Find the the level 12 Halfling Skirmisher by jbenolsen

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp12 / 37%
Sizesmall
Lifes / Deaths

Primary Stats

Strength12 (base 13)
Dexterity48 (base 37)
Constitution17 (base 10)
Magic11 (base 10)
Willpower16 (base 11)
Cunning34 (base 24)

Resources

Life331/331
Stamina128/148
Healing Factor1.162941519274
Regeneration5.2913839126966

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage71
Accuracy59
Crit Chance19%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower11
Crit Chance10%
Speed1
Cooldown Reduction10

Offense: Mind

Mindpower24
Crit Chance10%
Speed1

Offense: Damage Bonus

Light+10%
Blight+3%
Mind+12%
Fire+10%
All0%

Defense: Base

Armour (hardiness)33 (94.687909656376%)
Defense51
Ranged Defense51
Fatigue0
Physical Save25
Spell Save10
Mental Save30

Defense: Resistances

Darkness+ 6%( 70%)
Light+ 41%( 70%)
Blight+ 3%( 70%)
Cold+ 29%( 70%)
Fire+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Poisons1.30
0/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
5/5
0/5
0/5
0/5
Cunning / Called Shots1.30
0/5
0/5
0/5
0/5
Technique / Buckler Training1.30
5/5
1/5
5/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
3/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
0/5
5/5
4/5
0/5
0/5

Effects

Quests

done
done
active
done
active
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Find the the Halfling Skirmisher level 10
5th Mirth 122nd year of Ascendancy at 03:45
see stats
The Arena Unlocked Arena mode.
By Find the the Halfling Skirmisher level 9
2nd Mirth 122nd year of Ascendancy at 04:54
see stats

Log

You gain 0.50 gold from the transmogrification of ash magestaff (111% power, 3 apr, cold element).
You gain 2.88 gold from the transmogrification of
mighty cured leather sling of cold.
You gain 0.50 gold from the transmogrification of
cured leather sling.
You gain 0.50 gold from the transmogrification of
vined mindstar (83% power, 18 apr, mind damage).
You gain 4.92 gold from the transmogrification of
balanced steel mace of the mystic (104% power, 3 apr).
You gain 2.65 gold from the transmogrification of
steady elm longbow of acid.
You gain 3.68 gold from the transmogrification of
mighty ash longbow of lightning.
You gain 3.74 gold from the transmogrification of
mighty ash longbow of acid.
You gain 1.20 gold from the transmogrification of
fungal elm longbow.
You gain 1.25 gold from the transmogrification of
steel greatsword of projection (122% power, 2 apr).
You gain 2.50 gold from the transmogrification of
acidic steel greatsword of phasing (125% power, 9 apr).
You gain 3.74 gold from the transmogrification of
truestriking steel greatmaul (135% power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatmaul (128% power, 2 apr).
You gain 1.40 gold from the transmogrification of
flaming steel greatmaul (135% power, 2 apr).
You gain 2.21 gold from the transmogrification of
thought-forged iron dagger of massacre (111% power, 5 apr).
You gain 1.91 gold from the transmogrification of
thought-forged iron dagger (101% power, 5 apr).
You gain 1.97 gold from the transmogrification of
steel dagger of persecution (101% power, 6 apr).
You gain 2.07 gold from the transmogrification of
hateful steel dagger of massacre (116% power, 6 apr).
You gain 3.39 gold from the transmogrification of
hateful steel dagger of dampening (101% power, 6 apr).
You gain 2.82 gold from the transmogrification of
acidic steel dagger of paradox (107% power, 6 apr).
You gain 0.45 gold from the transmogrification of
iron battleaxe of massacre (127% power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (105% power, 1 apr).
You gain 1.15 gold from the transmogrification of
rogue's steel ring.
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; magical; dur 4; cd 13).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 400%; cd 9).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Find the deactivates
Apply Poison.