Archer the level 12 Higher Archer by Lucaness

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceHigher
ClassArcher
Level / Exp12 / 65%
Sizemedium
Lifes / Deaths

Primary Stats

Strength40 (base 27)
Dexterity42 (base 36)
Constitution18 (base 10)
Magic11 (base 10)
Willpower19 (base 10)
Cunning19 (base 12)

Resources

Life376/376
Stamina156/156
Healing Factor1.363829787234
Regeneration0.34095744680851

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision3

Offense: Mainhand

Damage70
Accuracy49
Crit Chance12%
APR7
Speed0.80

Offense: Spell

Spellpower5.5
Crit Chance4%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Offense: Damage Bonus

Nature+5%
Physical+14%

Offense: Damage Penetration

Cold+9%
Physical+14%

Defense: Base

Armour (hardiness)22 (64.692942254812%)
Defense42
Ranged Defense43
Fatigue0
Physical Save20
Spell Save10
Mental Save13

Defense: Resistances

Acid+ 6%( 70%)
Blight+ 31%( 70%)
Nature+ 42%( 70%)
Cold+ 31%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance40%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
4/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
5/5
3/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
4/5
4/5
0/5
0/5
Technique / Mobility1.20
1/5
3/5
0/5
0/5

Effects

Quests

done
done
done
active
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By Archer the Higher Archer level 10
9th Mirth 122nd year of Ascendancy at 10:31
see stats
Rescuer of the lost (Exploration mode) Rescued the merchant from the assassin lord.
By Archer the Higher Archer level 11
8th Flare 122nd year of Ascendancy at 12:16
see stats

Log

Talent Infusion: Regeneration is ready to use.
Archer stops regenerating health quickly.

Talent Pin Down is ready to use.
Talent Infusion: Wild is ready to use.
Talent Evasion is ready to use.
Talent Infusion: Regeneration is ready to use.
Today is the 7th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Rested for 42 turns (stop reason: all resources and life at maximum).


Archer picks up (i.):
cleansing iron helm (0 def, 3 armour).
Archer picks up (q.): 45
alchemist agate.
Archer picks up (g.):
dreamer's woollen robe (0 def, 0 armour).
Archer picks up (f.):
ethereal ash vilestaff of channeling (15-18 power, 3 apr, acid element).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 2.90 gold from the transmogrification of
troll-hide cured leather armour (2 def, 4 armour).
You gain 0.69 gold from the transmogrification of
cleansing iron helm (0 def, 3 armour).
You gain 1.75 gold from the transmogrification of
bladed iron helm (0 def, 3 armour).
You gain 1.33 gold from the transmogrification of
spellwoven woollen robe of darkness (+16%) (0 def, 0 armour).
You gain 3.56 gold from the transmogrification of
dreamer's woollen robe (0 def, 0 armour).
You gain 6.48 gold from the transmogrification of
surging yew magestaff of channeling (20-24 power, 4 apr, lightning element).
You gain 8.39 gold from the transmogrification of
ethereal ash vilestaff of channeling (15-18 power, 3 apr, acid element).
You gain 3.50 gold from the transmogrification of
vined mindstar of venom (5.5-6.05 power, 18 apr, nature damage).
You gain 2.81 gold from the transmogrification of
balanced steel dagger of massacre (17.5-22.75 power, 6 apr).
You gain 3.59 gold from the transmogrification of
arcing steel dagger of the mystic (12-15.6 power, 6 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.