Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Dualist 1.2.3Adds a new class that's focus is raising defense and dual weapons. And the name contains a pun. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Dualist |
| Level / Exp | 15 / 48% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 1 on the 79th Pyre 122nd year of Ascendancy at 15:45 / 160Killed by skeleton warrior at level 1 on the 79th Pyre 122nd year of Ascendancy at 15:57 Killed by skeleton warrior at level 1 on the 79th Pyre 122nd year of Ascendancy at 16:17 Killed by skeleton warrior at level 1 on the 79th Pyre 122nd year of Ascendancy at 16:26 Killed by skeleton warrior at level 1 on the 79th Pyre 122nd year of Ascendancy at 16:34 Killed by degenerated skeleton archer at level 1 on the 79th Pyre 122nd year of Ascendancy at 18:27 Killed by quasit at level 1 on the 79th Pyre 122nd year of Ascendancy at 18:35 Killed by ghoul at level 1 on the 79th Pyre 122nd year of Ascendancy at 19:11 Killed by ghoul at level 1 on the 79th Pyre 122nd year of Ascendancy at 19:18 Killed by degenerated skeleton warrior at level 1 on the 79th Pyre 122nd year of Ascendancy at 20:01 Killed by ghoul at level 1 on the 79th Pyre 122nd year of Ascendancy at 21:01 Killed by shadow at level 1 on the 3rd Mirth 122nd year of Ascendancy at 08:22 Killed by Ekanel the dwarf at level 1 on the 9th Mirth 122nd year of Ascendancy at 02:03 Killed by Ekanel the dwarf at level 1 on the 9th Mirth 122nd year of Ascendancy at 02:17 Killed by Braienayo the thalore at level 1 on the 9th Mirth 122nd year of Ascendancy at 02:47 Killed by Braienayo the thalore at level 1 on the 9th Mirth 122nd year of Ascendancy at 02:53 Killed by rattlesnake at level 1 on the 10th Mirth 122nd year of Ascendancy at 19:20 Killed by Vorelle the cute little bunny at level 1 on the 10th Mirth 122nd year of Ascendancy at 19:34 Killed by Vorelle the cute little bunny at level 1 on the 10th Mirth 122nd year of Ascendancy at 19:51 Killed by Vorelle the cute little bunny at level 1 on the 10th Mirth 122nd year of Ascendancy at 20:00 Killed by Vorelle the cute little bunny at level 1 on the 10th Mirth 122nd year of Ascendancy at 20:03 Killed by Vorelle the cute little bunny at level 1 on the 10th Mirth 122nd year of Ascendancy at 20:08 Killed by Vorelle the cute little bunny at level 1 on the 10th Mirth 122nd year of Ascendancy at 20:12 Killed by Vorelle the cute little bunny at level 1 on the 10th Mirth 122nd year of Ascendancy at 20:17 Killed by Vorelle the cute little bunny at level 1 on the 10th Mirth 122nd year of Ascendancy at 20:27 Killed by Vorelle the cute little bunny at level 1 on the 10th Mirth 122nd year of Ascendancy at 20:44 Killed by Vorelle the cute little bunny at level 1 on the 10th Mirth 122nd year of Ascendancy at 20:54 Killed by gladiator at level 2 on the 3rd Summertide 122nd year of Ascendancy at 10:53 Killed by gladiator at level 2 on the 3rd Summertide 122nd year of Ascendancy at 11:09 Killed by gladiator at level 2 on the 3rd Summertide 122nd year of Ascendancy at 11:27 Killed by gladiator at level 2 on the 3rd Summertide 122nd year of Ascendancy at 11:39 Killed by gladiator at level 2 on the 3rd Summertide 122nd year of Ascendancy at 11:57 Killed by gladiator at level 2 on the 3rd Summertide 122nd year of Ascendancy at 12:09 Killed by gladiator at level 2 on the 3rd Summertide 122nd year of Ascendancy at 12:24 Killed by gladiator at level 2 on the 3rd Summertide 122nd year of Ascendancy at 12:36 Killed by gladiator at level 2 on the 3rd Summertide 122nd year of Ascendancy at 13:18 Killed by gladiator at level 2 on the 3rd Summertide 122nd year of Ascendancy at 13:53 Killed by gladiator at level 2 on the 3rd Summertide 122nd year of Ascendancy at 14:05 Killed by gladiator at level 2 on the 3rd Summertide 122nd year of Ascendancy at 14:32 Killed by arcane blade at level 3 on the 3rd Summertide 122nd year of Ascendancy at 15:11 Killed by arcane blade at level 3 on the 3rd Summertide 122nd year of Ascendancy at 16:15 Killed by arcane blade at level 3 on the 3rd Summertide 122nd year of Ascendancy at 16:31 Killed by rattlesnake at level 4 on the 2nd Flare 122nd year of Ascendancy at 14:16 Killed by skeleton warrior at level 4 on the 2nd Flare 122nd year of Ascendancy at 14:40 Killed by forest wight at level 5 on the 9th Flare 122nd year of Ascendancy at 09:22 Killed by armoured skeleton warrior at level 5 on the 9th Flare 122nd year of Ascendancy at 15:17 Killed by armoured skeleton warrior at level 5 on the 9th Flare 122nd year of Ascendancy at 15:27 