Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 43 / 29% |
| Size | medium |
| Lifes / Deaths | Killed by Emara the shivgoroth at level 10 on the 11st Dusk 122nd year of Ascendancy at 04:06 / 72Killed by Emara the shivgoroth at level 10 on the 11st Dusk 122nd year of Ascendancy at 04:22 Killed by shivgoroth at level 10 on the 11st Dusk 122nd year of Ascendancy at 05:14 Killed by shivgoroth at level 10 on the 11st Dusk 122nd year of Ascendancy at 05:58 Killed by Emara the shivgoroth at level 10 on the 11st Dusk 122nd year of Ascendancy at 07:03 Killed by Bethalaith the greater shivgoroth at level 10 on the 11st Dusk 122nd year of Ascendancy at 07:35 Killed by Emara the shivgoroth at level 10 on the 11st Dusk 122nd year of Ascendancy at 08:18 Killed by Nerossra the shivgoroth at level 11 on the 11st Dusk 122nd year of Ascendancy at 11:40 Killed by Nikolas, the Dwarven Paddlestriker at level 11 on the 12nd Dusk 122nd year of Ascendancy at 00:00 Killed by Badurzi the thalore at level 11 on the 22nd Dusk 122nd year of Ascendancy at 06:27 Killed by slaver at level 12 on the 13rd Haze 122nd year of Ascendancy at 00:43 Killed by enthralled slave at level 12 on the 13rd Haze 122nd year of Ascendancy at 12:05 Killed by enthralled slave at level 12 on the 13rd Haze 122nd year of Ascendancy at 13:07 Killed by slaver at level 12 on the 13rd Haze 122nd year of Ascendancy at 14:26 Killed by skeleton archer at level 12 on the 13rd Haze 122nd year of Ascendancy at 15:21 Killed by slaver at level 12 on the 13rd Haze 122nd year of Ascendancy at 22:53 Killed by snow giant thunderer at level 13 on the 27th Haze 122nd year of Ascendancy at 18:58 Killed by Mawly, temporal explorer at level 13 on the 27th Haze 122nd year of Ascendancy at 22:40 Killed by storm wyrm at level 14 on the 28th Haze 122nd year of Ascendancy at 15:37 Killed by snow giant chieftain at level 14 on the 29th Haze 122nd year of Ascendancy at 05:06 Killed by snow giant boulder thrower at level 14 on the 29th Haze 122nd year of Ascendancy at 05:57 Killed by snow giant chieftain at level 14 on the 29th Haze 122nd year of Ascendancy at 06:33 Killed by Rantha the Worm at level 14 on the 29th Haze 122nd year of Ascendancy at 15:02 Killed by Aruyavena the elder vampire at level 19 on the 3rd Allure 123rd year of Ascendancy at 20:03 Killed by Gydhewyn the master vampire at level 20 on the 3rd Allure 123rd year of Ascendancy at 23:37 Killed by Silarelle the lesser vampire at level 20 on the 4th Allure 123rd year of Ascendancy at 02:49 Killed by Bethonn the orc master assassin at level 21 on the 8th Regrowth 123rd year of Ascendancy at 00:55 Killed by skeleton archer at level 22 on the 10th Regrowth 123rd year of Ascendancy at 05:15 Killed by skeleton archer at level 22 on the 10th Regrowth 123rd year of Ascendancy at 06:05 Killed by The Master at level 23 on the 12nd Regrowth 123rd year of Ascendancy at 22:30 Killed by will o' the wisp at level 23 on the 12nd Regrowth 123rd year of Ascendancy at 23:22 Killed by skeleton mage at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 00:17 Killed by Glorenn the skeleton warrior at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 00:56 Killed by Glorenn the skeleton warrior at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 01:51 Killed by Glorenn the skeleton warrior at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 02:34 Killed by Glorenn the skeleton warrior at level 24 on the 13rd Regrowth 123rd year of Ascendancy at 03:34 Killed by orc grand master assassin at level 25 on the 13rd Regrowth 123rd year of Ascendancy at 13:55 Killed by orc grand master assassin at level 25 on the 13rd Regrowth 123rd year of Ascendancy at 14:54 Killed by ogre guard at level 25 on the 15th Regrowth 123rd year of Ascendancy at 20:23 Killed by elven corruptor at level 25 on the 16th Regrowth 123rd year of Ascendancy at 01:36 Killed by elven blood mage at level 25 on the 16th Regrowth 123rd year of Ascendancy at 02:33 Killed by elven cultist at level 26 on the 16th Regrowth 123rd year of Ascendancy at 14:01 Killed by elven cultist at level 26 on the 17th Regrowth 123rd year of Ascendancy at 01:53 Killed by quasit at level 27 on the 17th Regrowth 123rd year of Ascendancy at 04:49 Killed by orc grand master assassin at level 28 on the 27th Regrowth 123rd year of Ascendancy at 13:59 Killed by Aralle the orc master assassin at level 28 on the 27th Regrowth 123rd year of Ascendancy at 21:29 Killed by Golbug the Destroyer at level 28 on the 29th Regrowth 123rd year of Ascendancy at 03:23 Killed by orc pyromancer at level 31 on the 58th Regrowth 123rd year of Ascendancy at 08:20 Killed by overpowered greater multi-hued wyrm at level 31 on the 58th Regrowth 123rd year of Ascendancy at 15:40 Killed by overpowered greater multi-hued wyrm at level 32 on the 58th Regrowth 123rd year of Ascendancy at 16:02 Killed by overpowered greater multi-hued wyrm at level 32 on the 58th Regrowth 123rd year of Ascendancy at 16:11 Killed by overpowered greater multi-hued wyrm at level 32 on the 58th Regrowth 123rd