Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Steamshaper Subclass 1.4.4Adds the Steamshaper, a Tinker Subclass. "Powerful psionics are able to enter a gestalt with steam generators and technology to enhance their own mental prowess.", ["steamtech/chemistry"] Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Items Vault 1.4.8Donators/Buyers bonus! |
| Campaign | Orcs |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Orc |
| Class | Sawbutcher |
| Level / Exp | 50 / 3519% |
| Size | big |
| Lifes / Deaths | Killed by steam giant flameshot at level 10 on the 21st Retaking 124th year of Ascendancy at 07:43 / 221Killed by steam giant flameshot at level 10 on the 21st Retaking 124th year of Ascendancy at 07:58 Killed by dread at level 11 on the 31st Retaking 124th year of Ascendancy at 01:22 Killed by whitehoof ghoul at level 11 on the 31st Retaking 124th year of Ascendancy at 01:37 Killed by dread at level 11 on the 31st Retaking 124th year of Ascendancy at 01:50 Killed by dread at level 11 on the 31st Retaking 124th year of Ascendancy at 02:17 Killed by dread at level 11 on the 31st Retaking 124th year of Ascendancy at 02:42 Killed by whitehoof hailstorm at level 12 on the 31st Retaking 124th year of Ascendancy at 04:24 Killed by whitehoof ghoul at level 12 on the 31st Retaking 124th year of Ascendancy at 04:39 Killed by whitehoof ghoul at level 12 on the 31st Retaking 124th year of Ascendancy at 04:49 Killed by whitehoof ghoul at level 12 on the 31st Retaking 124th year of Ascendancy at 05:05 Killed by whitehoof maulotaur at level 12 on the 31st Retaking 124th year of Ascendancy at 07:19 Killed by sun-mage recruit at level 12 on the 38th Retaking 124th year of Ascendancy at 20:01 Killed by Osawm at level 15 on the 45th Retaking 124th year of Ascendancy at 02:06 Killed by multi-hued drake at level 15 on the 45th Retaking 124th year of Ascendancy at 02:52 Killed by fire drake hatchling at level 15 on the 45th Retaking 124th year of Ascendancy at 10:33 Killed by nightmare horror at level 15 on the 45th Retaking 124th year of Ascendancy at 17:20 Killed by nightmare horror at level 15 on the 45th Retaking 124th year of Ascendancy at 17:58 Killed by nightmare horror at level 15 on the 45th Retaking 124th year of Ascendancy at 18:12 Killed by nightmare horror at level 15 on the 45th Retaking 124th year of Ascendancy at 18:26 Killed by whitehoof invoker at level 16 on the 49th Retaking 124th year of Ascendancy at 12:54 Killed by whitehoof ghoul at level 16 on the 49th Retaking 124th year of Ascendancy at 21:56 Killed by whitehoof ghoul at level 16 on the 49th Retaking 124th year of Ascendancy at 22:06 Killed by Zubelaith the whitehoof ghoul at level 16 on the 50th Retaking 124th year of Ascendancy at 00:35 Killed by Islildawen the whitehoof ghoul at level 17 on the 50th Retaking 124th year of Ascendancy at 11:50 Killed by Osawm at level 17 on the 50th Retaking 124th year of Ascendancy at 13:41 Killed by Gyrithra the whitehoof ghoul at level 17 on the 50th Retaking 124th year of Ascendancy at 21:30 Killed by Gyrithra the whitehoof ghoul at level 17 on the 50th Retaking 124th year of Ascendancy at 21:39 Killed by Gyrithra the whitehoof ghoul at level 17 on the 50th Retaking 124th year of Ascendancy at 21:54 Killed by Admiral Korbek at level 20 on the 7th Revenge 124th year of Ascendancy at 19:21 Killed by multi-hued drake at level 21 on the 9th Revenge 124th year of Ascendancy at 07:15 Killed by greater multi-hued wyrm at level 21 on the 9th Revenge 124th year of Ascendancy at 07:25 Killed by Eilinitta the copperhead snake at level 21 on the 9th Revenge 124th year of Ascendancy at 15:24 Killed by nightmare horror at level 21 on the 9th Revenge 124th year of Ascendancy at 15:46 Killed by saw horror at level 21 on the 10th Revenge 124th year of Ascendancy at 18:55 