




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 30 / 6% |
| Size | medium |
| Lifes / Deaths | Killed by mutilator at level 2 on the 74th Pyre 122nd year of Ascendancy at 17:48 / 179Killed by investigator at level 2 on the 74th Pyre 122nd year of Ascendancy at 20:25 Killed by mutilator at level 2 on the 75th Pyre 122nd year of Ascendancy at 01:01 Killed by golem (servant of Vorutta the white crystal) at level 6 on the 77th Pyre 122nd year of Ascendancy at 04:37 Killed by crimson crystal at level 6 on the 77th Pyre 122nd year of Ascendancy at 06:05 Killed by Zubokira the rattlesnake at level 6 on the 77th Pyre 122nd year of Ascendancy at 13:54 Killed by Zubokira the rattlesnake at level 6 on the 77th Pyre 122nd year of Ascendancy at 14:29 Killed by Zubokira the rattlesnake at level 6 on the 77th Pyre 122nd year of Ascendancy at 14:40 Killed by Zubokira the rattlesnake at level 6 on the 77th Pyre 122nd year of Ascendancy at 14:53 Killed by Zubokira the rattlesnake at level 6 on the 77th Pyre 122nd year of Ascendancy at 15:11 Killed by Zubokira the rattlesnake at level 6 on the 77th Pyre 122nd year of Ascendancy at 15:39 Killed by Emogalelle the giant venus flytrap at level 6 on the 2nd Summertide 122nd year of Ascendancy at 13:30 Killed by brown bear at level 6 on the 3rd Summertide 122nd year of Ascendancy at 07:24 Killed by Porobeth the giant eel at level 7 on the 2nd Flare 122nd year of Ascendancy at 01:07 Killed by fire drake hatchling at level 7 on the 2nd Flare 122nd year of Ascendancy at 04:23 Killed by Forest Troll Hedge-Wizard at level 8 on the 2nd Flare 122nd year of Ascendancy at 20:33 Killed by war hound at level 10 on the 5th Flare 122nd year of Ascendancy at 13:44 Killed by Islen the human at level 11 on the 1st Dusk 122nd year of Ascendancy at 06:38 Killed by orc corruptor at level 12 on the 3rd Dusk 122nd year of Ascendancy at 13:49 Killed by Vorosetta the red crystal at level 13 on the 12nd Dusk 122nd year of Ascendancy at 08:58 Killed by gwelgoroth at level 14 on the 16th Dusk 122nd year of Ascendancy at 15:05 Killed by ultimate gwelgoroth at level 14 on the 16th Dusk 122nd year of Ascendancy at 15:19 Killed by gwelgoroth at level 14 on the 16th Dusk 122nd year of Ascendancy at 18:20 Killed by Atnd the krog at level 14 on the 19th Dusk 122nd year of Ascendancy at 22:50 Killed by Atnd the krog at level 14 on the 19th Dusk 122nd year of Ascendancy at 23:05 Killed by Anikib the halfling at level 14 on the 19th Dusk 122nd year of Ascendancy at 23:50 Killed by Bormun the halfling at level 14 on the 20th Dusk 122nd year of Ascendancy at 10:18 Killed by Ingrarea the human at level 14 on the 20th Dusk 122nd year of Ascendancy at 10:57 Killed by Orrearon the human at level 15 on the 27th Dusk 122nd year of Ascendancy at 01:37 Killed by Orai the human at level 15 on the 27th Dusk 122nd year of Ascendancy at 02:15 Killed by bandit at level 15 on the 34th Dusk 122nd year of Ascendancy at 20:28 Killed by Islyth the bandit lord at level 15 on the 34th Dusk 122nd year of Ascendancy at 20:43 Killed by Islyth the bandit lord at level 15 on the 34th Dusk 122nd year of Ascendancy at 20:53 Killed by Larov the dwarf at level 16 on the 1st Haze 122nd year of Ascendancy at 12:22 Killed by Porossra the skeleton warrior at level 16 on the 18th Haze 122nd year of Ascendancy at 09:43 Killed by saw horror at level 16 on the 18th Haze 122nd year of Ascendancy at 22:57 Killed by skeleton warrior at level 16 on the 19th Haze 122nd year of Ascendancy at 01:41 Killed by skeleton archer at level 17 on the 19th Haze 122nd year of Ascendancy at 03:13 Killed by Aletta Soultorn at level 17 on the 19th Haze 122nd year of Ascendancy at 03:30 Killed by Aletta Soultorn at level 17 on the 19th Haze 122nd year of Ascendancy at 03:59 Killed by skeleton archer at level 17 on the 19th Haze 122nd year of Ascendancy at 04:10 Killed by grave wight at level 17 on the 19th Haze 122nd year of Ascendancy at 04:27 Killed by orc master assassin at level 17 on the 19th Haze 122nd year of Ascendancy at 10:07 Killed by skeleton magus at level 17 on the 19th Haze 122nd year of Ascendancy at 10:59 Killed by Poloth the snow giant at level 17 on the 19th Haze 122nd year of Ascendancy at 17:24 Killed by Poloth the snow giant at level 17 on the 19th Haze 122nd year of Ascendancy at 17:37 Killed by orc necromancer at level 17 on the 19th Haze 122nd year of Ascendancy at 18:23 Killed by armoured skeleton warrior at level 17 on the 19th Haze 122nd year of Ascendancy at 18:34 Killed by skeleton magus at level 17 on the 19th Haze 122nd year of Ascendancy at 18:40 Killed by armoured skeleton warrior at level 17 on the 19th Haze 122nd year of Ascendancy at 18:47 Killed by forest wight at level 17 on the 19th Haze 122nd year of Ascendancy at 18:55 Killed by naga myrmidon at level 17 on the 19th Haze 122nd year of Ascendancy at 19:04 Killed by naga myrmidon at level 