Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! Experience Controller 1.3.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Steamtech UI 1.1.4 Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 36 / 67% |
| Size | medium |
| Lifes / Deaths | Killed by Rhaloren Inquisitor at level 10 on the 2nd Summertide 122nd year of Ascendancy at 13:41 / 52Killed by Xanota the master vampire at level 14 on the 13rd Dusk 122nd year of Ascendancy at 17:47 Killed by Ivalewe the skeleton warrior at level 14 on the 14th Dusk 122nd year of Ascendancy at 06:12 Killed by Ivalewe the skeleton warrior at level 14 on the 14th Dusk 122nd year of Ascendancy at 08:47 Killed by Ivalewe the skeleton warrior at level 14 on the 14th Dusk 122nd year of Ascendancy at 11:29 Killed by Roriur the halfling at level 20 on the 47th Dusk 122nd year of Ascendancy at 15:39 Killed by snow giant boulder thrower at level 21 on the 51st Dusk 122nd year of Ascendancy at 07:54 Killed by dsadasdsa's temporal clone at level 23 on the 59th Dusk 122nd year of Ascendancy at 12:21 Killed by Bethowen the vampire at level 23 on the 59th Dusk 122nd year of Ascendancy at 21:19 Killed by Xeremina the lesser vampire at level 23 on the 60th Dusk 122nd year of Ascendancy at 04:50 Killed by worm that walks at level 27 on the 68th Dusk 122nd year of Ascendancy at 09:50 Killed by dreaming horror at level 27 on the 68th Dusk 122nd year of Ascendancy at 14:24 Killed by dreaming horror at level 27 on the 68th Dusk 122nd year of Ascendancy at 19:35 Killed by dreaming horror at level 27 on the 68th Dusk 122nd year of Ascendancy at 22:12 Killed by fire wyrm at level 27 on the 69th Dusk 122nd year of Ascendancy at 02:47 Killed by fire drake at level 27 on the 69th Dusk 122nd year of Ascendancy at 05:24 Killed by fire wyrm at level 27 on the 69th Dusk 122nd year of Ascendancy at 09:57 Killed by fire wyrm at level 27 on the 69th Dusk 122nd year of Ascendancy at 13:07 Killed by lava floor at level 27 on the 69th Dusk 122nd year of Ascendancy at 15:08 Killed by lava floor at level 27 on the 69th Dusk 122nd year of Ascendancy at 17:52 Killed by lava floor at level 27 on the 69th Dusk 122nd year of Ascendancy at 20:53 Killed by radiant horror at level 27 on the 70th Dusk 122nd year of Ascendancy at 00:02 Killed by radiant horror at level 27 on the 70th Dusk 122nd year of Ascendancy at 01:50 Killed by radiant horror at level 27 on the 70th Dusk 122nd year of Ascendancy at 03:38 Killed by lava floor at level 27 on the 70th Dusk 122nd year of Ascendancy at 05:57 Killed by lava floor at level 27 on the 70th Dusk 122nd year of Ascendancy at 11:49 Killed by lava floor at level 27 on the 70th Dusk 122nd year of Ascendancy at 16:31 Killed by skeleton archer at level 28 on the 72nd Dusk 122nd year of Ascendancy at 11:20 Killed by The Master at level 28 on the 72nd Dusk 122nd year of Ascendancy at 13:19 Killed by armoured skeleton warrior at level 28 on the 72nd Dusk 122nd year of Ascendancy at 15:08 Killed by ghast at level 28 on the 72nd Dusk 122nd year of Ascendancy at 18:22 Killed by will o' the wisp at level 28 on the 72nd Dusk 122nd year of Ascendancy at 21:08 Killed by elven tempest at level 29 on the 2nd Haze 122nd year of Ascendancy at 03:35 Killed by elven blood mage at level 29 on the 3rd Haze 122nd year of Ascendancy at 01:44 Killed by elven blood mage at level 29 on the 3rd Haze 122nd year of Ascendancy at 22:21 Killed by elven blood mage at level 29 on the 4th Haze 122nd year of Ascendancy at 05:30 Killed by elven corruptor at level 29 on the 4th Haze 122nd year of Ascendancy at 20:32 Killed by elven corruptor at level 29 on the 5th Haze 122nd year of Ascendancy at 04:57 Killed by Cyrena the mean looking elven guard at level 30 on the 6th Haze 122nd year of Ascendancy at 03:28 Killed by elven blood mage at level 30 on the 7th Haze 122nd year of Ascendancy at 01:14 Killed by Urkis, the High Tempest at level 30 on the 33rd Haze 122nd year of Ascendancy at 21:33 Killed by Greater Mummy Lord at level 33 on the 5th Regrowth 123rd year of Ascendancy at 06:44 Killed by Greater Mummy Lord at level 33 on the 5th Regrowth 123rd year of Ascendancy at 09:35 Killed by Salevena the cave troll at level 34 on the 17th Regrowth 123rd year of Ascendancy at 10:09 Killed by orc soldier at level 34 on the 17th Regrowth 123rd year of Ascendancy at 17:00 Killed by Xerariana the patchwork troll at level 35 on the 22nd Regrowth 123rd year of Ascendancy at 05:50 Killed by Gloroma the orc berserker at level 36 on the 43rd Regrowth 123rd year of Ascendancy at 09:10 Killed by Gloroma the orc berserker at level 36 on the 43rd Regrowth 123rd year of Ascendancy at 12:01 Killed by Ce'Nemina the orc elite fighter at level 36 on the 43rd Regrowth 123rd year of Ascendancy at 14:49 Killed by Eilinuthra the orc elite berserker at level 36 on the 43rd Regrowth 123rd year of Ascendancy at 17:56 Killed by Eilinuthra the orc elite berserker at level 36 on the 43rd Regrowth 123rd year of Ascendancy at 20:49 Killed by skeleton mage at level 36 on the 47th Regrowth 123rd year of Ascendancy at 09:43 |
