Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Items Vault 1.4.8Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 10 / 62% |
| Size | medium |
| Lifes / Deaths | Killed by naga tidewarden at level 2 on the 75th Pyre 122nd year of Ascendancy at 14:59 / 75Killed by naga tidecaller at level 3 on the 76th Pyre 122nd year of Ascendancy at 04:41 Killed by naga nereid at level 3 on the 76th Pyre 122nd year of Ascendancy at 04:55 Killed by brittle clear ooze at level 4 on the 78th Pyre 122nd year of Ascendancy at 20:09 Killed by brittle clear ooze at level 4 on the 78th Pyre 122nd year of Ascendancy at 20:19 Killed by large white snake at level 4 on the 78th Pyre 122nd year of Ascendancy at 23:08 Killed by large white snake at level 4 on the 78th Pyre 122nd year of Ascendancy at 23:14 Killed by rogue at level 4 on the 78th Pyre 122nd year of Ascendancy at 23:26 Killed by rogue at level 4 on the 78th Pyre 122nd year of Ascendancy at 23:33 Killed by orc berserker at level 4 on the 11st Dusk 122nd year of Ascendancy at 08:46 Killed by shade of minotaur at level 4 on the 16th Dusk 122nd year of Ascendancy at 12:26 Killed by shade of minotaur at level 4 on the 16th Dusk 122nd year of Ascendancy at 12:35 Killed by orc warrior at level 4 on the 18th Dusk 122nd year of Ascendancy at 15:20 Killed by orc pyromancer at level 4 on the 18th Dusk 122nd year of Ascendancy at 15:28 Killed by orc pyromancer at level 4 on the 18th Dusk 122nd year of Ascendancy at 15:36 Killed by Cyrymiwyn the orc warrior at level 4 on the 18th Dusk 122nd year of Ascendancy at 15:51 Killed by Cyrymiwyn the orc warrior at level 4 on the 18th Dusk 122nd year of Ascendancy at 15:58 Killed by orc pyromancer at level 4 on the 18th Dusk 122nd year of Ascendancy at 16:04 Killed by orc pyromancer at level 4 on the 18th Dusk 122nd year of Ascendancy at 16:24 Killed by orc pyromancer at level 4 on the 18th Dusk 122nd year of Ascendancy at 16:30 Killed by orc pyromancer at level 5 on the 18th Dusk 122nd year of Ascendancy at 16:48 Killed by orc pyromancer at level 5 on the 18th Dusk 122nd year of Ascendancy at 17:06 Killed by icy orc wyrmic at level 5 on the 37th Dusk 122nd year of Ascendancy at 08:34 Killed by orc blood mage at level 5 on the 37th Dusk 122nd year of Ascendancy at 08:49 Killed by orc assassin at level 5 on the 37th Dusk 122nd year of Ascendancy at 08:59 Killed by orc necromancer at level 5 on the 48th Dusk 122nd year of Ascendancy at 22:59 Killed by orc warrior at level 5 on the 48th Dusk 122nd year of Ascendancy at 23:07 Killed by skeleton warrior at level 5 on the 52nd Dusk 122nd year of Ascendancy at 05:02 Killed by copperhead snake at level 5 on the 52nd Dusk 122nd year of Ascendancy at 05:10 Killed by skeleton warrior at level 5 on the 52nd Dusk 122nd year of Ascendancy at 05:17 Killed by skeleton warrior at level 5 on the 52nd Dusk 122nd year of Ascendancy at 05:27 Killed by skeleton warrior at level 5 on the 52nd Dusk 122nd year of Ascendancy at 05:36 Killed by skeleton warrior at level 5 on the 52nd Dusk 122nd year of Ascendancy at 07:22 Killed by skeleton master archer at level 5 on the 52nd Dusk 122nd year of Ascendancy at 08:41 Killed by skeleton master archer at level 5 on the 52nd Dusk 122nd year of Ascendancy at 08:53 Killed by skeleton master archer at level 5 on the 52nd Dusk 122nd year of Ascendancy at 09:27 Killed by skeleton mage at level 5 on the 52nd Dusk 122nd year of Ascendancy at 14:44 Killed by fire drake hatchling at level 6 on the 52nd Dusk 122nd year of Ascendancy at 17:33 Killed by skeleton magus at level 9 on the 52nd Dusk 122nd year of Ascendancy at 23:04 Killed by skeleton magus at level 9 on the 52nd Dusk 122nd year of Ascendancy at 23:43 Killed by bandit at level 9 on the 53rd Dusk 122nd year of Ascendancy at 00:02 Killed by thief at level 9 on the 53rd Dusk 122nd year of Ascendancy at 00:18 Killed by rogue at level 9 on the 53rd Dusk 122nd year of Ascendancy at 01:17 Killed by skeleton master archer at level 9 on the 53rd Dusk 122nd year of Ascendancy at 02:47 Killed by skeleton master archer at level 9 on the 53rd Dusk 122nd year of Ascendancy at 03:04 Killed by skeleton master archer at level 9 on the 53rd Dusk 122nd year of Ascendancy at 03:30 Killed by skeleton master archer at level 9 on the 53rd Dusk 122nd year of Ascendancy at 04:44 Killed by fire wyrm at level 9 on the 53rd Dusk 122nd year of Ascendancy at 07:32 Killed by fire wyrm at level 9 on the 53rd Dusk 122nd year of Ascendancy at 07:42 Killed by fire drake at level 9 on the 53rd Dusk 122nd year of Ascendancy at 10:30 Killed by fire drake at level 9 on the 53rd Dusk 122nd year of Ascendancy at 10:40 Killed by fire drake at level 9 on the 53rd Dusk 122nd year of Ascendancy at 11:06 Killed by fire wyrm at level 9 on the 53rd Dusk 122nd year of Ascendancy at 11:26 Killed by fire drake at level 9 on the 53rd Dusk 122nd year of Ascendancy at 15:23 Killed by large brown snake at level 9 on the 53rd Dusk 122nd year of Ascendancy at 20:39 Killed by thief at level 9 on the 54th Dusk 122nd year of Ascendancy at 00:01 Killed by rogue at level 9 on the 54th Dusk 122nd year of Ascendancy at 00:25 Killed