18 on the 19th Haze 122nd year of Ascendancy at 19:14 Killed by forest wight at level 18 on the 19th Haze 122nd year of Ascendancy at 19:26 Killed by forest wight at level 18 on the 19th Haze 122nd year of Ascendancy at 19:44 Killed by skeleton magus at level 18 on the 19th Haze 122nd year of Ascendancy at 20:11 Killed by skeleton warrior at level 18 on the 19th Haze 122nd year of Ascendancy at 20:21 Killed by naga myrmidon at level 18 on the 19th Haze 122nd year of Ascendancy at 21:42 Killed by venom wyrm at level 18 on the 19th Haze 122nd year of Ascendancy at 21:56 Killed by naga myrmidon at level 18 on the 19th Haze 122nd year of Ascendancy at 23:34 Killed by naga myrmidon at level 18 on the 19th Haze 122nd year of Ascendancy at 23:40 Killed by naga myrmidon at level 18 on the 19th Haze 122nd year of Ascendancy at 23:47 Killed by naga myrmidon at level 18 on the 19th Haze 122nd year of Ascendancy at 23:54 Killed by naga myrmidon at level 18 on the 20th Haze 122nd year of Ascendancy at 00:03 Killed by dread at level 18 on the 20th Haze 122nd year of Ascendancy at 00:18 Killed by Silyssra the skeleton magus at level 18 on the 20th Haze 122nd year of Ascendancy at 07:24 Killed by corrupted elder vampire at level 18 on the 20th Haze 122nd year of Ascendancy at 11:35 Killed by Forgery of Haze (corrupted elder vampire) at level 18 on the 20th Haze 122nd year of Ascendancy at 12:14 Killed by Bagor the halfling at level 18 on the 22nd Haze 122nd year of Ascendancy at 15:32 Killed by Barulkan the krog at level 18 on the 22nd Haze 122nd year of Ascendancy at 15:44 Killed by Barulkan the krog at level 18 on the 22nd Haze 122nd year of Ascendancy at 16:10 Killed by Abavoka the krog at level 18 on the 33rd Haze 122nd year of Ascendancy at 14:34 Killed by Belyna the lesser vampire at level 18 on the 34th Haze 122nd year of Ascendancy at 08:49 Killed by Belyna the lesser vampire at level 18 on the 34th Haze 122nd year of Ascendancy at 09:06 Killed by Belyna the lesser vampire at level 18 on the 34th Haze 122nd year of Ascendancy at 09:41 Killed by Belyna the lesser vampire at level 18 on the 34th Haze 122nd year of Ascendancy at 09:57 Killed by Belyna the lesser vampire at level 18 on the 34th Haze 122nd year of Ascendancy at 10:17 Killed by Islomina the vampire at level 18 on the 34th Haze 122nd year of Ascendancy at 12:24 Killed by Islomina the vampire at level 18 on the 34th Haze 122nd year of Ascendancy at 12:50 Killed by Islomina the vampire at level 18 on the 34th Haze 122nd year of Ascendancy at 13:11 Killed by Aerogara the water imp at level 20 on the 48th Haze 122nd year of Ascendancy at 05:24 Killed by Aerogara the water imp at level 20 on the 48th Haze 122nd year of Ascendancy at 05:50 Killed by Glytira the snow giant at level 21 on the 54th Haze 122nd year of Ascendancy at 07:59 Killed by rogue at level 21 on the 54th Haze 122nd year of Ascendancy at 08:10 Killed by storm wyrm at level 21 on the 54th Haze 122nd year of Ascendancy at 12:09 Killed by Neraba the lesser vampire at level 21 on the 54th Haze 122nd year of Ascendancy at 22:12 Killed by Urkis, the High Tempest at level 21 on the 55th Haze 122nd year of Ascendancy at 11:30 Killed by Urkis, the High Tempest at level 21 on the 55th Haze 122nd year of Ascendancy at 11:44 Killed by storm wyrm at level 22 on the 55th Haze 122nd year of Ascendancy at 23:03 Killed by Eilinutta the vampire at level 22 on the 56th Haze 122nd year of Ascendancy at 00:34 Killed by Polytira the dire wolf at level 22 on the 65th Haze 122nd year of Ascendancy at 22:48 Killed by snow giant at level 22 on the 66th Haze 122nd year of Ascendancy at 05:05 Killed by corrupted mastocytic feeder at level 22 on the 66th Haze 122nd year of Ascendancy at 10:58 Killed by Vorawen the Blightborn at level 22 on the 66th Haze 122nd year of Ascendancy at 11:08 Killed by corrupted plasmic disruptor at level 23 on the 66th Haze 122nd year of Ascendancy at 11:50 Killed by Emiwe the corrupted dendritic hemospinner at level 23 on the 67th Haze 122nd year of Ascendancy at 00:46 Killed by teluvorta at level 23 on the 68th Haze 122nd year of Ascendancy at 15:14 Killed by ultimate telugoroth at level 23 on the 68th Haze 122nd year of Ascendancy at 15:46 Killed by Porurin the dredge at level 24 on the 69th Haze 122nd year of Ascendancy at 07:01 Killed by Porurin the dredge at level 24 on the 69th Haze 122nd year of Ascendancy at 07:19 Killed by Chronolith Clone at level 24 on the 69th Haze 122nd year of Ascendancy at 09:26 Killed by Chronolith Twin at level 24 on the 69th Haze 122nd year of Ascendancy at 11:15 Killed by Glokira the spitting spider at level 25 on the 69th Haze 122nd year of Ascendancy at 18:21 Killed by Mayema the snow giant chieftain at level 26 on the 70th Haze 122nd year of Ascendancy at 00:18 Killed by snow giant boulder thrower at level 26 on the 70th Haze 122nd year of Ascendancy at 00:28 Killed