year of Ascendancy at 17:22 Killed by overpowered greater multi-hued wyrm at level 32 on the 58th Regrowth 123rd year of Ascendancy at 18:19 Killed by overpowered greater multi-hued wyrm at level 33 on the 58th Regrowth 123rd year of Ascendancy at 19:23 Killed by overpowered greater multi-hued wyrm at level 33 on the 58th Regrowth 123rd year of Ascendancy at 20:15 Killed by overpowered greater multi-hued wyrm at level 34 on the 58th Regrowth 123rd year of Ascendancy at 21:14 Killed by orc pyromancer at level 34 on the 59th Regrowth 123rd year of Ascendancy at 03:01 Killed by Emeludariavea the orc grand master assassin at level 35 on the 62nd Regrowth 123rd year of Ascendancy at 16:55 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 63rd Regrowth 123rd year of Ascendancy at 17:02 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 63rd Regrowth 123rd year of Ascendancy at 17:32 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 63rd Regrowth 123rd year of Ascendancy at 17:46 Killed by greater multi-hued wyrm at level 36 on the 17th Pyre 123rd year of Ascendancy at 08:08 Killed by Xerossra the orc elite fighter at level 37 on the 48th Pyre 123rd year of Ascendancy at 12:52 Killed by Silytta the orc elite berserker at level 38 on the 49th Pyre 123rd year of Ascendancy at 21:16 Killed by greater multi-hued wyrm at level 39 on the 53rd Pyre 123rd year of Ascendancy at 00:34 Killed by Steege the Crusher at level 39 on the 54th Pyre 123rd year of Ascendancy at 09:00 Killed by Steege the Crusher at level 39 on the 54th Pyre 123rd year of Ascendancy at 11:50 Killed by Steege the Crusher at level 39 on the 54th Pyre 123rd year of Ascendancy at 12:44 Killed by orc corruptor at level 39 on the 76th Pyre 123rd year of Ascendancy at 08:43 Killed by war hound at level 41 on the 3rd Summertide 123rd year of Ascendancy at 06:35 Killed by rimebark at level 42 on the 4th Flare 123rd year of Ascendancy at 12:06 Killed by greater multi-hued wyrm at level 42 on the 4th Flare 123rd year of Ascendancy at 17:35 |
Primary Stats
| Strength | 131 (base 60) |
| Dexterity | 23 (base 11) |
| Constitution | 96 (base 60) |
| Magic | 16 (base 10) |
| Willpower | 25 (base 10) |
| Cunning | 55 (base 47) |
Resources
| Life | 1432/1432 |
| Stamina | 244/244 |
| Healing Factor | 1.1 |
| Regeneration | 6.5161434323399 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 9 |
Offense: Mainhand
| Damage | 279 |
| Accuracy | 52 |
| Crit Chance | 44% |
| APR | 23 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34.75 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 86.4 (98.681318681319%) |
| Defense | 7.55 |
| Ranged Defense | 7.55 |
| Fatigue | 0 |
| Physical Save | 61.1125 |
| Spell Save | 53.983333333333 |
| Mental Save | 39 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Knockback Resistance | 50% |
| Stun Resistance | 30% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 11 turns. While Heroism is active, you will only die when reaching -424 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 524 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 14. Its effects scale with your Strength stat. |
Class Talents
| Technique / Two-handed assault | 1.80 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Warcries | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.40 |
| 5/5 |
| 4/5 |
| 2/5 |
| 5/5 |
| Technique / Combat veteran | 1.60 |
| 3/5 |
| 2/5 |
| 4/5 |
| 3/5 |
| Technique / Combat techniques | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost anorithil from death by Layobeth the skeleton warrior. Escort: lost anorithil (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +2. | done |
You failed to protect the temporal explorer from death by snow giant. Escort: temporal explorer (level 2 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Constitution by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 331. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed length of troll intestine. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed pouch of bone giant dust. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' You have aided Marus of Elvala in creating an elixir of the savior. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed ice wyrm tooth. * You've found the needed pouch of luminous horror dust. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed vial of elder vampire blood. * You've found the needed faerlhing fang. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Beirand the Boltblur (0 def, 3 armour) Beirand the Boltblur (0 def, 3 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +9% mind / +12% lightning Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (77 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | The Black Crown (0 def, 15 armour) The Black Crown (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Physical save: +5 (+1 eff.) Spell save: +5 (+2 eff.) Mental save: +5 (+2 eff.) Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
