Skrim the level 6 Halfling Skirmisher by bob123321

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp6 / 59%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity32 (base 29)
Constitution13 (base 10)
Magic10 (base 10)
Willpower11 (base 11)
Cunning17 (base 14)

Resources

Life-10/184
Stamina93/118
Healing Factor1.0245901639344
Regeneration12.551229508197

Speed

Mental0%
Attack0%
Movement+2.2204460492503E-14%
Spell0%
Global+83.333333333333%

Vision

Sight10
Lite2
Infravision5
See Stealth22.586627077904
See Invisible22.586627077904

Offense: Mainhand

Damage40
Accuracy29
Crit Chance7%
APR2
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower14
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)10 (38.536585365854%)
Defense30
Ranged Defense32
Fatigue2.669446550417
Physical Save3
Spell Save2
Mental Save4

Defense: Resistances

Cold+ 16%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cunning / Called Shots1.30
3/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
3/5
1/5
0/5
0/5
Technique / Tireless Combatant1.30
0/5
0/5
0/5
0/5
Technique / Buckler Training1.40
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
0/5
0/5

Effects

detrimental effect
beneficial effect
detrimental effect

Quests

active
active

Equipment

Quiver
Light source
On head
Tool
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Skrim picks up (t.):
brass lantern.
Skrim picks up (c.):
wild infusion of the titan (resist 17%; cure mental).
Ran for 3 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: hostile spotted to the east (elven blood mage)).

Skrim uses Kneecapper.

Elven blood mage is pinned to the ground.

Skrim's Kneecapper hits Elven blood mage for
80 physical, 9 cold (89 total damage).

Skrim uses Swift Shot.

Elven blood mage casts Timeless.

Elven blood mage is no longer pinned.

Skrim's Swift Shot hits Elven blood mage for
47 physical, 9 cold (56 total damage).

Skrim shoots!

Skrim's Shoot hits Elven blood mage for
45 physical, 9 cold (54 total damage).
Elven blood mage casts Blood Boil.

Skrim slows down.


Elven blood mage hits Skrim for 101 blight damage.
Skrim uses Infusion: Regeneration.

Skrim starts regenerating health quickly.

Elven blood mage casts Blood Spray.

Elven blood mage's spell attains critical power!
Saving game...