









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Unlimited Respec 1.3.1Removes the restriction on how many talents you can respec. Yeeks can survive a win 1.4.8Deathknight 1.4.4Adds the Deathknight class. See forum thread for details. Guaranteed Sludgenest and Dogroth Caldera 1.5.0Makes the Sludgenest and Dogroth Caldera always appear on the map after the level requirements have been met. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Less pinky nightmare curse 1.5.5Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Possessor |
| Level / Exp | 50 / 6279% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 192.1176 (base 58) |
| Dexterity | 150.4088 (base 60) |
| Constitution | 63 (base 36) |
| Magic | 24.07 (base 12) |
| Willpower | 76 (base 57) |
| Cunning | 128.2776 (base 18) |
Resources
| Life | 3014/4210 |
| Psi | 651/654 |
| Stamina | 461/461 |
| Equilibrium | 0 |
| Healing Factor | 1.3412017167383 |
| Regeneration | 9.0531115879836 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +150.26368428965% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 11 |
| See Stealth | 121.71347644519 |
| See Invisible | 120.71347644519 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, dragon |
Offense: Mainhand
| Damage | 436 |
| Accuracy | 98 |
| Crit Chance | 73% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 55% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 97 |
| Crit Chance | 71% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +17% |
| Fire | +9% |
| Temporal | +20% |
| Darkness | +16% |
| Physical | +19% |
| Mind | +69% |
| All | +9% |
Offense: Damage Penetration
| Darkness | +20% |
| Mind | +75% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 117.862 (100%) |
| Defense | 60 |
| Ranged Defense | 60 |
| Fatigue | 0 |
| Physical Save | 97.25 |
| Spell Save | 91.5 |
| Mental Save | 101 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 56%( 70%) |
| Physical | + 63%( 70%) |
| Cold | + 26%( 70%) |
| All | + 49%( 70%) |
| Lightning | + 53%( 70%) |
| Light | + 26%( 70%) |
| Temporal | + 70%( 70%) |
| Mind | + 66%( 80%) |
| Darkness | + 55%( 70%) |
| Fire | + 57%( 70%) |
| Nature | + 62%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 93% |
| Poison Resistance | 17% |
| Blind Resistance | 100% |
| Silence Resistance | 77% |
| Bleed Resistance | 93% |
| Teleport Resistance | 13% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 86% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 721 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 487 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 247 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 33 for 8 turns. While Heroism is active, you will only die when reaching -1310 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Psionic / Possession | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Battle psionics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Body snatcher | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Psychic blows | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 7/5 |
| 7/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 12/5 |
| 12/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Adventure / Partner | 1.00 |
| 8/50 |
| 4/50 |
| 2/3 |
| 1/2 |
| 1/2 |
| 1/2 |
| Technique / Conditioning | 0.80 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Channel Pain |
| talent | Adventure Friendly Fire Disabler |
| talent | Force Shield |
| detrimental effect | Zone-wide effect: +10% physical damage, -10% physical resistance, -10% mindpower, -20% knockback immunity. Uncontrolled anger |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+38% global speed). Clarity |
| beneficial effect | Mindpower (raw) increased by 20. Sadist |
| beneficial effect | You use the body of one of your fallen victims. You can not heal in this form. Assume Form |
| detrimental effect | The target is infected by a disease, reducing its constitution by 11 and doing 58.75 blight damage per turn. Rotting Disease |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 76)You completed the challenge and received: Random Artifact: Filthbore (5 def, 4 armour) | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2641. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Emeloridhenn the Darkbutcher (13 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +13 (+4 eff.) Fatigue: +1% Changes stats: +6 Str Changes resistances: +12% darkness Changes resistances penetration: +20% darkness Grants telepathy: All Reduces incoming crit damage: 5.00% Light radius: +3 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 16 cooldown : Effective talent level: 2.0 Power cost: 16 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 39% chance to evade melee and ranged attacks and 38 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | DagechakInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +15 (+4 eff.) Changes stats: +6 Con Changes resistances: +13% blight Changes resistances penetration: +20% mind Physical save: +20 (+1 eff.) Spell save: +20 (+1 eff.) Mental save: +34 (+6 eff.) Silence immunity: +15% Knockback immunity: +10% Life regen: +6.50 Only die when reaching: -60.00 life Maximum hate: +8.00 Maximum psi: +40.00 Mindpower: +4 (+1 eff.) Light radius: +9 See stealth: +25 See invisible: +24 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Omniscience (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+2 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+5 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20), costing 16 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
| Tool | iron pickaxe 'Eiliniba' (dig speed 28 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 16 mind Changes stats: +1 Str Changes resistances: +12% mind Changes resistances penetration: +25% mind Changes damage: +24% mind Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-1 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
| On fingers | Aerayanor the voratun ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +7 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Cun Changes resistances: +12% temporal / +9% nature / +15% fire Reduces incoming crit damage: 15.00% Mental save: +24 (+4 eff.) Blindness immunity: +30% Poison immunity: +20% Confusion immunity: +80% Rings can have magical properties. |
| Around waist | VelewePowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +24 Defense: +9 (+3 eff.) Changes stats: +5 Dex / +5 Cun / +2 Con / +10 Lck Changes resistances: +1% physical Changes damage: +9% mind Trap disarming bonus: +30 Stealth bonus: +14 Physical save: +25 (+1 eff.) Maximum life: +115.00 Maximum mana: +80.00 Maximum stamina: +49.00 Maximum hate: +20.00 Maximum psi: +37.00 Maximum vim: +32.00 Maximum pos.energy: +33.00 Maximum neg.energy: +38.00 Mental crit. chance: +2% Infravision radius: +6 Reduces paradox anomalies(equivalent to willpower): +20 A belt that goes around your waist. |
| In main hand | Smearspawn the voratun greatmaul (64.5-96.75 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 64.5 - 96.8 Uses stats: 40% Wil, 120% Str Damage type: Mind Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 26 bleeding, 76% reduced healing Damage (Melee): +4 nature / +28 temporal Burst (radius 2) on crit: +4 nature When wielded/worn: Physical crit. chance: +19.0% Physical power: +21 (+4 eff.) Damage when hit (Melee): 19 temporal Changes stats: +3 Wil Changes resistances: +9% nature / +28% temporal Changes damage: +3% mind Grants telepathy: Dragon Mindpower: +2 (+0 eff.) Massive two-handed mauls. |
| On hands | voratun gauntlets 'Dazzlewrecker' (0 def, 28 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +28 Armour Hardiness: +15% Effects on melee hit: * 25% chance to cause random gloom Damage (Melee): 20 temporal / 36 mind / 40 darkness Damage (Ranged): 20 temporal Changes stats: +15 Con Changes resistances: +12% physical / +6% nature / +18% temporal Changes damage: +11% temporal Mental save: +6 (+1 eff.) Silence immunity: +15% Confusion immunity: +5% Stun/Freeze immunity: +20% Knockback immunity: +15% Teleport immunity: +15% Maximum life: +80.00 Mindpower: +8 (+1 eff.) When used to modify unarmed attacks: Base power: 40.5 - 56.7 Uses stats: 40% Wil, 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +13 Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 125% When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Stone Touch (5% chance level 5). On weapon hit: * 13% chance to gain 10% of a turn (3/turn limit) Burst (radius 1) on hit: +4 light It can be used to activate talent Ruined Earth, placing all other charms into a 11 cooldown : Effective talent level: 3.0 Power cost: 11 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Tarrasca (0 def, 50 armour)Requires: - Strength 52 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+2 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns, costing 13 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
| Cloak | Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+0 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) Mindpower: +6 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 6 power out of 25/25) : Effective talent level: 3.3 Power cost: 6 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 156 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 9% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Around neck | Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+6 eff.) Confusion immunity: -100% Mindpower: +8 (+1 eff.) It can be used to activate talent Inner Demons (costing 16 power out of 30/30) : Effective talent level: 4.0 Power cost: 16 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 28% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Inventory
healing infusion of the psychic (heal 235)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 235 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 1167 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1167 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Arerimina the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +7 Dex Changes resistances: +6% acid Changes resistances penetration: +20% mind Physical save: +12 (+1 eff.) Cut immunity: +20% Silence immunity: +15% Amulets can have magical properties. |
Belena the stralite amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +7 Defense: +11 (+3 eff.) Damage when hit (Melee): 20 mind Changes stats: +3 Cun Changes resistances cap: +6% all Changes damage: +9% mind Critical mult.: +15.00% Physical save: +20 (+1 eff.) Mental save: +30 (+5 eff.) Equilibrium when hit: +0.12 Mindpower: +10 (+2 eff.) Amulets can have magical properties. |
Bethora the voratun amuletInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +8 Dex / +6 Wil / +6 Con Changes resistances: +25% lightning / +12% cold Physical save: +50 (+2 eff.) Mental save: +14 (+3 eff.) Confusion immunity: +22% Stun/Freeze immunity: +47% Life regen: +2.70 Stamina each turn: +0.40 Maximum life: +80.00 Mindpower: +13 (+2 eff.) Amulets can have magical properties. |
BlazesliceInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Armour: +8 Defense: +30 (+8 eff.) Damage when hit (Melee): 8 acid / 20 fire Changes stats: +9 Str / +9 Dex / +10 Wil / +20 Lck Changes resistances: +6% acid Changes resistances cap: +7% all Changes damage: +6% acid / +12% fire Physical save: +24 (+1 eff.) Reduce all damage from unseen attackers: 16% Amulets can have magical properties. |
ChamildirInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 24 temporal Changes stats: +9 Dex Changes resistances: +6% arcane Changes resistances penetration: +31% temporal Changes damage: +15% temporal / +9% arcane / +9% mind Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets can have magical properties. |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 31 power out of 60/60. The evilness of undeath radiates from this amulet. |
Cobraspawn the voratun amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 37% chance to corrode armour by 30% Changes stats: +5 Cun Changes resistances: +9% acid Changes damage: +9% nature Critical mult.: +25.00% Mental save: +12 (+2 eff.) Blindness immunity: +40% Equilibrium when hit: +0.12 Psi when hit: +0.40 Mental crit. chance: +4% Infravision radius: +8 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
Foghue the voratun amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 36% chance to corrode armour by 30% * 36% chance to inflict 15% damage reduction Damage when hit (Melee): 24 temporal Changes stats: +9 Con Changes resistances penetration: +25% temporal Changes damage: +9% darkness / +15% temporal Amulets can have magical properties. |
GreenrazeInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +40 (+7 eff.) Defense: +39 (+10 eff.) Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 20 mind / 24 acid Changes stats: +40 Lck Changes resistances: +30% lightning / +6% acid Changes resistances penetration: +15% acid Changes damage: +12% mind Stun/Freeze immunity: +50% Reduce all damage from unseen attackers: 34% Amulets can have magical properties. |
RunaldilInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +2 Str / +2 Dex Changes resistances: +30% light / +30% darkness Grants telepathy: Humanoid/Orc Physical save: +20 (+1 eff.) Blindness immunity: +44% Cut immunity: +150% Maximum hate: +8.00 Mental crit. chance: +2% Healing mod.: +46% It can be used to activate talent Heal, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 553 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Shimmeroblivion the voratun amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes resistances: +12% darkness / +15% temporal Changes damage: +6% lightning Blindness immunity: +20% Disarm immunity: +10% Confusion immunity: +10% Teleport immunity: +50% It can be used to teleport you randomly (rad 65), putting all charms on cooldown for 8 turns. Amulets can have magical properties. |
Sparkclash the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +17 Changes stats: +9 Str / +9 Dex / +18 Wil Changes resistances: +3% acid / +3% darkness / +6% blight / +6% mind / +6% lightning Critical mult.: +19.00% Physical save: +6 (+0 eff.) Stun/Freeze immunity: +10% Amulets can have magical properties. |
SparkterrorInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour penetration: +2 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Effects on melee hit: * 31% chance to daze at end of turn Changes stats: +6 Dex Changes resistances: +9% mind / +12% nature Blindness immunity: +30% Knockback immunity: +20% Amulets can have magical properties. |
TurohirInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 12 mind Changes resistances: +26% fire / +26% cold Changes resistances penetration: +25% mind Changes damage: +30% mind / +9% temporal Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets can have magical properties. |
ZubolrarinCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +20 Changes stats: +3 Cun / +3 Con Changes resistances: +9% acid / +12% temporal / +15% light / +6% cold / +5% arcane Critical mult.: +20.00% Reduces incoming crit damage: 15.00% Amulets can have magical properties. |
gold amulet 'Olinaridil'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Str / +5 Dex / +8 Wil / +7 Cun Changes resistances: +3% mind Changes resistances penetration: +10% mind Critical mult.: +10.00% Hate when firing a critical mind attack: +4.00 Amulets can have magical properties. |
grounding copper amulet of mastery (0.10 Technique / Combat training)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% lightning Talent mastery: +0.10 Technique / Combat training Stun/Freeze immunity: +22% Amulets can have magical properties. |
voratun amulet 'Mayolaith'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 4 blight Changes stats: +18 Str / +6 Dex / +7 Wil Changes damage: +9% arcane Talent masteries: +0.40 Psionic / Ravenous mind +0.40 Technique / Combat training Spell save: +6 (+0 eff.) Mana when firing critical spell: +3.00 Spellpower: +12 (+6 eff.) Amulets can have magical properties. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Aeritir the DarkpainPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 26 darkness / 20 blight Changes stats: +10 Mag Changes resistances penetration: +32% darkness / +20% nature Changes damage: +15% blight / +18% darkness / +39% nature Spell save: +20 (+1 eff.) Rings can have magical properties. |
Aeruta the stralite ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +6 (+1 eff.) Physical power: +2 (+0 eff.) Armour: +10 Damage when hit (Melee): 12 physical Changes stats: +7 Str Changes resistances: +2% physical / +28% cold Changes damage: +14% cold Stun/Freeze immunity: +33% Life regen: +3.00 Rings can have magical properties. |
Belarith the BleakbrawnInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +17 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 21 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 21 bleed Changes stats: +6 Str / +3 Dex / +9 Cun / +3 Con Changes resistances: +9% darkness Changes resistances penetration: +15% mind Hate when firing a critical mind attack: +3.00 Only die when reaching: -100.00 life Maximum hate: +13.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 11 cooldown : Effective talent level: 3.0 Power cost: 11 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
Cloudgrit the stralite ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 16 arcane / 8 lightning Changes stats: +7 Con Changes resistances: +12% lightning Changes resistances penetration: +20% darkness Changes damage: +27% darkness / +21% lightning Physical save: +14 (+1 eff.) Rings can have magical properties. |
Cuthedrastir the LightningsquallInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 20 arcane resource burn Changes resistances: +12% lightning / +9% darkness / +9% blight / +40% fire / +6% light Changes resistances penetration: +5% nature Changes damage: +6% lightning / +20% fire Maximum encumbrance: +40 Spell save: +20 (+1 eff.) Life regen: +1.10 Maximum life: +100.00 Healing mod.: +30% Rings can have magical properties. |
CyrenaInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +8 (+1 eff.) Armour: +8 Changes stats: +3 Dex Life regen: +0.90 Maximum life: +52.00 Maximum stamina: +10.00 Healing mod.: +25% Rings can have magical properties. |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+5 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 67.54 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s), costing 17 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Gloryldamina the SeweroathInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +2 (+0 eff.) Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +1 Con Changes resistances: +22% lightning Changes damage: +11% lightning Critical mult.: +6.00% Healing mod.: +20% Rings can have magical properties. |
Healblood the voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +16 (+4 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 12 light Changes stats: +8 Cun / +5 Wil Changes damage: +15% mind Critical mult.: +15.00% Maximum psi: +20.00 Rings can have magical properties. |
MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+4 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+2 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 16 power out of 30/30) : Effective talent level: 2.6 Power cost: 16 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Moldviper the voratun ringPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+2 eff.) Defense: +12 (+3 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 lightning / 8 darkness / 4 nature Changes stats: +8 Con Changes resistances: +9% lightning Changes damage: +9% nature Physical save: +16 (+1 eff.) Blindness immunity: +37% Infravision radius: +6 See stealth: +19 See invisible: +25 Movement speed: +21% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 21 cooldown : Effective talent level: 3.0 Power cost: 21 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
Obsidianquick the stralite ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction * 30% chance to daze at end of turn Damage when hit (Melee): 20 darkness / 20 lightning Changes resistances: +12% darkness Changes resistances penetration: +10% nature Changes damage: +9% darkness Mental save: +11 (+2 eff.) Confusion immunity: +44% Rings can have magical properties. |
RadhyyahorCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Fatigue: -12% Changes stats: +4 Str / +6 Mag / +4 Wil Reduces incoming crit damage: 15.00% Infravision radius: +3 Rings can have magical properties. |
RavenquillInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+2 eff.) Physical power: +9 (+2 eff.) Armour: +4 Defense: +10 (+3 eff.) Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes resistances: +36% acid / +3% cold / +3% physical Changes damage: +18% acid / +5% all Mental save: +30 (+5 eff.) Pinning immunity: +10% Stun/Freeze immunity: +15% Spellpower: +17 (+8 eff.) Mindpower: +16 (+3 eff.) Movement speed: +17% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 21 cooldown : Effective talent level: 4.0 Power cost: 21 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+0 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+4 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
RunentirPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +18% blight / +6% light / +12% acid Spell save: +31 (+2 eff.) Blindness immunity: +20% Poison immunity: +10% Cut immunity: +10% Silence immunity: +40% Pinning immunity: +25% Mana each turn: +0.34 Rings can have magical properties. |
Shimmerbraid the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical crit. chance: +2.0% Fatigue: -8% Changes stats: +10 Str / +2 Dex Changes resistances: +3% physical Changes damage: +12% lightning Maximum encumbrance: +32 Stamina each turn: +0.60 Rings can have magical properties. |
