Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.2 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ghoul |
Class | Necromancer |
Level / Exp | 36 / 48% |
Size | medium |
Lifes / Deaths | Killed by skeleton mage at level 14 on the 77th Dusk 122nd year of Ascendancy at 13:24 / 7Killed by worm that walks at level 24 on the 8th Decay 122nd year of Ascendancy at 12:04 Killed by orc pyromancer at level 32 on the 46th Pyre 123rd year of Ascendancy at 09:14 Killed by overpowered greater multi-hued wyrm at level 32 on the 47th Pyre 123rd year of Ascendancy at 14:23 Killed by multi-hued drake at level 34 on the 3rd Dusk 123rd year of Ascendancy at 15:11 Killed by The Shade of Telos at level 34 on the 3rd Dusk 123rd year of Ascendancy at 17:57 Killed by Vor, Grand Geomancer of the Pride at level 36 on the 29th Dusk 123rd year of Ascendancy at 11:36 |
Primary Stats
Strength | 38.845727509167 (base 11) |
Dexterity | 17 (base 15) |
Constitution | 73.845727509167 (base 43) |
Magic | 81 (base 63) |
Willpower | 81 (base 54) |
Cunning | 23 (base 17) |
Resources
Life | 943/943 |
Mana | 761/761 |
Positive | 0/155 |
Souls | 10/19 |
Healing Factor | 1.64 |
Regeneration | 3.444 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 7 |
See Invisible | 10 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 50 |
Accuracy | 13 |
Crit Chance | 11% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 58.666666666667 |
Crit Chance | 44% |
Speed | 1 |
Offense: Mind
Mindpower | 42.966666666667 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Mind | +14% |
Darkness | +46% |
Light | +12% |
Nature | +8% |
Physical | +8% |
Arcane | +8% |
Cold | +10% |
All | 0% |
Offense: Damage Penetration
Blight | +11% |
Physical | +6% |
Fire | +8% |
Darkness | +50% |
Defense: Base
Armour (hardiness) | 15 (30%) |
Defense | 12.45 |
Ranged Defense | 15.45 |
Fatigue | 0 |
Physical Save | 42.814003085472 |
Spell Save | 48.566666666667 |
Mental Save | 28.2 |
Defense: Resistances
Acid | + 20%( 70%) |
Blight | + 29%( 70%) |
Physical | + 23%( 70%) |
Cold | + 12%( 70%) |
All | + 15%( 70%) |
Darkness | + 21%( 70%) |
Mind | + 27%( 70%) |
Arcane | + 7%( 70%) |
Fire | + 29%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Stun Resistance | 95% |
Bleed Resistance | 100% |
Confusion Resistance | 30% |
Fear Resistance | 100% |
Poison Resistance | 95% |
Instadeath Resistance | 100% |
Inscriptions (3/4)
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 45 with a minimum range of 15. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 470 damage for 3 turns. Its effects scale with your Willpower stat. |
Taints | Effective talent level: 1.0 Taint: TelepathyUse mode: Activated Range: 10.0 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. |
Class Talents
Spell / Animus | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Spell / Nightfall | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Spell / Grave | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Shades | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Spell / Necrotic minions | 1.50 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 0.90 |
| 4/5 |
| 0/5 |
| 2/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Necrotic Aura |
talent | Animus Hoarder |
talent | Frostdusk |
beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by skeleton mage. Escort: injured seer (level 3 of Norgos Lair) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Haloran. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Constitution by +1. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Haloran. Escort: temporal explorer (level 4 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Haloran. Escort: worried loremaster (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 366. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour) insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +3 Fatigue: +1% Changes resistances: +6% fire / +5% cold A pair of boots made of leather. |