by bandit at level 9 on the 54th Dusk 122nd year of Ascendancy at 00:55 Killed by thief at level 9 on the 54th Dusk 122nd year of Ascendancy at 01:24 Killed by temporal stalker at level 9 on the 54th Dusk 122nd year of Ascendancy at 01:39 Killed by temporal stalker at level 9 on the 54th Dusk 122nd year of Ascendancy at 01:57 Killed by temporal stalker at level 9 on the 54th Dusk 122nd year of Ascendancy at 02:35 Killed by temporal stalker at level 9 on the 54th Dusk 122nd year of Ascendancy at 03:05 Killed by skeleton archer at level 10 on the 54th Dusk 122nd year of Ascendancy at 03:35 Killed by thief at level 10 on the 54th Dusk 122nd year of Ascendancy at 07:13 Killed by fire drake at level 10 on the 54th Dusk 122nd year of Ascendancy at 09:16 Killed by shade of minotaur at level 10 on the 61st Dusk 122nd year of Ascendancy at 12:59 Killed by shade of minotaur at level 10 on the 61st Dusk 122nd year of Ascendancy at 13:10 Killed by shade of minotaur at level 10 on the 61st Dusk 122nd year of Ascendancy at 13:19 Killed by shade of orc warrior at level 10 on the 61st Dusk 122nd year of Ascendancy at 14:28 Killed by shade of icy orc wyrmic at level 10 on the 61st Dusk 122nd year of Ascendancy at 19:45 Killed by shade of icy orc wyrmic at level 10 on the 61st Dusk 122nd year of Ascendancy at 19:55 Killed by fire wyrm at level 10 on the 67th Dusk 122nd year of Ascendancy at 04:32 Killed by fire wyrm at level 10 on the 67th Dusk 122nd year of Ascendancy at 04:55 Killed by fire wyrm at level 10 on the 67th Dusk 122nd year of Ascendancy at 05:07 |
Primary Stats
| Strength | 36 (base 34) |
| Dexterity | 10 (base 10) |
| Constitution | 30 (base 29) |
| Magic | 22 (base 15) |
| Willpower | 13 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 325/325 |
| Positive | 0/47 |
| Stamina | 134/134 |
| Healing Factor | 1 |
| Regeneration | 9.1461524619839 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 28 |
| Crit Chance | 0% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 33.32 (84.180064308682%) |
| Defense | 22 |
| Ranged Defense | 25 |
| Fatigue | 32 |
| Physical Save | 21 |
| Spell Save | 35 |
| Mental Save | 13 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
Class Talents
| Celestial / Combat | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.50 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 1/5 |
| 4/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Chant of Fortress |
| talent | Weapon of Light |
Quests
Escort the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom) | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Equipment
| On feet | Wretchbore (3 def, 3 armour) Wretchbore (3 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: +2% Damage when hit (Melee): 4 temporal Changes resistances: +6% nature Changes damage: +3% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat of lightning (+16%) (1 def, 0 armour) linen wizard hat of lightning (+16%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +16% lightning Changes damage: +11% lightning A pointy cloth hat, very wizardly... |
| On hands | psychic's iron gauntlets of magic (+3) (0 def, 1 armour) psychic's iron gauntlets of magic (+3) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 mind Changes stats: +3 Mag Changes resistances: +5% mind Changes damage: +4% arcane / +3% mind Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Gloomwreck the iron pickaxe (dig speed 29 turns) Gloomwreck the iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances penetration: +10% darkness Changes damage: +3% darkness Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | wizard's copper ring of clarity wizard's copper ring of clarityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+2 eff.) Mental save: +5 (+5 eff.) Confusion immunity: +20% Rings can have magical properties. |
| Around neck | insulating gold amulet of manastreaming insulating gold amulet of manastreamingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Mag Changes resistances: +12% fire / +13% cold Mana each turn: +0.19 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +31.00 Amulets can have magical properties. |
| In main hand | hateful iron mace (105% power, 2 apr) hateful iron mace (105% power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 106% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Damage (Melee): +6 darkness Damage against: +5% Living Blunt and deadly. |
| Around waist | blurring rough leather belt blurring rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +10 (+5 eff.) Stealth bonus: +5 A belt that goes around your waist. |
| In off hand | reinforced iron shield of lightning resistance (+16%) (4 def, 6 armour, 100% power, 40 block) reinforced iron shield of lightning resistance (+16%) (4 def, 6 armour, 100% power, 40 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 96% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +40 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Changes resistances: +16% lightning Talent granted: +1 Block Handheld deflection devices. |