Silolle the TempestbringerCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +9% acid / +24% lightning Changes resistances penetration: +25% lightning Changes damage: +6% acid / +9% lightning Stun/Freeze immunity: +38% Life regen: +2.70 Rings can have magical properties. |
The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+0 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
ThundergritInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 20 arcane resource burn * Slows global speed by 30% Damage when hit (Melee): 8 lightning Changes resistances: +36% lightning / +9% darkness / +12% blight / +6% light / +9% nature / +9% acid Changes damage: +18% lightning Rings can have magical properties. |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 19.25 cold and 21.01 physical damage (based on Willpower) each turn and knocking opponents back, costing 31 power out of 60/60. This azure ring seems to be always moist to the touch. |
bloodstone ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% Rings can have magical properties. |
steel ring 'Drador'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 8 blight Changes resistances: +15% mind Changes resistances penetration: +20% mind Changes damage: +9% blight / +3% mind Silence immunity: +24% Mana each turn: +0.14 Rings can have magical properties. |
stralite ring 'Betarin'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Dex / +7 Cun / +8 Con Changes resistances: +18% mind Changes damage: +18% mind Reduces incoming crit damage: 15.00% Infravision radius: +3 See invisible: +15 Rings can have magical properties. |
stralite ring 'Blazetouch'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +18 (+3 eff.) Changes stats: +9 Dex Changes resistances: +6% temporal / +6% mind / +18% darkness Changes resistances penetration: +15% lightning Spell save: +26 (+2 eff.) Knockback immunity: +15% See invisible: +9 Defense after a teleport: +18 Resist all after a teleport: +18% New effects duration reduction after a teleport: +18% Rings can have magical properties. |
stralite ring 'Daimolatharan'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +3 Armour: +6 Changes stats: +8 Mag / +9 Wil / +5 Cun Changes resistances: +3% physical Grants telepathy: Humanoid/Orc Mental save: +9 (+2 eff.) Spellpower: +13 (+6 eff.) Mindpower: +10 (+2 eff.) Rings can have magical properties. |
stralite ring 'Eilinera'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +8 Changes resistances: +18% acid / +9% fire / +45% light / +12% blight Changes damage: +18% light Reduces incoming crit damage: 10.00% Poison immunity: +10% Disarm immunity: +15% Pinning immunity: +20% Stun/Freeze immunity: +15% Rings can have magical properties. |
stralite ring 'Elatta'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +15 Wil / +14 Cun / +5 Con Changes resistances: +12% temporal Changes resistances penetration: +5% acid Changes damage: +9% acid / +6% temporal Spell save: +18 (+1 eff.) Maximum stamina: +31.00 Mindpower: +23 (+4 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
stralite ring 'Morbusorder' (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -9% Damage when hit (Melee): 20 mind / 16 nature Changes resistances: +12% cold / +6% darkness / +15% light Changes resistances penetration: +10% mind Maximum encumbrance: +36 Mindpower: +8 (+1 eff.) Rings can have magical properties. |
treant's gold ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +9% nature / +7% blight Poison immunity: +12% Disease immunity: +17% Disarm immunity: +25% Pinning immunity: +27% Knockback immunity: +35% Maximum life: +26.00 Rings can have magical properties. |
voratun ring 'Belistir'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +16 Changes stats: +8 Str / +8 Wil / +7 Cun / +6 Con Changes resistances: +9% blight / +9% cold / +5% arcane / +6% temporal Spell save: +17 (+1 eff.) Maximum stamina: +29.00 Mindpower: +15 (+3 eff.) Rings can have magical properties. |
voratun ring 'Betovea'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +9 Cun / +10 Wil Changes resistances: +16% arcane Changes resistances penetration: +5% mind Changes damage: +16% arcane / +15% mind Critical mult.: +10.00% Stun/Freeze immunity: +50% Life regen: +4.80 Mindpower: +11 (+2 eff.) Rings can have magical properties. |
voratun ring 'Dagyzilahad'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +12% lightning / +20% temporal / +9% light Changes damage: +20% temporal Reduces incoming crit damage: 15.00% Physical save: +29 (+2 eff.) Spell save: +30 (+2 eff.) Blindness immunity: +20% Disease immunity: +10% Disarm immunity: +10% Pinning immunity: +10% Rings can have magical properties. |
voratun ring 'Scumwolf'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Effects on melee hit: * Slows global speed by 36% Changes stats: +9 Str / +8 Mag / +8 Wil / +10 Con Changes resistances: +6% arcane / +40% light / +9% nature Changes resistances penetration: +10% arcane Changes damage: +20% light / +3% lightning Spellpower: +15 (+7 eff.) Rings can have magical properties. |
Tirakai's Maul (68-88.4 power, 15 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 68.0 - 88.4 Uses stats: 40% Wil, 10% Mag, 120% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +14.0% Attack speed: 100% Burst (radius 2) on crit: +60 flameshock When wielded/worn: Physical crit. chance: +5.0% Changes stats: +10 Dex / +10 Mag / +10 Cun Changes damage: +10% all / +20% fire Spell crit. chance: +5% Mental crit. chance: +5% Fire opal: Fire It can be used to imbue the hammer with a gem of your choice, costing 6 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Duvolatharand the Plaguepain (61.5-98.4 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stats: 40% Wil, 120% Str Damage type: Mind Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to blind * 40% chance to cause random gloom Burst (radius 2) on crit: +12 nature When wielded/worn: Accuracy: +20 (+4 eff.) Defense: +21 (+6 eff.) Effects on melee hit: * Slows global speed by 40% Damage when hit (Melee): 12 nature / 26 mind Changes resistances: +15% mind Changes resistances penetration: +15% light Disarm immunity: +48% Light radius: +4 Massive two-handed swords. |
Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 85% Wil, 22% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +26 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Absorption Mental save: +25 (+5 eff.) Maximum psi: +20.00 Mindpower: +14 (+3 eff.) Mental crit. chance: +7% It can be used to activate talent Resonance Field (costing 13 power out of 25/25) : Effective talent level: 3.0 Power cost: 13 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (464 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 65% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 31 power out of 60/60) : Effective talent level: 1.0 Power cost: 31 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 45 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Core of the Forge (24-26.4 power, 40 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 100% Wil, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Damage (Melee): 30 dreamforge Changes stats: +4 Cun / +6 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +16 (+3 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 13 power out of 30/30) : Effective talent level: 3.0 Power cost: 13 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 78.12 mind damage, 50.30 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 7.10 mind and 4.57 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Elenulin (16.5-18.15 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +12% blight Changes resistances penetration: +15% arcane / +10% blight Changes damage: +12% blight Critical mult.: +15.00% Spell save: +36 (+2 eff.) Mental save: +10 (+2 eff.) Maximum mana: +40.00 Maximum psi: +42.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Damage Shield penetration: +50% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Elithra the Unlightclash (16-17.6 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar hates not to be wrathful. This natural lightning should be returned to the wyrm. Base power: 16.0 - 17.6 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 mind Burst (radius 1) on hit: +4 mind When wielded/worn: Damage when hit (Melee): 17 lightning / 8 temporal / 12 darkness Changes stats: +3 Str / +4 Dex / +4 Mag / +4 Wil / +7 Cun / +4 Con Changes resistances: +20% lightning Changes resistances penetration: +19% lightning / +15% mind / +15% darkness Changes damage: +20% lightning / +34% mind / +37% darkness Hate when firing a critical mind attack: +3.00 Mindpower: +21 (+4 eff.) Mental crit. chance: +8% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eye of the Wyrm (16-17.6 power, 24 apr, physical damage)Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. The natural wyrm seeks an element. Base power: 16.0 - 17.6 Uses stats: 80% Wil, 20% Str, 10% Cun Damage type: Physical Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +2.5% Attack speed: 100% Damage conversion: 18% acid / 18% cold / 18% fire / 18% lightning When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+1 eff.) Changes resistances: +8% acid / +8% physical / +8% cold / +8% fire / +8% lightning Changes damage: +8% lightning / +8% physical / +8% cold / +8% fire / +8% acid Talent masteries: +0.10 Wild-gift / Venom drake aspect +0.10 Wild-gift / Cold drake aspect +0.10 Wild-gift / Fire drake aspect +0.10 Wild-gift / Storm drake aspect +0.10 Wild-gift / Sand drake aspect Mindpower: +8 (+1 eff.) Mental crit. chance: +4% The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. It can be used to activate talent Sand Breath (costing 16 power out of 30/30) : Effective talent level: 4.0 Power cost: 16 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe sand in a frontal cone of radius 8. Any target caught in the area will take 483.08 physical damage, and will be blinded for 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in sand drake talents also increases your physical resistance by 0.5%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