Light source | alchemist's lamp of corpselight alchemist's lamp of corpselightPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% darkness / +8% blight Spellpower: +4 Spell crit. chance: +3% Light radius: +3 Infravision radius: +4 See invisible: +7 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 34 blight damage or heals 50 life. Creatures standing in the retch also have 12% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Layadheyatira the cashmere wizard hat (2 def, 0 armour) Layadheyatira the cashmere wizard hat (2 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +2 Defense: +2 Changes stats: +9 Wil / +4 Cun / +2 Con Changes resistances: +14% mind / +1% physical Changes damage: +14% mind Physical save: +8 Mindpower: +3 Healing mod.: +20% A pointy cloth hat, very wizardly... |
Tool | iron torque of kinetic psionic shield 'Mayyrianne' [power 37] (25 cooldown) iron torque of kinetic psionic shield 'Mayyrianne' [power 37] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Spell save: +6 Stun/Freeze immunity: +15% It can be used to setup a psionic shield, reducing all physical and acid damage by 37 for 6 turns, placing all other charms into a 25 cooldown. Torques are made by powerful psionics to store psionic powers. |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | Baligoyon the stralite ring Baligoyon the stralite ringInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +12 Changes stats: +7 Str / +1 Dex / +3 Con Changes resistances: +9% nature / +6% acid Grants telepathy: Demon/Minor Demon/Major Physical save: +13 Spell save: +13 Poison immunity: +15% Disease immunity: +17% Maximum stamina: +22.00 See invisible: +3 Rings can have magical properties. |
Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In main hand | lifebinding elven-wood vilestaff of wizardry (25-30 power, 5 apr, darkness damage) lifebinding elven-wood vilestaff of wizardry (25-30 power, 5 apr, darkness damage)Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Mag / +4 Wil / +6 Con Changes damage: +25% darkness Talent granted: +1 Command Staff Life regen: +1.70 Maximum mana: +83.00 Spellpower: +26 Spell crit. chance: +4% Healing mod.: +24% Staves designed for wielders of magic, by the greats of the art. |
On hands | alchemist's hardened leather gloves of magic (+2) (0 def, 2 armour) alchemist's hardened leather gloves of magic (+2) (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +9 Mag / +2 Wil Damage when the wearer hits(melee): 7 fire / 5 cold / 8 lightning / 6 acid Changes damage: +8% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | stargazer's silk robe of chaos (3 def, 0 armour) stargazer's silk robe of chaos (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +2 Cun Changes resistances: +8% physical / -9% arcane / +11% fire / -8% cold / -8% nature / +8% blight Changes resistances penetration: +6% physical / +8% fire / +11% blight Changes damage: +11% darkness / +12% light Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +5 Spell crit. chance: +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | spellcowled elven-silk cloak of battle (3 def, 0 armour) spellcowled elven-silk cloak of battle (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +2 Defense: +3 Fatigue: -4% Changes stats: +3 Mag / +5 Wil Spell save: +10 Maximum mana: +57.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | stralite amulet of manastreaming stralite amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +1 Mag Mana each turn: +0.29 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +31.00 Amulets can have magical properties. |
Inventory
Rune of the Rift (474.00 temporal damage, removed from time 4 turns) Rune of the Rift (474.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 474.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Islidassra the copper amulet Islidassra the copper amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Cun / +2 Mag Amulets can have magical properties. |
starlit gold amulet of the eclipse starlit gold amulet of the eclipsePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 7 darkness / 5 light Damage when the wearer is hit: 5 darkness / 7 light Changes resistances: +12% darkness / +21% light Changes damage: +10% darkness / +7% light Blindness immunity: +20% Amulets can have magical properties. |
steel amulet of the fish steel amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Allows you to breathe in: water Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
gold ring of clarity gold ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Mental save: +9 Confusion immunity: +26% Rings can have magical properties. |
