










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.0Official Expansion!EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.0Official Expansion!Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 33 / 15% |
| Size | small |
| Lifes / Deaths | Killed by Silida the sandworm at level 19 on the 54th Dusk 122nd year of Ascendancy at 05:40 0 / 7Killed by Eilinelaith the elven guard at level 26 on the 13rd Haze 122nd year of Ascendancy at 06:01 Killed by Nerudalle the ogre pounder at level 26 on the 13rd Haze 122nd year of Ascendancy at 07:44 Killed by Chanting Necromancer at level 29 on the 33rd Regrowth 123rd year of Ascendancy at 14:37 Killed by Eilinulaith the thief at level 30 on the 55th Regrowth 123rd year of Ascendancy at 08:11 Killed by Celia at level 33 on the 73rd Pyre 123rd year of Ascendancy at 18:00 Killed by armoured skeleton warrior at level 33 on the 73rd Pyre 123rd year of Ascendancy at 19:28 |
| Antimagic | Follower |
Primary Stats
| Strength | 55 (base 19) |
| Dexterity | 18 (base 10) |
| Constitution | 60 (base 31) |
| Magic | 10 (base 10) |
| Willpower | 80 (base 60) |
| Cunning | 48 (base 38) |
Resources
| Life | -84/593 |
| Equilibrium | 30 |
| Psi | 251/416 |
| Healing Factor | 1.7600507772248 |
| Regeneration | 10.472302124487 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +104% |
Vision
| Sight | 8 |
| Lite | 1 |
| Infravision | 5 |
| See Stealth | 32.989687335918 |
| See Invisible | 32.989687335918 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 49 |
| Crit Chance | 20% |
| APR | 50 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 40 |
| Accuracy | 49 |
| Crit Chance | 20% |
| APR | 50 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 66 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +25% |
| Physical | +10% |
| Cold | +41% |
| All | +2% |
| Darkness | +8% |
| Light | +17% |
| Mind | +23% |
| Lightning | +29% |
| Fire | +25% |
| Nature | +8% |
Offense: Damage Penetration
| Acid | +15% |
| Lightning | +10% |
| Nature | +7% |
| Physical | +5% |
| Mind | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 33 (30%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 7 |
| Physical Save | 45 |
| Spell Save | 39 |
| Mental Save | 60 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Blight | + 25%( 70%) |
| Cold | + 48%( 70%) |
| All | + 17%( 70%) |
| Darkness | + 43%( 80%) |
| Light | + 29%( 70%) |
| Lightning | + 27%( 70%) |
| Fire | + 17%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Disarm Resistance | 25% |
| Silence Resistance | 55% |
| Bleed Resistance | 10% |
| Confusion Resistance | 90% |
| Knockback Resistance | 32% |
| Pinning Resistance | 58% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 413 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 370 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 220 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -368 life. The duration and life will increase by 1% for every 1% life you have lost (currently 788 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved talent Conversion (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Burb the snow giant champion. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Heart of the Gloom. Escort: repented thief (level 1 of Heart of the Gloom)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Heart of the Gloom. Escort: worried loremaster (level 2 of Heart of the Gloom)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You have been tasked to remove at leastg one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | dreamer's pair of dwarven-steel boots of invasion (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Phys.crit +2.0% Phys.pwr +4 (+2 eff.) Res.pen +5% physical ----- def ----- Armour +4 Fatigue +3% Phys.save +8 (+2 eff.) Spell.save +7 (+3 eff.) Mind.save +8 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Archue' =Lightning=2.0 T1 lite [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 37 ----- def ----- Resists +9% lightning Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Max.HP +40.00 Cut- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Yaldan Baoth (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 34 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
| On hands | Brenyldil the Deepssweep (20 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Mind.pwr +20 (+5 eff.) ----- def ----- Armour +2 Defense +20 (+8 eff.) Resists +6% darkness ---------- misc Stam/turn +2.00 Psi/ret +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | voratun torque of mindblast 'Gunuroddamnir' [power 380] (13 cooldown) =Silence=2.0 T5 torque charm [Rare] Psionic While equipped: Stats +1 Str dps ---------- Phys.crit +2.0% Acc +15 (+7 eff.) ----- def ----- Armour +8 Max.HP +80.00 Blind- +20% Pinning- +20% ---------- misc Stam/turn +3.00 Blast the opponent's mind dealing 467 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to gain a 30% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 25.48 cold and 19.88 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. |
