Rain the level 6 Higher Alchemist by Lucaness

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceHigher
ClassAlchemist
Level / Exp6 / 62%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution18 (base 18)
Magic31 (base 25)
Willpower19 (base 11)
Cunning10 (base 10)

Resources

Life204/204
Mana150/150
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage12
Accuracy5
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance4%
Speed1

Offense: Mind

Mindpower21
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save10
Spell Save21
Mental Save22

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Disarm Resistance23%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
5/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
4/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
4/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
done
active

Equipment

Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Log


There is nowhere left to explore.

Resting starts...

Talent Refit Golem is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.


Rain wears (replacing
Prox's Lucky Halfling Foot): Eye of the Dreaming One.

Space around you starts to dissolve...


Resting starts...

Rested for 13 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 22 turns (stop reason: dialog is displayed).


You gain 1.60 gold from the transmogrification of
mule's copper ring of lightning (+20%).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Rain deactivates Frost Infusion.