
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 | 
| Campaign | Maj'Eyal | 
| Mode | Tutorial Adventure | 
| Sex | Female | 
| Race | Tutorial Stats | 
| Class | Tutorial Adventurer | 
| Level / Exp | 1 / 6% | 
| Size | medium | 
| Lifes / Deaths | no deaths recorded 1 / 0 | 
Primary Stats
| Strength | 20 (base 20) | 
| Dexterity | 18 (base 18) | 
| Constitution | 15 (base 15) | 
| Magic | 20 (base 20) | 
| Willpower | 15 (base 15) | 
| Cunning | 15 (base 15) | 
Resources
| Life | 120/120 | 
| Healing Factor | 1 | 
| Regeneration | 1 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
Offense: Mainhand
| Damage | 24 | 
| Accuracy | 43 | 
| Crit Chance | 4% | 
| APR | 2 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 56 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 19.5 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Defense: Base
| Armour (hardiness) | 4 (30%) | 
| Defense | 20.4 | 
| Ranged Defense | 22.4 | 
| Fatigue | 12 | 
| Physical Save | 26.125 | 
| Spell Save | 62.0625 | 
| Mental Save | 46.166666666667 | 
Defense: Immunities
| Instadeath Resistance | 100% | 
Inscriptions (0/3)
Class Talents
| Technique / Shield offense | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Shield defense | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Technique / Combat training | 1.30 | 
  | 0/5 | 
  | 2/5 | 
  | 2/5 | 
  | 2/5 | 
  | 0/5 | 
Effects
Quests
Explore the Dungeon of Adventurer Enlightenment to learn about ToME's combat mechanics. Tutorial: combat stats | active | 
Equipment
| On feet | Boots of Physical Save (+10) (0 def, 0 armour) Boots of Physical Save (+10) (0 def, 0 armour)Requires: - Talent Armour Training Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / feet When wielded/worn: Physical save: +10 Fine boots that increse your physical save by 10.  | 
| On fingers | Ring of Mental Save (+6) Ring of Mental Save (+6)Crafted by a master 1.00 Encumbrance. [Unique] Type: jewelry / ring When wielded/worn: Mental save: +6 A ruby-studded ring.  | 
| Around neck | Amulet of Mindpower (+3) Amulet of Mindpower (+3)Crafted by a master 1.00 Encumbrance. [Unique] Type: jewelry / amulet When wielded/worn: Mindpower: +3 A beautiful amulet that increases your mindpower by 3.  | 
| In main hand | iron longsword (7-9.8 power, 2 apr) iron longsword (7-9.8 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 7.0 - 9.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly.  | 
| Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather.  | 
| In off hand | iron shield (4 def, 2 armour, 7.5 dam, 22 block) iron shield (4 def, 2 armour, 7.5 dam, 22 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 7.5 - 9.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +2.5% Block value: +22 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices  | 
| On head | Helmet of Accuracy (+6) (0 def, 0 armour) Helmet of Accuracy (+6) (0 def, 0 armour)Requires: - Talent Armour Training Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / head When wielded/worn: Accuracy: +6 A finely-wrought helmet that increases your Accuracy by 6.  | 
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
Inventory
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
Achievements
Log
Robe-clad elf misses Voryriaba.
Robe-clad elf misses Voryriaba.
Robe-clad elf misses Voryriaba.
The shield around Robe-clad elf crumbles.
You have learned the talent Mana Gale.
You have learned the talent Telekinetic Punt.
You have learned the talent Shove.
Hotkey page 5 is now displayed.
Hotkey page 4 is now displayed.
Hotkey page 3 is now displayed.
Hotkey page 2 is now displayed.
Hotkey page 1 is now displayed.
Stubborn orc hits Voryriaba for 4 physical damage.
Voryriaba uses Shove.
Stubborn orc resists the shove!
Stubborn orc misses Voryriaba.
Talent Shove is ready to use.
You have learned the talent Mana Gale.
You have learned the talent Telekinetic Punt.