Killed by Osawm at level 21 on the 10th Revenge 124th year of Ascendancy at 19:03 Killed by saw horror at level 21 on the 10th Revenge 124th year of Ascendancy at 19:15 Killed by multi-hued drake at level 22 on the 10th Revenge 124th year of Ascendancy at 22:10 Killed by multi-hued drake at level 22 on the 10th Revenge 124th year of Ascendancy at 22:17 Killed by greater multi-hued wyrm at level 22 on the 10th Revenge 124th year of Ascendancy at 22:27 Killed by greater multi-hued wyrm at level 22 on the 10th Revenge 124th year of Ascendancy at 22:47 Killed by greater multi-hued wyrm at level 22 on the 10th Revenge 124th year of Ascendancy at 22:59 Killed by greater multi-hued wyrm at level 22 on the 10th Revenge 124th year of Ascendancy at 23:13 Killed by greater multi-hued wyrm at level 22 on the 10th Revenge 124th year of Ascendancy at 23:34 Killed by greater multi-hued wyrm at level 22 on the 10th Revenge 124th year of Ascendancy at 23:44 Killed by multi-hued drake at level 22 on the 11st Revenge 124th year of Ascendancy at 05:24 Killed by multi-hued drake at level 22 on the 11st Revenge 124th year of Ascendancy at 05:40 Killed by greater multi-hued wyrm at level 22 on the 11st Revenge 124th year of Ascendancy at 05:52 Killed by greater multi-hued wyrm at level 22 on the 11st Revenge 124th year of Ascendancy at 06:02 Killed by greater multi-hued wyrm at level 22 on the 11st Revenge 124th year of Ascendancy at 06:15 Killed by greater multi-hued wyrm at level 22 on the 11st Revenge 124th year of Ascendancy at 06:29 Killed by luminous horror at level 23 on the 12nd Revenge 124th year of Ascendancy at 01:31 Killed by saw horror at level 23 on the 12nd Revenge 124th year of Ascendancy at 05:46 Killed by luminous horror at level 23 on the 12nd Revenge 124th year of Ascendancy at 08:01 Killed by skeleton mage at level 23 on the 25th Revenge 124th year of Ascendancy at 06:44 Killed by Ilchra the human at level 23 on the 25th Revenge 124th year of Ascendancy at 07:01 Killed by Doyr the human at level 23 on the 25th Revenge 124th year of Ascendancy at 07:16 Killed by Doyr the human at level 23 on the 25th Revenge 124th year of Ascendancy at 07:37 Killed by Baron the human at level 23 on the 25th Revenge 124th year of Ascendancy at 07:48 Killed by Baron the human at level 23 on the 25th Revenge 124th year of Ascendancy at 08:05 Killed by skeleton master archer at level 23 on the 28th Revenge 124th year of Ascendancy at 02:52 Killed by Islumira the treant at level 24 on the 28th Revenge 124th year of Ascendancy at 20:18 Killed by Isurewyn the great wolf at level 24 on the 28th Revenge 124th year of Ascendancy at 21:36 Killed by Emelurin the wolf at level 25 on the 29th Revenge 124th year of Ascendancy at 01:36 Killed by Mindwall at level 25 on the 31st Revenge 124th year of Ascendancy at 01:40 Killed by Aroldarin the orc necromancer (subdued) at level 27 on the 31st Revenge 124th year of Ascendancy at 06:00 Killed by Islaba the multi-hued crystal at level 27 on the 38th Revenge 124th year of Ascendancy at 17:03 Killed by Ariwe the giant black ant at level 27 on the 38th Revenge 124th year of Ascendancy at 17:54 Killed by Velegawe the grizzly bear at level 27 on the 38th Revenge 124th year of Ascendancy at 18:06 Killed by Velegawe the grizzly bear at level 27 on the 38th Revenge 124th year of Ascendancy at 18:43 Killed by Siledhethra the blue crystal at level 27 on the 38th Revenge 124th year of Ascendancy at 19:11 Killed by Eilinalle the red crystal at level 28 on the 38th Revenge 124th year of Ascendancy at 20:27 Killed by Eilinalle the red crystal at level 28 on the 38th Revenge 124th year of Ascendancy at 21:06 Killed by crimson crystal at level 28 on the 38th Revenge 124th year of Ascendancy at 22:51 Killed by multi-hued crystal at level 29 on the 39th Revenge 124th