Geldanne the Poxrend (17.5-19.25 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.2 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 nature Burst (radius 1) on hit: +20 nature Burst (radius 2) on crit: +20 nature When wielded/worn: Fatigue: -4% Changes resistances: +6% lightning / +6% nature / +6% arcane Life regen: +2.00 Maximum life: +33.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Hellvile the living mindstar (24.5-26.95 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural frost should be returned to the wyrm. This mindstar will resonate with other psionic mindstars. Base power: 24.5 - 27.0 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +2 Armour: +10 Damage when hit (Melee): 18 ice Changes resistances: +9% blight / +6% cold / +9% mind Changes resistances penetration: +13% cold / +9% mind / +20% fire Changes damage: +9% fire / +13% cold / +8% nature / +8% mind Disease immunity: +18% Psi when hit: +1.10 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Damage Resonance (when hit): +23% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Ivath (15-16.5 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. Base power: 15.0 - 16.5 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +6.0% Attack speed: 100% Damage Shield penetration (this weapon only): +30% When wielded/worn: Armour: +4 Changes stats: +2 Dex Changes resistances: +3% darkness Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Critical mult.: +15.00% Mental save: +3 (+1 eff.) Life regen: +2.00 Hate when firing a critical mind attack: +6.00 Hate per kill: +5.00 Psi per kill: +5.00 Maximum life: +50.00 Maximum hate: +20.00 Maximum psi: +20.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Heals friendly targets nearby when you use a nature summon: +10 Life leech chance: +25% Life leech: +22% It can be used to inflict 352.13 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 11 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Mayisebeth the living mindstar (16.5-18.15 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar absorbs psionic energy that needs to be projected. Base power: 16.5 - 18.2 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Fatigue: -4% Changes stats: +5 Wil Changes resistances: +25% lightning / +21% fire / +5% arcane / +23% cold Changes resistances penetration: +25% arcane Grants telepathy: Dragon Talent masteries: +0.10 Psionic / Voracity +0.20 Psionic / Absorption Reduces incoming crit damage: 15.00% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Infravision radius: +3 See invisible: +12 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nexus of the Way (22-24.2 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 100% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +18 (+3 eff.) Mental crit. chance: +9% Activating this item is instant. It can be used to activate talent Wayist (costing 31 power out of 60/60) : Effective talent level: 1.0 Power cost: 31 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Oozing Heart (17-18.7 power, 25 apr, nature slow damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 90% Wil, 20% Cun Damage type: Nature slow Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +6 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature / +15% acid Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 (+1 eff.) Mindpower: +12 (+2 eff.) Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 11 power out of 20/20) : Effective talent level: 2.0 Power cost: 11 out of 20/20. Range: 10 Travel Speed: 800% of base Description: Spit slime at your target doing 179.07 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
Porawe the living mindstar (16-17.6 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This honing mindstar will focus other psionic mindstars. This natural fire should be returned to the wyrm. This natural lightning should be returned to the wyrm. Base power: 16.0 - 17.6 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 19 lightning / 18 fire / 16 blight Changes stats: +4 Str / +4 Dex / +4 Mag / +12 Wil / +6 Cun / +4 Con Changes resistances: +20% lightning / +7% physical / +20% fire Changes resistances penetration: +20% lightning / +10% physical / +20% fire Changes damage: +18% lightning / +10% physical / +20% fire Spellpower: +4 (+2 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Infravision radius: +3 Global speed: +5% Damage Shield penetration: +60% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Pussmash (16.5-18.15 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% Damage (Melee): +8 arcane Burst (radius 1) on hit: +12 nature When wielded/worn: Effects on melee hit: * Slows global speed by 36% * 24% chance to disease Damage when hit (Melee): 16 blight Changes resistances: +18% blight Changes damage: +12% nature Physical save: +10 (+0 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) Equilibrium when hit: +2.20 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Thunderkarma the living mindstar (16-17.6 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +2.0% Physical power: +18 (+3 eff.) Changes stats: +3 Cun Changes damage: +21% lightning / +9% physical Psi when hit: +0.16 Only die when reaching: -40.00 life Maximum life: +40.00 Mindpower: +28 (+5 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Xeritta the living mindstar (16-17.6 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar absorbs psionic energy that needs to be projected. This natural lightning should be returned to the wyrm. Base power: 16.0 - 17.6 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +40% When wielded/worn: Damage when hit (Melee): 18 lightning Changes stats: +2 Str / +4 Dex / +3 Mag / +4 Wil / +8 Cun / +4 Con Changes resistances: +42% lightning / +25% fire / +17% cold Changes resistances penetration: +20% lightning / +10% physical Changes damage: +18% lightning / +15% mind Talent masteries: +0.20 Psionic / Voracity +0.20 Psionic / Absorption Critical mult.: +12.00% Mindpower: +18 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Nimbusblur' (15.5-17.05 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +16 acid When wielded/worn: Armour: +7 Changes resistances: +15% mind / +12% darkness Changes resistances penetration: +33% mind Changes damage: +12% acid / +12% lightning Physical save: +30 (+2 eff.) Poison immunity: +20% Life regen: +1.90 Maximum life: +50.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Rhiroddabers' (17-18.7 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. The natural wyrm seeks an element. Base power: 17.0 - 18.7 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to disease Damage (Melee): +12 temporal Burst (radius 1) on hit: +4 blight Burst (radius 2) on crit: +8 blight When wielded/worn: Damage when hit (Melee): 23 lightning / 9 physical / 7 fire / 8 acid / 9 cold Changes stats: +3 Str / +4 Dex / +2 Mag / +4 Wil / +4 Cun / +3 Con Changes resistances: +27% lightning / +7% physical / +12% blight / +9% fire / +9% cold / +10% acid Changes resistances penetration: +14% lightning Changes damage: +20% lightning / +3% temporal / +8% nature / +6% blight Disease immunity: +25% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Wildfame' (16-17.6 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. This natural lightning should be returned to the wyrm. Base power: 16.0 - 17.6 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 40% chance to disease When wielded/worn: Effects on melee hit: * Slows global speed by 15% * 10% chance to disease Damage when hit (Melee): 19 lightning Changes stats: +4 Str / +3 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +20% lightning / +6% blight Changes resistances penetration: +20% lightning / +10% blight Changes damage: +42% lightning / +3% blight / +34% fire / +3% nature / +25% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Physical save: +10 (+0 eff.) Spell save: +9 (+0 eff.) Mental save: +10 (+2 eff.) Equilibrium when hit: +1.70 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
parasitic living mindstar (16.5-18.15 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. Base power: 16.5 - 18.2 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Hate when firing a critical mind attack: +6.00 Maximum hate: +16.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Life leech chance: +17% Life leech: +17% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating living mindstar of clarity (17.5-19.25 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar will resonate with other psionic mindstars. Base power: 17.5 - 19.2 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +8% mind Changes resistances penetration: +8% mind Changes damage: +6% mind Mental save: +8 (+2 eff.) Psi when hit: +1.80 Maximum psi: +25.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Damage Resonance (when hit): +25% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions Spellpower: +28 (+14 eff.) Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
This item will automatically be transmogrified when you leave the level.Stormhack (40.5-56.7 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 50% chance to daze at end of turn Damage (Melee): +16 lightning / +8 temporal / +20 nature When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +3 Dex Changes resistances: +9% lightning Changes resistances penetration: +25% mind Life regen: +1.20 Only die when reaching: -40.00 life One-handed war axes. |
Skeletal Claw (55-60.5 power, 8 apr)Requires: - Dexterity 14 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 55.0 - 60.5 Uses stats: 40% Wil, 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Grab (10% chance level 3). When this weapon hits: Bone Spear (20% chance level 4). Damage (Melee): +30 bleed Burst (radius 2) on crit: +50 bleed When wielded/worn: Defense: +12 (+3 eff.) Talent mastery: +0.25 Corruption / Bone Spellpower: +4 (+2 eff.) Combat speed: +10% Talent on hit(spell): Bone Spear (10% chance level 4). It can be used to activate talent Bone Nova (costing 11 power out of 20/20) : Effective talent level: 4.0 Power cost: 11 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Fire bone spears in all directions, hitting all foes within radius 4 for 62.72 physical damage, and inflicting bleeding for another 31.36 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Berurim the BrighttideInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +11 (+2 eff.) Damage when hit (Melee): 8 mind Changes stats: +5 Str / +6 Cun / +5 Con Changes resistances: +18% fire Changes resistances penetration: +15% mind Grants telepathy: Humanoid/Orc Physical save: +11 (+0 eff.) Mental save: +26 (+5 eff.) Maximum psi: +20.00 Size category: +1 A belt that goes around your waist. |
Eilinabrenn the drakeskin leather beltCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 8 blight Changes stats: +6 Wil Changes resistances penetration: +5% acid / +19% physical Changes damage: +6% acid / +25% physical Critical mult.: +10.00% Physical save: +12 (+1 eff.) Mental save: +13 (+3 eff.) Mana when firing critical spell: +4.00 Maximum life: +98.00 Spell crit. chance: +2% Mindpower: +9 (+2 eff.) Damage Shield penetration: +40% A belt that goes around your waist. |
Kindlewilter the rough leather beltInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 8 mind Changes resistances penetration: +10% light Changes damage: +18% mind Physical save: +6 (+0 eff.) Mindpower: +2 (+0 eff.) Light radius: +1 A belt that goes around your waist. |
VoidquakeInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 8 darkness Changes stats: +2 Wil Changes resistances: +12% mind Changes resistances penetration: +10% darkness / +20% mind Changes damage: +24% darkness Mental save: +6 (+1 eff.) Maximum life: +50.00 A belt that goes around your waist. |
