Dotaea the level 10 Cornac Berserker by kaishazhangqq

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
CampaignMaj'Eyal
ModeEasy Exploration
SexMale
RaceCornac
ClassBerserker
Level / Exp10 / 50%
Sizemedium
Lifes / Deaths

Primary Stats

Strength33 (base 33)
Dexterity18 (base 16)
Constitution17 (base 17)
Magic13 (base 10)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life294/294
Stamina134/134
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision7

Offense: Mainhand

Damage45
Accuracy36
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower13
Crit Chance1%
Speed1

Offense: Mind

Mindpower13.1
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense6.8
Ranged Defense6.8
Fatigue8
Physical Save17.5
Spell Save21.55
Mental Save15.05

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Combat veteran1.30
1/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
3/5
0/5
0/5
0/5
Technique / Two-handed assault1.50
5/5
0/5
0/5
0/5
Technique / Combat techniques1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
3/5
2/5
0/5

Effects

Quests

active
done
done
active
done
done

Equipment

Tool
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Dotaea picks up (e.): iron greatsword of persecution (16-25.6 power, 1 apr).
Dotaea picks up (q.):
spiked rough leather armour of acid resistance (1 def, 2 armour).
Dotaea picks up (c.):
acidic iron dagger of phasing (10-13 power, 9 apr).
Dotaea picks up (d.):
arcing iron dagger of vileness (10-13 power, 5 apr).

Dotaea uses Stunning Blow.


Dotaea uses Infusion: Regeneration.

Dotaea starts regenerating health quickly.


Resting starts...

Dotaea stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Talent Rush is ready to use.
Rested for 35 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


You gain 1.44 gold from the transmogrification of
spiked rough leather armour of acid resistance (1 def, 2 armour).
You gain 1.03 gold from the transmogrification of
spiked rough leather armour (1 def, 2 armour).
You gain 4.04 gold from the transmogrification of
impenetrable iron mail armour of the deep (2 def, 12 armour).
You gain 2.46 gold from the transmogrification of
storm rough leather gloves of strength (+3) (0 def, 1 armour).
You gain 5.31 gold from the transmogrification of
restful iron gauntlets of strength (+3) (0 def, 1 armour).
You gain 3.56 gold from the transmogrification of
honing mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage).
You gain 2.22 gold from the transmogrification of
iron greatsword of persecution (16-25.6 power, 1 apr).
You gain 2.74 gold from the transmogrification of
arcing iron dagger of vileness (10-13 power, 5 apr).
You gain 2.42 gold from the transmogrification of
acidic iron dagger of phasing (10-13 power, 9 apr).
You gain 5.04 gold from the transmogrification of
thunderous iron battleaxe (12-18 power, 1 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.