Magus the level 11 Whitehoof Archmage by minamikaze

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNormal Exploration
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp11 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic38 (base 36)
Willpower20 (base 21)
Cunning16 (base 15)

Resources

Life224/224
Mana217/226
Steam100/100
Healing Factor1.1191526171258
Regeneration0.27978815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage16
Accuracy3
Crit Chance5%
APR3
Speed1.00

Offense: Spell

Spellpower41
Crit Chance8%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Offense: Damage Bonus

Darkness+10%
Light+10%
Arcane+15%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save20
Spell Save23
Mental Save17

Defense: Resistances

Arcane+ 24%( 70%)
Darkness+ 21%( 70%)
Light+ 35%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Temporal1.30
1/5
1/5
1/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5
Spell / Arcane1.30
3/5
4/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Aether1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
3/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
2/5
1/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
1/5
0/5
0/5
Race / Whitehooves1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
active
done
active
active

Equipment

On feet
Main armor
Light source
On head
In main hand

Inventory

Achievements

A Fistful of Gold (Exploration mode) Buy an item from an AAA.
By Magus the Whitehoof Archmage level 2
10th Retaking 124th year of Ascendancy at 15:16
see stats
Level 10 (Exploration mode) Got a character to level 10.
By Magus the Whitehoof Archmage level 10
21st Retaking 124th year of Ascendancy at 10:03
see stats

Log


Magus casts
Ice Shards.

Resting starts...

Talent Lightning is ready to use.
Talent Ice Shards is ready to use.
Sun-mage's light area effect hits Orc gunslinger for
28 light damage.
Talent Aether Beam is ready to use.
Rested for 28 turns (stop reason: all resources and life at maximum).


Magus picks up (d.):
impenetrable steel mail armour of fire resistance (2 def, 11 armour).
Ran for 2 turns (stop reason: hostile spotted to the east (sun paladin recruit)).


Magus casts
Ice Shards.
Orc gunslinger uses
Net Projector.
Sun paladin recruit is trapped by the net.


Magus casts
Lightning.
Magus's Ice Shards hits Sun paladin recruit for
132 cold damage.
Magus hits Sun paladin recruit for 155 lightning damage.

Magus casts
Manathrust.
Welcome to level 11 [Magus].
Magus has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.

Magus hits Sun paladin recruit for 207 arcane damage.
Magus killed Sun paladin recruit!
Talent Ice Shards is ready to use.

Magus deactivates
Arcane Power.
Magus activates
Arcane Power.