by snow giant thunderer at level 26 on the 70th Haze 122nd year of Ascendancy at 00:47 Killed by snow giant boulder thrower at level 26 on the 70th Haze 122nd year of Ascendancy at 00:54 Killed by snow giant boulder thrower at level 26 on the 70th Haze 122nd year of Ascendancy at 01:09 Killed by Utot the wretchling at level 27 on the 71st Haze 122nd year of Ascendancy at 23:08 Killed by Barro the dolleg at level 27 on the 72nd Haze 122nd year of Ascendancy at 04:15 Killed by thaurhereg at level 28 on the 72nd Haze 122nd year of Ascendancy at 08:55 Killed by Atda the thalore at level 28 on the 73rd Haze 122nd year of Ascendancy at 05:19 Killed by elven blood mage at level 28 on the 1st Decay 122nd year of Ascendancy at 06:35 Killed by elven cultist at level 28 on the 1st Decay 122nd year of Ascendancy at 09:42 Killed by Veleganor the elven warrior at level 28 on the 1st Decay 122nd year of Ascendancy at 10:21 Killed by elven blood mage at level 28 on the 1st Decay 122nd year of Ascendancy at 10:35 Killed by elven blood mage at level 28 on the 1st Decay 122nd year of Ascendancy at 14:18 Killed by Betadawen the elven cultist at level 28 on the 1st Decay 122nd year of Ascendancy at 14:46 Killed by Betadawen the elven cultist at level 28 on the 1st Decay 122nd year of Ascendancy at 14:59 Killed by Betadawen the elven cultist at level 28 on the 1st Decay 122nd year of Ascendancy at 15:09 Killed by elven warrior at level 28 on the 1st Decay 122nd year of Ascendancy at 15:28 Killed by elven blood mage at level 28 on the 1st Decay 122nd year of Ascendancy at 15:59 Killed by elven blood mage at level 28 on the 1st Decay 122nd year of Ascendancy at 16:15 Killed by elven warrior at level 28 on the 1st Decay 122nd year of Ascendancy at 21:34 Killed by elven warrior at level 28 on the 1st Decay 122nd year of Ascendancy at 23:11 Killed by elven blood mage at level 28 on the 2nd Decay 122nd year of Ascendancy at 01:57 Killed by wretchling at level 28 on the 2nd Decay 122nd year of Ascendancy at 06:18 Killed by elven cultist at level 28 on the 2nd Decay 122nd year of Ascendancy at 06:24 Killed by elven blood mage at level 28 on the 2nd Decay 122nd year of Ascendancy at 07:22 Killed by elven blood mage at level 28 on the 2nd Decay 122nd year of Ascendancy at 07:33 Killed by elven cultist at level 28 on the 2nd Decay 122nd year of Ascendancy at 08:23 Killed by Acolyte of the Sect of Kryl-Feijan at level 28 on the 2nd Decay 122nd year of Ascendancy at 13:27 Killed by Acolyte of the Sect of Kryl-Feijan at level 29 on the 2nd Decay 122nd year of Ascendancy at 13:41 Killed by Acolyte of the Sect of Kryl-Feijan at level 29 on the 2nd Decay 122nd year of Ascendancy at 13:58 Killed by Acolyte of the Sect of Kryl-Feijan at level 29 on the 2nd Decay 122nd year of Ascendancy at 14:25 Killed by Acolyte of the Sect of Kryl-Feijan at level 29 on the 2nd Decay 122nd year of Ascendancy at 14:41 Killed by Kryl-Feijan at level 29 on the 2nd Decay 122nd year of Ascendancy at 14:50 Killed by Acolyte of the Sect of Kryl-Feijan at level 29 on the 2nd Decay 122nd year of Ascendancy at 15:02 Killed by Acolyte of the Sect of Kryl-Feijan at level 29 on the 2nd Decay 122nd year of Ascendancy at 15:22 Killed by Acolyte of the Sect of Kryl-Feijan at level 29 on the 2nd Decay 122nd year of Ascendancy at 15:37 Killed by elven tempest at level 29 on the 2nd Decay 122nd year of Ascendancy at 17:18 Killed by elven cultist at level 29 on the 2nd Decay 122nd year of Ascendancy at 17:32 Killed by elven cultist at level 29 on the 2nd Decay 122nd year of Ascendancy at 21:07 Killed by elven cultist at level 29 on the 3rd Decay 122nd year of Ascendancy at 01:50 Killed by Emyrera the elven blood mage at level 29 on the 3rd Decay 122nd year of Ascendancy at 02:11 Killed by Emyrera the elven blood mage at level 29 on the 3rd Decay 122nd year of Ascendancy at 02:21 Killed by Emyrera the elven blood mage at level 29 on the 3rd Decay 122nd year of Ascendancy at 02:32 Killed by Emyrera the elven blood mage at level 29 on the 3rd Decay 122nd year of Ascendancy at 02:52 Killed by Emyrera the elven blood mage at level 29 on the 3rd Decay 122nd year of Ascendancy at 03:08 Killed by Emyrera the elven blood mage at level 29 on the 3rd Decay 122nd year of Ascendancy at 03:29 Killed by Emyrera the elven blood mage at level 29 on the 3rd Decay 122nd year of Ascendancy at 03:42 Killed by Emyrera the elven blood mage at level 29 on the 3rd Decay 122nd year of Ascendancy at 03:53 Killed by Emyrera the elven blood mage at level 29 on the 3rd Decay 122nd year of Ascendancy at 04:16 Killed by Emyrera the elven blood mage at level 29 on the 3rd Decay 122nd year of Ascendancy at 04:39 Killed by Emyrera the elven blood mage at level 29 on the 3rd Decay 122nd year of Ascendancy at 04:55 Killed by Emyrera the elven blood mage at level 29 on the 3rd Decay 122nd year of Ascendancy at 05:11 Killed by