year of Ascendancy at 02:35 Killed by black crystal at level 29 on the 39th Revenge 124th year of Ascendancy at 02:51 Killed by black crystal at level 29 on the 39th Revenge 124th year of Ascendancy at 03:26 Killed by giant spider at level 29 on the 39th Revenge 124th year of Ascendancy at 03:36 Killed by war hound at level 29 on the 39th Revenge 124th year of Ascendancy at 03:50 Killed by Crystallized Primal Root at level 29 on the 39th Revenge 124th year of Ascendancy at 05:10 Killed by Isliressra the multi-hued crystal at level 29 on the 39th Revenge 124th year of Ascendancy at 05:51 Killed by Silydatta the red crystal at level 29 on the 39th Revenge 124th year of Ascendancy at 11:42 Killed by armoured skeleton warrior at level 29 on the 39th Revenge 124th year of Ascendancy at 12:43 Killed by ghoulking at level 30 on the 39th Revenge 124th year of Ascendancy at 13:01 Killed by mucus ooze at level 30 on the 39th Revenge 124th year of Ascendancy at 18:48 Killed by Nerawe the giant black ant at level 30 on the 39th Revenge 124th year of Ascendancy at 19:32 Killed by war hound at level 30 on the 39th Revenge 124th year of Ascendancy at 21:47 Killed by Betatta the giant green ant at level 30 on the 39th Revenge 124th year of Ascendancy at 22:02 Killed by Bethuba the crystalbark at level 30 on the 40th Revenge 124th year of Ascendancy at 09:34 Killed by war hound at level 30 on the 46th Revenge 124th year of Ascendancy at 06:17 Killed by Fahairan the human at level 30 on the 47th Revenge 124th year of Ascendancy at 10:31 Killed by Crohan the human at level 30 on the 47th Revenge 124th year of Ascendancy at 11:23 Killed by Crohan the human at level 30 on the 47th Revenge 124th year of Ascendancy at 11:48 Killed by High Sun Paladin Aeryn at level 31 on the 11st Pain 124th year of Ascendancy at 18:49 Killed by Velemina the splitted giant black ant at level 31 on the 21st Pain 124th year of Ascendancy at 08:06 Killed by Islumina the timeswapped giant ice ant at level 31 on the 21st Pain 124th year of Ascendancy at 08:15 Killed by Glirarin the splitted giant venus flytrap at level 31 on the 21st Pain 124th year of Ascendancy at 08:46 Killed by Ardocathis the shalore at level 31 on the 27th Pain 124th year of Ascendancy at 08:15 Killed by Ardocathis the shalore at level 31 on the 27th Pain 124th year of Ascendancy at 08:32 Killed by Ardocathis the shalore at level 31 on the 27th Pain 124th year of Ascendancy at 08:53 Killed by Erin the shalore at level 31 on the 27th Pain 124th year of Ascendancy at 21:38 Killed by Itgaen the shalore at level 31 on the 27th Pain 124th year of Ascendancy at 22:05 Killed by Nafsi the shalore at level 31 on the 29th Pain 124th year of Ascendancy at 11:13 Killed by Iterozasah the shalore at level 31 on the 29th Pain 124th year of Ascendancy at 11:32 Killed by Iterozasah the shalore at level 31 on the 29th Pain 124th year of Ascendancy at 11:42 Killed by Nafen the shalore at level 31 on the 29th Pain 124th year of Ascendancy at 12:24 Killed by Evaeri the shalore at level 31 on the 39th Pain 124th year of Ascendancy at 20:10 Killed by Evaeri the shalore at level 31 on the 39th Pain 124th year of Ascendancy at 20:21 Killed by Lisuba the Guardian at level 34 on the 43rd Pain 124th year of Ascendancy at 01:10 Killed by Arorarin the skeleton warrior at level 34 on the 43rd Pain 124th year of Ascendancy at 01:54 Killed by Idinddi the shalore at level 34 on the 50th Pain 124th year of Ascendancy at 15:50 Killed by Idinddi the shalore at level 34 on the 50th Pain 124th year of Ascendancy at 16:03 Killed by Idinddi the shalore at level 34 on the 50th Pain 124th year of Ascendancy at 16:14 Killed by Aeredath the undead drake hatchling at level 35 on the 6th Dearth 124th year of Ascendancy at 04:15 Killed by multi-hued drake hatchling at level 35 on