| Cloak | linen cloak of Iron Throne (1 def, 0 armour) linen cloak of Iron Throne (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Str / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | radiant dwarven-steel plate armour (5 def, 11 armour) radiant dwarven-steel plate armour (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Damage when hit (Melee): 4 light Changes stats: +3 Wil Changes resistances: +15% blight / +18% darkness Light radius: +1 A suit of armour made of metal plates. |
Inventory
sun infusion of the titan (rad 5; power 38; turns 5; dispells darkness) sun infusion of the titan (rad 5; power 38; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 19). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 38) for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
hateful iron greatsword (113% power, 1 apr) hateful iron greatsword (113% power, 1 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 113% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +7 darkness Damage against: +9% Living Massive two-handed swords. |
iron greatsword of erosion (114% power, 1 apr) iron greatsword of erosion (114% power, 1 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 114% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +7 nature / +7 temporal Massive two-handed swords. |
insidious iron longsword (103% power, 2 apr) insidious iron longsword (103% power, 2 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 104% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +11 insidious poison Sharp, long, and deadly. |
blooming pulsing mindstar of balance (104% power, 32 apr, mind damage) blooming pulsing mindstar of balance (104% power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 105% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +3 (+3 eff.) Equilibrium when hit: +0.60 Mindpower: +8 (+7 eff.) Mental crit. chance: +4% Healing mod.: +10% Heals friendly targets nearby when you use a nature summon: +19 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
earthen elm magestaff of power (100% power, 2 apr, arcane element) earthen elm magestaff of power (100% power, 2 apr, arcane element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +2 Armour Hardiness: +3% Changes damage: +10% arcane Talent granted: +1 Command Staff Physical save: +3 (+2 eff.) Spellpower: +8 (+4 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
elm starstaff of projection (100% power, 2 apr, temporal element) elm starstaff of projection (100% power, 2 apr, temporal element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% temporal Talent granted: +1 Command Staff Spellpower: +5 (+2 eff.) Spell crit. chance: +3% It can be used to project a bolt elemental energy from the staff (to range 6) dealing 15.19 to 18.23 temporal damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
shimmering elm magestaff (100% power, 2 apr, fire element) shimmering elm magestaff (100% power, 2 apr, fire element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Mana each turn: +0.12 Maximum mana: +30.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
shimmering elm starstaff (100% power, 2 apr, physical element) shimmering elm starstaff (100% power, 2 apr, physical element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% physical Talent granted: +1 Command Staff Mana each turn: +0.11 Maximum mana: +30.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
shimmering elm vilestaff (100% power, 2 apr, acid element) shimmering elm vilestaff (100% power, 2 apr, acid element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid Talent granted: +1 Command Staff Mana each turn: +0.11 Maximum mana: +30.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Razorblade, the Cursed Waraxe (170% power, 16 apr) Razorblade, the Cursed Waraxe (170% power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Power: 170% Range: 1.4x Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
enlightening stralite plate armour of Eyal (7 def, 13 armour) enlightening stralite plate armour of Eyal (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+3 eff.) Fatigue: +26% Changes stats: +5 Cun / +5 Wil Mental save: +18 (+12 eff.) Life regen: +2.40 Maximum life: +59.00 Healing mod.: +26% A suit of armour made of metal plates. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Cormu the Cornac Sun Paladin level 10
54th Dusk 122nd year of Ascendancy at 03:12 see stats
Log
Saving game...
There is a way to the next level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).
Saving done.
There is a way to the previous level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
There is a way to the next level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).
Saving done.
There is a way to the previous level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
There is nowhere left to explore.
Saving done.
Destroying the portal starts...
Destroyed the portal for 21 turns.
The portal starts to break down, run!
Quest 'Serpentine Invaders' status updated! (Press 'j' to see the quest log)
There is a ladder to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
You feel very confident walking into this place.
Saving game...
Saving done.
Cormu deactivates Chant of Fortress.
Cormu deactivates Weapon of Light.