rogue's copper ring rogue's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 Changes stats: +3 Cun Rings can have magical properties. |
steel ring of power steel ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 Spellpower: +6 Mindpower: +5 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. balanced voratun greatsword of ruin (60-96 power, 4 apr)balanced voratun greatsword of ruin (60-96 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +12 Armour penetration: +8 Physical crit. chance: +10.0% Defense: +11 Critical mult.: +18.00% Massive two-handed swords. |
Crooked Club (25-35 power, 4 apr) Crooked Club (25-35 power, 4 apr)Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +14 confusion When wielded/worn: Accuracy: +12 An oddly twisted club with a hefty weight on the end. |
Staff of Destruction (20-24 power, 4 apr, darkness damage) Staff of Destruction (20-24 power, 4 apr, darkness damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% fire / +20% blight / +20% darkness / +20% acid Talent granted: +1 Command Staff Spellpower: +10 Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
dragonbone magestaff (30-36 power, 6 apr, lightning damage) dragonbone magestaff (30-36 power, 6 apr, lightning damage)Requires: - Magic 48 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% lightning Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff 'Nimbusquell' (25-30 power, 5 apr, arcane damage) elven-wood magestaff 'Nimbusquell' (25-30 power, 5 apr, arcane damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 26 shadowflame Changes damage: +3% mind / +25% arcane Grants telepathy: Dragon Talent granted: +1 Command Staff Critical mult.: +26.00% Spellpower: +18 Spell crit. chance: +4% See invisible: +11 Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff 'Plaguetrial' (25-30 power, 5 apr, darkness damage) elven-wood magestaff 'Plaguetrial' (25-30 power, 5 apr, darkness damage)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +4 nature / +8 nature slow Burst (radius 2) on crit: +8 nature When wielded/worn: Physical crit. chance: +10.0% Armour: +9 Defense: +8 Changes stats: +3 Mag / +5 Cun / +9 Con Damage when the wearer hits(melee): 2 nature Maximum wards: +3 darkness Changes damage: +6% nature / +25% darkness Talents granted: +3 Ward +1 Command Staff Critical mult.: +42.00% Vim when firing critical spell: +6.00 Maximum vim: +39.00 Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone starstaff of might (30-36 power, 6 apr, darkness damage) shimmering dragonbone starstaff of might (30-36 power, 6 apr, darkness damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% darkness Talent granted: +1 Command Staff Mana each turn: +0.20 Maximum mana: +55.00 Spellpower: +15 Spell crit. chance: +17% Staves designed for wielders of magic, by the greats of the art. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
I Guess the Cun Boost is Nice... (0 def, 9 armour) I Guess the Cun Boost is Nice... (0 def, 9 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +9 Armour: +9 Changes stats: +5 Str / +10 Dex / +10 Cun Damage when the wearer hits(melee): 15 temporal Changes resistances: +5% arcane / +9% temporal Changes resistances penetration: +15% arcane Changes damage: +11% temporal / +3% darkness / +6% acid Talent cooldown: Double Strike (-1 turn) Physical save: +15 Mental save: +15 Maximum life: +80.00 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. brawler's voratun gauntlets of magic (+3) (0 def, 3 armour)brawler's voratun gauntlets of magic (+3) (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Cun Changes damage: +5% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +10 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. voratun gauntlets of sorrow (0 def, 3 armour)voratun gauntlets of sorrow (0 def, 3 armour) Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage when the wearer hits(melee): 25 mind / 34 darkness Mental save: -13 Mindpower: +7 It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