the 6th Dearth 124th year of Ascendancy at 04:32 Killed by Eluvena the multi-hued drake at level 35 on the 6th Dearth 124th year of Ascendancy at 04:51 Killed by Emelatta the multi-hued drake at level 35 on the 6th Dearth 124th year of Ascendancy at 05:10 Killed by Zubyssra the storm drake hatchling at level 35 on the 6th Dearth 124th year of Ascendancy at 09:37 Killed by Osawm's Inner Demon at level 36 on the 6th Dearth 124th year of Ascendancy at 16:35 Killed by Osawm's Inner Demon at level 36 on the 6th Dearth 124th year of Ascendancy at 16:48 Killed by Ivonne the storm wyrm at level 36 on the 7th Dearth 124th year of Ascendancy at 13:57 Killed by Genlon the human at level 39 on the 24th Dearth 124th year of Ascendancy at 16:12 Killed by Genlon the human at level 39 on the 24th Dearth 124th year of Ascendancy at 16:28 Killed by Ce'Nytta the splitted master vampire at level 39 on the 29th Dearth 124th year of Ascendancy at 06:45 Killed by Ce'Nytta the splitted master vampire at level 39 on the 29th Dearth 124th year of Ascendancy at 06:59 Killed by Osawm's Inner Demon at level 39 on the 29th Dearth 124th year of Ascendancy at 07:10 Killed by Osawm's Inner Demon at level 39 on the 29th Dearth 124th year of Ascendancy at 07:17 Killed by Ce'Nytta the splitted master vampire at level 39 on the 29th Dearth 124th year of Ascendancy at 07:48 Killed by Ce'Nytta the splitted master vampire at level 39 on the 29th Dearth 124th year of Ascendancy at 07:59 Killed by Ivywen the temporal elder vampire at level 39 on the 29th Dearth 124th year of Ascendancy at 08:13 Killed by Ce'Nytta the splitted master vampire at level 39 on the 29th Dearth 124th year of Ascendancy at 08:45 Killed by Ivowyn the timeswapped thief at level 39 on the 29th Dearth 124th year of Ascendancy at 10:54 Killed by Ivowyn the timeswapped thief at level 39 on the 29th Dearth 124th year of Ascendancy at 11:16 Killed by Arowen the temporal chitinous spider at level 40 on the 29th Dearth 124th year of Ascendancy at 13:59 Killed by Mayytira the splitted large white snake at level 40 on the 29th Dearth 124th year of Ascendancy at 14:29 Killed by Layilaith the temporal giant green ant at level 40 on the 29th Dearth 124th year of Ascendancy at 14:55 Killed by Betarithra the timeswapped orc summoner at level 40 on the 29th Dearth 124th year of Ascendancy at 16:03 Killed by temporal cave troll at level 40 on the 29th Dearth 124th year of Ascendancy at 16:15 Killed by Betarithra the timeswapped orc summoner at level 40 on the 29th Dearth 124th year of Ascendancy at 16:36 Killed by Betarithra the timeswapped orc summoner at level 40 on the 29th Dearth 124th year of Ascendancy at 16:48 Killed by minotaur at level 40 on the 29th Dearth 124th year of Ascendancy at 16:57 Killed by minotaur at level 40 on the 29th Dearth 124th year of Ascendancy at 17:05 Killed by Salarin the splitted sandworm destroyer at level 40 on the 29th Dearth 124th year of Ascendancy at 20:48 Killed by Salarin the splitted sandworm destroyer at level 40 on the 29th Dearth 124th year of Ascendancy at 20:58 Killed by thought-forged bowman at level 40 on the 29th Dearth 124th year of Ascendancy at 21:29 Killed by timeswapped brittle clear ooze at level 40 on the 29th Dearth 124th year of Ascendancy at 22:04 Killed by Ce'Novena the temporal giant army ant at level 40 on the 29th Dearth 124th year of Ascendancy at 22:36 Killed by paradox temporal stalker at level 40 on the 29th Dearth 124th year of Ascendancy at 22:57 Killed by paradox temporal stalker at level 40 on the 29th Dearth 124th year of Ascendancy at 23:08 Killed by paradox temporal stalker at level 40 on the 29th Dearth 124th year of Ascendancy at 23:44 Killed by Ce'Novena the temporal giant army ant at level 40 on the 30th Dearth 124th year of Ascendancy at 00:40 Killed by Ce'Novena