











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 21 / 79% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 11 on the 5th Flare 122nd year of Ascendancy at 10:10 / 27Killed by Weirdling Beast at level 15 on the 7th Dusk 122nd year of Ascendancy at 13:17 Killed by skeleton warrior at level 16 on the 21st Dusk 122nd year of Ascendancy at 02:14 Killed by skeleton warrior at level 16 on the 21st Dusk 122nd year of Ascendancy at 03:03 Killed by lesser vampire at level 16 on the 21st Dusk 122nd year of Ascendancy at 04:51 Killed by skeleton warrior at level 17 on the 21st Dusk 122nd year of Ascendancy at 05:55 Killed by skeleton archer at level 17 on the 21st Dusk 122nd year of Ascendancy at 07:16 Killed by skeleton archer at level 17 on the 21st Dusk 122nd year of Ascendancy at 08:49 Killed by dreadmaster at level 17 on the 21st Dusk 122nd year of Ascendancy at 09:49 Killed by emperor wight at level 17 on the 23rd Dusk 122nd year of Ascendancy at 03:06 Killed by Kra'Tor the Gluttonous at level 17 on the 23rd Dusk 122nd year of Ascendancy at 03:48 Killed by emperor wight at level 17 on the 23rd Dusk 122nd year of Ascendancy at 04:41 Killed by Kra'Tor the Gluttonous at level 17 on the 23rd Dusk 122nd year of Ascendancy at 05:17 Killed by Kra'Tor the Gluttonous at level 17 on the 23rd Dusk 122nd year of Ascendancy at 06:02 Killed by Kra'Tor the Gluttonous at level 17 on the 23rd Dusk 122nd year of Ascendancy at 06:53 Killed by Kra'Tor the Gluttonous at level 17 on the 23rd Dusk 122nd year of Ascendancy at 07:34 Killed by Kra'Tor the Gluttonous at level 17 on the 23rd Dusk 122nd year of Ascendancy at 08:18 Killed by naga tide huntress at level 17 on the 23rd Dusk 122nd year of Ascendancy at 09:03 Killed by Kra'Tor the Gluttonous at level 17 on the 23rd Dusk 122nd year of Ascendancy at 09:54 Killed by Kra'Tor the Gluttonous at level 17 on the 23rd Dusk 122nd year of Ascendancy at 10:49 Killed by ghoulking at level 17 on the 23rd Dusk 122nd year of Ascendancy at 12:07 Killed by vampire at level 18 on the 23rd Dusk 122nd year of Ascendancy at 13:35 Killed by orc necromancer at level 18 on the 23rd Dusk 122nd year of Ascendancy at 20:58 Killed by skeleton mage at level 18 on the 23rd Dusk 122nd year of Ascendancy at 21:40 Killed by orc warrior at level 18 on the 23rd Dusk 122nd year of Ascendancy at 22:36 Killed by Aletta Soultorn at level 19 on the 25th Dusk 122nd year of Ascendancy at 11:18 Killed by The Master at level 20 on the 30th Dusk 122nd year of Ascendancy at 23:32 |
Primary Stats
| Strength | 59 (base 50) |
| Dexterity | 53 (base 40) |
| Constitution | 15 (base 12) |
| Magic | 10 (base 10) |
| Willpower | 12 (base 10) |
| Cunning | 27 (base 10) |
Resources
| Life | 887/887 |
| Stamina | 8/105 |
| Healing Factor | 1.1705405405405 |
| Regeneration | 1.9313918918919 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 9 |
| See Stealth | 50.401056917127 |
| See Invisible | 60.401056917127 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 83 |
| Accuracy | 58 |
| Crit Chance | 13% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Light | +9% |
| Temporal | +6% |
| Cold | +15% |
| Mind | +9% |
| Fire | +16% |
| All | 0% |
Offense: Damage Penetration
| Mind | +20% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 66.797306615598 (93.924050632911%) |
| Defense | 42 |
| Ranged Defense | 47 |
| Fatigue | 47 |
| Physical Save | 40 |
| Spell Save | 19 |
| Mental Save | 16 |
Defense: Resistances
| Acid | + 33%( 70%) |
| Blight | + 12%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 20%( 70%) |
| All | 0%( 70%) |
| Darkness | + 6%( 70%) |
| Light | + 6%( 70%) |
| Temporal | + 7%( 70%) |
| Lightning | + 15%( 70%) |
| Physical | + 7%( 70%) |
| Fire | + 29%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Knockback Resistance | 67% |
| Stun Resistance | 86% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 240 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 261 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| talent | Last Stand |
| beneficial effect | The target is surrounded by a magical shield, absorbing 999976/1000000 damage before it crumbles. Damage Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +1. | done |