Arclord (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 31% chance to daze at end of turn Damage when hit (Melee): 12 mind Changes damage: +18% mind Mental save: +31 (+6 eff.) Maximum life: +36.00 Maximum hate: +6.00 Mindpower: +8 (+1 eff.) Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Darkstalker the elven-silk cloak (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +10 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Defense: +3 (+1 eff.) Fatigue: -6% Changes stats: +4 Dex / +3 Wil / +8 Cun Changes resistances: +3% fire Changes damage: +3% darkness Critical mult.: +5.00% Hate when firing a critical mind attack: +5.00 Maximum life: +55.00 Maximum hate: +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dayhunger the elven-silk cloak (3 def, 13 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +13 Defense: +3 (+1 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) * 39% chance to corrode armour by 30% Damage when hit (Melee): 16 light Changes resistances: +18% temporal / +30% cold Changes resistances penetration: +20% acid Changes damage: +18% acid / +9% temporal / +9% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Galegrinder (2 def, 7 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Armour: +7 Defense: +2 (+1 eff.) Effects on melee hit: * 35% chance to daze at end of turn Damage when hit (Melee): 16 physical Changes stats: +4 Con Changes resistances: +15% blight / +5% physical / +16% nature Changes damage: +15% physical / +15% fire Life regen: +1.80 Healing mod.: +22% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lisurera the elven-silk cloak (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Con / +4 Wil Changes resistances: +12% mind / +9% lightning Changes damage: +9% mind Critical mult.: +9.00% Spell save: +39 (+2 eff.) Mental save: +15 (+3 eff.) Confusion immunity: +40% Only die when reaching: -105.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Nimbusbore (18 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +18 (+5 eff.) Changes stats: +4 Str / +5 Mag / +6 Wil / +6 Con Changes resistances: +6% blight / +9% lightning Changes resistances penetration: +5% lightning Physical save: +28 (+2 eff.) Maximum life: +99.00 Maximum mana: +100.00 Spellpower: +4 (+2 eff.) Spell crit. chance: +7% Damage Shield penetration: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Polosebeth (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 8 mind / 20 temporal Changes stats: +4 Str / +4 Dex / +4 Con Changes resistances: +6% mind / +6% temporal Changes resistances penetration: +20% mind Changes damage: +21% mind Talent mastery: +0.40 Technique / Combat training Spell save: -21 (-2 eff.) Stamina each turn: +1.00 Mana each turn: -0.36 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Starwill (3 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +35 (+6 eff.) Defense: +3 (+1 eff.) Fatigue: -9% Damage when hit (Melee): 8 light / 16 lightning Changes stats: +3 Mag / +10 Wil / +6 Cun Changes resistances: +15% light Maximum life: +110.00 Maximum stamina: +40.00 Mental crit. chance: +7% Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (Shrouds) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +10% lightning / +10% darkness / +10% cold / +10% fire / -30% arcane / +10% nature It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.), costing 26 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Voidstriker (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 12 fire Changes stats: +4 Str / +4 Dex / +4 Con Changes resistances: +12% fire Changes damage: +31% darkness Talent mastery: +0.40 Technique / Combat training Spell save: -22 (-2 eff.) Stamina each turn: +0.90 Mana each turn: -0.40 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Voragaminn (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Defense: +3 (+1 eff.) Fatigue: -7% Changes resistances: +19% blight / +20% nature / +20% darkness Changes resistances penetration: +20% darkness / +15% blight Changes damage: +25% darkness / +6% acid Stealth bonus: +25 Life regen: +3.00 Mana when firing critical spell: +9.00 Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +3% Healing mod.: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Zubyriwyn' (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Fatigue: -4% Changes stats: +7 Mag / +16 Wil / +9 Cun Changes damage: +9% mind Grants telepathy: Humanoid/Orc Mental crit. chance: +13% Infravision radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Abyssgrinder the pair of voratun boots (0 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Effects on melee hit: * Slows global speed by 31% Damage when hit (Melee): 21 fire Changes stats: +6 Con / +6 Wil Changes resistances: +9% mind / +9% fire Changes resistances penetration: +8% physical Changes damage: +18% fire / +6% nature / +18% mind Mindpower: +9 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 13 cooldown : Effective talent level: 2.0 Power cost: 13 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 42 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Belaseth (9 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +9 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +5% Changes resistances: +9% lightning / +6% fire / +9% temporal / +3% physical Changes damage: +37% mind Cut immunity: +20% A pair of boots made of leather. |
Gloomreeve (25 def, 5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +25 (+7 eff.) Fatigue: +4% Damage when hit (Melee): 8 mind Changes resistances: +12% darkness / +9% fire Changes resistances penetration: +10% fire Changes damage: +21% darkness Stamina each turn: +1.10 Maximum stamina: +36.00 Movement speed: +20% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 16 cooldown : Effective talent level: 3.0 Power cost: 16 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 39% chance to evade melee and ranged attacks and 51 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Nidrador the pair of voratun boots (25 def, 5 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +25 (+7 eff.) Fatigue: +4% Changes resistances: +15% blight / +21% darkness Changes damage: +12% mind Spell save: +9 (+0 eff.) Teleport immunity: +25% Mindpower: +4 (+1 eff.) Mental crit. chance: +4% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 16 cooldown : Effective talent level: 4.0 Power cost: 16 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 40% chance to evade melee and ranged attacks and 63 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Roothunt the pair of drakeskin leather boots (10 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +5% Effects on melee hit: * Slows global speed by 30% * 15% chance to blind Changes stats: +4 Mag / +4 Wil Changes resistances: +9% nature / +15% fire / +9% light / +11% cold Changes damage: +6% nature It can be used to blink to a nearby random location (rad 13), putting all charms on cooldown for 13 turns. A pair of boots made of leather. |
Vorotha the Balancewrest (0 def, 5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -5% Changes stats: +2 Mag Changes resistances: +3% blight Changes resistances penetration: +25% nature / +5% blight Maximum encumbrance: +43 Physical save: +28 (+2 eff.) Spell save: +13 (+1 eff.) Mental save: +14 (+3 eff.) Mana each turn: +0.08 Maximum mana: +60.00 Spellpower: +2 (+1 eff.) Spell crit. chance: +2% Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Isuth' (0 def, 15 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Fatigue: +4% Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 12 mind Changes resistances: +15% blight / +15% temporal / +6% mind / +6% acid Spell save: +30 (+2 eff.) Infravision radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of drakeskin leather boots of rushing (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Str / +4 Con Silence immunity: +50% Confusion immunity: +48% Stun/Freeze immunity: +50% It can be used to activate talent Rush, placing all other charms into a 13 cooldown : Effective talent level: 2.0 Power cost: 13 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Eclipsetyphoon (Shrouds) (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +22 (+4 eff.) Armour: +3 Effects on melee hit: * 15% chance to inflict 15% damage reduction Damage (Melee): 15 arcane Changes stats: +6 Dex / +16 Mag / +8 Wil Changes resistances: +9% arcane / +6% temporal Changes resistances penetration: +10% darkness Changes damage: +9% temporal / +10% arcane / +3% darkness Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% When used to modify unarmed attacks: Base power: 26.0 - 28.6 Uses stats: 40% Wil, 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +12 Armour Penetration: +5 Crit. chance: +16.0% Attack speed: 167% When this weapon hits: Manathrust (10% chance level 3). Damage (Melee): +29 arcane / +12 darkness Burst (radius 2) on crit: +13 arcane / +4 darkness It can be used to activate talent Disperse Magic, placing all other charms into a 11 cooldown : Effective talent level: 3.0 Power cost: 11 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Eilinyvea the Brightjustice (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 15 mind Changes stats: +8 Mag / +1 Wil / +6 Cun / +6 Con Changes resistances: +10% mind / +10% light / +9% darkness Changes damage: +11% mind Critical mult.: +10.00% Physical save: +26 (+1 eff.) Spell save: +9 (+0 eff.) Mental save: +9 (+2 eff.) Disarm immunity: +50% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Infravision radius: +2 Damage Shield penetration: +30% When used to modify unarmed attacks: Base power: 25.5 - 28.1 Uses stats: 40% Wil, 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 167% When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Psychic Lobotomy (20% chance level 5). On weapon hit: * 41% chance to blind Damage Shield penetration (this weapon only): +20% Damage (Melee): +28 physical Burst (radius 2) on crit: +14 mind / +50 light / +48 darkness Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 16 cooldown : Effective talent level: 2.0 Power cost: 16 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Hand of the World-Shaper (0 def, 12 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+5 eff.) Spell crit. chance: +10% When used to modify unarmed attacks: Base power: 39.0 - 54.6 Uses stats: 10% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +7.0% Attack speed: 125% When this weapon hits: Earthen Missiles (15% chance level 5). Burst (radius 1) on hit: +50 gravity Burst (radius 2) on crit: +30 gravity pin It can be used to activate talent Earthquake (costing 16 power out of 30/30) : Effective talent level: 4.0 Power cost: 16 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 31.44 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