| On fingers | Galemaim the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +21% mind +6% fire Res.pen +10% lightning +25% mind Melee Ret 6 mind ----- def ----- Max.HP +33.00 Disarm- +25% Pinning- +38% Knockbk- +32% Rings make your fingers look great! |
| Around neck | Voryssra the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +6 Dex +2 Wil dps ---------- Phys.pwr +8 (+3 eff.) Mind.pwr +10 (+2 eff.) Phys.spd +10% Dmg.mod +8% physical On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 6 * 10% chance to gain 10% of a turn (3/turn limit) Amulets make your neck look great! |
| In main hand | Thunderpride (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +12 darkness While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 14 acid Dmg.mod +17% acid +6% nature +6% darkness +6% lightning Res.pen +7% nature +15% acid Melee Ret 4 lightning ----- def ----- Resists +6% acid +5% nature +3% lightning HP.reg +4.00 Heal.mod +25% Heal/summ +10 ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Xerana the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Crit.mult +5.00% Mind.pwr +3 (+0 eff.) ----- def ----- Resists +6% acid Phys.save +6 (+2 eff.) ---------- misc Max.psi +20.00 A belt that goes around your waist. |
| In off hand | Dridedor the Airshaper (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +16 lightning While equipped: Stats +9 Str +4 Wil +2 Cun dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +21% lightning +17% fire +6% acid +24% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | elven-silk cloak 'Hailwish' (25 def, 9 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +3 Str +4 Dex +5 Con dps ---------- Apr +3 ----- def ----- Armour +9 Defense +25 (+10 eff.) Resists +12% cold Phys.save +21 (+7 eff.) Spell.save +15 (+5 eff.) Mind.save +22 (+5 eff.) Die.at -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | mindwoven silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+0 eff.) ----- def ----- Resists +10% blight +13% all Mind.save +20 (+5 eff.) Max.HP +62.00 HP.reg +1.70 Heal.mod +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the wizard (heal 74; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 74 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 141; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 141 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Heatstreaker0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- Crit.mult +10.00% Dmg.mod +6% darkness +21% mind Res.pen +15% mind +20% fire ----- def ----- Resists +6% fire Blind- +22% ---------- misc Infravis +6 Sight +2 See.Invis +11 Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
grounding steel amulet of willpower (+3) =Lightning=0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +11% lightning Stun/Frz- +24% Amulets make your neck look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Cracklewalker =Lightning=0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% lightning +3% darkness Res.pen +10% fire ----- def ----- Resists +6% lightning +12% fire Mind.save +5 (+1 eff.) Confus- +21% Rings make your fingers look great! |
psionicist's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+1 eff.) HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
savior's steel ring of fire (+20%) =Fire=0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% fire ----- def ----- Resists +20% fire Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +8 (+2 eff.) Rings make your fingers look great! |
Genocide (42-67 power, 4 apr)3.0 T3 greatsword 2H weapon [Unique] Nature/Master Power 42.0 - 67.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Spectral Blade (26-42 power, 25 apr)0.1 T2 greatsword 2H weapon Reqs Mag 18 [Unique] Arcane/Master Power 26.0 - 41.6 Physical Uses 10% Mag, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+5 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
blazebringer's yew longbow of piercing4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego++] Nature/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 On Crit.r2 +54 fire While equipped: dps ---------- All.spd +8% Res.pen +24% fire +8% all Acc +17 (+8 eff.) Apr +9 Longbows are used to shoot arrows at your foes. |
chilling dwarven-steel longsword of evisceration (24-33 power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Arcane/Master Power 23.5 - 32.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +10 cold On Crit: * Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +8 (+3 eff.) Sharp, long, and deadly. |
hateful steel longsword of phasing (14-20 power, 10 apr)3.0 T2 longsword 1H weapon [Ego] Arcane/Psionic Power 14.0 - 19.6 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +3.0% Atk.spd 100% Phasing +12% Melee+ +6 darkness Against +5% Living Sharp, long, and deadly. |