Killed by skeleton mage at level 5 on the 9th Flare 122nd year of Ascendancy at 18:49 Killed by skeleton warrior at level 5 on the 9th Flare 122nd year of Ascendancy at 22:06 Killed by skeleton warrior at level 6 on the 9th Flare 122nd year of Ascendancy at 23:59 Killed by degenerated skeleton warrior at level 6 on the 10th Flare 122nd year of Ascendancy at 02:41 Killed by quasit at level 6 on the 10th Flare 122nd year of Ascendancy at 03:20 Killed by quasit at level 6 on the 10th Flare 122nd year of Ascendancy at 03:37 Killed by ghoul at level 6 on the 10th Flare 122nd year of Ascendancy at 04:54 Killed by ghoul at level 6 on the 10th Flare 122nd year of Ascendancy at 05:33 Killed by ghoul at level 6 on the 10th Flare 122nd year of Ascendancy at 06:14 Killed by shadowblade at level 6 on the 10th Flare 122nd year of Ascendancy at 08:29 Killed by shadow at level 6 on the 2nd Dusk 122nd year of Ascendancy at 19:36 Killed by shadow at level 6 on the 2nd Dusk 122nd year of Ascendancy at 19:46 Killed by Aredarin the degenerated skeleton warrior at level 6 on the 2nd Dusk 122nd year of Ascendancy at 19:56 Killed by skeleton warrior at level 6 on the 2nd Dusk 122nd year of Ascendancy at 23:26 Killed by skeleton magus at level 6 on the 2nd Dusk 122nd year of Ascendancy at 23:43 Killed by skeleton magus at level 6 on the 2nd Dusk 122nd year of Ascendancy at 23:54 Killed by skeleton magus at level 6 on the 3rd Dusk 122nd year of Ascendancy at 00:03 Killed by Emewe the dire wolf at level 7 on the 7th Dusk 122nd year of Ascendancy at 16:18 Killed by Emewe the dire wolf at level 7 on the 7th Dusk 122nd year of Ascendancy at 16:27 Killed by Emewe the dire wolf at level 7 on the 7th Dusk 122nd year of Ascendancy at 16:51 Killed by Salymissra the deformed great wolf at level 7 on the 14th Dusk 122nd year of Ascendancy at 03:11 Killed by ghoul at level 8 on the 18th Dusk 122nd year of Ascendancy at 13:20 Killed by skeleton warrior at level 8 on the 18th Dusk 122nd year of Ascendancy at 19:24 Killed by Isliwen the skeleton master archer at level 8 on the 18th Dusk 122nd year of Ascendancy at 20:41 Killed by skeleton warrior at level 8 on the 18th Dusk 122nd year of Ascendancy at 21:10 Killed by ghoul at level 8 on the 18th Dusk 122nd year of Ascendancy at 21:18 Killed by Xanille the forest wight at level 8 on the 18th Dusk 122nd year of Ascendancy at 21:32 Killed by skeleton warrior at level 8 on the 18th Dusk 122nd year of Ascendancy at 21:45 Killed by Xanille the forest wight at level 8 on the 18th Dusk 122nd year of Ascendancy at 21:59 Killed by Xerissra the armoured skeleton warrior at level 8 on the 18th Dusk 122nd year of Ascendancy at 22:13 Killed by Xanille the forest wight at level 8 on the 18th Dusk 122nd year of Ascendancy at 22:29 Killed by Xerissra the armoured skeleton warrior at level 8 on the 18th Dusk 122nd year of Ascendancy at 22:58 Killed by Xerissra the armoured skeleton warrior at level 8 on the 18th Dusk 122nd year of Ascendancy at 23:06 Killed by Xerissra the armoured skeleton warrior at level 8 on the 18th Dusk 122nd year of Ascendancy at 23:17 Killed by Xerissra the armoured skeleton warrior at level 8 on the 18th Dusk 122nd year of Ascendancy at 23:28 Killed by Xerissra the armoured skeleton warrior at level 8 on the 18th Dusk 122nd year of Ascendancy at 23:40 Killed by Silyrima the degenerated skeleton archer at level 8 on the 19th Dusk 122nd year of Ascendancy at 00:20 Killed by skeleton archer at level 8 on the 19th Dusk 122nd year of Ascendancy at 03:01 Killed by skeleton archer at level 8 on the 19th Dusk 122nd year of Ascendancy at 03:12 Killed by skeleton warrior at level 8 on the 19th Dusk 122nd year of Ascendancy at 06:09 Killed by skeleton archer at level 9 on the 19th Dusk 122nd year of Ascendancy at 06:47 Killed by skeleton archer at level 9 on the 19th Dusk 122nd year of Ascendancy at 07:30 Killed by skeleton warrior at level 9 on the 19th Dusk 122nd year of Ascendancy at 08:12 Killed by skeleton warrior at level 9 on the 19th Dusk 122nd year of Ascendancy at 09:08 Killed by skeleton warrior at level 9 on the 19th Dusk 122nd year of Ascendancy at 09:20 Killed by skeleton warrior at level 9 on the 19th Dusk 122nd year of Ascendancy at 12:40 Killed by dread at level 9 on the 19th Dusk 122nd year of Ascendancy at 12:58 Killed by forest wight at level 9 on the 19th Dusk 122nd year of Ascendancy at 13:17 Killed by skeleton warrior at level 9 on the 19th Dusk 122nd year of Ascendancy at 13:39 Killed by Glida the dream seed at level 9 on the 19th Dusk 122nd