Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.44 | 
| Addons | Items Vault 0.9.44 | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Male | 
| Race | Cornac | 
| Class | Temporal Warden | 
| Level / Exp | 2 / 86% | 
| Size | medium | 
| Lifes / Deaths | Killed by orb weaver at level 2 on the 77th Pyre 122nd year of Ascendancy at 12:05 0 / 3Killed by Weaver Queen at level 2 on the 78th Pyre 122nd year of Ascendancy at 07:49 Killed by telugoroth at level 2 on the 78th Pyre 122nd year of Ascendancy at 10:47  | 
Primary Stats
| Strength | 14 (base 12) | 
| Dexterity | 9 (base 14) | 
| Constitution | 6 (base 11) | 
| Magic | 8 (base 13) | 
| Willpower | 10 (base 15) | 
| Cunning | 5 (base 10) | 
Resources
| Life | -3/96 | 
| Stamina | 53/53 | 
| Paradox | 179 | 
| Healing Factor | 1 | 
| Regeneration | 12.25 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +10% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
Offense: Mainhand
| Damage | 8 | 
| Accuracy | 14 | 
| Crit Chance | 1% | 
| APR | 2 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 3 | 
| Accuracy | 14 | 
| Crit Chance | 2% | 
| APR | 5 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 8 | 
| Crit Chance | 0% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 9 | 
| Crit Chance | 0% | 
| Speed | 1 | 
Defense: Base
| Armour (hardiness) | 2 (30%) | 
| Defense | 0.65 | 
| Ranged Defense | 0.65 | 
| Fatigue | 6 | 
| Physical Save | 14 | 
| Spell Save | 6.3 | 
| Mental Save | 5.25 | 
Defense: Resistances
| All | 0%( 70%) | 
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns.  | 
Class Talents
| Technique / Archery - bows | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Speed Control | 1.10 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Spacetime Folding | 1.30 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Temporal Combat | 1.30 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Dual techniques | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Time Travel | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Chronomancy / Chronomancy | 1.10 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Spacetime Weaving | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.10 | 
  | 0/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
| talent | Strength of Purpose | 
| talent | Weapon Folding | 
| detrimental effect | The target has been returned to a much younger state, reducing all its stats by 5. Turn Back the Clock | 
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation | 
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration | 
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+13). Continuum Destabilization | 
Quests
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random, you need to investigate what is going on. * You must explore the morass.  | active | 
Equipment
| Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather.  | 
| In off hand | iron dagger (5-6.5 power, 5 apr) iron dagger (5-6.5 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.0 - 6.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly.  | 
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| In main hand | iron longsword (6.5-9.1 power, 2 apr) iron longsword (6.5-9.1 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly.  | 
Inventory
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items.  | 
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
Achievements
Log
Jimmy shoots!
Some Time Elementals have been attracted by Weaver Queen's meddling.
Jimmy hits Weaver Queen for 12 physical, 10 temporal damage (total 20.87).
Jimmy casts Dimensional Step.
Jimmy deactivates Spacetime Tuning.
Your current failure chance is 0%, your current anomaly chance is 0%, and your current backfire chance is 0%.
You switch your weapons to: iron longsword (6.5-9.1 power, 2 apr) and iron dagger (5-6.5 power, 5 apr).
Jimmy hits Weaver Queen for 14 physical, 5 temporal, 5 physical, 5 temporal damage (total 27.20).
Telugoroth hits Jimmy for 12 temporal damage.
Telugoroth hits Jimmy for 12 temporal damage.
Telugoroth casts Turn Back the Clock.
Jimmy is returned to a much younger state!
Telugoroth hits Jimmy for 45 temporal damage.
Jimmy uses Infusion: Regeneration.
Jimmy starts regenerating health quickly.
Telugoroth hits Jimmy for 12 temporal damage.
Telugoroth hits Jimmy for 15 temporal damage.
Telugoroth hits Jimmy for 12 temporal damage.
Jimmy misses telugoroth.
Telugoroth hits Jimmy for 15 temporal damage.
Jimmy hits telugoroth for 3 physical, 0 temporal damage (total 2.70).
Telugoroth hits Jimmy for 11 temporal damage.
Saving done.
Saving done.
Saving game...
