Flow the level 6 Higher Alchemist by ephield

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassAlchemist
Level / Exp6 / 37%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution22 (base 19)
Magic28 (base 27)
Willpower12 (base 11)
Cunning10 (base 10)

Resources

Life198/198
Mana115/115
Positive0/65
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage11
Accuracy5
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower25.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower14.4
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense2.35
Ranged Defense4.35
Fatigue0
Physical Save11.55
Spell Save14
Mental Save21.35

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
5/5
1/5
0/5
0/5
Spell / Fire alchemy1.30
2/5
1/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
3/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
1/5
0/5
0/5

Effects

talent

Quests

done
failed
done
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around neck
In main hand
Main armor

Inventory

Achievements

Log

Ran for 9 turns (stop reason: detrimental status effect).
Golem (servant of Flow) is out of sight of its master; direct control will break!.

You don't see how to get there...

Character control switched to Flow.

There is a way to the previous level here (press '' or right click to use).

Flow can not wear (in main hand):
The River's Fury (23-32.2 power, 8 apr) (not enough stat).

Space around you starts to dissolve...


Resting starts...

Talent Imbue Item is ready to use.
Rested for 31 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 9 turns (stop reason: dialog is displayed).


You gain 1.05 gold from the transmogrification of
reinforced iron shield (4 def, 6 armour, 48.5 block).
You gain 3.13 gold from the transmogrification of
manaburning mossy mindstar of balance (2.5-2.75 power, 12 apr, nature damage).
You gain 2.48 gold from the transmogrification of
flaming iron mace of daylight (13.5-18.9 power, 2 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.

Flow deactivates Flame Infusion.