Emyrera the elven blood mage at level 29 on the 3rd Decay 122nd year of Ascendancy at 05:23 Killed by Emyrera the elven blood mage at level 29 on the 3rd Decay 122nd year of Ascendancy at 05:32 Killed by Emyrera the elven blood mage at level 29 on the 3rd Decay 122nd year of Ascendancy at 05:51 Killed by Emyrera the elven blood mage at level 29 on the 3rd Decay 122nd year of Ascendancy at 06:31 Killed by Emyrera the elven blood mage at level 29 on the 3rd Decay 122nd year of Ascendancy at 07:10 Killed by elven tempest at level 29 on the 3rd Decay 122nd year of Ascendancy at 07:58 Killed by ritch flamespitter at level 29 on the 1st Allure 123rd year of Ascendancy at 13:40 Killed by ritch flamespitter at level 29 on the 1st Allure 123rd year of Ascendancy at 13:50 Killed by war hound at level 29 on the 1st Allure 123rd year of Ascendancy at 14:18 Killed by war hound at level 29 on the 1st Allure 123rd year of Ascendancy at 14:42 Killed by Mayuratha the skeleton master archer at level 29 on the 6th Allure 123rd year of Ascendancy at 18:38 Killed by skeleton magus at level 29 on the 6th Allure 123rd year of Ascendancy at 18:59 Killed by shadow at level 29 on the 6th Allure 123rd year of Ascendancy at 19:07 Killed by Isubeth the skeleton magus at level 29 on the 6th Allure 123rd year of Ascendancy at 19:20 Killed by Xotha the elder vampire at level 29 on the 6th Allure 123rd year of Ascendancy at 19:27 Killed by Beligatira the runed bone giant at level 29 on the 6th Allure 123rd year of Ascendancy at 19:37 Killed by Polira the vampire at level 29 on the 6th Allure 123rd year of Ascendancy at 20:11 Killed by Beligatira the runed bone giant at level 29 on the 6th Allure 123rd year of Ascendancy at 20:21 Killed by Gluyanne the bone giant at level 29 on the 6th Allure 123rd year of Ascendancy at 20:30 Killed by Velumina the elder vampire at level 29 on the 6th Allure 123rd year of Ascendancy at 20:38 Killed by Polira the vampire at level 29 on the 6th Allure 123rd year of Ascendancy at 20:48 Killed by Gluyanne the bone giant at level 29 on the 6th Allure 123rd year of Ascendancy at 21:01 Killed by Gluyanne the bone giant at level 30 on the 6th Allure 123rd year of Ascendancy at 21:31 |
Primary Stats
| Strength | 74 (base 60) |
| Dexterity | 27 (base 14) |
| Constitution | 20 (base 15) |
| Magic | 60 (base 48) |
| Willpower | 43 (base 10) |
| Cunning | 50 (base 12) |
Resources
| Life | 813/813 |
| Mana | 488/488 |
| Stamina | 296/296 |
| Vim | 256/256 |
| Healing Factor | 1.2289473684211 |
| Regeneration | 4.5072222053122 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 4 |
| See Stealth | 12 |
| See Invisible | 13 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 154 |
| Accuracy | 56 |
| Crit Chance | 33% |
| APR | 4 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +8% |
| Acid | +15% |
| Arcane | +6% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +19% |
| Cold | +12% |
| Acid | +21% |
| Mind | +10% |
| Fire | +21% |
Defense: Base
| Armour (hardiness) | 29.08934837382 (81.030927835052%) |
| Defense | 26 |
| Ranged Defense | 27 |
| Fatigue | 27 |
| Physical Save | 30 |
| Spell Save | 62 |
| Mental Save | 29 |
Defense: Resistances
| Darkness | + 14%( 70%) |
| Acid | + 26%( 70%) |
| Light | + 26%( 70%) |
| Temporal | + 12%( 70%) |
| Cold | + 12%( 70%) |
| Lightning | + 8%( 70%) |
| Mind | + 12%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 22% |
| Confusion Resistance | 27% |
| Fear Resistance | 60% |
| Poison Resistance | 5% |
| Blind Resistance | 23% |
| Silence Resistance | 38% |
| Bleed Resistance | 50% |
| Disarm Resistance | 40% |
| Pinning Resistance | 28% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 26% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1015% for 10 turns and instantly restoring 50 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 422 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 175 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 322.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Corruption / Wrath | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Heart of Fire | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Fearfire | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Hexes | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you gained talent category Spell / Staff combat (at mastery 0.80). | done |
You failed to protect the lost anorithil from death by ghoulking. Escort: lost anorithil (level 4 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by cold drake hatchling. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Strength by +2. | done |
You failed to protect the repented thief from death by skeleton mage. Escort: repented thief (level 1 of Dreadfell) | failed |