year of Ascendancy at 14:24 Killed by skeleton warrior at level 9 on the 19th Dusk 122nd year of Ascendancy at 15:44 Killed by skeleton archer at level 9 on the 19th Dusk 122nd year of Ascendancy at 16:32 Killed by Emewe the dire wolf at level 9 on the 26th Dusk 122nd year of Ascendancy at 03:08 Killed by uruivellas at level 9 on the 26th Dusk 122nd year of Ascendancy at 10:23 Killed by uruivellas at level 9 on the 26th Dusk 122nd year of Ascendancy at 10:31 Killed by uruivellas at level 9 on the 26th Dusk 122nd year of Ascendancy at 10:40 Killed by uruivellas at level 9 on the 26th Dusk 122nd year of Ascendancy at 10:53 Killed by uruivellas at level 9 on the 26th Dusk 122nd year of Ascendancy at 11:07 Killed by uruivellas at level 9 on the 26th Dusk 122nd year of Ascendancy at 11:09 Killed by uruivellas at level 9 on the 26th Dusk 122nd year of Ascendancy at 11:18 Killed by uruivellas at level 9 on the 26th Dusk 122nd year of Ascendancy at 11:33 Killed by uruivellas at level 9 on the 26th Dusk 122nd year of Ascendancy at 11:39 Killed by skeleton warrior at level 10 on the 32nd Dusk 122nd year of Ascendancy at 06:08 Killed by Eilinyssra the broken golem at level 11 on the 36th Dusk 122nd year of Ascendancy at 11:17 Killed by Eilinyssra the broken golem at level 11 on the 36th Dusk 122nd year of Ascendancy at 11:29 Killed by Emelisenne the alchemist golem at level 11 on the 36th Dusk 122nd year of Ascendancy at 11:39 Killed by Mayyrena the golem at level 11 on the 36th Dusk 122nd year of Ascendancy at 13:29 Killed by Mayyrena the golem at level 11 on the 36th Dusk 122nd year of Ascendancy at 13:43 Killed by Mayyrena the golem at level 11 on the 36th Dusk 122nd year of Ascendancy at 14:05 Killed by Bethiyalle the broken golem at level 11 on the 36th Dusk 122nd year of Ascendancy at 14:18 Killed by Mayyrena the golem at level 11 on the 36th Dusk 122nd year of Ascendancy at 17:27 Killed by Mayyrena the golem at level 11 on the 36th Dusk 122nd year of Ascendancy at 17:59 Killed by Mayyrena the golem at level 11 on the 36th Dusk 122nd year of Ascendancy at 18:44 Killed by skeleton warrior at level 11 on the 41st Dusk 122nd year of Ascendancy at 16:40 Killed by elder vampire at level 11 on the 42nd Dusk 122nd year of Ascendancy at 00:39 Killed by elder vampire at level 11 on the 42nd Dusk 122nd year of Ascendancy at 00:48 Killed by forest wight at level 11 on the 42nd Dusk 122nd year of Ascendancy at 01:26 Killed by armoured skeleton warrior at level 11 on the 42nd Dusk 122nd year of Ascendancy at 01:35 Killed by armoured skeleton warrior at level 12 on the 42nd Dusk 122nd year of Ascendancy at 01:49 Killed by Isliwen the skeleton master archer at level 12 on the 42nd Dusk 122nd year of Ascendancy at 09:20 Killed by skeleton archer at level 12 on the 42nd Dusk 122nd year of Ascendancy at 19:17 Killed by skeleton master archer at level 12 on the 42nd Dusk 122nd year of Ascendancy at 19:50 Killed by skeleton master archer at level 12 on the 42nd Dusk 122nd year of Ascendancy at 20:00 Killed by master vampire at level 12 on the 42nd Dusk 122nd year of Ascendancy at 20:53 Killed by master vampire at level 12 on the 42nd Dusk 122nd year of Ascendancy at 21:19 Killed by skeleton warrior at level 12 on the 42nd Dusk 122nd year of Ascendancy at 21:43 Killed by skeleton magus at level 12 on the 43rd Dusk 122nd year of Ascendancy at 11:52 Killed by Mayilaith the giant white ant at level 12 on the 43rd Dusk 122nd year of Ascendancy at 14:45 Killed by Mayilaith the giant white ant at level 12 on the 43rd Dusk 122nd year of Ascendancy at 14:55 Killed by Lisodhenn the degenerated skeleton archer at level 13 on the 43rd Dusk 122nd year of Ascendancy at 20:27 Killed by skeleton warrior at level 13 on the 43rd Dusk 122nd year of Ascendancy at 23:53 Killed by skeleton archer at level 13 on the 44th Dusk 122nd year of Ascendancy at 17:04 Killed by Layuldarann the skeleton warrior at level 13 on the 44th Dusk 122nd year of Ascendancy at 17:11 Killed by Layuldarann the skeleton warrior at level 13 on the 44th Dusk 122nd year of Ascendancy at 17:20 Killed by Layuldarann the skeleton warrior at level 13 on the 44th Dusk 122nd year of Ascendancy at 17:35 Killed by Layuldarann the skeleton warrior at level 13 on the 44th Dusk 122nd year of Ascendancy at 17:46 Killed by Layuldarann the skeleton warrior at level 13 on the 44th Dusk 122nd year of Ascendancy at 17:54 Killed by Layuldarann the skeleton warrior at level 13 on the 44th Dusk 122nd year of Ascendancy at 18:05 Killed by Aerutha the spitting spider