hardened leather gloves 'Festerthorn' (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 19% chance to cause random gloom * 30% chance to corrode armour by 30% Damage (Melee): 28 darkness / 25 mind Changes resistances penetration: +10% nature Changes damage: +12% light Mental save: -9 (-1 eff.) Mindpower: +8 (+1 eff.) When used to modify unarmed attacks: Base power: 19.0 - 20.9 Uses stats: 40% Wil, 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 167% When this weapon hits: Reproach (10% chance level 3). Damage (Melee): +12 light Burst (radius 1) on hit: +8 nature Burst (radius 2) on crit: +24 nature It can be used to activate talent Ruined Earth, placing all other charms into a 11 cooldown : Effective talent level: 3.0 Power cost: 11 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+2 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 5 power out of 10/10) : Effective talent level: 3.0 Power cost: 5 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 322.06 mind damage and cripples the target's higher mental functions, reducing cunning by 22 and confusing (37% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Crown of Burning Pain (Nightmares) (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 (+4 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 13 power out of 50/50) : Effective talent level: 2.0 Power cost: 13 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 34.42 fire and 37.58 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Dayspitter (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +3% mind Changes damage: +18% mind / +3% light Psi each turn: +0.12 Mindpower: +3 (+0 eff.) Mental crit. chance: +3% Light radius: +3 A pointy cloth hat, very wizardly... |
Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+2 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 18 power out of 35/35) : Effective talent level: 1.6 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 3. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Gosebeth the Shadebone (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +13 Str / +3 Cun / +13 Con Changes resistances: +6% darkness / +23% cold Changes damage: +6% darkness Allows you to breathe in: water Physical save: +14 (+1 eff.) Mental save: +15 (+3 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Mucknail (9 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +2 Physical power: +18 (+3 eff.) Armour: +5 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: +5% Effects on melee hit: * Slows global speed by 15% Changes stats: +14 Str / +7 Wil / +5 Con Changes resistances: +14% physical / +6% arcane / +3% darkness Critical mult.: +9.00% Physical save: +14 (+1 eff.) Stamina when hit: +2.80 Equilibrium when hit: +3.00 A cap made of leather. |
Radhigund (Corpses) (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 12 mind Changes stats: +5 Cun / +7 Wil Changes resistances: +28% acid / +15% temporal / +13% lightning Changes resistances penetration: +20% mind Changes damage: +19% acid / +27% mind Mindpower: +6 (+1 eff.) A pointy cloth hat, very wizardly... |
Shimmerlace (Madness) (0 def, 10 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +10 Fatigue: +5% Changes stats: +5 Str / +5 Con Changes resistances: +14% acid / +12% temporal / +13% fire / +6% arcane / +15% cold / +9% nature / +17% lightning Changes damage: +15% darkness / +6% lightning Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Turudir the Murkravager (3 def, 22 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +22 Defense: +3 (+1 eff.) Damage when hit (Melee): 12 nature Changes stats: +2 Str / +7 Wil / +7 Cun / +2 Con Changes resistances: +9% nature Changes resistances penetration: +20% nature Changes damage: +6% physical Mindpower: +6 (+1 eff.) A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Morbustooth' (Misfortune) (0 def, 5 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +5 Fatigue: +5% Damage when hit (Melee): 24 nature Changes stats: +12 Str / +5 Cun / +17 Lck Spell crit. chance: +8% Mental crit. chance: +8% Infravision radius: +3 A cap made of leather. |
dwarven-steel helm 'Grinodunarim' (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +8 (+1 eff.) Armour: +4 Fatigue: +4% Changes stats: +5 Str / +5 Dex / +5 Wil Changes resistances: +8% physical / +14% light / +15% darkness Changes resistances penetration: +20% mind Physical save: +8 (+0 eff.) Spell save: +6 (+0 eff.) Mana each turn: +0.08 Mana when firing critical spell: +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Lelagas' (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +2% Changes stats: +7 Cun / +3 Wil Changes damage: +9% mind Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major Mindpower: +4 (+1 eff.) Light radius: +3 See invisible: +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
elven-silk wizard hat 'Adawen' (3 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 16 arcane Changes stats: +6 Mag / +7 Wil Changes resistances: +28% light / +28% cold Changes resistances penetration: +15% acid Changes damage: +12% acid / +19% cold / +19% light / +9% arcane Spellpower: +6 (+3 eff.) A pointy cloth hat, very wizardly... |
158 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Bleaksage (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +6 Str / +10 Cun / +10 Con Changes damage: +9% darkness Grants telepathy: Dragon Infravision radius: +7 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Blindstone (dig speed 15 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 31% Damage when hit (Melee): 8 acid / 8 darkness Changes stats: +2 Str Changes resistances: +15% blight / +9% cold Changes damage: +9% acid / +11% fire / +11% mind Spell save: +12 (+1 eff.) Mental save: +10 (+2 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Cracklerigor the voratun pickaxe (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Fatigue: -12% Effects on melee hit: * 31% chance to daze at end of turn Damage when hit (Melee): 21 lightning Changes stats: +3 Str / +4 Mag / +4 Wil / +2 Cun / +3 Con Changes resistances: +12% lightning / +10% fire / +8% darkness See invisible: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eiliniba the dwarven-steel pickaxe (dig speed 22 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +3 Mag / +5 Wil Changes resistances: +12% blight Critical mult.: +20.00% Mana each turn: +0.16 Maximum mana: +40.00 Spellpower: +4 (+2 eff.) Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Elima (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +3 (+1 eff.) Changes stats: +5 Cun / +1 Str Changes resistances: +3% temporal Grants telepathy: Dragon Reduces incoming crit damage: 5.00% Light radius: +3 Infravision radius: +3 See invisible: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Shimmerrain the iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +9% lightning / +6% fire / +11% nature Changes resistances penetration: +25% lightning Changes damage: +6% nature / +30% lightning When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Sootsaw (dig speed 30 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Armour: +6 Changes stats: +2 Str / +4 Dex / +4 Mag Changes resistances: +9% darkness Changes damage: +15% darkness Maximum life: +40.00 Maximum mana: +43.00 Spell crit. chance: +7% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Xerariamina (dig speed 17 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour: +8 Damage when hit (Melee): 24 acid Changes stats: +6 Cun / +3 Str Changes resistances: +15% temporal / +18% fire Changes resistances penetration: +20% acid Changes damage: +15% physical Physical save: +40 (+2 eff.) Maximum life: +50.00 Infravision radius: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Lelahad' (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +9 Changes stats: +6 Str Changes resistances: +12% acid / +3% physical / +15% darkness / +9% blight / +6% temporal Disarm immunity: +10% Pinning immunity: +25% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 14 cooldown : Effective talent level: 4.0 Power cost: 14 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 42 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 52 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
AeraminaInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: -8% Changes stats: +10 Cun Blindness immunity: +50% Disarm immunity: +20% Confusion immunity: +30% Knockback immunity: +10% Maximum life: +79.00 Light radius: +5 Infravision radius: +9 See stealth: +22 See invisible: +25 Healing mod.: +20% It can be used to activate talent Track, placing all other charms into a 21 cooldown : Effective talent level: 5.0 Power cost: 21 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 61 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
BethothraInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +1 Mag / +1 Wil / +2 Cun / +4 Con Physical save: +13 (+1 eff.) Mental save: +24 (+4 eff.) Only die when reaching: -84.00 life Mindpower: +8 (+1 eff.) Mental crit. chance: +7% Light radius: +4 See stealth: +23 See invisible: +23 Healing mod.: +19% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
BethyttaCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +3 Wil Changes resistances: +6% arcane Changes resistances penetration: +33% mind / +15% acid Changes damage: +15% arcane / +12% acid Grants telepathy: Dragon Critical mult.: +20.00% Mindpower: +4 (+1 eff.) Light radius: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
ChamiruithadPowered by arcane forces Crafted by a master 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Changes stats: +1 Cun / +7 Mag Changes resistances penetration: +15% temporal / +14% all Changes damage: +6% temporal Grants telepathy: Dragon Spell save: +3 (+0 eff.) Equilibrium when hit: +0.04 Spellpower on spell critical (stacks up to 3 times): +6 Hate when firing a critical mind attack: +3.00 Spellpower: +17 (+8 eff.) Spell crit. chance: +1% Light radius: +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 13 power out of 25/25) : Effective talent level: 2.0 Power cost: 13 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 68.89 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 68.89 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Velolenne the dwarven lanternInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +13 Defense: +14 (+4 eff.) Damage when hit (Melee): 4 arcane Changes stats: +3 Cun Changes resistances: +3% blight Changes resistances penetration: +13% all Changes damage: +3% blight / +9% arcane Grants telepathy: Dragon Demon/Major Demon/Minor Physical save: +29 (+2 eff.) Spell save: +18 (+1 eff.) Mental save: +36 (+6 eff.) Light radius: +5 Healing mod.: +21% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Ivunor'Infused by nature Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +15 (+4 eff.) Effects on melee hit: * 23 arcane resource burn Changes stats: +2 Wil / +6 Con Changes resistances: +7% blight / +3% light / +6% darkness / +3% all Grants telepathy: Demon/Minor Demon/Major Physical save: +20 (+1 eff.) Spell save: +41 (+2 eff.) Mental save: +35 (+6 eff.) Life regen: +6.50 Equilibrium when hit: +0.08 Light radius: +4 See stealth: +22 See invisible: +18 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +0% all / +15% temporal Reduce damage by fixed amount: +0 all Changes damage: +15% temporal Movement speed: +0% Combat speed: +0% Casting speed: +0% Mental speed: +0% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability), costing 11 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 11 power out of 25/25) : Effective talent level: 3.3 Power cost: 11 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 4 turns, rendering them unable to act. Every 37 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 9% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
