Belaszie the level 8 Yeek Necromancer by mewtarthio

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassNecromancer
Level / Exp8 / 46%
Sizesmall
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity8 (base 10)
Constitution11 (base 16)
Magic32 (base 32)
Willpower20 (base 14)
Cunning15 (base 11)

Resources

Life128/128
Mana109/109
Souls12/12
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision4

Offense: Mainhand

Damage14
Accuracy2
Crit Chance4%
APR7
Speed1.00

Offense: Spell

Spellpower29.5
Crit Chance4%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+4%
Darkness+10%
Cold+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)0 (30%)
Defense17.3
Ranged Defense17.3
Fatigue0
Physical Save12
Spell Save21.6
Mental Save21.125

Defense: Resistances

Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance17%
Instadeath Resistance100%
Confusion Resistance52%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
1/5
1/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
2/5
3/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
1/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
5/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
active
done

Equipment

Tool
Around neck
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

There is a ladder to the previous level here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 2.15 gold from the transmogrification of
iron waraxe of paradox (6-8.4 power, 2 apr).
You gain 0.87 gold from the transmogrification of
iron waraxe of crippling (7.5-10.5 power, 2 apr).
You gain 15.00 gold from the transmogrification of
The River's Fury (23-32.2 power, 8 apr).
You gain 5.32 gold from the transmogrification of
cruel ash starstaff of illumination (15-18 power, 3 apr, darkness damage).
You gain 1.11 gold from the transmogrification of
rough leather sling of fire.
You gain 2.65 gold from the transmogrification of
Hedil.
You gain 0.25 gold from the transmogrification of
iron longsword (8-11.2 power, 2 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (resist 13%; cure physical).
There is a Tunnel into the ritchs grounds here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


There is a Tunnel to Maj'Eyal here (press '' or right click to use).
Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:50.


Saving done.

Quest 'Light at the end of the tunnel' is done! (Press 'j' to see the quest log)
There is a Long tunnel to the island of Rel here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.