











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Wyrmic |
| Level / Exp | 14 / 38% |
| Size | small |
| Lifes / Deaths | Killed by Emodhenor the bloated horror at level 14 on the 35th Dusk 122nd year of Ascendancy at 09:20 / 1 |
Primary Stats
| Strength | 18 (base 17) |
| Dexterity | 20 (base 10) |
| Constitution | 18 (base 11) |
| Magic | 10 (base 10) |
| Willpower | 58 (base 40) |
| Cunning | 40 (base 23) |
Resources
| Life | -63/670 |
| Equilibrium | 18 |
| Healing Factor | 1.4811363549267 |
| Regeneration | 27.325421883842 |
Speed
| Mental | +10.286604772583% |
| Attack | +10.286604772583% |
| Movement | +11.093867610317% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 45 |
| Crit Chance | 16% |
| APR | 18 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 29 |
| Accuracy | 45 |
| Crit Chance | 16% |
| APR | 18 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 56 |
| Crit Chance | 18% |
| Speed | 0.90672843004104 |
Offense: Damage Bonus
| Acid | +11% |
| Blight | +3% |
| Physical | +4% |
| Cold | +7% |
| All | 0% |
| Darkness | +6% |
| Light | +9% |
| Mind | +9% |
| Lightning | +7% |
Offense: Damage Penetration
| Darkness | +15% |
| Light | +10% |
| Blight | +25% |
| Physical | +5% |
| Fire | +5% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 9 |
| Physical Save | 21 |
| Spell Save | 22 |
| Mental Save | 37 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Physical | + 2%( 70%) |
| Cold | + 9%( 70%) |
| All | 0%( 70%) |
| Darkness | + 3%( 70%) |
| Temporal | + 6%( 70%) |
| Mind | + 6%( 70%) |
| Lightning | + 32%( 70%) |
| Fire | + 9%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 35% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Cloudvein (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +10% lightning / +6% temporal Physical save: +3 (+1 eff.) Maximum life: +40.00 Mindpower: +15 (+5 eff.) Healing mod.: +20% A pair of boots made of leather. |
| Light source | DawnqueenInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 6 light Changes resistances: +6% nature Changes resistances penetration: +10% light / +5% fire Changes damage: +6% light Physical save: +6 (+3 eff.) Light radius: +3 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Shadepunish the iron helm (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Dex / +4 Cun Changes resistances penetration: +5% darkness Changes damage: +6% mind Mental save: +3 (+1 eff.) Hate when firing a critical mind attack: +1.00 Mindpower: +10 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | dwarven-steel gauntlets 'Glacierpunish' (0 def, 2 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Changes stats: +5 Cun Changes resistances penetration: +25% blight Changes damage: +3% blight / +3% cold Life regen: +3.00 Stamina each turn: +0.50 Maximum stamina: +19.00 Light radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Dimviper [power 105] (9/15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes resistances: +3% darkness / +9% cold Changes resistances penetration: +10% darkness / +5% nature Changes damage: +6% darkness It can be used to blast the opponent's mind dealing 114 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Gain a 12% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Salonor the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +6 (+3 eff.) Changes stats: +3 Cun Pinning immunity: +20% Rings make your fingers look great! |
| On fingers | steel ring 'Velewen'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 61% Changes stats: +4 Str / +1 Con Changes resistances: +22% acid / +3% nature Changes resistances penetration: +5% physical Changes damage: +11% acid Rings make your fingers look great! |
| Around neck | grounding copper amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +10% lightning Stun/Freeze immunity: +20% Amulets make your neck look great! |
| In main hand | vined mindstar of gales (6-7 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +8 (+4 eff.) Changes damage: +7% lightning / +4% cold / +4% physical Talent granted: +1 Attune Mindstar Pinning immunity: +15% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Gorasin the rough leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +1 Dex / +3 Con Changes damage: +3% mind Maximum encumbrance: +24 Only die when reaching: -60.00 life Maximum psi: +20.00 A belt that goes around your waist. |
| In off hand | vined mindstar 'Stormraze' (5-6 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +4 mind / +20 lightning When wielded/worn: Changes stats: +2 Cun / +2 Con Talent granted: +1 Attune Mindstar Critical mult.: +9.00% Reduces incoming crit damage: 5.00% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Mayyth the Brightcrack (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Wil Changes resistances: +6% lightning / +9% fire Changes damage: +3% light Mental save: +5 (+2 eff.) Life regen: +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide rough leather armour of clarity (3 def, 2 armour)Requires: - Strength 10 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+2 eff.) Fatigue: +6% Changes resistances: +6% mind Mental save: +11 (+4 eff.) Life regen: +3.80 Maximum life: +33.00 Healing mod.: +11% A suit of armour made of leather. |
Inventory
copper ring 'Wildsweeper'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 2 nature / 6 acid Changes resistances: +3% nature / +22% cold Changes damage: +11% cold Rings make your fingers look great! |
psionicist's copper ring of time (+11%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +11% temporal Changes damage: +11% temporal Mental save: +6 (+3 eff.) Rings make your fingers look great! |
steel ring of nature (+24%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% nature Changes damage: +12% nature Rings make your fingers look great! |
warrior's copper ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) Armour: +6 Changes stats: +3 Str Spellpower: +6 (+6 eff.) Mindpower: +5 (+2 eff.) Rings make your fingers look great! |
