A Double Dehydration the level 6 Skeleton Archer by vakna

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSkeleton
ClassArcher
Level / Exp6 / 58%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 12)
Dexterity31 (base 16)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning29 (base 29)

Resources

Life-4/225
Stamina94/135
Healing Factor1.13
Regeneration3.6725

Speed

Mental+2.2204460492503E-14%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision7
See Stealth42.450402445479
See Invisible42.450402445479

Offense: Mainhand

Damage50
Accuracy41
Crit Chance7%
APR6
Speed1.00

Offense: Spell

Spellpower15
Crit Chance7%
Speed1

Offense: Mind

Mindpower21
Crit Chance7%
Speed1

Offense: Damage Bonus

Nature+6%
Darkness+12%
Mind+10%
All0%

Offense: Damage Penetration

Physical+10%
Darkness+10%

Defense: Base

Armour (hardiness)8 (30%)
Defense17
Ranged Defense17
Fatigue2
Physical Save18
Spell Save10
Mental Save13

Defense: Resistances

Acid+ 9%( 70%)
Blight+ 9%( 70%)
Cold+ 3%( 70%)
All 0%( 70%)
Darkness+ 14%( 70%)
Light+ 13%( 70%)
Temporal+ 9%( 70%)
Lightning+ 6%( 70%)
Mind+ 10%( 70%)
Nature+ 11%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
2/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Technique / Archery training1.30
1/5
2/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
1/5
0/5
0/5
Cunning / Survival1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

Quests

failed
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Log

A Double Dehydration shoots!
A Double Dehydration's Shoot hits The Withering Thing for
40 physical, 8 nature, 3 physical (51 total damage).
Shadow casts
Blindside.
Shadow casts
Blindside.
Shadow casts
Fade.
Shadow fades!

Melee retaliation hits Shadow for
0 darkness, 0 physical, 0 mind, 0 nature (0 total damage).
Melee retaliation hits Shadow for
0 darkness, 6 physical, 2 mind, 6 nature (15 total damage).
Shadow hits A Double Dehydration for 47 physical damage.
Shadow hits A Double Dehydration for 44 physical damage.
The Withering Thing hits A Double Dehydration for 13 mind, 4 mind (17 total damage).
Melee retaliation hits The Withering Thing for
2 darkness, 5 physical, 1 mind, 6 nature (13 total damage).
Talent Steady Shot is ready to use.

A Double Dehydration uses
Disengage.
A Double Dehydration is moving at extreme speed!

The Withering Thing hits A Double Dehydration for 13 mind, 4 mind (17 total damage).
Melee retaliation hits The Withering Thing for
2 darkness, 5 physical, 1 mind, 6 nature (13 total damage).
Shadow casts
Blindside.
Melee retaliation hits Shadow for
0 darkness, 6 physical, 2 mind, 6 nature (15 total damage).
Shadow hits A Double Dehydration for 44 physical damage.
The Withering Thing misses A Double Dehydration.

A Double Dehydration casts
Rune: Blink.
A Double Dehydration is out of phase.

A Double Dehydration slows down.

Shadow casts
Blindside.
Melee retaliation hits Shadow for
0 darkness, 6 physical, 1 mind, 6 nature (14 total damage).
Shadow hits A Double Dehydration for 44 physical damage.
A Double Dehydration the level 6 skeleton archer was bludgeoned to death by a shadow on level 3 of Heart of the Gloom.