










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Drem |
| Class | Writhing One |
| Level / Exp | 46 / 13% |
| Size | medium |
| Lifes / Deaths | Killed by fiery orc wyrmic at level 12 on the 18th Profit 122nd year of Ascendancy at 23:44 0 / 8Killed by Mayugarin the half formed drem at level 22 on the 24th Steel 123rd year of Ascendancy at 05:47 Killed by The Shade of Telos at level 35 on the 16th Profit 123rd year of Ascendancy at 00:16 Killed by worm that walks at level 43 on the 4th Loss 123rd year of Ascendancy at 15:44 Killed by shadow at level 44 on the 13rd Loss 123rd year of Ascendancy at 15:22 Killed by forge-giant at level 45 on the 23rd Loss 123rd year of Ascendancy at 08:36 Killed by Elandar at level 46 on the 25th Loss 123rd year of Ascendancy at 09:26 Killed by Argoniel at level 46 on the 25th Loss 123rd year of Ascendancy at 11:48 |
Primary Stats
| Strength | 93 (base 62) |
| Dexterity | 20 (base 12) |
| Constitution | 60 (base 35) |
| Magic | 72 (base 60) |
| Willpower | 38 (base 11) |
| Cunning | 44 (base 37) |
Resources
| Life | -7/1690 |
| Insanity | 97/100 |
| Healing Factor | 1.9260869565217 |
| Regeneration | 238.334 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.609950326513% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 7 |
| See Stealth | 49.412867251835 |
| See Invisible | 55.412867251835 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 214 |
| Accuracy | 35 |
| Crit Chance | 21% |
| APR | 42 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +36% |
| Light | +12% |
| Blight | +54% |
| Physical | +20% |
| Nature | +34% |
| All | +6% |
Offense: Damage Penetration
| Darkness | +25% |
| Nature | +30% |
| Blight | +50% |
| Arcane | +30% |
| Physical | +30% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 19.717833131741 (87.462686567164%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 28 |
| Physical Save | 72 |
| Spell Save | 37 |
| Mental Save | 66 |
Defense: Resistances
| Acid | + 7%( 70%) |
| Blight | + 20%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 27%( 70%) |
| All | 0%( 70%) |
| Lightning | + 26%( 70%) |
| Light | + 15%( 70%) |
| Physical | + 20%( 70%) |
| Fire | + 17%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 65% |
| Bleed Resistance | 15% |
| Pinning Resistance | 42% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 590 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 460 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 65 with a minimum range of 15. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 10 turns. While Heroism is active, you will only die when reaching -519 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 4/5 |
| 3/5 |
| 5/5 |
| 4/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Demented / Disfigured face | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Demented / Controlled horrors | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Demented / Horrific body | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Drem | 1.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Chaos Orbs |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | A flow of life spins around the target, regenerating 118.04 life per turn. Regeneration |
| detrimental effect | Huge cut that bleeds, doing 19.09 physical damage per turn. Bleeding |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+21). Continuum Destabilization |
| detrimental effect | The target has been splashed with acid, taking 38.46 acid damage per turn, reducing armour by 36 and attack by 32. Acid Splash |
| beneficial effect | 2 stacks, +6% to all damage dealt. Chaos Orbs |
| beneficial effect | Empowered by the sight of black blood, granting 5% all resistances. Spikeskin |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You failed to protect the injured seer from death by fiery orc wyrmic. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +2. | done |
You failed to protect the lost anorithil from death by green worm mass. Escort: lost anorithil (level 3 of Trollmire) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Daikara. Escort: lost tinker (level 2 of Daikara)As a reward you improved talent Craftsman's Eye (+1 level(s)). | done |
You failed to protect the lost warrior from death by luminous horror. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost warrior from death by skeleton magus. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by skeleton warrior. Escort: repented thief (level 2 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1281. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed snow giant kidney. * You've found the needed multi-hued wyrm scale. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Sootkiss of the Blightspawn (0 def, 3 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 12 lightning Changes stats: -8 Cun / +8 Wil Changes resistances: +18% lightning Changes damage: +6% light Physical save: +10 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) Silence immunity: +65% Confusion immunity: +56% Stun/Freeze immunity: +60% A pair of boots made of leather. This object's appearance was changed to Cinderfeet. |
| Light source | Silalle the dwarven lanternPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +12 Damage when hit (Melee): 30 fire Changes stats: +2 Str / +2 Mag / +2 Wil / +3 Con Changes resistances: +10% fire / +15% light / +5% arcane Changes resistances penetration: +15% all Changes damage: +15% darkness Damage affinity(heal): +5% darkness Light radius: +13 Infravision radius: +5 See invisible: +6 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 208.58 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+7 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+3 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 31 power out of 35/35) : Effective talent level: 2.0 Power cost: 31 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. This object's appearance was changed to Helm of the Dwarven Emperors. |
