Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Items Vault 1.5.0Donators/Buyers bonus! Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 27 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by cutpurse at level 2 on the 76th Pyre 122nd year of Ascendancy at 00:52 / 81Killed by Gloruramina the king cobra at level 7 on the 1st Mirth 122nd year of Ascendancy at 13:51 Killed by Zubawyn the rattlesnake at level 16 on the 13rd Dusk 122nd year of Ascendancy at 20:41 Killed by umbral horror at level 17 on the 15th Dusk 122nd year of Ascendancy at 01:36 Killed by snow giant boulder thrower at level 18 on the 26th Dusk 122nd year of Ascendancy at 04:34 Killed by snow giant boulder thrower at level 18 on the 26th Dusk 122nd year of Ascendancy at 06:16 Killed by snow giant boulder thrower at level 18 on the 26th Dusk 122nd year of Ascendancy at 09:46 Killed by fire drake hatchling at level 18 on the 26th Dusk 122nd year of Ascendancy at 11:59 Killed by Nerysetira the sandworm destroyer at level 18 on the 27th Dusk 122nd year of Ascendancy at 00:32 Killed by fire drake at level 19 on the 27th Dusk 122nd year of Ascendancy at 23:48 Killed by snow giant boulder thrower at level 19 on the 28th Dusk 122nd year of Ascendancy at 01:37 Killed by snow giant boulder thrower at level 19 on the 28th Dusk 122nd year of Ascendancy at 03:19 Killed by fire drake at level 19 on the 28th Dusk 122nd year of Ascendancy at 05:04 Killed by fire drake at level 19 on the 28th Dusk 122nd year of Ascendancy at 07:14 Killed by fire drake at level 19 on the 28th Dusk 122nd year of Ascendancy at 09:10 Killed by Belyldagavea the snow giant at level 19 on the 28th Dusk 122nd year of Ascendancy at 14:42 Killed by snow giant boulder thrower at level 20 on the 29th Dusk 122nd year of Ascendancy at 16:03 Killed by Poleriwyn the snow giant chieftain at level 20 on the 29th Dusk 122nd year of Ascendancy at 16:43 Killed by snow giant boulder thrower at level 20 on the 29th Dusk 122nd year of Ascendancy at 18:23 Killed by Poleriwyn the snow giant chieftain at level 20 on the 29th Dusk 122nd year of Ascendancy at 20:02 Killed by Poleriwyn the snow giant chieftain at level 20 on the 29th Dusk 122nd year of Ascendancy at 21:39 Killed by snow giant boulder thrower at level 20 on the 29th Dusk 122nd year of Ascendancy at 23:15 Killed by snow giant boulder thrower at level 20 on the 30th Dusk 122nd year of Ascendancy at 01:05 Killed by telugoroth at level 20 on the 30th Dusk 122nd year of Ascendancy at 16:52 Killed by greater telugoroth at level 20 on the 30th Dusk 122nd year of Ascendancy at 22:31 Killed by Cyrydaldathra the dredgling at level 21 on the 31st Dusk 122nd year of Ascendancy at 21:05 Killed by dredge at level 21 on the 32nd Dusk 122nd year of Ascendancy at 01:51 Killed by dredge at level 21 on the 32nd Dusk 122nd year of Ascendancy at 04:03 Killed by dredge at level 21 on the 32nd Dusk 122nd year of Ascendancy at 11:02 Killed by Chronolith Twin at level 21 on the 32nd Dusk 122nd year of Ascendancy at 15:15 Killed by Harkor'Zun at level 22 on the 33rd Dusk 122nd year of Ascendancy at 03:26 Killed by Porawyn the snow giant thunderer at level 22 on the 33rd Dusk 122nd year of Ascendancy at 17:23 Killed by snow giant boulder thrower at level 22 on the 33rd Dusk 122nd year of Ascendancy at 23:34 Killed by fire wyrm at level 23 on the 44th Dusk 122nd year of Ascendancy at 17:20 Killed by fire drake hatchling at level 23 on the 44th Dusk 122nd year of Ascendancy at 22:49 Killed by fire wyrm at level 23 on the 45th Dusk 122nd year of Ascendancy at 00:38 Killed by fire drake at level 23 on the 45th Dusk 122nd year of Ascendancy at 03:37 Killed by fire wyrm at level 23 on the 45th Dusk 122nd year of Ascendancy at 06:07 Killed by wretchling at level 23 on the 46th Dusk 122nd year of Ascendancy at 06:01 Killed by venom wyrm at level 23 on the 46th Dusk 122nd year of Ascendancy at 07:39 Killed by venom wyrm at level 23 on the 46th Dusk 122nd year of Ascendancy at 09:18 Killed by wretchling at level 23 on the 46th Dusk 122nd year of Ascendancy at 10:58 Killed by wretchling at level 23 on the 46th Dusk 122nd year of Ascendancy at 12:35 Killed by venom drake at level 23 on the 46th Dusk 122nd year of Ascendancy at 14:13 Killed by wretchling at level 23 on the 46th Dusk 122nd year of Ascendancy at 17:15 Killed by venom drake at level 24 on the 46th Dusk 122nd year of Ascendancy at 20:02 Killed by Xeta the elven guard at level 24 on the 49th Dusk 122nd year of Ascendancy at 13:16 Killed by elven cultist at level 24 on the 49th Dusk 122nd year of Ascendancy at 21:59 Killed by elven cultist at level 24 on the 50th Dusk 122nd year of Ascendancy at 05:30 Killed