





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Items Vault 1.6.0Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 14 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 23 (base 22) |
Dexterity | 13 (base 12) |
Constitution | 22 (base 21) |
Magic | 22 (base 21) |
Willpower | 11 (base 10) |
Cunning | 11 (base 10) |
Resources
Life | 369/369 |
Mana | 127/127 |
Stamina | 142/142 |
Healing Factor | 1.09375 |
Regeneration | 1.09375 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 43 |
Accuracy | 40 |
Crit Chance | 1% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 21 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 12 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Fire | +3% |
Mind | +12% |
Defense: Base
Armour (hardiness) | 14.44934837382 (68.030927835052%) |
Defense | 11 |
Ranged Defense | 11 |
Fatigue | 22 |
Physical Save | 19 |
Spell Save | 14 |
Mental Save | 9 |
Defense: Resistances
Lightning | + 16%(100%) |
Mind | + 3%(100%) |
Cold | + 11%(100%) |
Defense: Immunities
Disarm Resistance | 28% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 121 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
talent | Reflective Skin |
Quests
Equipment
Main armor | ![]() Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Damage when hit (Melee): 6 mind Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Changes resistances: +16% lightning Changes damage: +12% mind / +3% fire A suit of armour made of metal plates. |
In main hand | ![]() Requires: - Strength 16 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 27.0 - 40.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +9 nature When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +9 (+9 eff.) Disarm immunity: +28% Massive two-handed mauls. |
Inventory
![]() Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Defense: +8 (+8 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Achievements
Log
You are yanked out of this place!
You gain 5.00 gold from the transmogrification of elm totem of stinging [power 110] (15 cooldown).
You gain 0.10 gold from the transmogrification of quiver of elm arrows (11/11, 16-22.4 power, 5 apr).
You gain 0.95 gold from the transmogrification of prismatic rough leather armour (3 def, 2 armour).
You gain 1.40 gold from the transmogrification of resilient linen cloak of the Shaloren (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of elm magestaff (10-12 power, 2 apr, cold element).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
There is a Elvala (Town) here (press '' or right click to use).
Today is the 36th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:38.
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
Bought: shielding rune of the warrior (absorb 115; dur 4; cd 17) for 46.42 gold.
You give shielding rune of the warrior (absorb 115; dur 4; cd 17) to golem (servant of dwarf alchem).
Character control switched to golem (servant of dwarf alchem).
You are now inscribed with Rune: Shielding.
You have no more shielding rune of the warrior (absorb 121; dur 4; cd 17).
Dwarf alchem deactivates Flame Infusion.
Golem (servant of dwarf alchem) deactivates Reflective Skin.