Hinarichak the level 9 Dwarf Bulwark by MetaB

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeEasy Adventure
SexMale
RaceDwarf
ClassBulwark
Level / Exp9 / 21%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 26)
Dexterity13 (base 12)
Constitution30 (base 24)
Magic8 (base 10)
Willpower20 (base 11)
Cunning14 (base 10)

Resources

Life408/408
Stamina149/149
Healing Factor1.35
Regeneration1.1475

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth10

Offense: Mainhand

Damage31
Accuracy33
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower4
Crit Chance2%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%
Fire+10%
Nature+5%

Defense: Base

Armour (hardiness)30.317011280365 (73.452380952381%)
Defense8
Ranged Defense12
Fatigue25
Physical Save23
Spell Save9
Mental Save11

Defense: Resistances

Nature+ 14%( 70%)
Lightning+ 10%( 70%)
Light+ 33%( 70%)
Temporal+ 10%( 70%)
Blight+ 9%( 70%)
Acid+ 11%( 70%)
Fire+ 53%( 70%)
All+ 4%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
5/5
1/5
0/5
0/5
Technique / Shield offense1.30
4/5
1/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
1/5
0/5
0/5
Technique / Conditioning1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
3/5
0/5
3/5
1/5
0/5

Effects

Quests

failed
active
active
active
done
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Hinarichak wears: resilient linen cloak (1 def, 0 armour).

Hinarichak wears (replacing
brass lantern): Summertide Phial.

You gain 0.84 gold from the transmogrification of
insulating rough leather belt of the mystic.
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire element).
You gain 1.20 gold from the transmogrification of
gifted mossy mindstar of the jelly (2.5-2.75 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron greatmaul (17.5-26.25 power, 1 apr).
You gain 1.13 gold from the transmogrification of
sun infusion of the sneak (rad 6; power 28; turns 3; dispels darkness).
There is a next level here (press '' or right click to use).
You feel very confident walking into this place.

Space around you starts to dissolve...


Resting starts...

Rested for 11 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 29 turns (stop reason: saving).

There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 1 turns (stop reason: saving).

Saving game...


Saving done.

Saving game...

Saving done.