by elven cultist at level 24 on the 50th Dusk 122nd year of Ascendancy at 07:10 Killed by elven corruptor at level 24 on the 50th Dusk 122nd year of Ascendancy at 10:10 Killed by elven cultist at level 24 on the 50th Dusk 122nd year of Ascendancy at 12:22 Killed by elven tempest at level 24 on the 50th Dusk 122nd year of Ascendancy at 21:00 Killed by elven elite warrior at level 24 on the 51st Dusk 122nd year of Ascendancy at 06:40 Killed by Arebrelaith the elven warrior at level 24 on the 51st Dusk 122nd year of Ascendancy at 12:59 Killed by Arebrelaith the elven warrior at level 24 on the 51st Dusk 122nd year of Ascendancy at 14:44 Killed by Arebrelaith the elven warrior at level 24 on the 51st Dusk 122nd year of Ascendancy at 16:24 Killed by elven cultist at level 25 on the 52nd Dusk 122nd year of Ascendancy at 10:32 Killed by skeleton mage at level 25 on the 57th Dusk 122nd year of Ascendancy at 05:47 Killed by vampire lord at level 25 on the 57th Dusk 122nd year of Ascendancy at 18:33 Killed by skeleton warrior at level 25 on the 57th Dusk 122nd year of Ascendancy at 20:16 Killed by dread at level 25 on the 57th Dusk 122nd year of Ascendancy at 22:55 Killed by saw horror at level 25 on the 58th Dusk 122nd year of Ascendancy at 20:58 Killed by vampire lord at level 25 on the 59th Dusk 122nd year of Ascendancy at 09:01 Killed by lesser vampire at level 25 on the 59th Dusk 122nd year of Ascendancy at 10:48 Killed by lesser vampire at level 25 on the 59th Dusk 122nd year of Ascendancy at 12:28 Killed by haxx at level 25 on the 59th Dusk 122nd year of Ascendancy at 14:12 Killed by skeleton master archer at level 25 on the 59th Dusk 122nd year of Ascendancy at 16:00 Killed by skeleton warrior at level 26 on the 60th Dusk 122nd year of Ascendancy at 03:21 Killed by snow giant boulder thrower at level 26 on the 60th Dusk 122nd year of Ascendancy at 07:41 Killed by bandit at level 26 on the 60th Dusk 122nd year of Ascendancy at 10:07 Killed by forest wight at level 26 on the 60th Dusk 122nd year of Ascendancy at 17:31 Killed by skeleton warrior at level 26 on the 60th Dusk 122nd year of Ascendancy at 19:16 Killed by skeleton warrior at level 26 on the 60th Dusk 122nd year of Ascendancy at 21:14 Killed by skeleton archer at level 26 on the 60th Dusk 122nd year of Ascendancy at 23:12 Killed by Borfast the Broken at level 26 on the 62nd Dusk 122nd year of Ascendancy at 03:50 Killed by Borfast the Broken at level 26 on the 62nd Dusk 122nd year of Ascendancy at 05:37 Killed by elder vampire at level 26 on the 62nd Dusk 122nd year of Ascendancy at 07:19 Killed by ghoul at level 27 on the 62nd Dusk 122nd year of Ascendancy at 10:56 Killed by skeleton warrior at level 27 on the 62nd Dusk 122nd year of Ascendancy at 16:49 Killed by haxx at level 27 on the 62nd Dusk 122nd year of Ascendancy at 16:54 |
Primary Stats
| Strength | 11 (base 11) |
| Dexterity | 67 (base 54) |
| Constitution | 22 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 88 (base 58) |
Resources
| Life | 608/608 |
| Stamina | 220/220 |
| Healing Factor | 1.20375 |
| Regeneration | 4.0325625 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 53.301902753607 |
| See Invisible | 54.301902753607 |
Offense: Mainhand
| Damage | 87 |
| Accuracy | 63 |
| Crit Chance | 52% |
| APR | 20 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 55 |
| Accuracy | 63 |
| Crit Chance | 54% |
| APR | 41 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Lightning | +33% |
| Light | +3% |
| Nature | +22% |
Offense: Damage Penetration
| Lightning | +20% |
| Light | +20% |
| Temporal | +20% |
Defense: Base
| Armour (hardiness) | 1 (70.376569037657%) |
| Defense | 49 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 17 |
| Spell Save | 20 |
| Mental Save | 33 |
Defense: Resistances
| Blight | + 14%( 70%) |
| Nature | + 37%( 70%) |
| Temporal | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Bleed Resistance | 5% |
| Confusion Resistance | 12% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
| Poison Resistance | 42% |
| Blind Resistance | 23% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 163 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 9 turns. While Heroism is active, you will only die when reaching -722 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 442% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
| Technique / Duelist | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Technique / Throwing knives | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Has 1 throwing knives prepared: 1 KnivesRange: 6 Net Damage: 105 - 147 Accuracy: 78 (knife) APR: 19 Crit Chance: +53% Crit mult: 181% Uses Stats: 50% Cun, 70% Dex |