at level 13 on the 44th Dusk 122nd year of Ascendancy at 20:48 Killed by Aerutha the spitting spider at level 13 on the 44th Dusk 122nd year of Ascendancy at 20:59 Killed by gwelgoroth at level 14 on the 58th Dusk 122nd year of Ascendancy at 02:57 Killed by gwelgoroth at level 14 on the 58th Dusk 122nd year of Ascendancy at 03:13 Killed by Borfast the Broken at level 14 on the 65th Dusk 122nd year of Ascendancy at 03:09 Killed by Aerutha the spitting spider at level 14 on the 65th Dusk 122nd year of Ascendancy at 03:24 Killed by Borfast the Broken at level 14 on the 65th Dusk 122nd year of Ascendancy at 03:34 Killed by snow giant boulder thrower at level 14 on the 78th Dusk 122nd year of Ascendancy at 15:41 Killed by snow giant thunderer at level 14 on the 78th Dusk 122nd year of Ascendancy at 16:32 Killed by snow giant boulder thrower at level 15 on the 78th Dusk 122nd year of Ascendancy at 16:45 Killed by snow giant boulder thrower at level 15 on the 78th Dusk 122nd year of Ascendancy at 16:56 Killed by snow giant chieftain at level 15 on the 78th Dusk 122nd year of Ascendancy at 17:19 Killed by Glorosema the snow giant chieftain at level 15 on the 78th Dusk 122nd year of Ascendancy at 17:30 Killed by shadowblade at level 15 on the 15th Haze 122nd year of Ascendancy at 05:20 Killed by bandit at level 15 on the 15th Haze 122nd year of Ascendancy at 05:34 |
| Antimagic | Follower |
Primary Stats
| Strength | 52 (base 40) |
| Dexterity | 29 (base 21) |
| Constitution | 30 (base 20) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 13 (base 13) |
Resources
| Life | 410/410 |
| Stamina | 145/147 |
| Healing Factor | 1.26 |
| Regeneration | 21.837943774581 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 50 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 35 |
| Accuracy | 50 |
| Crit Chance | 5% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 2.5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 47 |
| Mental Save | 8 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 28% |
| Poison Resistance | 10% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 177 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Dual techniques | 1.50 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +2. | done |
You failed to protect the repented thief from death by uruivellas. Escort: repented thief (level 2 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You failed to protect the worried loremaster from death by Vorelle the cute little bunny. Escort: worried loremaster (level 1 of Old Forest) | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed bear paw. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Quiver | hateful quiver of yew arrows (17/17, 138% power, 10 apr) hateful quiver of yew arrows (17/17, 138% power, 10 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 139% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 17 Damage (Ranged): +7 darkness Damage against: +7% Living Arrows are used with bows to pierce your foes to death. |
| Light source | preserving alchemist's lamp of the zealot preserving alchemist's lamp of the zealotInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Con Changes resistances: +5% blight / +3% all Spell save: +7 (+2 eff.) Life regen: +1.10 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | hardened leather cap of strength (+3) (0 def, 3 armour) hardened leather cap of strength (+3) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str A cap made of leather. |
| On hands | cinder hardened leather gloves of dexterity (+2) (0 def, 2 armour) cinder hardened leather gloves of dexterity (+2) (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +13 (+4 eff.) Armour: +2 Damage (Melee): 6 fire Changes stats: +2 Dex Changes resistances: +8% fire Changes damage: +4% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | iron pickaxe of endurance (dig speed 39 turns) iron pickaxe of endurance (dig speed 39 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | mule's gold ring of perseverance mule's gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -6% Maximum encumbrance: +21 Stun/Freeze immunity: +23% Life regen: +2.00 Rings can have magical properties. |
| On fingers | gladiator's steel ring gladiator's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +4 Str / +5 Con Rings can have magical properties. |
| Around neck | Xanuthra XanuthraInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% fire / +11% cold Changes resistances penetration: +5% temporal Changes damage: +3% temporal Stamina each turn: +0.40 Amulets can have magical properties. |