266 alchemist agate 266 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 31 turns) miner's iron pickaxe (dig speed 31 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. voratun pickaxe of delving (dig speed 22 turns)voratun pickaxe of delving (dig speed 22 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +6 Str / +1 Con Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 Light radius: +4 See stealth: +7 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer is hit: 11 fire Changes resistances: +5% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
44 alchemist bloodstone 44 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
By Haloran the Ghoul Necromancer level 27
7th Allure 123rd year of Ascendancy at 20:28 see stats
By Haloran the Ghoul Necromancer level 19
30th Haze 122nd year of Ascendancy at 21:01 see stats
By Haloran the Ghoul Necromancer level 27
6th Allure 123rd year of Ascendancy at 05:49 see stats
By Haloran the Ghoul Necromancer level 31
40th Pyre 123rd year of Ascendancy at 07:42 see stats
By Haloran the Ghoul Necromancer level 32
47th Pyre 123rd year of Ascendancy at 13:04 see stats
By Haloran the Ghoul Necromancer level 35
20th Dusk 123rd year of Ascendancy at 23:49 see stats
By Haloran the Ghoul Necromancer level 31
36th Pyre 123rd year of Ascendancy at 18:21 see stats
By Haloran the Ghoul Necromancer level 17
27th Haze 122nd year of Ascendancy at 00:07 see stats
By Haloran the Ghoul Necromancer level 13
64th Dusk 122nd year of Ascendancy at 23:35 see stats
By Haloran the Ghoul Necromancer level 29
32nd Pyre 123rd year of Ascendancy at 09:36 see stats
By Haloran the Ghoul Necromancer level 16
24th Haze 122nd year of Ascendancy at 09:22 see stats
By Haloran the Ghoul Necromancer level 19
38th Haze 122nd year of Ascendancy at 17:28 see stats
By Haloran the Ghoul Necromancer level 19
30th Haze 122nd year of Ascendancy at 19:52 see stats
By Haloran the Ghoul Necromancer level 10
9th Flare 122nd year of Ascendancy at 06:26 see stats
By Haloran the Ghoul Necromancer level 20
39th Haze 122nd year of Ascendancy at 00:31 see stats
By Haloran the Ghoul Necromancer level 30
32nd Pyre 123rd year of Ascendancy at 09:36 see stats
By Haloran the Ghoul Necromancer level 12
9th Dusk 122nd year of Ascendancy at 05:47 see stats
By Haloran the Ghoul Necromancer level 28
5th Regrowth 123rd year of Ascendancy at 07:39 see stats
By Haloran the Ghoul Necromancer level 29
15th Regrowth 123rd year of Ascendancy at 12:17 see stats
By Haloran the Ghoul Necromancer level 30
32nd Pyre 123rd year of Ascendancy at 13:47 see stats
By Haloran the Ghoul Necromancer level 8
9th Mirth 122nd year of Ascendancy at 12:27 see stats
By Haloran the Ghoul Necromancer level 19
30th Haze 122nd year of Ascendancy at 21:01 see stats
By Haloran the Ghoul Necromancer level 20
69th Haze 122nd year of Ascendancy at 20:18 see stats
By Haloran the Ghoul Necromancer level 9
6th Flare 122nd year of Ascendancy at 11:22 see stats
By Haloran the Ghoul Necromancer level 23
78th Haze 122nd year of Ascendancy at 01:42 see stats
By Haloran the Ghoul Necromancer level 33
71st Pyre 123rd year of Ascendancy at 14:06 see stats
By Haloran the Ghoul Necromancer level 28
5th Regrowth 123rd year of Ascendancy at 07:39 see stats
By Haloran the Ghoul Necromancer level 16
16th Haze 122nd year of Ascendancy at 01:15 see stats
By Haloran the Ghoul Necromancer level 26
5th Allure 123rd year of Ascendancy at 17:35 see stats
Log
Haloran uses Retch.
Burning from Vor, Grand Geomancer of the Pride hits Haloran for 32 fire damage.
Haloran the level 36 ghoul necromancer was blazed to death by Vor, Grand Geomancer of the Pride and used as target practice for initiate mages on level 3 of Vor Pride.
Haloran deactivates Necrotic Aura.
Haloran stops burning.
Haloran deactivates Animus Hoarder.
Haloran deactivates Frostdusk.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Burning from Vor, Grand Geomancer of the Pride killed Haloran!
Resting starts...
Talent Phase Door is ready to use.
Talent Consume Soul is ready to use.
Talent Necrotic Aura is ready to use.
Haloran activates Necrotic Aura.
Talent Rune: Shielding is ready to use.
Talent Retch is ready to use.
Talent Teleport is ready to use.
Rested for 21 turns (stop reason: all resources and life at maximum).
Saving done.
Talent Animus Hoarder is ready to use.
Talent Frostdusk is ready to use.
Haloran activates Animus Hoarder.
Haloran activates Frostdusk.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).