| beneficial effect | Parrying melee and ranged attacks: Has a 37% chance to deflect up to 12 damage from the next 2.1 attack(s). Parried attacks cannot crit. Parrying |
Quests
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Cunning by +1. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Willpower by +1. | done |
You failed to protect the lone alchemist from death by snow giant boulder thrower. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 104. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | pair of rough leather boots 'Arcstar' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -3% Damage when hit (Melee): 12 lightning Changes resistances penetration: +20% light Changes damage: +12% lightning Maximum encumbrance: +20 Physical save: +5 (+4 eff.) A pair of boots made of leather. |
| Light source | brass lantern 'Boltvengeance'Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances penetration: +15% lightning Changes damage: +21% lightning Blindness immunity: +23% Confusion immunity: +12% Light radius: +6 See stealth: +6 See invisible: +7 It can be used to activate talent Track, placing all other charms into a 35 cooldown : Effective talent level: 6.5 Power cost: 35 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 58 for 9 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Starkiller (11 def, 0 armour)Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +11 (+4 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +4 Cun / +4 Wil Changes resistances: +7% nature / +8% blight Changes damage: +3% light Cut immunity: +5% Pinning immunity: +10% Knockback immunity: +10% Psi each turn: +0.18 Only die when reaching: -20.00 life Mindpower: +6 (+3 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
| On hands | Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
| Tool | Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | savage's steel ring of nature (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +20% nature Changes damage: +10% nature Spell save: +10 (+5 eff.) Maximum stamina: +14.00 Rings can have magical properties. |
| On fingers | sneakthief's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +6 Cun / +6 Dex Rings can have magical properties. |
| Around neck | wanderer's stralite amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Changes stats: +3 Dex / +5 Cun / +5 Con Life regen: +0.70 Stamina each turn: +0.70 Movement speed: +10% Amulets can have magical properties. |
| In main hand | Eilinemina the Airpierce (29-37.7 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 8% chance to inflict 15% damage reduction * 20% chance to curse the target Damage (Melee): +8 temporal Burst (radius 2) on crit: +12 temporal When wielded/worn: Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 4 lightning Changes resistances: +6% temporal Changes resistances penetration: +5% lightning / +20% temporal Sharp, short and deadly. |
| Around waist | balancing hardened leather belt of resilienceInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +4 Cun / +4 Dex Maximum life: +39.00 Mental crit. chance: +8% A belt that goes around your waist. |
| In off hand | Moon (30-39 power, 30 apr)Requires: - Dexterity 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 30.0 - 39.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
| Cloak | regal cashmere cloak of battle (2 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +1 (+1 eff.) Defense: +2 (+1 eff.) Fatigue: -4% Changes stats: +2 Wil Mental save: +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | verdant silk robe of life (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Con Changes resistances: +6% blight Changes damage: +7% nature Poison immunity: +22% Disease immunity: +28% Life regen: +2.40 Maximum life: +41.00 Healing mod.: +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Rune of the Rift (234.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 234.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.manasurge rune (1140% regen over 10 turns; 57 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1140% for 10 turns and instantly restoring 57 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ivemina the CrackleidolInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 16 darkness Changes resistances: +24% lightning Changes resistances penetration: +15% lightning Changes damage: +6% lightning Blindness immunity: +24% Infravision radius: +3 Sight radius: +2 See invisible: +6 Amulets can have magical properties. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
stabilizing gold amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +10% temporal Blindness immunity: +13% Pinning immunity: +23% Knockback immunity: +20% Infravision radius: +4 Sight radius: +2 See invisible: +7 Amulets can have magical properties. |