| In main hand | slime-covered iron waraxe of projection (104% power, 2 apr) slime-covered iron waraxe of projection (104% power, 2 apr)Requires: - Strength 11 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 105% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * Slows global speed by 6% Damage (Melee): +6 mind It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. One-handed war axes. |
| Around waist | Bethyma BethymaInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +5 (+3 eff.) Poison immunity: +10% Stun/Freeze immunity: +5% Mindpower: +2 (+2 eff.) A belt that goes around your waist. |
| In off hand | Xyba the steel waraxe (110% power, 5 apr) Xyba the steel waraxe (110% power, 5 apr)Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 110% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 10 arcane resource burn * Slows global speed by 8% * leeches stamina from the target When wielded/worn: Accuracy: +2 (+1 eff.) Damage when hit (Melee): 11 nature slow Changes resistances: +6% blight Maximum stamina: +5.00 One-handed war axes. |
| Cloak | Brandbloom (2 def, 0 armour) Brandbloom (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Damage when hit (Melee): 12 fire Changes stats: +3 Str / +3 Con Changes resistances: +12% blight / +18% fire / +16% darkness / +14% nature Changes resistances penetration: +10% darkness Changes damage: +16% darkness Stealth bonus: +10 Life regen: +1.00 Healing mod.: +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide cured leather armour of fire resistance (2 def, 4 armour) troll-hide cured leather armour of fire resistance (2 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +7% Changes resistances: +17% fire Life regen: +3.20 Healing mod.: +12% A suit of armour made of leather. |
Inventory
regeneration infusion of the duelist (heal 166 over 5 turns) regeneration infusion of the duelist (heal 166 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 166 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
biting gale rune of the titan (67 cold damage; 38 apply power) biting gale rune of the titan (67 cold damage; 38 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 67.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 38. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Stormspawner the steel amulet Stormspawner the steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +9% lightning Changes damage: +15% lightning Talent mastery: +0.13 Technique / Unarmed training Amulets can have magical properties. |
clarifying steel amulet clarifying steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +11% mind Confusion immunity: +23% Amulets can have magical properties. |
copper amulet of strength (+3) copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Amulets can have magical properties. |
insulating steel amulet of magic (+2) insulating steel amulet of magic (+2)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Changes resistances: +10% fire / +11% cold Amulets can have magical properties. |
warrior's copper amulet of strength (+2) warrior's copper amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Changes resistances: +5% physical Stamina each turn: +0.20 Amulets can have magical properties. |
Ce'Nayalle the copper ring Ce'Nayalle the copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Mag / +3 Wil Changes damage: +6% arcane Mental save: +6 (+6 eff.) Mana each turn: +0.08 Spell crit. chance: +3% Rings can have magical properties. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
copper ring of power copper ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +6 (+6 eff.) Rings can have magical properties. |
rogue's gold ring of power rogue's gold ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +4 (+4 eff.) Changes stats: +2 Cun Spellpower: +5 (+1 eff.) Mindpower: +6 (+6 eff.) Rings can have magical properties. |
savior's steel ring of the mind (+11%) savior's steel ring of the mind (+11%)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +11% mind Changes damage: +11% mind Physical save: +7 (+4 eff.) Spell save: +7 (+2 eff.) Mental save: +8 (+8 eff.) Rings can have magical properties. |
Ariba the Lightbolt (115% power, 6 apr) Ariba the Lightbolt (115% power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 115% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Wil Changes resistances penetration: +10% light Damage Shield penetration: +10% Sharp, short and deadly. |