Primary Stats
| Strength | 10 (base 12) |
| Dexterity | 51 (base 45) |
| Constitution | 13 (base 10) |
| Magic | 82 (base 60) |
| Willpower | 57 (base 40) |
| Cunning | 15 (base 10) |
Resources
| Life | 741/741 |
| Mana | 545/545 |
| Paradox | 300 |
| Healing Factor | 1 |
| Regeneration | 7.05 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 2 |
| See Stealth | 33.811284987991 |
| See Invisible | 33.811284987991 |
Offense: Mainhand
| Damage | 141 |
| Accuracy | 58 |
| Crit Chance | 14% |
| APR | 14 |
| Speed | 0.70 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38.95 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 22 (30%) |
| Defense | 40.387094995997 |
| Ranged Defense | 40.387094995997 |
| Fatigue | 0 |
| Physical Save | 24.525 |
| Spell Save | 44.883333333333 |
| Mental Save | 35.1 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Bleed Resistance | 10% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 32% |
| Poison Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 415.80 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 378 damage for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 278 damage for 3 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Bow Threading | 1.40 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Weapon Folding |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +1. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. You killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Equipment
| On feet | pair of rough leather boots 'Forestvein' (0 def, 6 armour) pair of rough leather boots 'Forestvein' (0 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Fatigue: +1% Damage when hit (Melee): 4 nature Changes resistances: +6% nature Changes resistances penetration: +5% nature Changes damage: +6% arcane Infravision radius: +2 A pair of boots made of leather. |
| Quiver | barbed quiver of elven-wood arrows (17/17, 152% power, 14 apr) barbed quiver of elven-wood arrows (17/17, 152% power, 14 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 152% Range: 1.4x Uses stats: 70% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 17 On weapon crit: * wounds the target Damage (Ranged): +6 bleed Arrows are used with bows to pierce your foes to death. |
| Light source | preserving alchemist's lamp preserving alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +6% blight Life regen: +2.30 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+4 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 102.59 mind damage and cripples the target's higher mental functions, reducing cunning by 10 and confusing (28% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
| On fingers | savior's gold ring of tenacity savior's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +11 (+6 eff.) Spell save: +8 (+3 eff.) Mental save: +7 (+4 eff.) Disarm immunity: +32% Pinning immunity: +20% Knockback immunity: +21% Maximum life: +23.00 Rings can have magical properties. |
| On fingers | Mayosevena the Shimmerquell Mayosevena the ShimmerquellCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 12 acid Changes resistances: +3% acid Physical save: +10 (+5 eff.) Spell save: +11 (+4 eff.) Mental save: +8 (+4 eff.) Rings can have magical properties. |
| Around waist | Isaleba IsalebaPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -6% Changes resistances: +3% lightning / +5% fire / +9% blight / +8% cold Maximum encumbrance: +30 Mental save: +5 (+2 eff.) Cut immunity: +10% Spellpower: +5 (+2 eff.) A belt that goes around your waist. |
| In main hand | Epoch's Curve Epoch's CurveRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +8 When wielded/worn: Damage (Ranged): 15 temporal Changes stats: +5 Dex / +4 Mag Changes damage: +10% temporal Talent mastery: +0.10 Chronomancy / Bow Threading Life regen: +2.00 Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many years before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal. |
| On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 96.19 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
