101 the level 15 Cornac Archmage by admiralhikkki

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
QuickTome: Event Changes 1.3.1
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArchmage
Level / Exp15 / 83%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic46 (base 41)
Willpower32 (base 32)
Cunning11 (base 11)

Resources

Life200/200
Mana163/163
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+0.73608516131871%
Spell+0.73608516131871%
Global+100%

Vision

Sight10
Lite4
See Stealth4.9109727191774
See Invisible11.41398612912

Offense: Mainhand

Damage17
Accuracy4
Crit Chance3%
APR3
Speed1.00

Offense: Spell

Spellpower40.13060775165
Crit Chance14%
Speed0.99269293461087

Offense: Mind

Mindpower23.4
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense6.5719078788673
Ranged Defense6.5719078788673
Fatigue0
Physical Save7
Spell Save23.65
Mental Save15.05

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
4/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
3/5
0/5
0/5
Spell / Air1.30
5/5
0/5
0/5
0/5
Spell / Arcane elements1.30
0/5
0/5
0/5
1/5
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
3/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Spell / Divination1.30
4/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

done
done
done
active
done
active

Equipment

Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By 101 the Cornac Archmage level 10
77th Pyre 122nd year of Ascendancy at 03:42
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By 101 the Cornac Archmage level 5
74th Pyre 122nd year of Ascendancy at 19:36
see stats

Log


Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: chat started).


Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You gain 0.30 gold from the transmogrification of
forceful elm totem of cure ailments [power 1] (10 cooldown).
You gain 5.30 gold from the transmogrification of
Xanytta the Lightningwilter [power 1] (13 cooldown).
You gain 1.57 gold from the transmogrification of
spiked iron plate armour of lightning resistance (3 def, 7 armour).
You gain 25.00 gold from the transmogrification of
Eel-skin armour (10 def, 1 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 2.84 gold from the transmogrification of
grounding pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 1.91 gold from the transmogrification of
thought-forged iron waraxe (12-16.8 power, 2 apr).
You gain 2.41 gold from the transmogrification of
cruel elm starstaff (10-12 power, 2 apr, light element).
You gain 2.50 gold from the transmogrification of
Apprentice Staff (10-12 power, 0 apr, arcane element).
You gain 0.25 gold from the transmogrification of
iron ritual blade (8-10.4 power, 5 apr).
You gain 1.88 gold from the transmogrification of
thought-forged iron mace of massacre (19.5-27.3 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron mace (12-16.8 power, 2 apr).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.

Saving game...

Saving done.

101 deactivates Mage Wind.

101 deactivates Arcane Power.

101 deactivates Shielding.

101 deactivates Keen Senses.