You failed to protect the repented thief from death by copperhead snake. Escort: repented thief (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 12. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed wretchling eyeball. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of hardened leather boots of uncanny dodging (5 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +5 (+3 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +3% Silence immunity: +38% Confusion immunity: +27% Stun/Freeze immunity: +22% A pair of boots made of leather. This object's appearance was changed to ???. |
| Quiver | quiver of yew arrows 'Sootpulverizer' (19/19, 45.5-63.7 power, 10 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 45.5 - 63.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +2.0% Capacity: 19 On weapon hit: * 40% chance to cause random gloom Damage (Ranged): +12 blight / +20 darkness Burst (radius 2) on crit: +8 darkness / +12 blight Arrows are used with bows to pierce your foes to death. This object's appearance was changed to ???. |
| Light source | Armadumnir the brass lanternInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes stats: +4 Dex / +1 Con Physical save: +3 (+1 eff.) Mental save: +6 (+3 eff.) Stamina each turn: +0.20 Light radius: +2 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+6 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.4 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears. You gain 2 new fears: The Paranoid effect gives the target an 24% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 18%. Fear effects improve with your Mindpower. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you. |
| Tool | Sootwell of the Blightspawn [power 147] (20 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Effects when hit in melee: * 25% chance to disease * 27% chance to inflict 15% damage reduction Changes resistances: +9% lightning / +12% cold Maximum wards: +1 acid / +3 nature / +2 light Talent granted: +1 Ward Spell save: +10 (+3 eff.) Poison immunity: +5% Disease immunity: +5% It can be used to heal a target within range 7 (based on Willpower) for 147, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +7 (+2 eff.) Changes stats: +4 Dex / +4 Cun / +3 Con Changes resistances: +9% acid Changes damage: +15% acid Spell save: +14 (+4 eff.) Maximum stamina: +17.00 Spellpower: +6 (+2 eff.) Mindpower: +8 (+3 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? This item has been sent to the Item's Vault. |
| On fingers | Shadepeal of the BlightspawnPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects when hit in melee: * 22% chance to disease * 22% chance to inflict 15% damage reduction Damage when hit (Melee): 4 light Changes stats: +8 Mag / +5 Wil Changes resistances: +12% mind Changes resistances penetration: +10% mind Spell save: +6 (+2 eff.) Blindness immunity: +23% Spellpower: +5 (+1 eff.) Light radius: +2 Infravision radius: +4 See stealth: +6 See invisible: +7 Rings can have magical properties. |
| Around waist | Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+4 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In main hand | Harodragrim the Stardeath (62-99.2 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * Random elemental explosion Damage (Melee): +9 light Burst (radius 1) on hit: +4 light Burst (radius 2) on crit: +8 mind Damage against: +10% Undead When wielded/worn: Accuracy: +19 (+5 eff.) Damage when hit (Melee): 4 light Changes stats: +5 Dex Changes resistances: +9% light Changes resistances penetration: +21% acid / +21% fire / +19% lightning / +12% cold Grants telepathy: Demon/Minor Demon/Major Massive two-handed swords. This object's appearance was changed to ???. |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+4 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. This object's appearance was changed to ???. |
| Main armor | dwarven-steel plate armour 'Balydodig' (5 def, 11 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Armour: +11 Defense: +5 (+3 eff.) Fatigue: +24% Changes stats: +3 Str / +3 Dex / +7 Con Changes resistances: +17% acid / +11% light / +14% darkness Maximum life: +30.00 Maximum stamina: +10.00 A suit of armour made of metal plates. This object's appearance was changed to ???. |
| Cloak | Demonbrawn of the Blightspawn (2 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +3 Str / -3 Dex / +4 Mag / +5 Wil / +6 Cun / +3 Con Changes damage: +6% arcane Physical save: +5 (+2 eff.) Spell save: +7 (+2 eff.) Mana when firing critical spell: +2.00 Maximum life: +58.00 Maximum mana: +49.00 Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to ???. |
| Around neck | Duathelzephyr of the BlightspawnInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Wil / +12 Cun / -12 Con Changes resistances: +6% light / +12% temporal Reduces incoming crit damage: 5.00% Cut immunity: +50% Pinning immunity: +28% Knockback immunity: +26% Light radius: +3 Healing mod.: +15% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 316 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
