











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.7.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Wanderer |
| Level / Exp | 10 / 40% |
| Size | big |
| Lifes / Deaths | Killed by Cyrema the king cobra at level 10 on the 3rd Summertide 122nd year of Ascendancy at 13:13 / 1 |
Primary Stats
| Strength | 23 (base 19) |
| Dexterity | 15 (base 15) |
| Constitution | 22 (base 19) |
| Magic | 25 (base 22) |
| Willpower | 13 (base 12) |
| Cunning | 14 (base 12) |
Resources
| Life | -237/206 |
| Mana | 129/169 |
| Stamina | 115/134 |
| Vim | 116/136 |
| Healing Factor | 1.2124166372473 |
| Regeneration | 7.2138789916214 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 23 |
| Crit Chance | 2% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 7 |
| Accuracy | 23 |
| Crit Chance | 5% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +11% |
| Light | +18% |
| Cold | +3% |
| Mind | +6% |
| Fire | 0% |
Offense: Damage Penetration
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 14.118138619369 (56.297102139833%) |
| Defense | 16 |
| Ranged Defense | 16 |
| Fatigue | 15 |
| Physical Save | 26 |
| Spell Save | 13 |
| Mental Save | 9 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Blight | + 20%( 70%) |
| Cold | + 20%( 70%) |
| All | + 12%( 70%) |
| Darkness | + 20%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 16%( 70%) |
| Mind | + 15%( 70%) |
| Lightning | + 34%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 21% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 141 damage for 3 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 37 with a minimum range of 15. Its effects scale with your Cunning stat. |
Class Talents
| Corruption / Vim | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cursed / Advanced shadowmancy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Necrosis | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You failed to protect the lost sun paladin from death by Glorarebrewyn the large brown snake. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Equipment
| On feet | Adomira the Galeumbra (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% ----- def ----- Armour +1 Resists +9% lightning +5% temporal +3% mind ---------- misc Psi/ret +0.08 A pair of boots made of leather. |
| Light source | Daybringer the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +18% light ----- def ----- Resists +9% lightning Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Stormvengeance the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Mag dps ---------- Spell.crit +2% Crit.mult +20.00% Dmg.mod +6% lightning ----- def ----- Armour +3 Fatigue +5% Phys.save +12 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | dwarven-steel gauntlets 'Islytha' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Melee+ 7 lightning Dmg.mod +5% lightning On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Resists +7% lightning +3% cold +6% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Getolen the Chillvein (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Cun dps ---------- Dmg.mod +6% mind Acc +4 (+2 eff.) Melee Ret 2 mind 6 cold ----- def ----- Resists +6% cold ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Faloroddakan the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +1% ----- def ----- Resists +9% blight HP.reg +2.00 Stun/Frz- +21% ---------- misc Hate/m.crit +1.00 Rings make your fingers look great! |
| Around neck | Xerewyn the Glintbright0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Res.pen +15% nature Melee Ret 2 nature ----- def ----- Fatigue -5% Resists +3% light HP.reg +1.00 ---------- misc Light +3 Amulets make your neck look great! |
| In main hand | Elenetoldil the iron mace (19-27 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 19.0 - 26.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Melee Ret 6 blight On Hit (Melee): * 10% chance to reduce armor by 23% ----- def ----- Defense +10 (+7 eff.) Resists +3% acid Blunt and deadly. |
| Around waist | monstrous rough leather belt of life1.0 T1 belt armor [Ego+] Nature While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Phys.save +6 (+3 eff.) HP.reg +0.70 Heal.mod +11% ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | flaming iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane Power 10.0 - 13.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +6 fire Sharp, short and deadly. |
| Cloak | Ebonyresolve (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +1 Wil dps ---------- Dmg.mod +3% cold Melee Ret 6 cold On Hit (Melee): * 20% chance to reduce damage dealt by 8% ----- def ----- Defense +1 (+1 eff.) Resists +3% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rejuvenating iron mail armour of acid resistance (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +15% acid HP.reg +2.00 ---------- misc Stam/turn +0.60 A suit of armour made of mail. |
Inventory
steel dagger of erosion (14-18 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Nature Power 13.5 - 17.6 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 nature Sharp, short and deadly. |
Bill's Tree Trunk (30-51 power, 7 apr)5.0 T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Power 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
naturalist's rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 nature Dmg.mod +4% nature Acc +12 (+6 eff.) ----- def ----- Armour +1 Resists +5% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Kindleswift the iron plate armour (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +1 Dex +1 Con dps ---------- Phys.pwr +10 (+4 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 13 ----- def ----- Armour +7 Fatigue +22% Resists +15% lightning A suit of armour made of metal plates. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Maddox the Cornac Wanderer level 10
2nd Mirth 122nd year of Ascendancy at 06:09 see stats
Log
Skeleton warrior is disabled.
Maddox loses sight!
Maddox is disabled.
Islevea the giant yellow ant hits Maddox for damage.
Islevea the giant yellow ant hits Skeleton warrior for damage.
Maddox has been dominated!
Something performs a melee critical strike against Maddox!
Something hits Maddox for 42 physical, 4 nature (46 total damage).
Something misses Maddox.
Something performs a melee critical strike against Maddox!
Maddox's Rune: Shielding is disrupted by his wounds!
Maddox starts to bleed.
Something hits Maddox for 56 physical, 32 physical (87 total damage).
Maddox's morale has been lowered.
Talent Rune: Teleportation is ready to use.
Talent Arcane Strike is ready to use.
Bleeding from Islevea the giant yellow ant hits Maddox for 8 physical damage.
Maddox is poisoned!
Something hits Maddox for 37 nature damage.
Maddox moves reluctantly!
Something hits Maddox for 33 physical damage.
Mindrot hits Maddox for 3 mind, 3 darkness (7 total damage).
Maddox's Rune: Teleportation is disrupted by his wounds!
Something hits Maddox for 34 physical, 30 physical (64 total damage).
Talent Dig is ready to use.
Bleeding from Islevea the giant yellow ant hits Maddox for 15 physical damage.
Poison from Cyrema the king cobra hits Maddox for 37 nature damage.
Something hits Maddox for 64 physical, 4 nature (68 total damage).
Maddox the level 10 cornac wanderer was naturalised to death by Cyrema the king cobra on level 1 of Old Forest.





















