| Tool | The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+5 eff.) Mindpower: +10 (+5 eff.) This item does not take a turn to use. Activating this item is instant. It can be used to activate talent Animate Blade (costing 14 power out of 25/25) : Effective talent level: 1.0 Power cost: 14 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | stralite ring 'Chamyhor' stralite ring 'Chamyhor'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+2 eff.) Armour: +4 Changes stats: +8 Str / +6 Con Changes resistances: +6% fire Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
| On fingers | Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Combat training +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Grappling +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Combat techniques +0.30 Technique / Shield offense +0.30 Technique / Archery excellence +0.30 Technique / Two-handed assault +0.30 Technique / Unarmed training +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Combat veteran +0.30 Technique / Dual techniques +0.30 Technique / Shield defense +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| Around waist | Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+4 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In main hand | Khulmanar's Wrath (70-105 power, 8 apr) Khulmanar's Wrath (70-105 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 32 power out of 35/35) : Effective talent level: 3.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 246.47 fire damage, and flames will be left dealing a further 57.58 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
| On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 202.62 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Main armor | Cuirass of the Dark Lord (0 def, 30 armour) Cuirass of the Dark Lord (0 def, 30 armour)Requires: - Strength 52 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+4 eff.) Life regen: +0.00 Blood Charges: 0 It can be used to drain blood from all creatures within 5 spaces, causing them to bleed for 120 physical damage over 4 turns. For each creature drained (up to 10), the armor's stats increase, but decrease back to normal over 10 turns, costing 23 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only the plate remained, dying to finally taste fresh blood again. |
| Cloak | Porariavea (3 def, 10 armour) Porariavea (3 def, 10 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +3 (+3 eff.) Changes resistances: +6% mind / +20% cold Mana each turn: +0.08 Maximum mana: +40.00 Maximum vim: +10.00 Damage Shield penetration: +40% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Frost Lord's Chain Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+6 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Inventory
regeneration infusion of the sneak (heal 408 over 5 turns) regeneration infusion of the sneak (heal 408 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 408 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Eksatin's Ultimatum (63-94.5 power, 25 apr) Eksatin's Ultimatum (63-94.5 power, 25 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
The Gaping Maw (72-108 power, 4 apr) The Gaping Maw (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
184 alchemist agate 184 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+8 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+8 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Woeweeper (dig speed 24 turns) Woeweeper (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 8 darkness / 4 acid Changes stats: +3 Cun / +2 Str Changes damage: +3% darkness / +9% acid Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade 8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
bright dwarven lantern of the zealot bright dwarven lantern of the zealotInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +3% all Spell save: +11 (+4 eff.) Light radius: +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
7 bloodstone 7 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby 7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Resonating Diamond Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
4 diamond 4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+10 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+10 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl 7 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber 8 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Mawly the Cornac Berserker level 27
19th Regrowth 123rd year of Ascendancy at 11:11 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Mawly the Cornac Berserker level 35
63rd Regrowth 123rd year of Ascendancy at 16:55 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Mawly the Cornac Berserker level 31
49th Regrowth 123rd year of Ascendancy at 16:07 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Mawly the Cornac Berserker level 31
58th Regrowth 123rd year of Ascendancy at 13:58 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Mawly the Cornac Berserker level 30
46th Regrowth 123rd year of Ascendancy at 09:46 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Mawly the Cornac Berserker level 27