heroism infusion of the psychic (+12 for 9 turns, die at -280)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 12 for 9 turns. While Heroism is active, you will only die when reaching -280 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+16 for 9 turns, die at -410)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 9 turns. While Heroism is active, you will only die when reaching -410 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the warrior (41 nature damage, 26% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 41.29 nature damage per turn for 7 turns, and reducing the target's healing received by 26%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (635% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 635% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the psychic (rad 7; power 43; turns 5; dispels darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 21). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 43) for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 29%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
biting gale rune of the psychic (87 cold damage; freeze 3 turns with power 44)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 87.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 44 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the psychic (1302% regen over 10 turns; 65 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1302% for 10 turns and instantly restoring 65 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 8; power 28; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 101)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 101 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
UnlightladyInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +7 Cun Changes resistances: +20% darkness / +12% lightning Changes resistances penetration: +10% lightning / +15% darkness Changes damage: +3% darkness Amulets can have magical properties. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
onyx ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Rings can have magical properties. |
stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+3 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Dagger of the Past (25-32.5 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+5 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+3 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. This item has been sent to the Item's Vault. |
Eiliniwyn the Cinderfear (28-36.4 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 28.0 - 36.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +12 acid / +8 fire When wielded/worn: Physical crit. chance: +11.0% Changes resistances: +6% acid / +12% fire Sharp, short and deadly. |
Shadequeller of the Blightspawn (38-49.4 power, 15 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Str, 45% Dex Damage type: Blight Accuracy bonus: +0.5% APR / acc Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 111% Damage Shield penetration (this weapon only): +28% When wielded/worn: Accuracy: +14 (+4 eff.) Defense: +6 (+3 eff.) Changes stats: +2 Dex / -20 Wil / +20 Con Changes resistances: +3% blight Changes resistances penetration: +10% arcane Disarm immunity: +22% Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +4 (+1 eff.) Sharp, short and deadly. This item has been sent to the Item's Vault. |
Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Spelldrinker (27-35.1 power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 45% Str, 5% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+3 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 113.78 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Tirakai's Maul (32-41.6 power, 6 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Cyriwyn the Oozedredge (49-78.4 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 9% chance to disease * Random elemental explosion Damage (Melee): +14 blight Burst (radius 1) on hit: +8 nature When wielded/worn: Changes stats: +1 Cun / +1 Wil Changes resistances penetration: +14% acid / +13% fire / +16% lightning / +13% cold Disease immunity: +26% Light radius: +3 Massive two-handed swords. |
Spectral Blade (24-38.4 power, 25 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +10 arcane Burst (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+1 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. This item has been sent to the Item's Vault. |
insidious voratun longsword of massacre (49.5-69.3 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 49.5 - 69.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +20 insidious poison Sharp, long, and deadly. |
