Horre the level 3 Halfling Rogue by vakna

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceHalfling
ClassRogue
Level / Exp3 / 10%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity19 (base 16)
Constitution13 (base 12)
Magic10 (base 10)
Willpower11 (base 10)
Cunning20 (base 17)

Resources

Life-1/140
Stamina93/108
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage17
Accuracy26
Crit Chance36%
APR5
Speed1.00

Offense: Offhand

Damage11
Accuracy26
Crit Chance36%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance27%
Speed1

Offense: Mind

Mindpower15.7
Crit Chance27%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense10.15
Ranged Defense10.15
Fatigue6
Physical Save25.280468317044
Spell Save24.930468317044
Mental Save26.680468317044

Defense: Resistances

All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance17%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Stealth1.42
3/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Dual weapons1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
2/5
0/5
0/5
0/5
Cunning / Lethality1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
3/5
0/5
0/5
0/5
Technique / Acrobatics1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
1/5

Effects

beneficial effect
detrimental effect
detrimental effect
beneficial effect
beneficial effect

Quests

done
active

Equipment

Around neck
In main hand
Light source
Main armor
In off hand

Inventory

Achievements

Log

Horre misses Gloramikira the wolf.
Gloramikira the wolf uses Dual Strike.

Horre is not dazed anymore.

Horre is stunned!

Gloramikira the wolf hits Horre for 12 physical, 0 arcane, 22 physical, 3 temporal, 3 darkness, 3 nature (42 total damage).

Horre uses Infusion: Wild.

Horre is not stunned anymore.

Horre is cured!

Horre lessens the pain.

Horre uses Luck of the Little Folk.

Horre seems more aware.

Talent Infusion: Regeneration is ready to use.
Talent Dual Strike is ready to use.

Horre uses Infusion: Regeneration.

Horre starts regenerating health quickly.

Gloramikira the wolf uses Bear Trap.


Horre uses Dual Strike.

Horre performs a melee critical strike against Gloramikira the wolf!
Gloramikira the wolf shrugs off the effect 'Stunned'!
Horre performs a melee critical strike against Gloramikira the wolf!
Horre hits Gloramikira the wolf for 26 physical, 4 nature, 4 temporal, 44 physical (78 total damage).
Gloramikira the wolf uses Explosion Trap.

Gloramikira the wolf performs a melee critical strike against Horre!
Horre starts to bleed.

Gloramikira the wolf hits Horre for 12 physical, 2 temporal, 2 darkness, 2 nature, 12 physical, 0 arcane (31 total damage).
Gloramikira the wolf uses Explosion Trap.

Saving game...