Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Brawler |
Level / Exp | 26 / 37% |
Size | medium |
Lifes / Deaths | Killed by orc archer at level 26 on the 76th Pyre 122nd year of Ascendancy at 17:45 6 / 1 |
Primary Stats
Strength | 37 (base 15) |
Dexterity | 51 (base 48) |
Constitution | 34 (base 10) |
Magic | 10 (base 10) |
Willpower | 10 (base 10) |
Cunning | 51 (base 51) |
Resources
Life | -28/651 |
Stamina | 110/175 |
Healing Factor | 1 |
Regeneration | 20.225721723907 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +138.81193288134% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Barehand
Damage | 63 |
Accuracy | 44 |
Crit Chance | 17% |
APR | 3 |
Speed | 0.60 |
Offense: Spell
Spellpower | 17 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 27.2 |
Crit Chance | 15% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 21 (64.2%) |
Defense | 53.207722643128 |
Ranged Defense | 53.207722643128 |
Fatigue | 13 |
Physical Save | 22.95 |
Spell Save | 8.05 |
Mental Save | 27.2 |
Defense: Resistances
All | + 4%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 23% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Pugilism | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Tactical | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Grappling | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Striking Stance |
beneficial effect | The target's defense is increased by 28. Defensive Maneuver |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | Countering melee attacks: Has a 53% chance to get an automatic counter attack when avoiding a melee attack. (1.7 counters remaining) Counter Attacking |
beneficial effect | The target is recovering 21 life each turn. Recovery |
beneficial effect | The target is in the middle of a combo chain and has earned 1 combo points. 1 Combo |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
beneficial effect | Increases global action speed by 39%. Reflexive Dodging |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | stealthy pair of rough leather boots (0 def, 1 armour) stealthy pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +6 Lck / +3 Dex Stealth bonus: +6 A pair of boots made of leather. |
On hands | hardened leather gloves (0 def, 2 armour) hardened leather gloves (0 def, 2 armour)1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 167% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | iron helm (0 def, 3 armour) iron helm (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | quick steel torque of thermal psionic shield [power 31] (15 cooldown) quick steel torque of thermal psionic shield [power 31] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 31 for 7 turns, putting all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | warrior's steel ring warrior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
On fingers | gold ring of power gold ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Spellpower: +7 (+5 eff.) Mindpower: +7 (+4 eff.) Rings can have magical properties. |
Around neck | starlit copper amulet of strength (+3) starlit copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Changes resistances: +10% light / +12% darkness Blindness immunity: +23% Amulets can have magical properties. |
Main armor | cured leather armour of clarity (2 def, 4 armour) cured leather armour of clarity (2 def, 4 armour)Requires: - Strength 14 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Changes resistances: +6% mind Mental save: +12 (+6 eff.) A suit of armour made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | thick linen cloak (1 def, 5 armour) thick linen cloak (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+0 eff.) Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | insulating hardened leather belt insulating hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% fire / +7% cold A belt that goes around your waist. |
Inventory
restful copper amulet of willpower (+2) restful copper amulet of willpower (+2)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Wil Life regen: +1.20 Amulets can have magical properties. |
restful steel amulet of manastreaming restful steel amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +2 Mag Life regen: +1.30 Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +24.00 Amulets can have magical properties. |
stabilizing gold amulet of willpower (+4) stabilizing gold amulet of willpower (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes resistances: +14% temporal Pinning immunity: +23% Knockback immunity: +25% Amulets can have magical properties. |
marksman's steel ring marksman's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Rings can have magical properties. |
titan's copper ring of blight (+11%) titan's copper ring of blight (+11%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +11% blight Changes damage: +11% blight Physical save: +6 (+3 eff.) Rings can have magical properties. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 46% (based on Cunning), costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
stabilizing rough leather cap (0 def, 1 armour) stabilizing rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Physical save: +11 (+6 eff.) A cap made of leather. |
steel mail armour of the deep (2 def, 8 armour) steel mail armour of the deep (2 def, 8 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Fatigue: +14% Changes resistances: +5% acid / +6% cold Allows you to breathe in: water A suit of armour made of mail. |
192 alchemist agate 192 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Brett the Cornac Brawler level 23
76th Pyre 122nd year of Ascendancy at 09:01 see stats
By Brett the Cornac Brawler level 25
76th Pyre 122nd year of Ascendancy at 15:46 see stats
By Brett the Cornac Brawler level 10
75th Pyre 122nd year of Ascendancy at 02:50 see stats
By Brett the Cornac Brawler level 20
75th Pyre 122nd year of Ascendancy at 23:06 see stats
By Brett the Cornac Brawler level 21
76th Pyre 122nd year of Ascendancy at 05:12 see stats
By Brett the Cornac Brawler level 20
76th Pyre 122nd year of Ascendancy at 02:02 see stats
Log
Today is the 31st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 32nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 34th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 35th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 36th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 37th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 38th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 39th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 40th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 43rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 44th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 45th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 46th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 47th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 48th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 49th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 50th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 51st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 52nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 53rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 54th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 55th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Brett slows down.
Brett has finished recovering.
Brett deactivates Striking Stance.
Brett isn't moving as defensively anymore.
Brett stops regenerating health quickly.