Valeri the level 17 Cornac Wyrmic by Minime708

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceCornac
ClassWyrmic
Level / Exp17 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength40 (base 31)
Dexterity15 (base 10)
Constitution35 (base 24)
Magic16 (base 10)
Willpower52 (base 38)
Cunning15 (base 10)

Resources

Life507/507
Equilibrium18
Healing Factor1.5829268292683
Regeneration0.39573170731707

Speed

Mental+13.25253833397%
Attack+13.25253833397%
Movement+22.60995032651%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision2

Offense: Mainhand

Damage68
Accuracy42
Crit Chance2%
APR2
Speed0.88

Offense: Spell

Spellpower16
Crit Chance2%
Speed1

Offense: Mind

Mindpower31
Crit Chance2%
Speed0.8829824167394

Offense: Damage Bonus

Light+16%
Acid+17%
Fire+10%
Nature+16%

Defense: Base

Armour (hardiness)32.521305378697 (74.117647058824%)
Defense15
Ranged Defense22
Fatigue20
Physical Save31
Spell Save32
Mental Save31

Defense: Resistances

Acid+ 45%( 70%)
Blight+ 26%( 70%)
Physical+ 13%( 70%)
Cold+ 42%( 70%)
All+ 7%( 70%)
Darkness+ 16%( 70%)
Light+ 35%( 70%)
Lightning+ 9%( 70%)
Fire+ 39%( 70%)
Nature+ 46%( 70%)

Defense: Immunities

Pinning Resistance22%
Bleed Resistance15%
Instadeath Resistance100%
Disarm Resistance30%
Poison Resistance15%
Knockback Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
4/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
4/5
1/5
1/5
4/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Higher draconic abilities1.50
5/5
4/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
3/5
1/5
4/5
Wild-gift / Harmony1.10
0/5
0/5
0/5
0/5
Wild-gift / Fungus1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.00
2/5
4/5
0/5
4/5
3/5
0/5

Effects

Quests

done
done
done
done
done
active
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Valeri the Cornac Wyrmic level 10
7th Mirth 122nd year of Ascendancy at 03:46
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Valeri the Cornac Wyrmic level 15
16th Dusk 122nd year of Ascendancy at 19:44
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Valeri the Cornac Wyrmic level 11
9th Mirth 122nd year of Ascendancy at 14:40
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Valeri the Cornac Wyrmic level 15
43rd Dusk 122nd year of Ascendancy at 18:19
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Valeri the Cornac Wyrmic level 17
52nd Dusk 122nd year of Ascendancy at 10:21
see stats

Log

Ilhehey the human shrugs off the effect 'Armor Corroded'!
Valeri hits Ilhehey the human for (20 parried), 99 physical, 7 lightning, (20 parried), 81 physical, 7 lightning, (20 parried), 103 physical (297 total damage).
Valeri killed Ilhehey the human!

Valeri picks up (c.):
quick steel greatsword of persecution (22-35.2 power, 2 apr).
Valeri picks up (g.):
cleansing hardened leather armour of fire resistance (3 def, 6 armour).
Valeri picks up (c.):
dwarven-steel dagger of crippling (18-23.4 power, 7 apr).
Valeri picks up (d.):
flaming dwarven-steel dagger of phasing (19-24.7 power, 15 apr).

Valeri uses Infusion: Regeneration.

Valeri starts regenerating health quickly.

Talent Ice Claw is ready to use.

Talent Wing Buffet is ready to use.

Talent Prismatic Slash is ready to use.
Valeri stops regenerating health quickly.


There is an exit to the worldmap here (press '' or right click to use).
Talent Infusion: Regeneration is ready to use.
Ran for 4 turns (stop reason: interesting terrain).


You gain 1.58 gold from the transmogrification of
cleansing hardened leather armour of fire resistance (3 def, 6 armour).
You gain 5.56 gold from the transmogrification of
enlightening iron mail armour of the deep (2 def, 6 armour).
You gain 3.63 gold from the transmogrification of
blazebringer's iron longsword of erosion (10-14 power, 2 apr).
You gain 4.32 gold from the transmogrification of
quick steel greatsword of persecution (22-35.2 power, 2 apr).
You gain 2.76 gold from the transmogrification of
flaming dwarven-steel dagger of phasing (19-24.7 power, 15 apr).
You gain 2.72 gold from the transmogrification of
dwarven-steel dagger of crippling (18-23.4 power, 7 apr).
You gain 0.61 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.