wanderer's gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +6 Dex / +2 Mag / +4 Cun / +3 Con Life regen: +0.50 Stamina each turn: +0.50 Mana each turn: +0.11 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +27.00 Movement speed: +10% Amulets can have magical properties. |
titan's copper ring of fire (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +20% fire Changes damage: +10% fire Physical save: +4 (+3 eff.) Rings can have magical properties. |
titan's steel ring of clarityInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Con Physical save: +8 (+5 eff.) Mental save: +7 (+3 eff.) Confusion immunity: +20% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.Drake's Bane (52-78 power, 21 apr) Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 (+6 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Heatparry the dwarven-steel dagger (19.5-25.35 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.5 - 25.4 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 40 arcane resource burn Damage (Melee): +12 fire When wielded/worn: Changes resistances: +6% darkness / +6% cold Changes damage: +6% fire Sharp, short and deadly. |
iron dagger (10.5-13.65 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger (10.5-13.65 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
manaburning iron dagger of dampening (10-13 power, 5 apr)Requires: - Dexterity 11 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 9 arcane resource burn When wielded/worn: Changes resistances: +7% acid / +7% fire / +7% cold / +7% lightning Spell save: +5 (+3 eff.) Sharp, short and deadly. |
quick steel dagger of persecution (13.5-17.55 power, 6 apr)Requires: - Dexterity 16 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.5 - 17.6 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 111% Damage against: +8% Unnatural When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +2 Dex / +1 Wil Sharp, short and deadly. |
steel dagger of dampening (13.5-17.55 power, 6 apr)Requires: - Dexterity 16 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.5 - 17.6 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +7% acid / +7% fire / +6% cold / +7% lightning Spell save: +4 (+2 eff.) Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.steel greatmaul 'Eilinobrethra' (41-61.5 power, 6 apr) Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 41.0 - 61.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +1.0% Attack speed: 100% Damage Shield penetration (this weapon only): +30% When wielded/worn: Armour: +6 Changes stats: +4 Dex Changes damage: +15% physical Maximum life: +40.00 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.warbringer's steel mace of phasing (14.5-20.3 power, 10 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +1.0% Attack speed: 100% Damage Shield penetration (this weapon only): +22% When wielded/worn: Physical power: +7 (+3 eff.) Changes stats: +3 Con Changes resistances penetration: +7% physical Disarm immunity: +14% Blunt and deadly. |
Kilnbiter (15-18 power, 3 apr, acid element)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +8.0% Changes resistances penetration: +10% fire Changes damage: +15% acid / +9% fire Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +16 (+6 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
BlindstoneInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Damage when hit (Melee): 20 light Changes stats: +4 Str / +5 Dex / +6 Con Physical save: +6 (+4 eff.) Maximum life: +10.00 Healing mod.: +10% Size category: +1 A belt that goes around your waist. |
insulating rough leather belt of lifeInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% cold / +6% fire Life regen: +0.70 Healing mod.: +10% A belt that goes around your waist. |
resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+2 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
verdant linen robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +6% blight Changes damage: +6% nature Poison immunity: +20% Disease immunity: +22% Life regen: +1.70 Maximum life: +45.00 Healing mod.: +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Heavy Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
sand rough leather gloves of dexterity (+2) (0 def, 7 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+3 eff.) Armour: +7 Damage (Melee): 5 physical Changes stats: +2 Dex Changes damage: +3% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Manerak (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: -5% Changes stats: +7 Str / +1 Dex / +2 Mag A cap made of leather. |
