Azir the level 11 Higher Summoner by Lucaness

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceHigher
ClassSummoner
Level / Exp11 / 65%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity17 (base 11)
Constitution12 (base 10)
Magic11 (base 10)
Willpower41 (base 34)
Cunning29 (base 27)

Resources

Life237/237
Equilibrium0
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight12
Lite3
Infravision10
See Stealth51.778745504251
See Invisible51.778745504251

Offense: Mainhand

Damage10
Accuracy27
Crit Chance8%
APR12
Speed1.00

Offense: Offhand

Damage12
Accuracy27
Crit Chance13%
APR15
Speed1.00

Offense: Spell

Spellpower11
Crit Chance7%
Speed1

Offense: Mind

Mindpower34
Crit Chance10%
Speed1

Offense: Damage Bonus

Nature+10%
Lightning+11%
Fire+5%
All0%

Defense: Base

Armour (hardiness)6 (30%)
Defense8
Ranged Defense8
Fatigue2
Physical Save12
Spell Save18
Mental Save26

Defense: Resistances

Lightning+ 16%( 70%)
Light+ 11%( 70%)
Nature+ 10%( 70%)
Darkness+ 11%( 70%)
Cold+ 33%( 70%)
Fire+ 27%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance29%
Poison Resistance50%
Confusion Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (utility)1.30
3/5
1/5
1/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
1/5
2/5
0/5
Wild-gift / Summoning (advanced)1.30
2/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
5/5
0/5
0/5
Cunning / Survival1.00
5/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
2/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done
active
done
done

Equipment

On feet
On hands
On head
On fingers
On fingers
Around neck
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By Azir the Higher Summoner level 10
2nd Summertide 122nd year of Ascendancy at 05:38
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By Azir the Higher Summoner level 9
7th Mirth 122nd year of Ascendancy at 20:30
see stats

Log

Azir quaffs the Blood of Life!
You feel the Blood of Life rushing through your veins.
You have no more
Blood of Life.

Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 36 turns (stop reason: dialog is displayed).


Azir wears (replacing
mossy mindstar (2-3 power, 12 apr, mind damage)): Serpent's Glare (7-8 power, 15 apr, nature damage).

Azir wears (replacing
rough leather armour (3 def, 2 armour)): prismatic rough leather armour of cold resistance (3 def, 2 armour).

You gain 1.20 gold from the transmogrification of
prismatic iron plate armour of clarity (0 def, 7 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire element).
You gain 2.73 gold from the transmogrification of
cruel elm starstaff of might (10-12 power, 2 apr, temporal element).
You gain 1.45 gold from the transmogrification of
creative mossy mindstar (2-2 power, 12 apr, mind damage).
You gain 0.75 gold from the transmogrification of
acidic iron greatsword (14-22 power, 1 apr).
You gain 2.68 gold from the transmogrification of
thought-forged iron greatmaul of massacre (26-38 power, 1 apr).
You gain 2.13 gold from the transmogrification of
iron greatmaul of paradox (18-27 power, 1 apr).
You gain 2.06 gold from the transmogrification of
blink rune of the psychic (range 5; phase 16; cd 11).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.