the temporal giant army ant at level 40 on the 30th Dearth 124th year of Ascendancy at 03:37 Killed by Ce'Novena the temporal giant army ant at level 40 on the 30th Dearth 124th year of Ascendancy at 03:52 Killed by Polunne the timeswapped giant ice ant at level 40 on the 30th Dearth 124th year of Ascendancy at 07:34 Killed by Maltoth the Mad at level 41 on the 30th Dearth 124th year of Ascendancy at 18:08 Killed by Maltoth the Mad at level 41 on the 30th Dearth 124th year of Ascendancy at 18:22 Killed by sun-mage at level 42 on the 52nd Dearth 124th year of Ascendancy at 06:32 Killed by Xanydana the sunwall vindicator at level 42 on the 52nd Dearth 124th year of Ascendancy at 06:45 Killed by Islassra the halfling pyremaster at level 42 on the 52nd Dearth 124th year of Ascendancy at 06:57 Killed by Xerona the sun paladin at level 42 on the 52nd Dearth 124th year of Ascendancy at 07:08 Killed by Xarawe the sunwall archer at level 42 on the 52nd Dearth 124th year of Ascendancy at 17:03 Killed by sun orb at level 43 on the 52nd Dearth 124th year of Ascendancy at 19:12 Killed by sun orb at level 43 on the 52nd Dearth 124th year of Ascendancy at 21:25 Killed by Ivirin the sun paladin at level 43 on the 1st Loss 124th year of Ascendancy at 02:49 Killed by Zubywe the sunwall guard at level 45 on the 1st Loss 124th year of Ascendancy at 23:54 Killed by sun orb at level 46 on the 2nd Loss 124th year of Ascendancy at 01:02 Killed by Emuyarin the sunwall guard at level 46 on the 2nd Loss 124th year of Ascendancy at 04:17 Killed by Mayibeth the halfling pyremaster at level 47 on the 2nd Loss 124th year of Ascendancy at 10:29 Killed by Mayibeth the halfling pyremaster at level 47 on the 2nd Loss 124th year of Ascendancy at 10:40 Killed by Mayibeth the halfling pyremaster at level 47 on the 2nd Loss 124th year of Ascendancy at 10:53 Killed by High Sun Paladin Aeryn at level 47 on the 3rd Loss 124th year of Ascendancy at 04:13 Killed by High Sun Paladin Aeryn at level 47 on the 3rd Loss 124th year of Ascendancy at 04:28 Killed by High Sun Paladin Aeryn at level 47 on the 3rd Loss 124th year of Ascendancy at 05:16 Killed by Carol the human at level 50 on the 19th Loss 124th year of Ascendancy at 18:51 Killed by Carol the human at level 50 on the 19th Loss 124th year of Ascendancy at 18:58 Killed by Ailnla the human at level 50 on the 19th Loss 124th year of Ascendancy at 19:13 Killed by Carol the human at level 50 on the 19th Loss 124th year of Ascendancy at 19:25 Killed by Betota the spire dragon at level 50 on the 26th Loss 124th year of Ascendancy at 22:17 Killed by steam defence turret at level 50 on the 46th Loss 124th year of Ascendancy at 15:08 Killed by Emeledawe the retaliator of Atmos at level 50 on the 48th Loss 124th year of Ascendancy at 09:26 Killed by steam defence turret at level 50 on the 7th Destruction 124th year of Ascendancy at 22:00 Killed by dreaming horror at level 50 on the 42nd Destruction 124th year of Ascendancy at 21:31 Killed by unknown at level 50 on the 42nd Destruction 124th year of Ascendancy at 22:13 Killed by dreaming horror at level 50 on the 42nd Destruction 124th year of Ascendancy at 22:25 Killed by dreaming horror at level 50 on the 42nd Destruction 124th year of Ascendancy at 22:42 Killed by fire wyrm at level 50 on the 42nd Destruction 124th year of Ascendancy at 22:59 Killed by dreaming horror at level 50 on the 43rd Destruction 124th year of Ascendancy at 01:09 Killed by dreaming horror at level 50 on the 43rd Destruction 124th year of Ascendancy at 02:36 Killed by Osawm's Inner Demon at level 50 on the 43rd Destruction 124th year of Ascendancy at 09:45 Killed by Osawm's Inner Demon at level 50 on the 43rd Destruction 124th year of Ascendancy at 10:27 Killed by worm that walks at level 50 on the 43rd Destruction 124th year of Ascendancy