
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 10 / 50% |
| Size | medium |
| Lifes / Deaths | Killed by forest troll at level 1 on the 74th Pyre 122nd year of Ascendancy at 17:53 / 48Killed by Bill the Stone Troll at level 5 on the 75th Pyre 122nd year of Ascendancy at 23:10 Killed by bandit at level 7 on the 3rd Flare 122nd year of Ascendancy at 03:42 Killed by shadowblade at level 7 on the 3rd Flare 122nd year of Ascendancy at 15:33 Killed by shadowblade at level 7 on the 3rd Flare 122nd year of Ascendancy at 15:51 Killed by Assassin Lord at level 7 on the 3rd Flare 122nd year of Ascendancy at 16:16 Killed by shadowblade at level 7 on the 3rd Flare 122nd year of Ascendancy at 16:49 Killed by Assassin Lord at level 7 on the 3rd Flare 122nd year of Ascendancy at 17:09 Killed by shadowblade at level 7 on the 3rd Flare 122nd year of Ascendancy at 17:34 Killed by shadowblade at level 7 on the 3rd Flare 122nd year of Ascendancy at 18:08 Killed by fire drake at level 7 on the 3rd Flare 122nd year of Ascendancy at 19:28 Killed by war hound at level 7 on the 3rd Flare 122nd year of Ascendancy at 19:40 Killed by ritch flamespitter at level 7 on the 3rd Flare 122nd year of Ascendancy at 20:15 Killed by war hound at level 7 on the 3rd Flare 122nd year of Ascendancy at 21:02 Killed by Yvogarinor the rogue at level 7 on the 3rd Flare 122nd year of Ascendancy at 21:15 Killed by ancient elven mummy at level 8 on the 9th Flare 122nd year of Ascendancy at 16:11 Killed by ancient elven mummy at level 8 on the 9th Flare 122nd year of Ascendancy at 16:32 Killed by ancient elven mummy at level 8 on the 9th Flare 122nd year of Ascendancy at 16:55 Killed by ancient elven mummy at level 8 on the 9th Flare 122nd year of Ascendancy at 17:35 Killed by ancient elven mummy at level 8 on the 9th Flare 122nd year of Ascendancy at 18:09 Killed by ancient elven mummy at level 8 on the 9th Flare 122nd year of Ascendancy at 22:35 Killed by cutpurse at level 8 on the 9th Flare 122nd year of Ascendancy at 23:09 Killed by cutpurse at level 8 on the 9th Flare 122nd year of Ascendancy at 23:20 Killed by skeleton archer at level 8 on the 9th Flare 122nd year of Ascendancy at 23:40 Killed by skeleton archer at level 8 on the 9th Flare 122nd year of Ascendancy at 23:52 Killed by Xerelrata the golem at level 8 on the 6th Dusk 122nd year of Ascendancy at 08:24 Killed by Xerelrata the golem at level 8 on the 6th Dusk 122nd year of Ascendancy at 08:42 Killed by Ce'Nema the golem at level 8 on the 6th Dusk 122nd year of Ascendancy at 09:08 Killed by shadow at level 8 on the 6th Dusk 122nd year of Ascendancy at 09:29 Killed by Betyritira the broken golem at level 8 on the 6th Dusk 122nd year of Ascendancy at 11:19 Killed by golem at level 8 on the 6th Dusk 122nd year of Ascendancy at 11:45 Killed by golem at level 8 on the 6th Dusk 122nd year of Ascendancy at 12:17 Killed by golem at level 8 on the 6th Dusk 122nd year of Ascendancy at 12:43 Killed by Betyritira the broken golem at level 8 on the 6th Dusk 122nd year of Ascendancy at 13:03 Killed by Betyritira the broken golem at level 8 on the 6th Dusk 122nd year of Ascendancy at 13:23 Killed by golem at level 8 on the 6th Dusk 122nd year of Ascendancy at 13:39 Killed by Betyritira the broken golem at level 8 on the 6th Dusk 122nd year of Ascendancy at 14:01 Killed by Betyritira the broken golem at level 8 on the 6th Dusk 122nd year of Ascendancy at 14:30 Killed by golem at level 8 on the 6th Dusk 122nd year of Ascendancy at 15:12 Killed by Betyritira the broken golem at level 8 on the 6th Dusk 122nd year of Ascendancy at 16:02 Killed by enthralled slave at level 9 on the 7th Dusk 122nd year of Ascendancy at 03:23 Killed by enthralled slave at level 9 on the 7th Dusk 122nd year of Ascendancy at 06:22 Killed by enthralled slave at level 9 on the 8th Dusk 122nd year of Ascendancy at 05:07 Killed by slaver at level 9 on the 8th Dusk 122nd year of Ascendancy at 05:18 Killed by slaver at level 9 on the 8th Dusk 122nd year of Ascendancy at 05:31 Killed by Blood Master at level 9 on the 8th Dusk 122nd year of Ascendancy at 13:45 Killed by enthralled slave at level 10 on the 8th Dusk 122nd year of Ascendancy at 18:14 Killed by Seonrea the human at level 10 on the 35th Dusk 122nd year of Ascendancy at 16:48 |
Primary Stats
| Strength | 33 (base 33) |
| Dexterity | 18 (base 16) |
| Constitution | 17 (base 17) |
| Magic | 13 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 294/294 |
| Stamina | 134/134 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 7 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 36 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13.1 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 6.8 |
| Ranged Defense | 6.8 |
| Fatigue | 8 |
| Physical Save | 17.5 |
| Spell Save | 21.55 |
| Mental Save | 15.05 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Tool | quick steel torque of kinetic psionic shield [power 31] (16 cooldown) quick steel torque of kinetic psionic shield [power 31] (16 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 31 for 7 turns, putting all charms on cooldown for 16 turns. Torques are made by powerful psionics to store psionic powers. |
| Main armor | Emeleta (2 def, 4 armour) Emeleta (2 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +7% Damage when hit (Melee): 10 physical Changes resistances: +12% blight Changes damage: +6% mind A suit of armour made of leather. |