This item will automatically be transmogrified when you leave the level.cashmere wizard hat (2 def, 0 armour) 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) A pointy cloth hat, very wizardly... |
rough leather cap of dexterity (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex A cap made of leather. |
This item will automatically be transmogrified when you leave the level.dwarven-steel mail armour 'Deepsrain' (3 def, 17 armour) Requires: - Strength 28 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +17 Defense: +3 (+1 eff.) Fatigue: +16% Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes resistances: +6% blight / +20% darkness Changes resistances penetration: +10% blight Changes damage: +9% blight A suit of armour made of mail. |
rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.spiked hardened leather armour of cold resistance (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 10 physical Changes resistances: +21% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.acidic dwarven-steel shield of resilience (8 def, 2 armour, 77 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Damage (Melee): 7 acid Damage when hit (Melee): 13 acid Talent granted: +3 Block Maximum life: +57.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.Polirialewen (14/14, 22.5-31.5 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 22.5 - 31.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +1.5% Capacity: 14 Damage (Ranged): +16 arcane / +12 cold Burst (radius 1) on hit: +12 arcane Burst (radius 2) on crit: +8 arcane Arrows are used with bows to pierce your foes to death. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
60 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+4 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+4 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (71 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright alchemist's lamp of focusCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes damage: +8% mind Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 176 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By haxx the Cornac Rogue level 18
21st Dusk 122nd year of Ascendancy at 03:37 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By haxx the Cornac Rogue level 22
33rd Dusk 122nd year of Ascendancy at 05:21 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By haxx the Cornac Rogue level 17
14th Dusk 122nd year of Ascendancy at 00:21 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By haxx the Cornac Rogue level 18
15th Dusk 122nd year of Ascendancy at 18:00 see stats
Level 10 (Exploration mode)
Got a character to level 10.By haxx the Cornac Rogue level 10
7th Mirth 122nd year of Ascendancy at 03:13 see stats
Level 20 (Exploration mode)
Got a character to level 20.By haxx the Cornac Rogue level 20
29th Dusk 122nd year of Ascendancy at 04:39 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By haxx the Cornac Rogue level 25
52nd Dusk 122nd year of Ascendancy at 23:21 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By haxx the Cornac Rogue level 27
62nd Dusk 122nd year of Ascendancy at 15:11 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By haxx the Cornac Rogue level 25
57th Dusk 122nd year of Ascendancy at 22:55 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By haxx the Cornac Rogue level 9
2nd Mirth 122nd year of Ascendancy at 20:50 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By haxx the Cornac Rogue level 19
28th Dusk 122nd year of Ascendancy at 12:43 see stats
Log
Insidious Poison from Skeleton master archer hits haxx for 2 nature damage.
haxx receives 18 healing.
Skeleton master archer's Shoot hits Skeleton warrior for 137 physical, 3 nature (140 total damage).
Skeleton magus misses haxx.
Skeleton warrior misses haxx.
Insidious Poison from Skeleton master archer hits haxx for 2 nature damage.
haxx receives 18 healing.
Skeleton warrior misses haxx.
Skeleton magus misses haxx.
Insidious Poison from Skeleton master archer hits haxx for 2 nature damage.
haxx receives 18 healing.
haxx hits Skeleton warrior for 21 lightning, 12 fire (33 total damage).
Skeleton warrior hits haxx for 112 physical damage.
haxx the level 27 cornac rogue was shattered to death by a skeleton warrior on level 8 of Dreadfell.
Haxx deactivates Crippling Poison.
Haxx deactivates Quickdraw.
Haxx deactivates Lacerating Strikes.
Haxx has finished recovering.
Haxx deactivates Numbing Poison.
Haxx deactivates Apply Poison.
Haxx is no longer poisoned.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Skeleton warrior killed haxx!
Saving done.
Saving game...








































































