| Cloak | linen cloak of protection (1 def, 0 armour) linen cloak of protection (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Spell save: +7 (+2 eff.) Mental save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet 'Siloldarin' gold amulet 'Siloldarin'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Fatigue: -6% Changes resistances penetration: +5% physical Reduces incoming crit damage: 10.00% Life regen: +1.50 Stamina each turn: +0.40 Amulets can have magical properties. |
Inventory
regeneration infusion of the duelist (heal 389 over 5 turns) regeneration infusion of the duelist (heal 389 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 389 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heat beam rune (44 fire damage) heat beam rune (44 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 44.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Obsidianshear (105% power, 6 apr) Obsidianshear (105% power, 6 apr)Requires: - Dexterity 16 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 106% Range: 1.3x Uses stats: 95% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +5 mind When wielded/worn: Changes resistances: +3% fire / +6% nature / +3% light It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
Koreroddarekan (140% power, 8 apr) Koreroddarekan (140% power, 8 apr)Requires: - Magic 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 140% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +20% Damage (Melee): +9 acid When wielded/worn: Changes damage: +9% physical Physical save: +25 (+12 eff.) Sharp, long, and deadly. |
Torazilayathad the woollen robe (0 def, 0 armour) Torazilayathad the woollen robe (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +2 Str / +4 Mag / +6 Wil Changes resistances: +3% blight / +14% mind / +18% darkness Changes resistances penetration: +10% blight Changes damage: +10% all Grants telepathy: Demon/Minor Demon/Major Physical save: +12 (+6 eff.) Spell save: +14 (+5 eff.) Mental save: +28 (+11 eff.) Silence immunity: +32% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +25 (+8 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's elven-silk robe of Angolwen (5 def, 0 armour) dreamer's elven-silk robe of Angolwen (5 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +4 Mag / +4 Wil Changes resistances: +21% mind / +28% darkness Physical save: +17 (+8 eff.) Spell save: +16 (+5 eff.) Mental save: +37 (+14 eff.) Silence immunity: +36% Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +15 (+5 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of life (5 def, 0 armour) mindwoven elven-silk robe of life (5 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +16% blight Mental save: +23 (+9 eff.) Life regen: +2.70 Maximum life: +53.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +3% Healing mod.: +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 53.11 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 34.44 to 103.33 damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
mummy wrappings of acid resistance (5 def, 2 armour) mummy wrappings of acid resistance (5 def, 2 armour)Requires: - Dexterity 15 Crafted by a master 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes resistances: +20% acid / -25% fire Decaying mummy wrappings. |
hateful quiver of dragonbone arrows of the leech (20/21, 162% power, 18 apr) hateful quiver of dragonbone arrows of the leech (20/21, 162% power, 18 apr)Requires: - Dexterity 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 163% Range: 1.4x Uses stats: 70% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 21 On weapon hit: * Slows global speed by 20% * leeches stamina from the target Damage (Ranged): +14 darkness Damage against: +14% Living Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows (19/19, 135% power, 10 apr) quiver of yew arrows (19/19, 135% power, 10 apr)Requires: - Dexterity 24 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 135% Range: 1.4x Uses stats: 70% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 19 Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
53 alchemist agate 53 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx 10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 39 turns) iron pickaxe (dig speed 39 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
9 emerald 9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
survivor's brass lantern of health survivor's brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +7 (+4 eff.) Maximum life: +40.00 Light radius: +2 Healing mod.: +13% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
8 garnet 8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 510.40 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By dsadasdsa the Shalore Temporal Warden level 30