| On head | miner's rough leather cap (0 def, 2 armour) miner's rough leather cap (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Infravision radius: +1 A cap made of leather. |
| Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 2 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
| Cloak | spellcowled cashmere cloak of protection (2 def, 0 armour) spellcowled cashmere cloak of protection (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +3 Mag / +3 Wil Spell save: +14 (+7 eff.) Mental save: +7 (+6 eff.) Maximum mana: +52.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | flaming steel battleaxe of projection (20.5-30.75 power, 2 apr) flaming steel battleaxe of projection (20.5-30.75 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.5 - 30.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +7 mind Burst (radius 1) on hit: +7 fire It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
balanced stralite dagger of purging (29-37.7 power, 9 apr) balanced stralite dagger of purging (29-37.7 power, 9 apr)Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +7 nature When wielded/worn: Accuracy: +4 (+2 eff.) Defense: +7 (+7 eff.) Disarm immunity: +18% Sharp, short and deadly. |
iron greatsword (16-25.6 power, 1 apr) iron greatsword (16-25.6 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.0 - 25.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
warden's cured leather sling of lightning warden's cured leather sling of lightningRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +7 lightning When wielded/worn: Ammo reloads per turn: +2 Changes stats: +2 Mag Changes resistances penetration: +6% temporal / +5% physical Changes damage: +10% lightning / +6% temporal / +6% physical Talent mastery: +0.10 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Slings are used to hurl stones or metal shots at your foes. |
ethereal elm starstaff of blasting (10-12 power, 2 apr, physical element) ethereal elm starstaff of blasting (10-12 power, 2 apr, physical element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +11 (+11 eff.) Damage (Melee): 5 % chance of confusion Changes damage: +10% physical Talent granted: +1 Command Staff Spellpower: +12 (+10 eff.) Spell crit. chance: +6% Damage Shield penetration: +10% It can be used to unleash an elemental blastwave, dealing 12.19 - 14.62 physical damage in a radius 2 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
iron helm (0 def, 3 armour) iron helm (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+12 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
miasmic rough leather armour of lightning resistance (1 def, 2 armour) miasmic rough leather armour of lightning resistance (1 def, 2 armour)Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour penetration: +6 Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Damage (Melee): 6 acid Damage (Ranged): 6 acid Changes resistances: +10% acid / +12% nature / +15% lightning A suit of armour made of leather. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ash totem of thorny skin 'Shadowserpent' [power 60] (39 cooldown) ash totem of thorny skin 'Shadowserpent' [power 60] (39 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Damage when hit (Melee): 4 darkness Changes resistances: +3% darkness Changes resistances penetration: +10% lightning It can be used to harden the skin for 7 turns increasing armour by 60 and armour hardiness by 40%, putting all charms on cooldown for 39 turns. When used: 100% chance to regenerate 9 stamina. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Dotaea picks up (e.): iron greatsword of persecution (16-25.6 power, 1 apr).
Dotaea picks up (q.): spiked rough leather armour of acid resistance (1 def, 2 armour).
Dotaea picks up (c.): acidic iron dagger of phasing (10-13 power, 9 apr).
Dotaea picks up (d.): arcing iron dagger of vileness (10-13 power, 5 apr).
Dotaea uses Stunning Blow.
Dotaea uses Infusion: Regeneration.
Dotaea starts regenerating health quickly.
Resting starts...
Dotaea stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Talent Rush is ready to use.
Rested for 35 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).
You gain 1.44 gold from the transmogrification of spiked rough leather armour of acid resistance (1 def, 2 armour).
You gain 1.03 gold from the transmogrification of spiked rough leather armour (1 def, 2 armour).
You gain 4.04 gold from the transmogrification of impenetrable iron mail armour of the deep (2 def, 12 armour).
You gain 2.46 gold from the transmogrification of storm rough leather gloves of strength (+3) (0 def, 1 armour).
You gain 5.31 gold from the transmogrification of restful iron gauntlets of strength (+3) (0 def, 1 armour).
You gain 3.56 gold from the transmogrification of honing mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage).
You gain 2.22 gold from the transmogrification of iron greatsword of persecution (16-25.6 power, 1 apr).
You gain 2.74 gold from the transmogrification of arcing iron dagger of vileness (10-13 power, 5 apr).
You gain 2.42 gold from the transmogrification of acidic iron dagger of phasing (10-13 power, 9 apr).
You gain 5.04 gold from the transmogrification of thunderous iron battleaxe (12-18 power, 1 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
