Solo the level 14 Higher Necromancer by Lucaness

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceHigher
ClassNecromancer
Level / Exp14 / 55%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution14 (base 10)
Magic52 (base 40)
Willpower44 (base 33)
Cunning13 (base 11)

Resources

Life355/355
Mana321/321
Soul10/10
Healing Factor1.0326086956522
Regeneration0.25815217391304

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight12
Lite7
Infravision2
See Invisible2

Offense: Mainhand

Damage22
Accuracy5
Crit Chance4%
APR0
Speed1.00

Offense: Spell

Spellpower41
Crit Chance10%
Speed1

Offense: Mind

Mindpower31
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+11%
Darkness+20%
Cold+10%
Blight+10%
Acid+20%
Fire+15%
All0%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)7 (30%)
Defense14
Ranged Defense14
Fatigue0
Physical Save8
Spell Save26
Mental Save26

Defense: Resistances

Acid+ 21%( 70%)
Darkness+ 26%( 70%)
Cold+ 27%( 70%)
Lightning+ 27%( 70%)
Fire+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Blind Resistance20%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.42
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
5/5
3/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Advanced necrotic minions1.30
1/5
1/5
0/5
0/5
Spell / Nightfall1.30
5/5
1/5
1/5
2/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
5/5
2/5
0/5
0/5
Spell / Conveyance1.30
5/5
5/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
done
done
active
done
active
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By Solo the Higher Necromancer level 10
2nd Dusk 122nd year of Ascendancy at 23:14
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By Solo the Higher Necromancer level 9
3rd Mirth 122nd year of Ascendancy at 12:56
see stats

Log

There is nowhere left to explore.

Ran for 2 turns (stop reason: interesting terrain).


You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 10.32 gold from the transmogrification of
Layelaith the rough leather cap (0 def, 1 armour).
You gain 1.79 gold from the transmogrification of
iron waraxe of persecution (11-15.4 power, 2 apr).
You gain 2.20 gold from the transmogrification of
flaming steel waraxe of erosion (12.5-17.5 power, 3 apr).
You gain 7.88 gold from the transmogrification of
Dawnblast the steel waraxe (14.5-20.3 power, 3 apr).
You gain 5.32 gold from the transmogrification of
potent ash vilestaff of channeling (18-21.6 power, 3 apr, blight element).
You gain 7.99 gold from the transmogrification of
infernal ash starstaff of breaching (15-18 power, 3 apr, light element).
You gain 0.50 gold from the transmogrification of
steel longsword (15-21 power, 3 apr).
You gain 1.42 gold from the transmogrification of
slime-covered steel longsword (16-22.4 power, 3 apr).
You gain 0.45 gold from the transmogrification of
iron longsword of massacre (17-23.8 power, 2 apr).
You gain 1.46 gold from the transmogrification of
elm longbow of cold.
You gain 0.50 gold from the transmogrification of
steel greatsword (25-40 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (23.5-37.6 power, 2 apr).
You gain 4.82 gold from the transmogrification of
balanced steel greatsword of dampening (21.5-34.4 power, 2 apr).
You gain 1.00 gold from the transmogrification of
acidic steel greatsword (22.5-36 power, 2 apr).
You gain 3.80 gold from the transmogrification of
truestriking iron greatmaul of projection (18.5-27.75 power, 1 apr).
You gain 0.50 gold from the transmogrification of
steel dagger (11-14.3 power, 6 apr).
You gain 1.96 gold from the transmogrification of
iron dagger of paradox (9.5-12.35 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 3.75 gold from the transmogrification of
insulating steel amulet of the eclipse.
You gain 1.65 gold from the transmogrification of
acid wave rune of the warrior (damage 65; dur 4; cd 21).
You gain 1.43 gold from the transmogrification of
regeneration infusion of the sneak (heal 189; 12 cd).
Solo deactivates
Necrotic Aura.
Solo deactivates
Blurred Mortality.