at 13:46 Killed by Osawm's Inner Demon at level 50 on the 43rd Destruction 124th year of Ascendancy at 17:48 Killed by Osawm's Inner Demon at level 50 on the 43rd Destruction 124th year of Ascendancy at 17:58 Killed by Osawm's Inner Demon at level 50 on the 43rd Destruction 124th year of Ascendancy at 18:10 Killed by Osawm's Inner Demon at level 50 on the 43rd Destruction 124th year of Ascendancy at 18:23 Killed by skeleton warrior at level 50 on the 43rd Destruction 124th year of Ascendancy at 18:56 Killed by armoured skeleton warrior at level 50 on the 43rd Destruction 124th year of Ascendancy at 19:18 Killed by Osawm's Inner Demon at level 50 on the 44th Destruction 124th year of Ascendancy at 06:41 Killed by Osawm's Inner Demon at level 50 on the 44th Destruction 124th year of Ascendancy at 06:50 Killed by Osawm's Inner Demon at level 50 on the 44th Destruction 124th year of Ascendancy at 07:53 Killed by Osawm's Inner Demon at level 50 on the 44th Destruction 124th year of Ascendancy at 23:02 Killed by nightmare horror at level 50 on the 44th Destruction 124th year of Ascendancy at 23:15 Killed by nightmare horror at level 50 on the 44th Destruction 124th year of Ascendancy at 23:49 Killed by Osawm's Inner Demon at level 50 on the 45th Destruction 124th year of Ascendancy at 00:02 Killed by Osawm's Inner Demon at level 50 on the 45th Destruction 124th year of Ascendancy at 00:42 Killed by Osawm's Inner Demon at level 50 on the 45th Destruction 124th year of Ascendancy at 00:49 Killed by Osawm's Inner Demon at level 50 on the 45th Destruction 124th year of Ascendancy at 00:59 Killed by Osawm's Inner Demon at level 50 on the 45th Destruction 124th year of Ascendancy at 01:12 Killed by Osawm's Inner Demon at level 50 on the 45th Destruction 124th year of Ascendancy at 01:23 Killed by Eilinyra the dreaming horror at level 50 on the 48th Destruction 124th year of Ascendancy at 05:48 Killed by Osawm's Inner Demon at level 50 on the 48th Destruction 124th year of Ascendancy at 07:42 Killed by skeleton master archer at level 50 on the 49th Destruction 124th year of Ascendancy at 11:08 Killed by vampire lord at level 50 on the 49th Destruction 124th year of Ascendancy at 17:54 Killed by titan vile spewer at level 50 on the 51st Destruction 124th year of Ascendancy at 20:29 Killed by bloated horror at level 50 on the 51st Destruction 124th year of Ascendancy at 22:00 Killed by Osawm's Inner Demon at level 50 on the 52nd Destruction 124th year of Ascendancy at 02:58 Killed by shadow at level 50 on the 52nd Destruction 124th year of Ascendancy at 09:50 Killed by Mayileta the dreaming horror at level 50 on the 52nd Destruction 124th year of Ascendancy at 13:10 Killed by Sher'Tul High Priest at level 50 on the 52nd Destruction 124th year of Ascendancy at 17:46 Killed by Sher'Tul High Priest at level 50 on the 52nd Destruction 124th year of Ascendancy at 18:22 Killed by Sher'Tul High Priest at level 50 on the 52nd Destruction 124th year of Ascendancy at 18:45 |
Primary Stats
| Strength | 149 (base 60) |
| Dexterity | 60.855713880696 (base 60) |
| Constitution | 80 (base 60) |
| Magic | 15 (base 10) |
| Willpower | 38 (base 28) |
| Cunning | 71 (base 60) |
Resources
| Life | -38/1590 |
| Healing Factor | 1.96 |
| Regeneration | 19.796 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 17 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 247 |
| Accuracy | 68 |
| Crit Chance | 31% |
| APR | 59 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 120 |
| Accuracy | 68 |
| Crit Chance | 33% |
| APR | 68 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 64 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| All | -10% |
Offense: Damage Penetration
| All | +16% |
Defense: Base
| Armour (hardiness) | 129 (97.241379310345%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 80 |