epiphanous pulsing mindstar of life (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +7% Mind.pwr +11 (+2 eff.) Dmg.mod +17% mind ----- def ----- Max.HP +30.00 HP.reg +0.70 ---------- misc Psi/m.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of venom (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 9 acid Dmg.mod +13% acid +5% nature Res.pen +5% acid ----- def ----- Resists +12% acid +6% blight HP.reg +2.00 Disease- +18% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's thorny mindstar (8-9 power, 24 apr, mind damage) =Lightning=3.0 T3 mindstar 1H weapon [Ego+] Nature Power 8.0 - 8.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Melee+ 5 lightning 3 physical 6 fire 4 acid 4 cold ----- def ----- Resists +4% lightning +7% physical +4% cold +2% fire +4% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
magewarrior's short ash starstaff of might (15-18 power, 3 apr, physical element)5.0 T2 staff 1H weapon Reqs Mag 16 [Ego+] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +12% Phys.pwr +6 (+2 eff.) Spell.pwr +13 (+11 eff.) Dmg.mod +15% physical Acc +7 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short elven-wood magestaff of warding (25-30 power, 5 apr, lightning element)5.0 T4 staff 1H weapon Reqs Mag 35 [Ego+] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +8% Phys.pwr +7 (+3 eff.) Spell.pwr +20 (+15 eff.) Dmg.mod +25% lightning Acc +8 (+4 eff.) ----- def ----- Armour +6 Defense +6 (+3 eff.) ---------- misc Wards +2 lightning Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
thought-forged dwarven-steel waraxe of massacre (30-41 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Master/Psionic Power 29.5 - 41.3 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +12 mind On Hit: * 21% chance to reduce all saves and defense by 37 While equipped: Stats +3 Cun +4 Wil One-handed war axes. |
grounding hardened leather belt of the giants =Lightning=1.0 T3 belt armor [Ego] Nature/Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Resists +8% lightning +6% temporal Spell.save +5 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Erevor the Dazzlewinnow (2 def, 8 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +5% light ----- def ----- Armour +8 Defense +2 (+1 eff.) Resists +12% acid +16% cold +2% physical +3% lightning Die.at -80.00 life Poison- +20% Cut- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dreamer's elven-silk robe of protection (3 def, 2 armour)2.0 T5 cloth armor [Ego+] Master/Psionic While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Resists +12% darkness +12% mind +15% all Phys.save +32 (+10 eff.) Spell.save +13 (+5 eff.) Mind.save +28 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of lightning (+16%) (0 def, 0 armour) =Lightning=2.0 T1 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +16% lightning +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature/Disrupt While equipped: dps ---------- On Melee Ret: * 5% chance to slow global speed by 66% * 6 arcane resource burn ----- def ----- Resists +10% blight +11% all Max.HP +67.00 HP.reg +2.20 Heal.mod +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +16 (+13 eff.) Dmg.mod +7% all ----- def ----- Resists +13% all Spell.save +21 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ce'Nidabeth the Blizzardstreak (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce armor by 15% ----- def ----- Armour +1 Resists +9% light +3% darkness +6% fire +3% nature +6% cold A pair of boots made of leather. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Aerolatorand the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +5 Cun dps ---------- Res.pen +5% mind ----- def ----- Defense +2 (+1 eff.) Resists +6% mind Spell.save +15 (+5 eff.) Mind.save +8 (+2 eff.) Blind- +20% ---------- misc Equi/ret +0.08 A pointy cloth hat, very wizardly... |
Belynne the Shinecutter (0 def, 8 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Con dps ---------- Crit.mult +20.00% Apr +2 ----- def ----- Armour +8 Fatigue +5% Die.at -60.00 life ---------- misc Light +3 Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cashmere wizard hat 'Offalslice' (2 def, 0 armour) =Lightning=2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +22% lightning +9% nature ----- def ----- Defense +2 (+1 eff.) Resists +22% lightning +9% nature +9% darkness A pointy cloth hat, very wizardly... |
shimmering cashmere wizard hat of balance (2 def, 0 armour)2.0 T3 head armor [Ego] Arcane/Psionic While equipped: dps ---------- Dmg.mod +13% arcane ----- def ----- Defense +2 (+1 eff.) ---------- misc Equi/ret +0.90 Psi/ret +1.00 Hate/ret +0.90 Max.mana +21.00 A pointy cloth hat, very wizardly... |
dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Max.HP +31.00 HP.reg +1.00 Heal.mod +13% A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of implacability (3 def, 22 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +22 Defense +3 (+1 eff.) Fatigue +6% Phys.save +8 (+2 eff.) A suit of armour made of mail. |
searing steel mail armour of implacability (2 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 8 acid 12 fire Melee Ret 10 acid 9 fire ----- def ----- Armour +11 Defense +2 (+1 eff.) Fatigue +7% Resists +17% acid +11% fire Phys.save +8 (+2 eff.) A suit of armour made of mail. |