steel dagger of erosion (102% power, 6 apr) steel dagger of erosion (102% power, 6 apr)Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 102% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 nature / +6 temporal Sharp, short and deadly. |
Bill's Tree Trunk (136% power, 7 apr) Bill's Tree Trunk (136% power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 137% Range: 1.7x Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
hateful iron greatmaul (119% power, 1 apr) hateful iron greatmaul (119% power, 1 apr)Requires: - Strength 11 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 120% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Damage (Melee): +7 darkness Damage against: +9% Living Massive two-handed mauls. |
Tulisus (130% power, 3 apr) Tulisus (130% power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 131% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +8 physical When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +3 Con Changes resistances: +3% blight Changes resistances penetration: +10% physical Disarm immunity: +17% Stamina each turn: +0.40 Massive two-handed swords. |
balanced steel greatsword (128% power, 2 apr) balanced steel greatsword (128% power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 128% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +10 (+10 eff.) Disarm immunity: +28% Massive two-handed swords. |
Beruchik BeruchikRequires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +3 Cun / +4 Str Changes damage: +6% physical Physical save: +3 (+2 eff.) Life regen: +0.60 Longbows are used to shoot arrows at your foes. |
Corpsebow CorpsebowRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Effects on ranged hit: * 40% chance to disease Damage (Ranged): 20 blight Changes damage: +40% blight Disease immunity: +50% It can be used to activate talent Cyst Burst (costing 10 power out of 20/20) : Effective talent level: 5.0 Power cost: 10 out of 20/20. Range: 8 Travel Speed: instantaneous Is: a spell Description: Make your target's diseases burst, doing 14.33 blight damage for each disease it is infected with. This will also spread any diseases to any nearby foes in a radius of 3. The damage will increase with your Spellpower. A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
Rhirand (118% power, 2 apr) Rhirand (118% power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 119% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Wil Changes resistances: +3% acid / +3% lightning Blunt and deadly. |
hateful iron mace of projection (103% power, 2 apr) hateful iron mace of projection (103% power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 104% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Damage (Melee): +5 darkness / +6 mind Damage against: +6% Living It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Blunt and deadly. |
iron mace of projection (103% power, 2 apr) iron mace of projection (103% power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 104% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Damage (Melee): +6 mind It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Blunt and deadly. |
balanced iron waraxe (103% power, 2 apr) balanced iron waraxe (103% power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 104% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +5 (+5 eff.) Disarm immunity: +22% One-handed war axes. |
flaming steel waraxe of massacre (124% power, 3 apr) flaming steel waraxe of massacre (124% power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 124% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Burst (radius 1) on hit: +5 fire One-handed war axes. |
iron waraxe of projection (104% power, 2 apr) iron waraxe of projection (104% power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 105% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +5 mind It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. One-handed war axes. |
steel waraxe 'Flareoozer' (104% power, 3 apr) steel waraxe 'Flareoozer' (104% power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 105% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +7 (+7 eff.) Changes stats: +1 Dex / +2 Wil / +1 Con Disarm immunity: +20% See invisible: +3 One-handed war axes. |
cleansing rough leather belt of the giants cleansing rough leather belt of the giantsInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+0 eff.) Changes resistances: +6% acid / +6% blight Spell save: +6 (+2 eff.) Size category: +1 A belt that goes around your waist. |
hardened leather belt of carrying hardened leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -6% Maximum encumbrance: +20 A belt that goes around your waist. |
