Van Darkholme the level 2 Halfling Rogue by Omnifool

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassRogue
Level / Exp2 / 66%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity20 (base 17)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning23 (base 15)

Resources

Life118/118
Stamina93/93
Healing Factor1.0082872928177
Regeneration0.25207182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-997
Infravision3
See Stealth5
See Invisible5
Stealth24.302256410883

Offense: Mainhand

Damage22
Accuracy27
Crit Chance13%
APR5
Speed1.00

Offense: Offhand

Damage14
Accuracy27
Crit Chance13%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower16
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)2 (38.536585365854%)
Defense25
Ranged Defense25
Fatigue0
Physical Save8
Spell Save7
Mental Save18

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.30
2/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
1/5

Effects

talent
talent
beneficial effect
beneficial effect

Quests

active
done
active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Talent Stealth is ready to use.
Van Darkholme activates
Stealth.
There is a way to the next level here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You gain 0.65 gold from the transmogrification of
iron helm of strength (+2) (0 def, 3 armour).
You gain 1.13 gold from the transmogrification of
grounding iron helm of strength (+3) (0 def, 3 armour).
You gain 3.02 gold from the transmogrification of
steady iron gauntlets of strength (+3) (0 def, 1 armour).
You gain 2.65 gold from the transmogrification of
potent elm vilestaff of warding (12-14.4 power, 2 apr, darkness element).
You gain 1.75 gold from the transmogrification of
iron longsword of phasing (11.5-16.1 power, 9 apr).
You gain 3.27 gold from the transmogrification of
mighty elm longbow of cold.
You gain 0.70 gold from the transmogrification of
copper ring of fire (+20%).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; physical; dur 3; cd 12).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
You sense that Something has taken notice of you ...
Giant white rat briefly catches sight of you!

Van Darkholme deactivates
Apply Poison.
Van Darkholme deactivates
Stealth.