icy stralite shield of fire resistance (+23%) (0 def, 8 armour, 142 block) =Fire=7.0 T4 shield armor Reqs Shield usage training [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 9 cold Melee Ret 8 ice ----- def ----- Armour +8 Fatigue +8% Resists +23% fire ---------- misc Talents +1 Block Handheld deflection devices. |
living stralite shield of winter (0 def, 8 armour, 138.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego++] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Wil dps ---------- On shield block: * Deals 217 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +8 Fatigue +8% Resists +15% blight +13% cold +13% nature Max.HP +44.00 ---------- misc Talents +1 Block Handheld deflection devices. |
wrathful iron shield of the stars (0 def, 2 armour, 18 block)7.0 T1 shield armor Reqs Shield usage training [Ego++] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Cun +2 Mag dps ---------- Dmg.mod +11% light +11% darkness On shield block: * Deals 15 light and fire damage to each enemy blocked ----- def ----- Armour +2 Fatigue +8% Resists +6% fire +17% light +11% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
259 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
ethereal alchemist's lamp of clarity0.0 T3 lite [Ego+] Arcane/Psionic While equipped: Stats +5 Mag dps ---------- Spell.pwr +8 (+8 eff.) ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Light +6 See.Stealth +6 See.Invis +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.9 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 17 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The Jolt =Lightning?=2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
piercing steel torque of mindblast [power 155] (13 cooldown) =Silence=2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 191 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
voratun torque of gale force 'Flarebliss' [power 340] (13 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +20% fire Melee Ret 4 fire ----- def ----- Resists +9% fire ---------- misc Light +3 Project a gust of wind in a cone knocking enemies back 11 spaces and dealing 374 physical damage Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to increase all damage penetration by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Nightmare (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Sleep the Yeek Solipsist level 21
65th Dusk 122nd year of Ascendancy at 08:11 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Sleep the Yeek Solipsist level 21
77th Dusk 122nd year of Ascendancy at 04:58 see stats
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
Killed Borius in the Bearscape.By Sleep the Yeek Solipsist level 32
52nd Pyre 123rd year of Ascendancy at 20:26 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Sleep the Yeek Solipsist level 16
27th Dusk 122nd year of Ascendancy at 12:50 see stats
Don't Poosh it! (Nightmare (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Sleep the Yeek Solipsist level 26
62nd Haze 122nd year of Ascendancy at 03:37 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Sleep the Yeek Solipsist level 20
56th Dusk 122nd year of Ascendancy at 04:50 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Sleep the Yeek Solipsist level 29
31st Regrowth 123rd year of Ascendancy at 10:44 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Sleep the Yeek Solipsist level 31
67th Regrowth 123rd year of Ascendancy at 01:31 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Sleep the Yeek Solipsist level 10
8th Mirth 122nd year of Ascendancy at 20:49 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Sleep the Yeek Solipsist level 20
54th Dusk 122nd year of Ascendancy at 08:45 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Sleep the Yeek Solipsist level 30
47th Regrowth 123rd year of Ascendancy at 23:17 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Sleep the Yeek Solipsist level 27
7th Decay 122nd year of Ascendancy at 15:16 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Sleep the Yeek Solipsist level 26
8th Haze 122nd year of Ascendancy at 21:37 see stats
Tales of the Spellblaze (Nightmare (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Sleep the Yeek Solipsist level 31
73rd Regrowth 123rd year of Ascendancy at 22:26 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Sleep the Yeek Solipsist level 25
7th Haze 122nd year of Ascendancy at 22:50 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Sleep the Yeek Solipsist level 13
6th Flare 122nd year of Ascendancy at 13:09 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Sleep the Yeek Solipsist level 31
73rd Regrowth 123rd year of Ascendancy at 22:26 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Sleep the Yeek Solipsist level 31
67th Regrowth 123rd year of Ascendancy at 00:14 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Sleep the Yeek Solipsist level 19
49th Dusk 122nd year of Ascendancy at 21:16 see stats
Log
Lava floor hits Brown bear for 14 fire damage.
