of Ascendancy at 09:53 see stats
Size matters
Did over 600 damage in one attack.By Toald the Dwarf Berserker level 22
2nd Profit 123rd year of Ascendancy at 02:18 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Toald the Dwarf Berserker level 31
21st Dearth 123rd year of Ascendancy at 11:49 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Toald the Dwarf Berserker level 4
19th Voratun 122nd year of Ascendancy at 17:28 see stats
Stralite Donator
Donated at least 31 euros to Tales of Maj'Eyal.By Toald the Dwarf Berserker level 16
17th Dearth 122nd year of Ascendancy at 14:07 see stats
That was close
Killed your target while having only 1 life left.By Toald the Dwarf Berserker level 24
23rd Profit 123rd year of Ascendancy at 17:49 see stats
The Arena
Unlocked Arena mode.By Toald the Dwarf Berserker level 6
2nd Acquisition 122nd year of Ascendancy at 18:19 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Toald the Dwarf Berserker level 22
2nd Voratun 123rd year of Ascendancy at 22:52 see stats
The secret city
Discovered the truth about mages.By Toald the Dwarf Berserker level 12
27th Wealth 122nd year of Ascendancy at 04:24 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Toald the Dwarf Berserker level 33
9th Steel 124th year of Ascendancy at 00:41 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Toald the Dwarf Berserker level 27
35th Profit 123rd year of Ascendancy at 17:58 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Toald the Dwarf Berserker level 20
9th Loss 122nd year of Ascendancy at 05:21 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Toald the Dwarf Berserker level 27
35th Profit 123rd year of Ascendancy at 16:33 see stats
Log
Toald deactivates Precise Strikes.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Atamathon the Giant Golem killed Toald!
Talent Vitality is ready to use.
--------------------------------
Saving done.
You are sent back to the material plane!
Rush is still on cooldown for 8 turns.
Toald misses Atamathon the Giant Golem.
Talent Infusion: Regeneration is ready to use.
Atamathon the Giant Golem uses Irresistible Sun.
Atamathon the Giant Golem starts to attract all creatures around!
Toald is on fire!
Atamathon the Giant Golem is knocked back!
Atamathon the Giant Golem reflects damage back to Toald!
Toald's bloodspring area effect hits Atamathon the Giant Golem for 49 blight damage.
Atamathon the Giant Golem hits Toald for 90 blight, 34 healing (91 total damage) [35 healing].
Atamathon the Giant Golem's fire burn area effect hits Toald for 168 fire damage.
--------------------------------
Toald is recovering from the damage!
Talent Rune: Teleportation is ready to use.
Toald receives 75 healing.
Burning from Atamathon the Giant Golem hits Toald for 47 fire damage.
Atamathon the Giant Golem hits Toald for 296 fire, 314 light, 270 physical (882 total damage).
Atamathon the Giant Golem casts Rune: Biting Gale.
Saving game...



























































