| Tool | Cut Drem ArmPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | voratun ring 'Glorussra'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to disease * 30% chance to corrode armour by 30% Damage when hit (Melee): 12 blight Changes resistances penetration: +25% blight Changes damage: +12% blight Disarm immunity: +42% Pinning immunity: +42% Knockback immunity: +50% Maximum life: +35.00 Rings can have magical properties. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Fair And Reasonable (63-88.2 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 63.0 - 88.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 19% chance to disease * 25% chance for lightning to arc to a second target Damage (Melee): +20 lightning / +12 darkness / +20 blight When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +14 Changes stats: +2 Str Changes resistances penetration: +15% physical Changes damage: +6% physical Disease immunity: +34% Healing mod.: +10% One-handed war axes. This object's appearance was changed to Morrigor. |
| On hands | voratun gauntlets 'Glorowe' (0 def, 9 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +9 Changes stats: +4 Con Changes damage: +15% blight Physical save: +65 (+15 eff.) Spell save: +9 (+4 eff.) Mental save: +48 (+12 eff.) Cut immunity: +15% Disarm immunity: +50% Confusion immunity: +10% Stun/Freeze immunity: +10% Life regen: +4.00 Stamina each turn: +2.00 Mana each turn: +0.40 Equilibrium when hit: +0.08 Maximum life: +80.00 Maximum stamina: +40.00 Spellpower: +14 (+5 eff.) Spell crit. chance: +9% When used to modify unarmed attacks: Base power: 41.5 - 58.1 Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +13 Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Slumber (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Elemental Bolt (10% chance level 5). Damage (Melee): +19 arcane / +23 physical Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to Flamewrought. |
| Main armor | Cuirass of the Dark Lord (0 def, 30 armour)Requires: - Strength 52 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+4 eff.) Life regen: +0.00 Blood Charges: 0 It can be used to drain blood from all creatures within range 5, causing them to bleed for 327.60 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed, costing 22 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. This object's appearance was changed to Cuirass of the Thronesmen. |
| Cloak | Blindspike (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+3 eff.) Effects on melee hit: * 10% chance to disease Changes stats: +4 Str / +1 Dex / +3 Wil / +1 Cun / +3 Con Changes resistances: +7% acid / +7% fire / +7% cold / +8% lightning Changes resistances penetration: +10% darkness / +10% blight Physical save: +10 (+3 eff.) Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +76.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Arywen the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 16 arcane Changes stats: +4 Con Changes resistances penetration: +15% arcane Changes damage: +6% blight Physical save: +10 (+3 eff.) Life regen: +1.30 Maximum life: +41.00 Maximum vim: +30.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
Inventory
heroism infusion (+6 for 9 turns, die at -677)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 9 turns. While Heroism is active, you will only die when reaching -677 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 21%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.shielding rune (absorb 462 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 6 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 52)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 52 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 46)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 46 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
This item will automatically be transmogrified when you leave the level.mule's voratun ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -8% Maximum encumbrance: +38 Disarm immunity: +37% Pinning immunity: +45% Knockback immunity: +50% Maximum life: +31.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.solipsist's voratun ring of misery Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 21 bleed Effects on ranged hit: * 16% chance to cause random gloom Damage (Ranged): 14 bleed Changes stats: +14 Cun / +7 Wil Hate when firing a critical mind attack: +2.00 Maximum hate: +11.00 Mindpower: +11 (+5 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.thought-forged voratun dagger of the leech (40-52 power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 23% chance to cause random gloom * Slows global speed by 16% * leeches stamina from the target Damage (Melee): +20 mind When wielded/worn: Damage when hit (Melee): 13 nature slow Changes stats: +6 Cun / +4 Wil Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking voratun longsword (42.5-59.5 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +12 Changes resistances penetration: +11% physical Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.penetrating drakeskin leather sling of power Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Changes resistances penetration: +39% physical Changes damage: +19% physical Damage Shield penetration: +38% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.ethereal dragonbone vilestaff of greater warding (30-36 power, 6 apr, acid element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Defense: +28 (+17 eff.) Damage (Melee): 6 % chance of confusion Maximum wards: +3 acid Changes damage: +30% acid Talents granted: +1 Command Staff +3 Ward Spellpower: +23 (+7 eff.) Spell crit. chance: +5% Damage Shield penetration: +37% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.void walker's dragonbone magestaff of wizardry (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Wil / +4 Mag Changes resistances: +12% darkness / +10% temporal Changes damage: +30% arcane Talent granted: +1 Command Staff Maximum mana: +110.00 Spellpower: +24 (+7 eff.) Spell crit. chance: +5% Defense after a teleport: +34 Resist all after a teleport: +25% New effects duration reduction after a teleport: +34% Reduces paradox anomalies(equivalent to willpower): +21 Staves designed for wielders of magic, by the greats of the art. |
ancient Robe of the Worm of Angolwen (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +5 Mag / +3 Wil Changes resistances penetration: +5% physical / +6% temporal Changes damage: +7% physical / +7% temporal Silence immunity: +22% Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +7 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.focusing elven-silk robe of the mountain (+17%) (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +7 Wil / +7 Mag Changes resistances: +17% physical Changes damage: +17% physical Mana each turn: +0.40 Psi each turn: +0.37 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.fortifying voratun mail armour of acid resistance (5 def, 10 armour) Requires: - Strength 48 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+5 eff.) Fatigue: +16% Changes stats: +5 Str / +6 Con Changes resistances: +18% acid Maximum life: +80.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.Emariarathra the Shineweeper (15 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +15 (+10 eff.) Fatigue: +8% Damage when hit (Melee): 12 arcane Changes stats: +10 Str / +10 Dex Changes resistances penetration: +5% arcane / +5% blight Changes damage: +6% light / +6% arcane Physical save: +20 (+5 eff.) Spell save: +20 (+8 eff.) Life regen: +13.30 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +107.00 Healing mod.: +30% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.searing drakeskin leather armour of Eyal (5 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+5 eff.) Fatigue: +8% Damage (Melee): 14 acid / 23 fire Damage when hit (Melee): 13 acid / 14 fire Changes resistances: +23% acid / +28% fire Life regen: +3.20 Maximum life: +64.00 Healing mod.: +30% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.Silyma the voratun shield (12 def, 7 armour, 191.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour penetration: +4 Physical crit. chance: +3.0% Armour: +7 Defense: +12 (+9 eff.) Ranged Defense: +12 (+9 eff.) Fatigue: +14% Changes resistances: +18% nature / +19% blight Changes resistances penetration: +20% mind Grants telepathy: Dragon Talent granted: +5 Block Life regen: +0.40 Mindpower: +10 (+5 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.reinforced dwarven-steel shield of fire resistance (+23%) (8 def, 10 armour, 128.5 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +10 Defense: +8 (+7 eff.) Ranged Defense: +8 (+7 eff.) Fatigue: +12% Changes resistances: +23% fire Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.sentry's quiver of dragonbone arrows of accuracy (42/42, 61.5-86.1 power, 35 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 61.5 - 86.1 Uses stats: 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +30 Armour Penetration: +35 Crit. chance: +3.0% Capacity: 42 Turns elapse between self-loadings: 1 Arrows are used with bows to pierce your foes to death. |
iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
SamitolinCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +6 Changes stats: +9 Wil Changes resistances penetration: +8% all Spell save: +15 (+6 eff.) Mana each turn: +0.12 Light radius: +4 Damage Shield penetration: +30% A normal brass lantern, enhanced by alchemy to make it brighter. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 178 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects, costing 9 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+5 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+8 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+8 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By The Old Squideroo the Drem Writhing One level 26
20th Gold 123rd year of Ascendancy at 07:54 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By The Old Squideroo the Drem Writhing One level 39
11st Dearth 123rd year of Ascendancy at 16:33 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By The Old Squideroo the Drem Writhing One level 36
18th Profit 123rd year of Ascendancy at 19:22 see stats
Brave new world
Went to the Far East and took part in the war.By The Old Squideroo the Drem Writhing One level 29
3rd Stralite 123rd year of Ascendancy at 01:42 see stats
Bringer of Doom
Killed a Bringer of Doom.By The Old Squideroo the Drem Writhing One level 24
16th Gold 123rd year of Ascendancy at 06:06 see stats
Clone War
Destroyed your own Shade.By The Old Squideroo the Drem Writhing One level 36
31st Profit 123rd year of Ascendancy at 01:54 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By The Old Squideroo the Drem Writhing One level 16
34th Dearth 122nd year of Ascendancy at 11:45 see stats
Destroyer's bane