Lava floor hits Brown bear for 36 fire damage.
Lava floor hits Brown bear for 21 fire damage.
Celia's Inner Demon unleashes a blast of frostdusk as she crosses the veil!
Celia's Inner Demon shoves Something aside.
Spikes of Decrepitude hits Armoured skeleton warrior for (15 absorbed), 0 cold, (15 absorbed), 0 darkness (0 total damage).
Spikes of Decrepitude hits Armoured skeleton warrior for (16 blocked), 0 cold, (15 blocked), 0 darkness (0 total damage).
Celia's Inner Demon hits Armoured skeleton warrior for (72 blocked), 0 cold, (68 blocked), 0 darkness (0 total damage).
Celia's Inner Demon hits Armoured skeleton warrior for (64 absorbed), 0 cold, (62 absorbed), 0 darkness (0 total damage).
Armoured skeleton warrior hits Celia's Inner Demon for 140 fire, 140 light (280 total damage).
Bane of Blindness from Celia hits Celia's Inner Demon for 74 darkness damage.
Armoured skeleton warrior speeds up.
Armoured skeleton warrior is free from the illness.
Armoured skeleton warrior stops burning.
Ghoul slows down.
Sleep converts some damage to Psi!
Sleep receives 7 healing (2 psi heal).
Burning from Sleep hits Armoured skeleton warrior for (1 absorbed), 0 mind, (2 blocked), 0 fire (0 total damage).
Acid Splash from Armoured skeleton warrior hits Sleep for (18 antimagic), 0 acid (0 total damage).
Deep Wound from Armoured skeleton warrior hits Sleep for 9 to psi, 53 physical (62 total damage).
Armoured skeleton warrior hits Sleep for (35 antimagic), 14 to psi, 82 fire, (35 antimagic), 11 to psi, 65 light (172 total damage).
Spikes of Decrepitude hits Sleep for (20 antimagic), 0 cold, (19 antimagic), 0 darkness (0 total damage).
Spikes of Decrepitude hits Brown bear for 29 cold, 32 darkness (61 total damage).
Spikes of Decrepitude hits Celia's Inner Demon for 24 cold, 21 darkness (45 total damage).
Armoured skeleton warrior uses Overpower.
Sleep converts some damage to Psi!
Melee retaliation hits Armoured skeleton warrior for (1 absorbed), 0 mind, (2 absorbed), 0 lightning, (6 absorbed), 0 mind, (1 absorbed), 0 mind, (2 absorbed), 0 lightning, (6 absorbed), 0 mind, (1 absorbed), 0 mind, (2 absorbed), 0 lightning, (6 absorbed), 0 mind (0 total damage).
Lava floor hits Armoured skeleton warrior for (11 absorbed), 0 fire (0 total damage).
Armoured skeleton warrior hits Sleep for 36 to psi, 209 physical, (15 antimagic), 0 lightning, 9 to psi, 53 physical (306 total damage).
Sleep the level 33 yeek solipsist was torn limb from limb to death by an armoured skeleton warrior on level 2 of Last Hope Graveyard.








































































































































