Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.2 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Berserker |
| Level / Exp | 32 / 38% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 32 on the 1st Mirth 122nd year of Ascendancy at 03:34 / 1 |
Primary Stats
| Strength | 75.059565582547 (base 60) |
| Dexterity | 36.059565582547 (base 15) |
| Constitution | 60 (base 60) |
| Magic | 15 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | -59/1131 |
| Stamina | 184/193 |
| Healing Factor | 0.95 |
| Regeneration | 9.3538448388847 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +104.2% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 141 |
| Accuracy | 47 |
| Crit Chance | 11% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22.5 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.2 |
| Crit Chance | 3% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 24 (45%) |
| Defense | 26.060423976946 |
| Ranged Defense | 26.060423976946 |
| Fatigue | 6 |
| Physical Save | 33.635423976946 |
| Spell Save | 42.416666666667 |
| Mental Save | 9.8 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 303 damage for 7 turns. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | The target is on fire, taking 36.31 fire damage per turn. Burning |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
| detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents. Silenced |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A pair of boots made of leather. |
| On fingers | rogue's gold ring of blight (+12%) rogue's gold ring of blight (+12%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +4 Changes stats: +2 Cun Changes resistances: +12% blight Changes damage: +12% blight Rings can have magical properties. |
| On fingers | steel ring of life steel ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Life regen: +0.70 Maximum life: +42.00 Healing mod.: +10% Rings can have magical properties. |
| On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 148.99 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Main armor | Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Cun / +5 Mag Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 Healing mod.: -15% It can be used to turn yourself invisible for 10 turns, costing 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
| On head | iron helm of dexterity (+3) (0 def, 3 armour) iron helm of dexterity (+3) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | linen cloak of Eldoral (1 def, 0 armour) linen cloak of Eldoral (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Cun / +1 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | blazebringer's stralite greatsword of projection (48-76.8 power, 3 apr) blazebringer's stralite greatsword of projection (48-76.8 power, 3 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +20 mind Burst (radius 2) on crit: +13 fire When wielded/worn: Changes resistances penetration: +12% fire Global speed: +4% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed swords. |
Inventory
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
Merkul's Second Eye Merkul's Second EyeRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
Newly picked up magewarrior's short elven-wood starstaff of wizardry (25-30 power, 5 apr, physical element)magewarrior's short elven-wood starstaff of wizardry (25-30 power, 5 apr, physical element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +9 Physical crit. chance: +7.0% Physical power: +9 Changes stats: +4 Mag / +4 Wil Changes damage: +25% physical Talent granted: +1 Command Staff Critical mult.: +16.00% Maximum mana: +62.00 Spellpower: +27 Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. |
steel plate armour of command (9 def, 14 armour) steel plate armour of command (9 def, 14 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +14 Defense: +9 Fatigue: +22% Changes stats: +1 Cun Mental save: +12 A suit of armour made of metal plates. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Halagrim the Skeleton Berserker level 15
76th Pyre 122nd year of Ascendancy at 03:56 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Halagrim the Skeleton Berserker level 30
79th Pyre 122nd year of Ascendancy at 16:21 see stats
Level 10 (Roguelike)
Got a character to level 10.By Halagrim the Skeleton Berserker level 10
75th Pyre 122nd year of Ascendancy at 06:16 see stats
Level 20 (Roguelike)
Got a character to level 20.By Halagrim the Skeleton Berserker level 20
77th Pyre 122nd year of Ascendancy at 01:45 see stats
Level 30 (Roguelike)
Got a character to level 30.By Halagrim the Skeleton Berserker level 30
79th Pyre 122nd year of Ascendancy at 09:08 see stats
Log
Halagrim is confused and fails to use Attack.
Skeleton warrior misses Halagrim.
Skeleton mage casts Flame.
Halagrim is on fire!
Skeleton mage hits Halagrim for 136 fire damage.
Burning from Skeleton mage hits Halagrim for 45 fire damage.
Skeleton warrior performs a melee critical strike against Halagrim!
Halagrim's draconic body hardens and heals!
Halagrim hits Skeleton warrior for 7 darkness, 7 cold (14 total damage).
Skeleton warrior hits Halagrim for 213 physical damage.
Halagrim receives 430 healing from Draconic Body.
Burning from Skeleton mage hits Halagrim for 45 fire damage.
Naga psyren uses Silence.
Halagrim is silenced!
Skeleton warrior performs a melee critical strike against Halagrim!
Skeleton warrior hits Halagrim for 147 physical damage.
Halagrim hits Skeleton warrior for 7 darkness, 7 cold (14 total damage).
Burning from Skeleton mage hits Halagrim for 45 fire damage.
Bone Armour is still on cooldown for 1 turns.
Halagrim is confused and fails to use Re-assemble.
Naga psyren uses Mind Sear.
Naga psyren hits Halagrim for 158 mind damage.
Skeleton warrior uses Stunning Blow.
Skeleton warrior performs a melee critical strike against Halagrim!
Skeleton warrior hits Halagrim for 342 physical damage.
Halagrim hits Skeleton warrior for 7 darkness, 7 cold (14 total damage).
Halagrim the level 32 skeleton berserker was squished to death by a skeleton warrior (yet again) on level 54 of The Arena.
Skeleton warrior killed Halagrim!
