Hasig the level 6 Halfling Skirmisher by Sarun

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp6 / 53%
Sizesmall
Lifes / Deaths

Primary Stats

Strength12 (base 13)
Dexterity32 (base 29)
Constitution12 (base 10)
Magic10 (base 10)
Willpower15 (base 11)
Cunning21 (base 14)

Resources

Life113/180
Stamina12/128
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision10

Offense: Mainhand

Damage39
Accuracy37
Crit Chance9%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower21
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)10 (30%)
Defense14
Ranged Defense18
Fatigue13
Physical Save15
Spell Save9
Mental Save13

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Called Shots1.30
3/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
3/5
2/5
0/5
0/5
Technique / Tireless Combatant1.30
0/5
0/5
0/5
0/5
Technique / Buckler Training1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
5/5
0/5
0/5
0/5
Race / Halfling1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
0/5
0/5
Technique / Acrobatics1.30
0/5
0/5
0/5
0/5

Effects

Quests

done
done
done
active
active
done

Equipment

On feet
Quiver
On hands
On head
Tool
Around waist
Main armor
In off hand
Light source
In main hand

Inventory

Achievements

The Arena (Exploration mode) Unlocked Arena mode.
By Hasig the Halfling Skirmisher level 6
78th Pyre 122nd year of Ascendancy at 14:15
see stats

Log

Hasig picks up (d.): elm magestaff of fate (100% power, 2 apr, arcane element).

Hasig picks up (g.):
rough leather gloves of magic (+2) (0 def, 1 armour).
You pickup 0.65 gold pieces.


There is an exit to Derth here (press '' or right click to use).
Talent Infusion: Healing is ready to use.
Ran for 5 turns (stop reason: at exit).


There is nowhere left to explore.

You gain 2.42 gold from the transmogrification of
steady elm longbow of acid.
You gain 1.75 gold from the transmogrification of
iron longsword of phasing (105% power, 8 apr).
You gain 1.47 gold from the transmogrification of
elm magestaff of fate (100% power, 2 apr, arcane element).
You gain 0.96 gold from the transmogrification of
rough leather gloves of magic (+2) (0 def, 1 armour).
There is an exit to the worldmap here (press '' or right click to use).
There is nowhere left to explore.

There is nowhere left to explore.

There is a Derth (Town) here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.

There is a Ruins of Kor'Pul here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.

Saving game...

Saving done.