| Spell Save | 23 |
| Mental Save | 34 |
Defense: Resistances
| All | + 25%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Poison Resistance | 25% |
| Blind Resistance | 100% |
| Silence Resistance | 50% |
| Bleed Resistance | 25% |
| Teleport Resistance | 100% |
| Pinning Resistance | 100% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.2 steam per turn. Can be activated for an instant burst of 66 steam. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 202% efficiency and cooldown mod of 91%. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 218% efficiency and cooldown mod of 75%. Its effects scale with your Constitution stat. |
Class Talents
| Steamtech / Battlefield management | 1.68 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Sawmaiming | 1.68 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Butchery | 1.88 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Automated butchery | 1.68 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Battle machinery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 0.80 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Orc | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Blacksmith | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Furnace |
| talent | Overheat Saws |
| talent | Mow Down |
| talent | Steam Powered Armour |
| beneficial effect | Increases all saws talent levels by 38%. Overcharge Saws |
| detrimental effect | Huge cut that bleeds, doing 80.04 physical damage per turn. Bleeding |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 22 and doing 67.03 blight damage per turn. Decrepitude Disease |
| detrimental effect | Osawm is fed upon by Sher'Tul High Priest. Fed Upon |
| beneficial effect | You have 4 charges. Molten Point |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! | active |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Steam Powered Boots (8 def, 15 armour) Steam Powered Boots (8 def, 15 armour)Requires: - Talent Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! The set is complete. When wielded/worn: Armour: +15 Defense: +8 (+3 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Physical save: +15 (+3 eff.) Pinning immunity: +125% Knockback immunity: +25% Teleport immunity: +100% Generate 7 steam each time you walk. Boots. But with steam power! |
| Quiver | Thundercrack (16/16, 143% power, 8 apr) Thundercrack (16/16, 143% power, 8 apr)Requires: - Dexterity 24 Powered by arcane forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Power: 144% Range: 1.2x Uses stats: 30% Wil, 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +2.0% Capacity: 16 On weapon hit: * a bolt of lightning strikes your target, dealing lightning damage to them and fire damage to those around them. Through a combination of magic and airborne probes, these shots incite powerful bolts of lightning to strike your target from above, frying them and those around them! |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+5 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 104, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 379.62 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Steam Powered Helm (3 def, 12 armour) Steam Powered Helm (3 def, 12 armour)Requires: - Talent Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! The set is complete. When wielded/worn: Accuracy: +25 (+7 eff.) Armour: +12 Defense: +3 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +100% Light radius: +7 A Helmet. But with steam power! |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) Steam Powered Gauntlets (0 def, 12 armour)Requires: - Talent Armour Training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! The set is complete. When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Talent granted: +5 Project Saw Critical mult.: +30.00% Disarm immunity: +100% Steam crit. chance: +10% Gauntlets. But with steam power! |
