500 to go the level 1 Skeleton Temporal Warden by bbchadd

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignInfinite
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassTemporal Warden
Level / Exp1 / 69%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 10)
Dexterity20 (base 13)
Constitution10 (base 10)
Magic17 (base 17)
Willpower12 (base 12)
Cunning10 (base 10)

Resources

Life-31/100
Paradox310
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage21
Accuracy23
Crit Chance1%
APR5
Speed0.80

Offense: Spell

Spellpower17
Crit Chance1%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense4
Ranged Defense4
Fatigue6
Physical Save9
Spell Save10
Mental Save7

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Chronomancy / Bow Threading1.30
1/5
0/5
0/5
0/5
Chronomancy / Speed Control1.30
0/5
0/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
0/5
0/5
0/5
0/5
Chronomancy / Temporal Combat1.30
2/5
0/5
0/5
0/5
Chronomancy / Temporal Guardian1.30
1/5
0/5
0/5
0/5
Chronomancy / Blade Threading1.30
0/5
0/5
0/5
0/5

Generic Talents

Chronomancy / Chronomancy1.30
1/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.30
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
detrimental effect
detrimental effect

Quests

active

Equipment

Tool
Main armor
Light source
Quiver
In main hand

Inventory

Achievements

Log

Ran for 2 turns (stop reason: taken damage).
500 to go is on fire!

Pyromancer's Flame hits
500 to go for 62 fire damage.

500 to go casts Rune: Shielding.

A shield forms around 500 to go.

You are now inscribed with Rune: Phase Door.

You have no more
phase door rune (range 10; power 15; dur 5).
Burning from Pyromancer hits
500 to go for (21 absorbed), 0 fire (0 total damage).

Pyromancer activates Wildfire.

Burning from Pyromancer hits
500 to go for (22 absorbed), 0 fire (0 total damage).

500 to go shoots!

Target out of range. Hold to force your weapon to fire at targets beyond its range (6).
Pyromancer casts Flame.

Burning from Pyromancer hits
500 to go for (22 absorbed), 0 fire (0 total damage).
Your shield crumbles under the damage!

The shield around 500 to go crumbles.

Pyromancer's Flame hits
500 to go for (64 absorbed), 3 fire (3 total damage).

500 to go casts Dimensional Step.

500 to go emerges from a space-time rift!

500 to go shoots!

500 to go's Shoot hits White jelly for
26 physical damage.
500 to go's Shoot killed White jelly!
Burning from Pyromancer hits
500 to go for 34 fire damage.

You pickup 0.65 gold pieces.

Saving game...