23rd Haze 122nd year of Ascendancy at 02:05 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By dsadasdsa the Shalore Temporal Warden level 28
73rd Dusk 122nd year of Ascendancy at 20:54 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By dsadasdsa the Shalore Temporal Warden level 32
57th Haze 122nd year of Ascendancy at 11:41 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By dsadasdsa the Shalore Temporal Warden level 36
30th Regrowth 123rd year of Ascendancy at 02:48 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By dsadasdsa the Shalore Temporal Warden level 16
17th Dusk 122nd year of Ascendancy at 11:05 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By dsadasdsa the Shalore Temporal Warden level 32
61st Haze 122nd year of Ascendancy at 05:53 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By dsadasdsa the Shalore Temporal Warden level 35
22nd Regrowth 123rd year of Ascendancy at 08:35 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By dsadasdsa the Shalore Temporal Warden level 20
49th Dusk 122nd year of Ascendancy at 17:27 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By dsadasdsa the Shalore Temporal Warden level 20
38th Dusk 122nd year of Ascendancy at 09:39 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By dsadasdsa the Shalore Temporal Warden level 30
33rd Haze 122nd year of Ascendancy at 23:10 see stats
Impossible Death (Exploration mode)
Got killed by your future self.By dsadasdsa the Shalore Temporal Warden level 21
50th Dusk 122nd year of Ascendancy at 22:03 see stats
Level 10 (Exploration mode)
Got a character to level 10.By dsadasdsa the Shalore Temporal Warden level 10
2nd Summertide 122nd year of Ascendancy at 03:12 see stats
Level 20 (Exploration mode)
Got a character to level 20.By dsadasdsa the Shalore Temporal Warden level 20
38th Dusk 122nd year of Ascendancy at 03:41 see stats
Level 30 (Exploration mode)
Got a character to level 30.By dsadasdsa the Shalore Temporal Warden level 30
5th Haze 122nd year of Ascendancy at 15:58 see stats
Paradoxology (Exploration mode)
Both killed your future self and got killed by your future self.By dsadasdsa the Shalore Temporal Warden level 21
50th Dusk 122nd year of Ascendancy at 22:02 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By dsadasdsa the Shalore Temporal Warden level 30
8th Haze 122nd year of Ascendancy at 21:21 see stats
Self-killer (Exploration mode)
Killed your future self.By dsadasdsa the Shalore Temporal Warden level 21
50th Dusk 122nd year of Ascendancy at 22:02 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By dsadasdsa the Shalore Temporal Warden level 29
5th Haze 122nd year of Ascendancy at 03:05 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By dsadasdsa the Shalore Temporal Warden level 35
22nd Regrowth 123rd year of Ascendancy at 16:42 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By dsadasdsa the Shalore Temporal Warden level 21
50th Dusk 122nd year of Ascendancy at 22:02 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By dsadasdsa the Shalore Temporal Warden level 19
36th Dusk 122nd year of Ascendancy at 21:30 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By dsadasdsa the Shalore Temporal Warden level 34
6th Regrowth 123rd year of Ascendancy at 02:35 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By dsadasdsa the Shalore Temporal Warden level 21
50th Dusk 122nd year of Ascendancy at 09:14 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By dsadasdsa the Shalore Temporal Warden level 28
73rd Dusk 122nd year of Ascendancy at 01:51 see stats
Wibbly Wobbly Timey Wimey Stuff (Exploration mode)
Killed the weaver queen and the temporal defiler.By dsadasdsa the Shalore Temporal Warden level 6
79th Pyre 122nd year of Ascendancy at 11:29 see stats
Log
From the brink of death you seem to be yanked to another plane.
Saving game...
Skeleton mage killed dsadasdsa!
Resting starts...
Talent Arrow Stitching is ready to use.
Talent Rune: Shielding is ready to use.
Talent Fold Warp is ready to use.
Talent Fold Gravity is ready to use.
Talent Guardian Unity is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).
Resting starts...
Talent Rune: Shielding is ready to use.
Talent Weapon Folding is ready to use.
Talent Temporal Hounds is ready to use.
Talent Secrets of the Eternals is ready to use.
Talent Invigorate is ready to use.
Talent Relentless Pursuit is ready to use.
Talent Contingency is ready to use.
Rested for 43 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Dsadasdsa activates Weapon Folding.
Dsadasdsa activates Contingency.
Saving done.
Dsadasdsa deactivates Weapon Folding.