24th Regrowth 123rd year of Ascendancy at 19:22 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Mawly the Cornac Berserker level 12
29th Dusk 122nd year of Ascendancy at 19:27 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Mawly the Cornac Berserker level 37
48th Pyre 123rd year of Ascendancy at 21:25 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Mawly the Cornac Berserker level 28
29th Regrowth 123rd year of Ascendancy at 03:30 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Mawly the Cornac Berserker level 42
3rd Flare 123rd year of Ascendancy at 23:04 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Mawly the Cornac Berserker level 19
1st Allure 123rd year of Ascendancy at 05:24 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Mawly the Cornac Berserker level 27
24th Regrowth 123rd year of Ascendancy at 19:16 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Mawly the Cornac Berserker level 41
10th Mirth 123rd year of Ascendancy at 19:13 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Mawly the Cornac Berserker level 18
48th Haze 122nd year of Ascendancy at 10:39 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Mawly the Cornac Berserker level 34
58th Regrowth 123rd year of Ascendancy at 22:26 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Mawly the Cornac Berserker level 35
60th Regrowth 123rd year of Ascendancy at 21:04 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Mawly the Cornac Berserker level 10
1st Dusk 122nd year of Ascendancy at 23:51 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Mawly the Cornac Berserker level 20
3rd Allure 123rd year of Ascendancy at 21:56 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Mawly the Cornac Berserker level 30
29th Regrowth 123rd year of Ascendancy at 08:19 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Mawly the Cornac Berserker level 40
76th Pyre 123rd year of Ascendancy at 11:04 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Mawly the Cornac Berserker level 11
12nd Dusk 122nd year of Ascendancy at 02:05 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Mawly the Cornac Berserker level 42
4th Flare 123rd year of Ascendancy at 13:33 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Mawly the Cornac Berserker level 12
39th Dusk 122nd year of Ascendancy at 13:42 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Mawly the Cornac Berserker level 35
61st Regrowth 123rd year of Ascendancy at 07:23 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Mawly the Cornac Berserker level 19
1st Allure 123rd year of Ascendancy at 05:34 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Mawly the Cornac Berserker level 29
29th Regrowth 123rd year of Ascendancy at 05:12 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Mawly the Cornac Berserker level 27
17th Regrowth 123rd year of Ascendancy at 04:49 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Mawly the Cornac Berserker level 7
78th Pyre 122nd year of Ascendancy at 06:02 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Mawly the Cornac Berserker level 39
52nd Pyre 123rd year of Ascendancy at 02:59 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Mawly the Cornac Berserker level 12
14th Haze 122nd year of Ascendancy at 01:16 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Mawly the Cornac Berserker level 7
4th Mirth 122nd year of Ascendancy at 17:40 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Mawly the Cornac Berserker level 28
27th Regrowth 123rd year of Ascendancy at 01:21 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Mawly the Cornac Berserker level 18
55th Haze 122nd year of Ascendancy at 09:34 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Mawly the Cornac Berserker level 23
13rd Regrowth 123rd year of Ascendancy at 03:14 see stats
Log
Mawly no longer revels in blood quite so much.
Mawly picks up (i.): warbringer's voratun greatmaul of purging (65-97.5 power, 4 apr).
You have found a trap (water siphon)!
You have found a trap (water jet)!
Mawly disarms a trap (water jet).
You have found a trap (water jet)!
Mawly disarms a trap (water jet).
There is a ladder to worldmap here (press '' or right click to use).
You gain 7.83 gold from the transmogrification of fortifying stralite plate armour of the deep (7 def, 18 armour).
You gain 10.14 gold from the transmogrification of warbringer's voratun greatmaul of purging (65-97.5 power, 4 apr).
You gain 1.57 gold from the transmogrification of shielding rune (absorb 193 for 6 turns).
You gain 2.25 gold from the transmogrification of phase door rune (range 9; power 26; dur 7).
You gain 1.50 gold from the transmogrification of biting gale rune (86 cold damage; 22 apply power).
You gain 2.04 gold from the transmogrification of regeneration infusion (heal 514 over 5 turns).
There is a Entrance into the sandpit of Briagh here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
There is a Entrance to a dark crypt here (press '' or right click to use).
Saving done.
Mawly deactivates Daunting Presence.