Killed Golbug the Destroyer.By The Old Squideroo the Drem Writhing One level 27
29th Gold 123rd year of Ascendancy at 20:30 see stats
Exterminator
Killed 1000 creatures.By The Old Squideroo the Drem Writhing One level 18
3rd Iron 123rd year of Ascendancy at 20:18 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By The Old Squideroo the Drem Writhing One level 44
14th Loss 123rd year of Ascendancy at 07:15 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By The Old Squideroo the Drem Writhing One level 21
4th Steel 123rd year of Ascendancy at 22:32 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By The Old Squideroo the Drem Writhing One level 31
37th Stralite 123rd year of Ascendancy at 23:29 see stats
Level 10
Got a character to level 10.By The Old Squideroo the Drem Writhing One level 10
3rd Acquisition 122nd year of Ascendancy at 17:00 see stats
Level 20
Got a character to level 20.By The Old Squideroo the Drem Writhing One level 20
11st Iron 123rd year of Ascendancy at 19:34 see stats
Level 30
Got a character to level 30.By The Old Squideroo the Drem Writhing One level 30
8th Stralite 123rd year of Ascendancy at 18:07 see stats
Level 40
Got a character to level 40.By The Old Squideroo the Drem Writhing One level 40
12nd Dearth 123rd year of Ascendancy at 04:14 see stats
Orcrist
Killed the leaders of the Orc Pride.By The Old Squideroo the Drem Writhing One level 43
3rd Loss 123rd year of Ascendancy at 18:37 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By The Old Squideroo the Drem Writhing One level 42
36th Dearth 123rd year of Ascendancy at 10:50 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By The Old Squideroo the Drem Writhing One level 13
27th Profit 122nd year of Ascendancy at 12:01 see stats
Size is everything
Did over 1500 damage in one attack.By The Old Squideroo the Drem Writhing One level 38
23rd Wealth 123rd year of Ascendancy at 12:35 see stats
Size matters
Did over 600 damage in one attack.By The Old Squideroo the Drem Writhing One level 24
15th Gold 123rd year of Ascendancy at 17:40 see stats
Sliders
Activated a portal using the Orb of Many Ways.By The Old Squideroo the Drem Writhing One level 28
29th Gold 123rd year of Ascendancy at 22:09 see stats
That was close
Killed your target while having only 1 life left.By The Old Squideroo the Drem Writhing One level 44
15th Loss 123rd year of Ascendancy at 00:50 see stats
The Arena
Unlocked Arena mode.By The Old Squideroo the Drem Writhing One level 8
27th Voratun 122nd year of Ascendancy at 01:54 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By The Old Squideroo the Drem Writhing One level 38
24th Wealth 123rd year of Ascendancy at 09:39 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By The Old Squideroo the Drem Writhing One level 33
14th Voratun 123rd year of Ascendancy at 02:27 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By The Old Squideroo the Drem Writhing One level 16
27th Dearth 122nd year of Ascendancy at 10:59 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By The Old Squideroo the Drem Writhing One level 30
32nd Stralite 123rd year of Ascendancy at 05:10 see stats
They Came From Outer Space!
Discovered the true origin of dwarves and drems.By The Old Squideroo the Drem Writhing One level 40
12nd Dearth 123rd year of Ascendancy at 13:15 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By The Old Squideroo the Drem Writhing One level 22
11st Gold 123rd year of Ascendancy at 19:07 see stats
Treasure Hunter
Amassed 1000 gold pieces.By The Old Squideroo the Drem Writhing One level 16
38th Dearth 122nd year of Ascendancy at 00:38 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By The Old Squideroo the Drem Writhing One level 24
17th Gold 123rd year of Ascendancy at 19:11 see stats
Log
Carrion worm mass's wormblight area effect hits Decaying devourer for 22 blight damage.
The Old Squideroo receives 32 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Decaying devourer for 36 blight damage.
Carrion worm mass's wormblight area effect hits Argoniel for 24 blight damage.
Carrion worm mass's wormblight area effect hits Decaying devourer for 36 blight damage.
Argoniel hits High Sun Paladin Aeryn for 31 fire damage.
Argoniel hits Decaying devourer for 28 fire damage.
Argoniel hits The Old Squideroo for 115 physical, 7 acid, 33 darkness, 3 healing, 6 fire, 6 cold, 39 mind, 6 lightning, 31 blight, 40 fire, 92 physical, 7 acid, 33 darkness, 3 healing, 6 fire, 6 cold, 19 mind, 6 lightning, 31 blight (484 total damage) [6 healing].
Argoniel hits Decaying devourer for 30 fire damage.
Argoniel hits Decaying devourer for 36 fire damage.
Elandar casts Freeze.
Elandar hits Something for 243 cold damage.
Argoniel is fully armored again.
Skeleton master archer shoots!
Black Blood Bleeding from The Old Squideroo hits Argoniel for 14 darkness damage.
High Sun Paladin Aeryn casts Healing Light.
High Sun Paladin Aeryn receives 398 healing.
High Sun Paladin Aeryn receives 16 healing from Shield of Light.
Argoniel hits High Sun Paladin Aeryn for 58 fire damage.
Decaying devourer hits Argoniel for 23 physical damage.
Acid Splash from Argoniel hits Decaying devourer for 22 acid damage.
Skeleton master archer's Shoot hits Decaying devourer for 110 physical, 13 cold (122 total damage).
Acid Splash from Argoniel hits The Old Squideroo for 39 acid damage.
Argoniel casts Bone Grab.
Argoniel's spell attains critical power!
The Old Squideroo starts to bleed.
The Old Squideroo resists the bone!
The Old Squideroo resists the mind attack!
Saving game...

































































