Lightningvortex the yew starstaff (20-24 power, 4 apr, temporal element)Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 40% chance to inflict 15% damage reduction Burst (radius 2) on crit: +4 darkness / +4 lightning When wielded/worn: Physical crit. chance: +8.0% Changes stats: +3 Mag / +3 Wil Changes resistances penetration: +20% lightning / +5% darkness Changes damage: +20% temporal Talent granted: +1 Command Staff Critical mult.: +11.00% Mana each turn: +0.10 Maximum mana: +57.00 Spellpower: +15 (+5 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Plague-Fire Sceptre (24-28.8 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 24.0 - 28.8 Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% blight / +20% fire Spellpower: +27 (+8 eff.) Spell crit. chance: +7% Plaguefire detonates when its victim dies, spreading to other enemies up to two times. It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat, costing 15 power out of 15/15. The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
yew magestaff 'Radharohad' (20-24 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +8 (+4 eff.) Effects on melee hit: * 5% chance to blind Changes stats: +2 Cun / +2 Wil Changes resistances: +5% darkness / +8% temporal Changes damage: +12% mind / +20% fire Talent granted: +1 Command Staff Mental save: +6 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Mindpower: +6 (+2 eff.) Light radius: +3 Defense after a teleport: +19 Resist all after a teleport: +5% New effects duration reduction after a teleport: +21% Reduces paradox anomalies(equivalent to willpower): +14 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 89.52 light damage. Staves designed for wielders of magic, by the greats of the art. |
River's Fury (23-32.2 power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+3 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 13.96 cold damage and 15.08 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
acidic stralite waraxe of massacre (41.5-58.1 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +8 acid One-handed war axes. |
Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium), costing 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 250, based on Magic) for 10 turns, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+6 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+5 eff.) Mindpower: +8 (+3 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 39.74 to 49.68 physical damage (based on Willpower and Cunning) with knockback, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Umbrafiend of the Blightspawn (13 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +6 Defense: +13 (+7 eff.) Changes stats: +4 Dex / +6 Mag / -4 Cun Changes resistances: +14% temporal / +10% light / +18% darkness Changes damage: +16% light / +14% temporal Physical save: +17 (+8 eff.) Hate when firing a critical mind attack: +5.00 Maximum life: +30.00 Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes damage: +10% arcane Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 59.07 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 40.57 to 121.71 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
Un'fezan's Cap (1 def, 0 armour)Requires: - Level 15 Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% physical / +10% temporal Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+2 eff.) Mindpower: +8 (+3 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. This item has been sent to the Item's Vault. |
dwarven-steel helm of trickery (0 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +4 Fatigue: +4% Changes stats: +3 Cun / +3 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to ???. |
Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+6 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
spiked drakeskin leather armour (5 def, 8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 14 physical A suit of armour made of leather. |
reinforced voratun shield of cold resistance (+20%) (12 def, 10 armour, 243.5 block)Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +10 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Changes resistances: +20% cold Talent granted: +5 Block Handheld deflection devices. |
stralite shield 'Balydehir' (10 def, 2 armour, 144.5 block)Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Effects when hit in melee: * 24% chance to blind Changes stats: +4 Mag / +9 Con Changes resistances: +14% light Maximum wards: +4 lightning / +5 temporal / +6 blight / +7 fire / +7 cold Changes resistances penetration: +15% temporal Talents granted: +2 Ward +4 Block Healing mod.: +5% Handheld deflection devices. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Morningsaw' (dig speed 7 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +7% fire / +7% darkness / +6% mind Changes resistances penetration: +15% light Changes damage: +9% mind Physical save: +9 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +5 (+2 eff.) Maximum life: +87.00 Maximum stamina: +20.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 255/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. This torque feels tingly to the touch, but seems to enhance your thinking. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Gliyamima the ash wand of clairvoyance [power 10] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes stats: +3 Str / +6 Con Maximum hate: +6.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% It can be used to reveal the area around you, dispelling darkness (radius 10, power 68 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 5 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Erelin the Cornac Doombringer level 16
