Archer the level 5 Skeleton Archer by Adinobro

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArcher
Level / Exp5 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 15)
Dexterity36 (base 18)
Constitution16 (base 16)
Magic10 (base 10)
Willpower10 (base 10)
Cunning14 (base 12)

Resources

Life232/232
Stamina112/112
Healing Factor1.0545771506545
Regeneration3.4273757396271

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth17.342941493866
See Invisible17.342941493866

Offense: Mainhand

Damage42
Accuracy36
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower7.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%
Lightning+12%
Fire+10%
Light+10%

Defense: Base

Armour (hardiness)3 (38.594633868923%)
Defense32
Ranged Defense32
Fatigue0
Physical Save14
Spell Save7
Mental Save13

Defense: Resistances

Nature+ 11%( 70%)
Light+ 20%( 70%)
Temporal+ 12%( 70%)
Blight+ 10%( 70%)
Cold+ 20%( 70%)
Fire+ 31%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance21%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
1/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

beneficial effect
detrimental effect

Quests

active
done

Equipment

Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

There is an exit to the worldmap here (press '' or right click to use).
Ran for 46 turns (stop reason: at exit).


You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.87 gold from the transmogrification of
rough leather armour of lightning resistance (3 def, 2 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 2.12 gold from the transmogrification of
impenetrable steel mail armour of acid resistance (2 def, 12 armour).
You gain 0.80 gold from the transmogrification of
iron helm of constitution (+3) (0 def, 3 armour).
You gain 1.34 gold from the transmogrification of
spellwoven woollen robe of blight (+12%) (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, acid element).
You gain 1.31 gold from the transmogrification of
elm magestaff of might (10-12 power, 2 apr, lightning element).
You gain 2.85 gold from the transmogrification of
earthen elm magestaff of illumination (10-12 power, 2 apr, cold element).
You gain 0.66 gold from the transmogrification of
mossy mindstar of clarity (3-3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 1.20 gold from the transmogrification of
acidic steel mace of massacre (20-28 power, 3 apr).
You gain 2.57 gold from the transmogrification of
thought-forged iron longsword of erosion (12-17 power, 2 apr).
You gain 1.97 gold from the transmogrification of
iron longsword of paradox (12-17 power, 2 apr).
You gain 2.50 gold from the transmogrification of
balanced iron longsword of massacre (17-24 power, 2 apr).
You gain 4.60 gold from the transmogrification of
thought-forged steel greatsword of vileness (26-42 power, 2 apr).
You gain 1.24 gold from the transmogrification of
iron greatsword of erosion (16-26 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-14 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 0.05 gold from the transmogrification of
copper amulet.
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.