Mission : MindSlayer VI the level 8 Yeek Wyrmic by Shikkin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassWyrmic
Level / Exp8 / 87%
Sizesmall
Lifes / Deaths

Primary Stats

Strength22 (base 23)
Dexterity8 (base 10)
Constitution14 (base 19)
Magic10 (base 10)
Willpower32 (base 21)
Cunning18 (base 10)

Resources

Life214/214
Equilibrium25
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+22.60995032651%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage24
Accuracy12
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower37.3
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)17.28030664028 (43.636363636364%)
Defense9.3
Ranged Defense9.3
Fatigue13
Physical Save20.8
Spell Save18.7
Mental Save20.75

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Runes
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
5/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
2/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
2/5
1/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
2/5
0/5
0/5
Wild-gift / Fungus1.10
4/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
1/5
0/5

Effects

talent
talent

Quests

done
done

Equipment

Tool
Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log


Hotkey page 1 is now displayed.


Mission : MindSlayer VI wears (replacing
iron torque of thermal psionic shield [power 23] (4/20 cooldown)): supercharged elm totem of thorny skin [power 22] (26 cooldown).

You are yanked out of this place!


You gain 1.27 gold from the transmogrification of
flaming pouch of steel shots (14/14, 20.5-24.6 power, 2 apr).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.18 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 3.71 gold from the transmogrification of
shimmering elm vilestaff of illumination (10-12 power, 2 apr, fire element).
You gain 0.91 gold from the transmogrification of
flaming iron dagger (10-13 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (14-21 power, 1 apr).
There is a Tunnel into the ritchs grounds here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


Today is the 4th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:58.


Resting starts...

Rested for 156 turns (stop reason: all resources and life at maximum).


There is a Tunnel to Maj'Eyal here (press '' or right click to use).

Quest 'Light at the end of the tunnel' is done! (Press 'j' to see the quest log)
There is a Long tunnel to the island of Rel here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Mission : MindSlayer VI deactivates Wild Growth.

Mission : MindSlayer VI deactivates Icy Skin.