You failed to protect the repented thief from death by barrow wight. Escort: repented thief (level 4 of Dreadfell) | failed |
You failed to protect the repented thief from death by vampire. Escort: repented thief (level 8 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by forest wight. Escort: worried loremaster (level 1 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | Hornet Stingers (20/20, 18-25.2 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
| Light source | survivor's alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +6 (+2 eff.) Maximum life: +44.00 Light radius: +3 Healing mod.: +13% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dwarven-steel helm 'Adydhewyn' (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Cun / +2 Wil Changes resistances: +9% lightning / +7% temporal Grants telepathy: Humanoid/Orc Mental save: +3 (+3 eff.) Psi when hit: +0.12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Arcbile the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 15% chance to daze at end of turn * Slows global speed by 15% Damage (Melee): 8 fire Changes resistances: +12% acid / +7% fire / +5% arcane Changes damage: +9% lightning / +5% fire Metal gloves protecting the hands up to the middle of the lower arm. |
| On fingers | sneakthief's gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +6 Cun / +6 Dex Stun/Freeze immunity: +24% Life regen: +1.40 Rings can have magical properties. |
| On fingers | SplendourwingInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +6% light / +22% fire Changes resistances penetration: +10% darkness Changes damage: +9% light / +11% fire Light radius: +3 Rings can have magical properties. |
| Around neck | Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+5 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 48 power out of 30/60. The evilness of undeath radiates from this amulet. |
| In main hand | Ravenpython (21-29.4 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to inflict 15% damage reduction Damage (Melee): +10 cold Burst (radius 1) on hit: +4 arcane Burst (radius 2) on crit: +8 arcane When wielded/worn: Changes resistances: +6% darkness Sharp, long, and deadly. |
| Around waist | Aerodheta the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Changes stats: +2 Str Changes resistances: +3% physical Changes damage: +6% temporal Reduced damage from: +22% Summoned Maximum life: +50.00 A belt that goes around your waist. |
| In off hand | Mardandil the dwarven-steel shield (17 def, 2 armour, 31.5-37.8 power, 73.5 block)Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 31.5 - 37.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.5% Block value: +74 When wielded/worn: Armour: +2 Defense: +17 (+5 eff.) Ranged Defense: +17 (+6 eff.) Fatigue: +12% Changes resistances: +21% acid / +3% physical / +5% arcane / +6% lightning Talent granted: +3 Block Physical save: +6 (+2 eff.) Blindness immunity: +10% Handheld deflection devices. |
| Cloak | cashmere cloak 'Emenn' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Str / +4 Cun / +3 Con Changes resistances penetration: +20% mind Changes damage: +9% mind Psi when hit: +0.12 Mental crit. chance: +2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dwarven-steel plate armour 'Bamnir' (5 def, 11 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+1 eff.) Fatigue: +24% Damage when hit (Melee): 12 physical Changes resistances: +12% blight / +1% physical / +5% arcane Blindness immunity: +5% Stun/Freeze immunity: +5% Knockback immunity: +10% A suit of armour made of metal plates. |
Inventory
cleansing copper amuletInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% nature / +12% blight Poison immunity: +20% Disease immunity: +21% Amulets can have magical properties. |
savior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+5 eff.) Rings can have magical properties. |
