Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 Misc objects Addon 1.0.4 Adjustable Exp 1.0.4 Infinite500: Revised high level play for ToME v1.9c 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Oozemancer |
| Level / Exp | 3 / 35% |
| Size | medium |
| Lifes / Deaths | Killed by black crystal at level 3 on the 75th Pyre 122nd year of Ascendancy at 17:40 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 23 (base 20) |
| Cunning | 16 (base 15) |
Resources
| Life | -45/104 |
| Equilibrium | 3 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 9 |
| Accuracy | 17 |
| Crit Chance | 4% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 9 |
| Accuracy | 17 |
| Crit Chance | 4% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22.25 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +9% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 1.35 |
| Ranged Defense | 1.35 |
| Fatigue | 0 |
| Physical Save | 6.3 |
| Spell Save | 12.25 |
| Mental Save | 13.65 |
Defense: Resistances
| Cold | + 11%( 70%) |
| Blight | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Wild-gift / Moss | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | You gain 7% resistance against blight. Resolve |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Equipment
| Main armor | linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | Flashblood (3-3.3 power, 12 apr, nature damage) Flashblood (3-3.3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 2 light Damage when the wearer is hit: 4 blight / 4 light Changes damage: +9% light Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| In off hand | mossy mindstar (2.5-2.75 power, 12 apr, mind damage) mossy mindstar (2.5-2.75 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | thick linen cloak (1 def, 6 armour) thick linen cloak (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
This item will automatically be transmogrified when you leave the level. insulating copper amulet of mastery (0.11 Wild-gift / Mindstar mastery)insulating copper amulet of mastery (0.11 Wild-gift / Mindstar mastery) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% cold / +12% fire Talent mastery: +0.11 Wild-gift / Mindstar mastery Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. restful copper amuletrestful copper amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Life regen: +0.30 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. iron battleaxe (12-18 power, 1 apr)iron battleaxe (12-18 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 12.0 - 18.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. arcing iron mace (7.5-10.5 power, 2 apr)arcing iron mace (7.5-10.5 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 7.5 - 10.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +6 lightning Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Shinestun (6-7.2 power, 1 apr, acid damage)Shinestun (6-7.2 power, 1 apr, acid damage) Requires: - Magic 11 Infused by nature 3.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / staff ; tier 1 Base power: 6.0 - 7.2 Uses stat: 90% Mag Damage type: Acid Armour Penetration: +1 Physical crit. chance: +2.0% Attack speed: 100% When wielded/worn: Changes resistances: +3% light Changes resistances penetration: +5% fire Changes damage: +6% acid Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Light radius: +3 Shortstaves are lighter, smaller and less powerful than traditional staves. Their reduced dimensions makes it possible to wield them using just one hand. |
This item will automatically be transmogrified when you leave the level. acidic iron waraxe (7.5-10.5 power, 2 apr)acidic iron waraxe (7.5-10.5 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 7.5 - 10.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +6 acid One-handed war axes. |
This item will automatically be transmogrified when you leave the level. arcing cured leather whip (8-8.8 power, 3 apr)arcing cured leather whip (8-8.8 power, 3 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / whip ; tier 2 Base power: 8.0 - 8.8 Uses stat: 90% Dex Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 80% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +5 lightning Sharp, long and deadly. |
This item will automatically be transmogrified when you leave the level. rough leather whip (3.5-3.85 power, 2 apr)rough leather whip (3.5-3.85 power, 2 apr) Requires: - Dexterity 11 3.00 Encumbrance. Type: weapon / whip ; tier 1 Base power: 3.5 - 3.9 Uses stat: 90% Dex Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 80% Sharp, long and deadly. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Imin hits copperhead snake for 122 nature damage.
Imin killed copperhead snake!
Resting starts...
Talent Slime Spit is ready to use.
Rested for 22 turns (stop reason: all resources and life at maximum).
Ran for 17 turns (stop reason: hostile spotted to the northwest (black crystal)).
Imin uses Slime Spit.
Black crystal casts Phase Door.
Resting starts...
Talent Slime Spit is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).
Imin picks up (l.): ametrine.
Black crystal casts Soul Rot.
Ran for 4 turns (stop reason: hostile spotted to the east (black crystal)).
Imin uses Slime Spit.
Imin attunes to the damage.
Imin is invigorated by the attack!
Black crystal hits Imin for 78 blight damage.
Black crystal casts Phase Door.
Saving done.
Saving done.
Saving game...
