Stiantr the level 6 Halfling Skirmisher by Zwork

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.0
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceHalfling
ClassSkirmisher
Level / Exp6 / 73%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity28 (base 25)
Constitution11 (base 10)
Magic10 (base 10)
Willpower12 (base 12)
Cunning20 (base 17)

Resources

Life176/176
Stamina120/120
Healing Factor1.1082872928177
Regeneration0.27707182320442

Speed

Mental0%
Attack0%
Movement+2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5
See Stealth24.602579952692
See Invisible24.602579952692

Offense: Mainhand

Damage29
Accuracy35
Crit Chance8%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower16
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)11 (38.536585365854%)
Defense30
Ranged Defense31
Fatigue12.669446550417
Physical Save8
Spell Save8
Mental Save12

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Called Shots1.30
1/5
1/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
1/5
0/5
0/5
Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
2/5
0/5
0/5
Technique / Mobility1.30
2/5
1/5
0/5
0/5

Effects

Quests

done
active

Equipment

On feet
Quiver
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

You gain 0.52 gold from the transmogrification of scholar's pair of rough leather boots (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, arcane element).
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Space around you starts to dissolve...


Resting starts...

Talent Evasion is ready to use.
Rested for 25 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 15 turns (stop reason: saving).

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...


Saving done.

There is a Derth (Town) here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.

Saving game...

Saving done.