Unstoppable Mauler (48-72 power, 15 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunder Armour (15% chance level 3). When wielded/worn: Accuracy: +20 (+6 eff.) Pinning immunity: +100% Knockback immunity: +100% It can be used to activate talent Fearless Cleave (costing 15 power out of 18/18) : Effective talent level: 3.0 Power cost: 15 out of 18/18. Range: melee/personal Travel Speed: instantaneous Description: Take a step toward your foes using the momentum to cleave all creatures in a 3 wide arc in front of you for 155% weapon damage. If you failed to move the damage is instead 78%. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
Yarotar the Mireward (24-33.6 power, 4 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +17 nature / +8 temporal Burst (radius 2) on crit: +8 nature When wielded/worn: Changes resistances: +15% temporal Changes resistances penetration: +5% nature Changes damage: +9% temporal Sharp, long, and deadly. |
dwarven-steel waraxe 'Blindserpent' (20-28 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to inflict 15% damage reduction Burst (radius 1) on hit: +8 darkness When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +5 (+1 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes resistances: +3% darkness Changes damage: +3% darkness Disarm immunity: +29% One-handed war axes. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding pair of iron boots of uncanny dodging (2 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 (+0 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +2% Changes resistances: +7% lightning / +5% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+2 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+5 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+5 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +47.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 162 power out of 310/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Lucaness IIII the Cornac Bulwark level 15
13rd Dusk 122nd year of Ascendancy at 11:06 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Lucaness IIII the Cornac Bulwark level 19
25th Dusk 122nd year of Ascendancy at 18:02 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lucaness IIII the Cornac Bulwark level 15
7th Dusk 122nd year of Ascendancy at 19:07 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Lucaness IIII the Cornac Bulwark level 10
9th Mirth 122nd year of Ascendancy at 12:36 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Lucaness IIII the Cornac Bulwark level 20
28th Dusk 122nd year of Ascendancy at 22:02 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Lucaness IIII the Cornac Bulwark level 16
21st Dusk 122nd year of Ascendancy at 04:49 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Lucaness IIII the Cornac Bulwark level 19
28th Dusk 122nd year of Ascendancy at 03:55 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Lucaness IIII the Cornac Bulwark level 20
31st Dusk 122nd year of Ascendancy at 00:23 see stats
Log
Orc archer shoots!
Orc archer shoots!
Orc archer slows down.
Talent Repulsion is ready to use.
Orc warrior misses Lucaness IIII.
Orc archer's Shoot hits Lucaness IIII for 48 physical, 10 acid, 14 darkness (73 total damage).
Orc archer's Shoot hits Lucaness IIII for 38 physical, 7 nature, 15 cold (60 total damage).
Orc warrior slows down.
Lucaness IIII hits Orc warrior for 4 arcane damage.
Lucaness IIII hits Orc warrior for 4 arcane damage.
Lucaness IIII hits Orc warrior for 4 arcane damage.
Lucaness IIII hits Orc warrior for 104 physical, 12 cold, 9 fire, 4 arcane (129 total damage).
Lucaness IIII hits Ukruk the Fierce for 3 arcane damage.
Lucaness IIII is lost in despair!
Ukruk the Fierce hits Lucaness IIII for 47 physical, 8 mind (55 total damage).
Lucaness IIII hits Ukruk the Fierce for 10 physical damage.
Orc archer shoots!
Orc warrior misses Lucaness IIII.
Orc archer shoots!
Lucaness IIII overcomes the gloom
Lucaness IIII stops regenerating health quickly.
A shield forms around Lucaness IIII.
Quest 'A mysterious staff' status updated! (Press 'j' to see the quest log)
Orc archer's Shoot hits Lucaness IIII for 59 physical, (10 absorbed), 0 acid, (14 absorbed), 0 darkness (59 total damage).
Orc archer's Shoot hits Lucaness IIII for 43 physical, 7 nature, 15 cold (66 total damage).
Lucaness IIII deactivates Last Stand.
Lucaness IIII deactivates Shield Wall.
The shield around Lucaness IIII crumbles.



































