Adyta (1 def, 5 armour) Adyta (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+1 eff.) Changes resistances: +16% cold Confusion immunity: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of battle (1 def, 0 armour) linen cloak of battle (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 (+0 eff.) Defense: +1 (+1 eff.) Fatigue: -2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of sorcery (1 def, 0 armour) linen cloak of sorcery (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Mag / +2 Wil Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ximith (2 def, 0 armour) Ximith (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Damage when hit (Melee): 4 blight Changes stats: +4 Cun / +3 Dex Critical mult.: +13.00% Reduces incoming crit damage: 10.00% Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of lightning (+15%) (0 def, 0 armour) linen robe of lightning (+15%) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +15% lightning Changes damage: +10% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of corrosion (+16%) (0 def, 0 armour) mindwoven linen robe of corrosion (+16%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% acid Changes damage: +11% acid Mental save: +16 (+14 eff.) Mindpower: +3 (+3 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of lightning (+15%) (0 def, 0 armour) mindwoven linen robe of lightning (+15%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +15% lightning Changes damage: +10% lightning Mental save: +16 (+14 eff.) Mindpower: +2 (+2 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aerevon the Treeterror (2 def, 0 armour) Aerevon the Treeterror (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Effects on melee hit: * Slows global speed by 40% * 30% chance to daze Changes resistances: +6% lightning / +10% temporal Changes damage: +6% nature A pointy cloth hat, very wizardly... |
Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+9 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 52.62 mind damage and cripples the target's higher mental functions, reducing cunning by 5 and confusing (19% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Strikesteel the cashmere wizard hat (2 def, 0 armour) Strikesteel the cashmere wizard hat (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Damage when hit (Melee): 12 lightning / 8 mind Changes resistances: +3% mind / +9% lightning Mana each turn: +0.28 Spellpower: +4 (+1 eff.) Spell crit. chance: +4% A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Islobrenor' (2 def, 0 armour) cashmere wizard hat 'Islobrenor' (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +16% darkness / +9% temporal Changes damage: +11% darkness / +3% temporal Critical mult.: +5.00% Spell save: +10 (+3 eff.) A pointy cloth hat, very wizardly... |
grounding hardened leather cap of dexterity (+2) (0 def, 3 armour) grounding hardened leather cap of dexterity (+2) (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Dex Changes resistances: +5% lightning / +5% temporal A cap made of leather. |
linen wizard hat 'Lightningpain' (1 def, 0 armour) linen wizard hat 'Lightningpain' (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +28% lightning Changes resistances penetration: +5% fire Changes damage: +11% lightning A pointy cloth hat, very wizardly... |
linen wizard hat of fire (+16%) (1 def, 0 armour) linen wizard hat of fire (+16%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +16% fire Changes damage: +11% fire A pointy cloth hat, very wizardly... |
rough leather cap of strength (+3) (0 def, 1 armour) rough leather cap of strength (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str A cap made of leather. |
shielding linen wizard hat of light (+15%) (1 def, 0 armour) shielding linen wizard hat of light (+15%) (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Mag Changes resistances: +15% light Changes damage: +10% light Spell save: +6 (+2 eff.) A pointy cloth hat, very wizardly... |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