16 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
19 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 379.47 fire damage (based on Magic), costing 26 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 104 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 322.95 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 13 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bokogakath the Blackbreaker [power 53] (16 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +4 Str / +5 Dex / +2 Cun Changes damage: +15% mind / +12% darkness Light radius: +2 See invisible: +24 It can be used to teleport randomly (rad 53), putting all charms on cooldown for 16 turns. When used: 100% chance to regenerate 9 psi. Torques are made by powerful psionics to store psionic powers. |
Nightwrecker the steel torque of kinetic psionic shield [power 59] (11 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes resistances: +9% darkness Changes resistances penetration: +10% nature / +10% darkness / +26% mind Changes damage: +6% nature / +15% darkness / +6% mind It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 59 for 7 turns, putting all charms on cooldown for 11 turns. When used: 100% chance to regenerate 4 hate. Torques are made by powerful psionics to store psionic powers. |
Relgyromildil the Sepsisorder [power 93] (11 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 20 nature Changes resistances: +9% nature / +15% acid Changes resistances penetration: +15% acid Changes damage: +12% nature Talent granted: +3 Telekinetic Blast It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 93 for 7 turns, putting all charms on cooldown for 11 turns. Torques are made by powerful psionics to store psionic powers. |
Unraregontir the Arcfear [power 131] (11 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +6 Damage when hit (Melee): 12 fire Changes stats: +3 Str Changes resistances penetration: +20% lightning Critical mult.: +15.00% It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 131 for 7 turns, putting all charms on cooldown for 11 turns. When used: 100% chance to regenerate 9 psi. Torques are made by powerful psionics to store psionic powers. |
stralite torque of psychoportation 'Chedudin' [power 53] (16 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +2 Str / +6 Dex / +3 Cun Grants telepathy: Demon/Minor Demon/Major All Talent cooldown: Silence (-1 turn) Talent granted: +5 Silence See invisible: +6 It can be used to teleport randomly (rad 53), putting all charms on cooldown for 16 turns. Torques are made by powerful psionics to store psionic powers. |
voratun torque of mindblast 'Glowoozer' [power 369] (4 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes stats: +4 Dex / +1 Wil / +1 Cun / +2 Con Maximum wards: +2 physical / +5 mind / +5 darkness Grants telepathy: Dragon Talent cooldown: Silence (-1 turn) Talents granted: +1 Ward +5 Silence Reduces incoming crit damage: 5.00% Infravision radius: +1 It can be used to fire a blast of psionic energies in a range 9 beam dealing 201.10 to 402.21 mind damage, putting all charms on cooldown for 4 turns. Torques are made by powerful psionics to store psionic powers. |
Flashqueller [power 2] (6 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage when hit (Melee): 8 mind / 16 lightning Changes stats: +5 Cun / +2 Mag Changes damage: +6% arcane Critical mult.: +25.00% Spell save: +20 (+1 eff.) It can be used to remove up to 2 poisons or diseases from a target within range 9 (based on Willpower), putting all charms on cooldown for 6 turns. Natural totems are made by powerful wilders to store nature power. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+0 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Porelralaith [power 69] (11 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Damage when hit (Melee): 20 arcane / 20 blight Changes resistances: +5% arcane It can be used to harden the skin for 7 turns increasing armour by 69 and armour hardiness by 60%, putting all charms on cooldown for 11 turns. Natural totems are made by powerful wilders to store nature power. |
Shadewitch [power 1] (6 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +4 Cun Mental save: +12 (+2 eff.) Equilibrium when hit: +0.12 Maximum psi: +50.00 It can be used to remove up to 1 poisons or diseases from a target within range 9 (based on Willpower), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 2 stamina. Natural totems are made by powerful wilders to store nature power. |
The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+1 eff.) Mindpower: +8 (+1 eff.) It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 18 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Unrirach [power 74] (11 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Fatigue: -8% Changes stats: +1 Wil Changes resistances: +5% arcane Maximum wards: +5 acid / +4 nature / +5 light Talent cooldown: Rushing Claws (-1 turn) Talents granted: +1 Ward +5 Rushing Claws Reduces incoming crit damage: 10.00% Infravision radius: +3 It can be used to harden the skin for 7 turns increasing armour by 74 and armour hardiness by 70%, putting all charms on cooldown for 11 turns. Natural totems are made by powerful wilders to store nature power. |
Velibrenn the Infernoworth [power 4] (6 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 12 blight / 12 fire Changes resistances: +20% blight / +6% fire / +6% acid Changes damage: +6% blight / +6% fire It can be used to remove up to 4 poisons or diseases from a target within range 9 (based on Willpower), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 13 equilibrium. Natural totems are made by powerful wilders to store nature power. |
ash totem of thorny skin 'Ulizilanik' [power 30] (11 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Damage when hit (Melee): 4 mind Changes resistances penetration: +5% arcane Grants telepathy: Demon/Minor Demon/Major Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle Critical mult.: +10.00% Psi when hit: +0.16 Maximum hate: +8.00 Maximum psi: +10.00 Mindpower: +8 (+1 eff.) It can be used to harden the skin for 7 turns increasing armour by 30 and armour hardiness by 40%, putting all charms on cooldown for 11 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of cure ailments 'Searwaker' [power 3] (6 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +12% acid / +15% temporal / +9% darkness / +12% cold / +5% arcane / +12% fire Talent cooldown: Lay Web (-1 turn) Talent granted: +4 Lay Web Spell save: +6 (+0 eff.) It can be used to remove up to 3 poisons or diseases from a target within range 9 (based on Willpower), putting all charms on cooldown for 6 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of thorny skin 'Scorpionzeal' [power 49] (11 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes resistances: +9% acid / +6% temporal / +20% blight / +6% cold / +9% nature Changes resistances penetration: +25% nature Talent cooldown: Lay Web (-1 turn) Talent granted: +4 Lay Web It can be used to harden the skin for 7 turns increasing armour by 49 and armour hardiness by 50%, putting all charms on cooldown for 11 turns. Natural totems are made by powerful wilders to store nature power. |
Airbore [power 14] (4 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Armour: +4 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Changes resistances: +18% nature / +6% cold Changes resistances penetration: +20% lightning Talent cooldown: Volcano (-2 turns) Talent granted: +4 Volcano Spell save: +6 (+0 eff.) Blindness immunity: +15% Only die when reaching: -60.00 life It can be used to reveal the area around you, dispelling darkness (radius 14, power 52 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 4 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Bogpeal [power 133] (4 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes stats: +7 Cun Changes resistances: +5% arcane Changes damage: +6% nature Mental save: +6 (+1 eff.) Maximum psi: +50.00 Mental crit. chance: +4% It can be used to creates a wall of flames lasting 4 turns (dealing 145 fire damage overall), putting all charms on cooldown for 4 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Falesus [power 10] (4 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Spell save: +6 (+0 eff.) Spellpower: +12 (+6 eff.) Spell crit. chance: +1% It can be used to reveal the area around you, dispelling darkness (radius 10, power 48 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 4 turns. When used: 100% chance to regenerate 3 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Glomina the elven-wood wand of clairvoyance [power 14] (4 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Fatigue: -8% Changes stats: +2 Wil / +4 Mag Changes damage: +6% blight Critical mult.: +20.00% Spellpower: +6 (+3 eff.) Spell crit. chance: +2% Infravision radius: +3 Damage Shield penetration: +20% It can be used to reveal the area around you, dispelling darkness (radius 14, power 52 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 4 turns. When used: 100% chance to regenerate 8 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Starnigh [power 343] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to blind * 15% chance to corrode armour by 30% Damage when hit (Melee): 4 acid Changes resistances: +9% acid Changes resistances penetration: +10% acid Changes damage: +3% acid Talent cooldown: Strike (-1 turn) Talent granted: +2 Strike Maximum vim: +12.00 It can be used to fire a bolt of a random element with (base) damage 172 to 343, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 11 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of clairvoyance 'Goldil' [power 25] (7 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Armour: +6 Changes stats: +2 Wil / +2 Mag Maximum stamina: +15.00 Maximum vim: +9.00 It can be used to reveal the area around you, dispelling darkness (radius 25, power 63 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 7 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of clairvoyance 'Sootwilder' [power 14] (4 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 20 darkness / 16 mind Changes resistances: +12% mind Changes resistances penetration: +25% darkness Changes damage: +12% mind / +9% darkness It can be used to reveal the area around you, dispelling darkness (radius 14, power 52 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 4 turns. When used: 100% chance to regenerate 8 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