5th Haze 122nd year of Ascendancy at 16:55 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Erelin the Cornac Doombringer level 22
55th Haze 122nd year of Ascendancy at 12:08 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Erelin the Cornac Doombringer level 21
54th Haze 122nd year of Ascendancy at 10:25 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Erelin the Cornac Doombringer level 21
55th Haze 122nd year of Ascendancy at 11:52 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Erelin the Cornac Doombringer level 6
76th Pyre 122nd year of Ascendancy at 21:03 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Erelin the Cornac Doombringer level 21
48th Haze 122nd year of Ascendancy at 16:11 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Erelin the Cornac Doombringer level 10
2nd Flare 122nd year of Ascendancy at 21:15 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Erelin the Cornac Doombringer level 20
46th Haze 122nd year of Ascendancy at 10:20 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Erelin the Cornac Doombringer level 30
6th Allure 123rd year of Ascendancy at 21:08 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Erelin the Cornac Doombringer level 28
72nd Haze 122nd year of Ascendancy at 14:58 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Erelin the Cornac Doombringer level 26
70th Haze 122nd year of Ascendancy at 19:58 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Erelin the Cornac Doombringer level 1
74th Pyre 122nd year of Ascendancy at 13:09 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Erelin the Cornac Doombringer level 11
7th Flare 122nd year of Ascendancy at 10:31 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Erelin the Cornac Doombringer level 11
9th Flare 122nd year of Ascendancy at 01:03 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Erelin the Cornac Doombringer level 19
46th Haze 122nd year of Ascendancy at 07:21 see stats
Log
You gain 1.64 gold from the transmogrification of spellwoven cashmere robe of light (+19%) (2 def, 0 armour).
You gain 0.80 gold from the transmogrification of spellwoven cashmere robe (2 def, 0 armour).
You gain 1.28 gold from the transmogrification of shimmering silk robe (3 def, 0 armour).
You gain 0.63 gold from the transmogrification of mindwoven cashmere robe (2 def, 0 armour).
You gain 4.12 gold from the transmogrification of ancient cashmere robe (2 def, 0 armour).
You gain 1.40 gold from the transmogrification of cashmere cloak of Eldoral (2 def, 0 armour).
You gain 1.25 gold from the transmogrification of steel waraxe of projection (13.5-18.9 power, 3 apr).
You gain 6.42 gold from the transmogrification of strafer's dwarven-steel steamgun of cold.
You gain 7.31 gold from the transmogrification of mighty dwarven-steel steamgun of power.
You gain 5.45 gold from the transmogrification of mighty dwarven-steel steamgun.
You gain 3.72 gold from the transmogrification of surging yew vilestaff (20-24 power, 4 apr, fire element).
You gain 3.66 gold from the transmogrification of cruel yew starstaff (20-24 power, 4 apr, darkness element).
You gain 5.32 gold from the transmogrification of cruel elven-wood starstaff of might (25-30 power, 5 apr, temporal element).
You gain 3.17 gold from the transmogrification of balanced dwarven-steel mace (27-37.8 power, 4 apr).
You gain 1.53 gold from the transmogrification of arcing dwarven-steel longsword (22.5-31.5 power, 4 apr).
You gain 3.50 gold from the transmogrification of ranger's elven-wood longbow of fire.
You gain 3.25 gold from the transmogrification of elven-wood longbow of recursion.
You gain 4.65 gold from the transmogrification of truestriking stralite greatsword (45.5-72.8 power, 3 apr).
You gain 4.17 gold from the transmogrification of balanced stralite greatsword of massacre (64-102.4 power, 3 apr).
You gain 2.96 gold from the transmogrification of hateful stralite dagger (28.5-37.05 power, 9 apr).
You gain 1.49 gold from the transmogrification of flaming dwarven-steel dagger (18.5-24.05 power, 7 apr).
You gain 1.24 gold from the transmogrification of mule's gold ring.
There is a teleportation circle to the surface here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Saving done.
Saving game...
Saving done.






































































































































