nekro the level 2 Halfling Necromancer by ivan_grozny

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassNecromancer
Level / Exp2 / 65%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity13 (base 10)
Constitution12 (base 11)
Magic16 (base 16)
Willpower14 (base 14)
Cunning17 (base 11)

Resources

Life108/108
Mana76/87
Souls10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage6
Accuracy9
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower19
Crit Chance6%
Speed1

Offense: Mind

Mindpower16
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense4
Ranged Defense4
Fatigue0
Physical Save7
Spell Save11
Mental Save16

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
2/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Spell / Divination1.20
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
2/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
active

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Nekro's Invoke Darkness hits Red ooze for 39 darkness damage.
Nekro's Invoke Darkness killed Red ooze!

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (red ooze)).

Invoke Darkness is still on cooldown for 2 turns.

Invoke Darkness is still on cooldown for 2 turns.


Invoke Darkness is still on cooldown for 1 turns.

Invoke Darkness is still on cooldown for 1 turns.

Talent Invoke Darkness is ready to use.

Nekro casts Invoke Darkness.

Nekro's Invoke Darkness hits Red ooze for
79 darkness damage.
Nekro's Invoke Darkness killed Red ooze!

Resting starts...

Talent Invoke Darkness is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


You pickup 0.60 gold pieces.

Nekro picks up (d.):
iron greatmaul of projection (16.5-24.75 power, 1 apr).
Ran for 4 turns (stop reason: hostile spotted to the northwest (forest troll)).


There is no way out of this level here.

Nekro casts Invoke Darkness.

Nekro's Invoke Darkness hits Forest troll for
79 darkness damage.

Nekro deactivates Necrotic Aura.

Nekro deactivates Blurred Mortality.