Dr. worm the level 21 Dwarf Wyrmic by shwqa

Character

GameTales of Maj'Eyal: Age of Ascendancy 0.9.45
AddonsItems Vault 0.9.45
Stone Wardens DLC Class 0.9.45
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceDwarf
ClassWyrmic
Level / Exp21 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength67 (base 35)
Dexterity21 (base 10)
Constitution48 (base 39)
Magic8 (base 10)
Willpower48 (base 31)
Cunning23 (base 10)

Resources

Life650/650
Equilibrium45
Stamina255/255
Psi138/138
Healing Factor1.5
Regeneration0.60000000000001

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage91
Accuracy38
Crit Chance13%
APR14
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower4
Crit Chance5%
Speed1

Offense: Mind

Mindpower32.9
Crit Chance5%
Speed1

Offense: Damage Bonus

Nature+6%
Fire+4%
Physical+10%
Cold+15%
All0%

Offense: Damage Penetration

Nature+5%

Defense: Base

Armour (hardiness)63.105193494849 (70%)
Defense27.425
Ranged Defense27.425
Fatigue51
Physical Save63.8125
Spell Save27.3
Mental Save29.925

Defense: Resistances

Acid+ 25%( 70%)
Blight+ 30%( 70%)
Physical+ 29%( 70%)
Cold+ 70%( 70%)
All+ 12%( 70%)
Lightning+ 24%( 70%)
Light+ 20%( 70%)
Temporal+ 30%( 70%)
Darkness+ 30%( 70%)
Fire+ 32%( 70%)
Nature+ 68%( 70%)

Defense: Immunities

Knockback Resistance70%
Disarm Resistance29%
Stun Resistance40%
Blind Resistance5%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Wild-gift / Cold drake aspect1.30
1/5
1/5
0/5
0/5
Technique / Two-handed weapons1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.61
1/5
1/5
1/5
5/5
Wild-gift / Storm drake aspect1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
5/5
0/5
0/5
0/5
Technique / Shield offense1.10
1/5
1/5
1/5
1/5
Wild-gift / Higher draconic abilities1.30
1/5
2/5
1/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Fungus1.10
3/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
1/5
2/5
0/5
Technique / Combat training1.00
4/5
4/5
3/5
3/5
0/5
Wild-gift / Harmony1.10
0/5
0/5
0/5
0/5
Wild-gift / Call of the wild1.20
1/5
2/5
0/5
0/5

Effects

talent
talent

Quests

done
active
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active
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active
active
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done
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Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Exploration mode) Killed Ben Cruthdar the Cursed.
By Dr. worm the Dwarf Wyrmic level 9
5th Profit 122nd year of Ascendancy at 23:47
see stats
Exterminator (Exploration mode) Killed 1000 creatures
By Dr. worm the Dwarf Wyrmic level 18
4th Shortage 122nd year of Ascendancy at 22:01
see stats
Home sweet home (Exploration mode) Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Dr. worm the Dwarf Wyrmic level 21
24th Steel 123rd year of Ascendancy at 01:47
see stats
Level 10 (Exploration mode) Got a character to level 10.
By Dr. worm the Dwarf Wyrmic level 10
12nd Profit 122nd year of Ascendancy at 20:57
see stats
Level 20 (Exploration mode) Got a character to level 20.
By Dr. worm the Dwarf Wyrmic level 20
29th Iron 123rd year of Ascendancy at 17:53
see stats
Rescuer of the lost (Exploration mode) Rescued the merchant from the assassin lord.
By Dr. worm the Dwarf Wyrmic level 16
4th Loss 122nd year of Ascendancy at 18:27
see stats
Squadmate (Exploration mode) Escaped from Reknor alive with your squadmate Norgan.
By Dr. worm the Dwarf Wyrmic level 5
17th Voratun 122nd year of Ascendancy at 03:05
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By Dr. worm the Dwarf Wyrmic level 8
30th Voratun 122nd year of Ascendancy at 00:39
see stats
The secret city (Exploration mode) Discovered the truth about mages.
By Dr. worm the Dwarf Wyrmic level 13
21st Wealth 122nd year of Ascendancy at 23:14
see stats
Treasure Hunter (Exploration mode) Amass 1000 gold pieces.
By Dr. worm the Dwarf Wyrmic level 21
2nd Steel 123rd year of Ascendancy at 08:20
see stats

Log


Resting starts...

Rested for 93 turns (stop reason: all resources and life at maximum).


Ran for 6 turns (stop reason: terrain change on left side).


Ran for 8 turns (stop reason: terrain change on left side).


Ran for 11 turns (stop reason: terrain change on left side).


Ran for 11 turns (stop reason: terrain change on left side).


Ran for 11 turns (stop reason: terrain change on left side).


Ran for 11 turns (stop reason: terrain change on left side).


Ran for 8 turns (stop reason: terrain change on left side).


Ran for 7 turns (stop reason: interesting terrain).


There is a teleportation circle to the surface here (press '' or right click to use).

You gain 2.10 gold from the transmogrification of
quiver of elm arrows of torment (6/6, 9-12.6 power, 5 apr).
You gain 1.17 gold from the transmogrification of
cured leather armour of resilience (2 def, 4 armour).
You gain 3.24 gold from the transmogrification of
cruel ash starstaff of fate (15-18 power, 3 apr, light damage).
You gain 2.58 gold from the transmogrification of
ash vilestaff of illumination (15-18 power, 3 apr, acid damage).
You gain 1.97 gold from the transmogrification of
acidic steel greatmaul of crippling (26.5-39.75 power, 2 apr).
Saving done.

There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.