15 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Sneaky Git the Yeek Possessor level 46
38th Regrowth 123rd year of Ascendancy at 18:01 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Sneaky Git the Yeek Possessor level 50
77th Regrowth 123rd year of Ascendancy at 02:40 see stats
A living one! (Insane (Adventure) difficulty)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Sneaky Git the Yeek Possessor level 50
68th Haze 123rd year of Ascendancy at 14:29 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Sneaky Git the Yeek Possessor level 46
37th Regrowth 123rd year of Ascendancy at 05:01 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Sneaky Git the Yeek Possessor level 50
68th Regrowth 123rd year of Ascendancy at 11:00 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Sneaky Git the Yeek Possessor level 50
73rd Regrowth 123rd year of Ascendancy at 18:07 see stats
Atamathoned! (Insane (Adventure) difficulty)
Killed the giant golem Atamathon after foolishly reactivating it.By Sneaky Git the Yeek Possessor level 50
25th Haze 123rd year of Ascendancy at 03:23 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Sneaky Git the Yeek Possessor level 50
5th Flare 123rd year of Ascendancy at 14:03 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Sneaky Git the Yeek Possessor level 49
65th Regrowth 123rd year of Ascendancy at 23:01 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Sneaky Git the Yeek Possessor level 22
61st Dusk 122nd year of Ascendancy at 15:00 see stats
Clone War (Insane (Adventure) difficulty)
Destroyed your own Shade.By Sneaky Git the Yeek Possessor level 50
1st Pyre 123rd year of Ascendancy at 12:03 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Sneaky Git the Yeek Possessor level 9
9th Dusk 122nd year of Ascendancy at 16:12 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Sneaky Git the Yeek Possessor level 49
63rd Regrowth 123rd year of Ascendancy at 11:53 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Sneaky Git the Yeek Possessor level 39
54th Haze 122nd year of Ascendancy at 10:08 see stats
Don't mind the slimy smell (Insane (Adventure) difficulty)
Have 400 walls on the sludgenest turn into hostile creatures.By Sneaky Git the Yeek Possessor level 50
37th Haze 123rd year of Ascendancy at 00:11 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Sneaky Git the Yeek Possessor level 41
1st Decay 122nd year of Ascendancy at 17:30 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Sneaky Git the Yeek Possessor level 50
6th Haze 123rd year of Ascendancy at 13:17 see stats
Explorer (Insane (Adventure) difficulty)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Sneaky Git the Yeek Possessor level 50
69th Haze 123rd year of Ascendancy at 08:33 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Sneaky Git the Yeek Possessor level 24
62nd Dusk 122nd year of Ascendancy at 06:08 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Sneaky Git the Yeek Possessor level 25
62nd Dusk 122nd year of Ascendancy at 21:23 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Sneaky Git the Yeek Possessor level 34
21st Haze 122nd year of Ascendancy at 02:19 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Sneaky Git the Yeek Possessor level 50
64th Dusk 123rd year of Ascendancy at 06:32 see stats
Flooder (Insane (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Sneaky Git the Yeek Possessor level 50
79th Regrowth 123rd year of Ascendancy at 05:27 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Sneaky Git the Yeek Possessor level 50
28th Pyre 123rd year of Ascendancy at 21:55 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By Sneaky Git the Yeek Possessor level 48
61st Regrowth 123rd year of Ascendancy at 08:17 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Sneaky Git the Yeek Possessor level 29
70th Dusk 122nd year of Ascendancy at 02:57 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Sneaky Git the Yeek Possessor level 50
74th Regrowth 123rd year of Ascendancy at 07:23 see stats
In the company of slimes (Insane (Adventure) difficulty)
Have 500 walls on the sludgenest turn into hostile creatures.By Sneaky Git the Yeek Possessor level 50
38th Haze 123rd year of Ascendancy at 08:05 see stats
Invasion from the Depths (Insane (Adventure) difficulty)
Stopped a naga invasion by closing their portal.By Sneaky Git the Yeek Possessor level 50
62nd Dusk 123rd year of Ascendancy at 22:28 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Sneaky Git the Yeek Possessor level 10
11st Dusk 122nd year of Ascendancy at 22:18 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Sneaky Git the Yeek Possessor level 20
58th Dusk 122nd year of Ascendancy at 12:23 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Sneaky Git the Yeek Possessor level 30
71st Dusk 122nd year of Ascendancy at 22:46 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Sneaky Git the Yeek Possessor level 40
54th Haze 122nd year of Ascendancy at 10:23 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Sneaky Git the Yeek Possessor level 50
66th Regrowth 123rd year of Ascendancy at 04:02 see stats
Look at me, I'm playing a roguelike! (Insane (Adventure) difficulty)
Linked yourself in the in-game chat.By Sneaky Git the Yeek Possessor level 50
72nd Dusk 123rd year of Ascendancy at 08:41 see stats
Mad slime dash (Insane (Adventure) difficulty)
Have 300 walls on the sludgenest turn into hostile creatures.By Sneaky Git the Yeek Possessor level 50
33rd Haze 123rd year of Ascendancy at 15:10 see stats
Oozemancer (Insane (Adventure) difficulty)
Destroyed the corrupted oozemancer.By Sneaky Git the Yeek Possessor level 50
34th Haze 123rd year of Ascendancy at 15:42 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Sneaky Git the Yeek Possessor level 50
63rd Dusk 123rd year of Ascendancy at 08:37 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Sneaky Git the Yeek Possessor level 50
5th Flare 123rd year of Ascendancy at 13:02 see stats
Pest Control (Insane (Adventure) difficulty)
Killed 1000 reproducing vermin.By Sneaky Git the Yeek Possessor level 50
32nd Haze 123rd year of Ascendancy at 11:49 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Sneaky Git the Yeek Possessor level 50
12nd Pyre 123rd year of Ascendancy at 23:06 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Sneaky Git the Yeek Possessor level 16
32nd Dusk 122nd year of Ascendancy at 14:52 see stats
Shasshhiy'Kaish (Insane (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Sneaky Git the Yeek Possessor level 42
21st Regrowth 123rd year of Ascendancy at 04:10 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Sneaky Git the Yeek Possessor level 36
29th Haze 122nd year of Ascendancy at 04:27 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Sneaky Git the Yeek Possessor level 27
67th Dusk 122nd year of Ascendancy at 22:34 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Sneaky Git the Yeek Possessor level 49
63rd Regrowth 123rd year of Ascendancy at 12:42 see stats
Slime killer party (Insane (Adventure) difficulty)
Have 200 walls on the sludgenest turn into hostile creatures.By Sneaky Git the Yeek Possessor level 50
32nd Haze 123rd year of Ascendancy at 08:16 see stats
Slimefest (Insane (Adventure) difficulty)
Have 100 walls on the sludgenest turn into hostile creatures.By Sneaky Git the Yeek Possessor level 50
30th Haze 123rd year of Ascendancy at 20:51 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Sneaky Git the Yeek Possessor level 50
6th Haze 123rd year of Ascendancy at 13:15 see stats
Take you with me (Insane (Adventure) difficulty)
Killed a boss while already dead.By Sneaky Git the Yeek Possessor level 34
20th Haze 122nd year of Ascendancy at 04:17 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Sneaky Git the Yeek Possessor level 7
2nd Mirth 122nd year of Ascendancy at 15:10 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Sneaky Git the Yeek Possessor level 9
9th Mirth 122nd year of Ascendancy at 20:25 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Sneaky Git the Yeek Possessor level 50
63rd Dusk 123rd year of Ascendancy at 11:34 see stats
The Restless Dead (Insane (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Sneaky Git the Yeek Possessor level 24
62nd Dusk 122nd year of Ascendancy at 07:35 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Sneaky Git the Yeek Possessor level 50
6th Haze 123rd year of Ascendancy at 13:17 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Sneaky Git the Yeek Possessor level 46
36th Regrowth 123rd year of Ascendancy at 16:18 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Sneaky Git the Yeek Possessor level 9
2nd Summertide 122nd year of Ascendancy at 02:19 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Sneaky Git the Yeek Possessor level 50
35th Pyre 123rd year of Ascendancy at 00:47 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Sneaky Git the Yeek Possessor level 30
71st Dusk 122nd year of Ascendancy at 23:21 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Sneaky Git the Yeek Possessor level 21
60th Dusk 122nd year of Ascendancy at 02:48 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Sneaky Git the Yeek Possessor level 46
36th Regrowth 123rd year of Ascendancy at 21:41 see stats
Log
Sneaky Git mentally dismisses some damage!
Rotting Disease from Isasekira the vampire hits Sneaky Git for (17 dismissed), 3 to psi, 4 blight (6 total damage).
Sneaky Git performs a melee critical strike against Yvegalaith the umber hulk!
Sneaky Git converts some damage to Psi!
Sneaky Git leeches life from Yvegalaith the umber hulk!
Sneaky Git mentally dismisses some damage!
Yvegalaith the umber hulk hits Sneaky Git for (4 dismissed), 1 to psi, 2 light (3 total damage).
Sneaky Git hits Yvegalaith the umber hulk for 1105 mind, 4 nature, 34 temporal, 14 lightning, 24 temporal, 35 darkness, 61 mind, 4 nature (1282 total damage).
Yvegalaith the umber hulk rearms.
Yvegalaith the umber hulk uses Block.
Yvegalaith the umber hulk receives 284 healing.
Sneaky Git uses Unleashed Mind.
You collect a new ingredient: xorn fragment (1).
Sneaky Git converts some damage to Psi!
Sneaky Git mentally dismisses some damage!
Yvegalaith the umber hulk hits Sneaky Git for (4 dismissed), 1 to psi, 2 light (3 total damage).
Sneaky Git hits Yvegalaith the umber hulk for 1906 mind damage.
Sneaky Git's mind surges with critical power!
Sneaky Git converts some damage to Psi!
Sneaky Git mentally dismisses some damage!
Sneaky Git killed Yvegalaith the umber hulk!
Rotting Disease from Isasekira the vampire hits Sneaky Git for (17 dismissed), 3 to psi, 4 blight (6 total damage).
Sneaky Git deactivates Adventure Friendly Fire Disabler.
Sneaky Git is free from the rotting disease.
Sneaky Git deactivates Channel Pain.
Sneaky Git deactivates Force Shield.
Sneaky Git is no longer empowered.









































































































