Glorolaith the steel greatsword (32-51 power, 4 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 32.0 - 51.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +13 (+6 eff.) Changes stats: +5 Str / +1 Cun / +1 Wil Changes damage: +7% physical Maximum hate: +2.00 Maximum psi: +20.00 Massive two-handed swords. |
Dawnrace the vined mindstar (4-5 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +4 light / +12 physical Damage (radius 2) on crit: +8 physical When wielded/worn: Armour penetration: +1 Changes stats: +1 Dex Talent granted: +1 Attune Mindstar Physical save: +12 (+6 eff.) Mindpower: +7 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
FlamewardenCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +8 Changes stats: +1 Str Changes resistances: +6% fire / +6% cold Changes damage: +9% fire A belt that goes around your waist. |
rough leather belt 'Ashpulverizer'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 2 fire Changes stats: +2 Str / +5 Con Changes damage: +12% nature / +3% fire Reduces incoming crit damage: 10.00% Physical save: +6 (+3 eff.) Mindpower: +4 (+1 eff.) A belt that goes around your waist. |
Boruyarig the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Str / +2 Con Changes resistances: +9% acid Psi when hit: +0.08 Mindpower: +20 (+6 eff.) Mental crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Poryvena the pair of iron boots (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +1 Armour: +4 Fatigue: +2% Changes resistances penetration: +15% physical Critical mult.: +10.00% Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Frozenwaker' (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Damage when hit (Melee): 4 temporal Changes stats: +2 Mag / +3 Wil Changes resistances: +9% light / +12% cold Changes damage: +3% cold It can be used to blink to a nearby random location (rad 7) Activation puts all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cyremina the Splendourwither (0 def, 2 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+3 eff.) Physical power: +10 (+5 eff.) Armour: +2 Fatigue: +3% Changes stats: +5 Str Changes resistances penetration: +5% light Changes damage: +3% physical Physical save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +23% Only die when reaching: -20.00 life Maximum stamina: +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Blindwaker the rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 20% chance to reduce damage dealt by 27% Changes stats: +2 Str Changes resistances: +9% cold Changes resistances penetration: +5% mind Changes damage: +9% darkness / +9% cold It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 38.0 Physical damage. If the attack hits, the target is confused (30% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Rootstun (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 20% chance to slow global speed by 61% Damage when hit (Melee): 2 mind / 2 nature Changes resistances: +21% cold Changes damage: +3% cold Allows you to breathe in: water Equilibrium when hit: +0.16 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
brass lantern 'Yvokira'Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +4 Changes resistances: +3% light Reduces incoming crit damage: 5.00% Physical save: +3 (+1 eff.) Blindness immunity: +20% Maximum life: +60.00 Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Grinychak the Galerend [power 110] (9/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes damage: +12% lightning Light radius: +1 It can be used to sting an enemy dealing 110 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By we can doi it the Halfling Wyrmic level 9
5th Flare 122nd year of Ascendancy at 10:38 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By we can doi it the Halfling Wyrmic level 10
6th Flare 122nd year of Ascendancy at 19:53 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By we can doi it the Halfling Wyrmic level 7
7th Mirth 122nd year of Ascendancy at 10:57 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By we can doi it the Halfling Wyrmic level 8
3rd Flare 122nd year of Ascendancy at 04:34 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By we can doi it the Halfling Wyrmic level 13
17th Dusk 122nd year of Ascendancy at 07:33 see stats
Log
Emodhenor the bloated horror's Shoot performs a ranged critical strike against we can doi it!
We can doi it is cut deeply.
We can doi it is no longer evading attacks.
Talent Infusion: Wild is ready to use.
Deep Wound from Emodhenor the bloated horror hits we can doi it for 23 physical damage.
Deadly Poison from Emodhenor the bloated horror hits we can doi it for 11 nature damage.
Emodhenor the bloated horror's Shoot hits we can doi it for 80 physical, 8 fire (89 total damage).
We can doi it shakes the ground!
Emodhenor the bloated horror resists the knockback!
Emodhenor the bloated horror slows down.
we can doi it performs a melee critical strike against Emodhenor the bloated horror!
Emodhenor the bloated horror resists the knockback!
we can doi it hits Emodhenor the bloated horror for (16 absorbed), 0 physical, (22 absorbed), 0 physical, (0 absorbed), 0 mind, (5 absorbed), 0 lightning (0 total damage).
The shield around Emodhenor the bloated horror crumbles.
Deep Wound from Emodhenor the bloated horror hits we can doi it for 23 physical damage.
Deadly Poison from Emodhenor the bloated horror hits we can doi it for 11 nature damage.
Emodhenor the bloated horror is not silenced anymore.
Deep Wound from Emodhenor the bloated horror hits we can doi it for 23 physical damage.
Deadly Poison from Emodhenor the bloated horror hits we can doi it for 11 nature damage.
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Poison bursts out of We can doi it's corpse!
We can doi it is no longer poisoned.
We can doi it's awareness returns to normal.
Deep Wound from Emodhenor the bloated horror hits we can doi it for 23 physical damage.
we can doi it the level 14 halfling wyrmic was raked to death by Emodhenor the bloated horror on level 3 of Old Forest.












































