59 alchemist agate 59 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Splendourstriker the iron pickaxe (dig speed 29 turns) Splendourstriker the iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +3 (+1 eff.) Changes stats: +1 Str / +2 Cun Changes resistances: +6% light Changes damage: +3% mind Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Bethiremira the Muckstreaker Bethiremira the MuckstreakerInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +9% nature Changes damage: +9% mind Maximum life: +48.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+10 eff.) Mindpower: +5 (+5 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 4 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of iron shots (13/13, 110% power, 1 apr) barbed pouch of iron shots (13/13, 110% power, 1 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 110% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 13 On weapon crit: * wounds the target Damage (Ranged): +6 bleed Shots are used with slings to pummel your foes to death. |
deadly pouch of steel shots of accuracy (19/19, 134% power, 2 apr) deadly pouch of steel shots of accuracy (19/19, 134% power, 2 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 134% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +7 Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 19 Shots are used with slings to pummel your foes to death. |
deadly pouch of steel shots of wind (19/19, 134% power, 2 apr) deadly pouch of steel shots of wind (19/19, 134% power, 2 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 134% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 19 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Shots are used with slings to pummel your foes to death. |
pouch of steel shots of erosion (25/25, 122% power, 2 apr) pouch of steel shots of erosion (25/25, 122% power, 2 apr)Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 122% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 25 Damage (Ranged): +6 nature / +5 temporal Shots are used with slings to pummel your foes to death. |
The Jolt The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. This torque feels tingly to the touch, but seems to enhance your thinking. |
iron torque of kinetic psionic shield [power 25] (20 cooldown) iron torque of kinetic psionic shield [power 25] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 25 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
iron torque of kinetic psionic shield [power 25] (20 cooldown) iron torque of kinetic psionic shield [power 25] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 25 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
ash totem of cure ailments [power 2] (10 cooldown) ash totem of cure ailments [power 2] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to remove up to 2 poisons or diseases from a target within range 6 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Ducor the Cornac Dualist level 13
46th Dusk 122nd year of Ascendancy at 21:03 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ducor the Cornac Dualist level 10
26th Dusk 122nd year of Ascendancy at 11:47 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Ducor the Cornac Dualist level 15
15th Haze 122nd year of Ascendancy at 08:01 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Ducor the Cornac Dualist level 3
3rd Summertide 122nd year of Ascendancy at 16:57 see stats
Log
Ducor receives 31 healing.
Ducor receives 31 healing.
Ducor receives 31 healing.
Ducor has finished recovering.
Ducor is no longer attuned.
Ran for 7 turns (stop reason: at door).
Talent Vitality is ready to use.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 11 turns (stop reason: at exit).
Ducor wears (replacing steel waraxe 'Flareoozer' (104% power, 3 apr)): Xyba the steel waraxe (110% power, 5 apr).
Ducor wears (replacing spiked cured leather armour of fire resistance (2 def, 4 armour)): troll-hide cured leather armour of fire resistance (2 def, 4 armour).
You carry too much--you are encumbered!
Drop some of your items.
You gain 4.33 gold from the transmogrification of cured leather armour of Toknor (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of iron helm (0 def, 3 armour).
You gain 1.95 gold from the transmogrification of steel dagger of daylight (102% power, 6 apr).
You gain 3.52 gold from the transmogrification of arcing steel dagger of crippling (100% power, 6 apr).
The merchant thanks you for saving his life. He gives you 8 gold and asks you to meet him again in Last Hope.
Quest 'Trapped!' status updated! (Press 'j' to see the quest log)
Personal New Achievement: Rescuer of the lost (Exploration mode)!
Quest 'Trapped!' is done! (Press 'j' to see the quest log)
Quest 'Trapped!' completed! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are no longer encumbered.
You gain 6.80 gold from the transmogrification of rejuvenating cured leather armour (2 def, 4 armour).
You gain 1.67 gold from the transmogrification of spiked cured leather armour of fire resistance (2 def, 4 armour).