| Tool | Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
| On fingers | Badur the Willowhunt Badur the WillowhuntPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 8 nature Changes stats: +6 Cun / +6 Mag Changes resistances: +40% darkness / +3% nature / +5% arcane Changes resistances penetration: +15% arcane Changes damage: +6% blight / +20% darkness / +3% nature Silence immunity: +50% Mana each turn: +0.28 Spellpower: +15 (+7 eff.) Rings can have magical properties. |
| On fingers | Ring of the Archlich Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+4 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+4 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
| Around neck | Sunstone SunstonePowered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+2 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
| In main hand | Stormcutter (156% power, 16 apr) Stormcutter (156% power, 16 apr)Requires: - Strength 48 Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 Power: 156% Range: 1.5x Uses stats: 30% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Physical crit. chance: +3.0% Attack speed: 100% Block value: +100 On weapon hit: * deal lightning damage to the target based on cunning with a 25% chance to daze, and arc to up to 3 targets. Damage against: +35% Undead / +35% Demon / +35% Horror Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+4 eff.) Fatigue: +12% Changes resistances: +20% lightning Changes damage: +20% lightning Talent granted: +3 Block "Great for combat, cooking, and shaving! We accept no responsibility for ruined follicles." |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Changes damage: +25% acid / +25% fire / +25% nature / +25% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Dagiyon the Poxsweeper (151% power, 25 apr) Dagiyon the Poxsweeper (151% power, 25 apr)Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Power: 152% Range: 1.5x Uses stats: 30% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% Block value: +108 Damage (Melee): +30 cold Damage against: +35% Undead / +35% Demon / +35% Horror Attacks use: 1.0 Steam When wielded/worn: Armour penetration: +15 Armour: +18 Defense: +10 (+4 eff.) Fatigue: +12% Effects on melee hit: * Slows global speed by 30% Changes stats: +1 Wil Changes resistances penetration: +13% physical Changes damage: +15% physical / +6% temporal Talent granted: +3 Block Reduces incoming crit damage: 5.00% See invisible: +3 Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Durebar (3 def, 0 armour) Durebar (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Cun / +5 Wil Changes resistances: +8% lightning / +3% darkness / +33% fire / +18% nature / +8% acid / +4% physical / +17% blight / +10% cold / +25% light Physical save: +25 (+5 eff.) Life regen: +2.70 Mental crit. chance: +6% Healing mod.: +42% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Steam Powered Armour (23 def, 45 armour) Steam Powered Armour (23 def, 45 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by steamtech 22.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 It is part of a set of items. The more steam the better! The set is complete. When wielded/worn: Physical power: +22 (+4 eff.) Armour: +45 Defense: +23 (+8 eff.) Fatigue: +13% Damage when hit (Melee): 50 physical Changes stats: +9 Str / +6 Dex Changes resistances: +25% lightning Talent granted: +5 Steam Powered Armour Physical save: +55 (+11 eff.) Stun/Freeze immunity: +50% Steampower: +22 (+5 eff.) Maximum steam: +15.00 Using small steam engines and the miracles of the latest automation discoveries you are able to create Steam Powered Armour. A full plate armour that helps your movement and has intrinsic protection mechanisms. |
Inventory
Primal Infusion (affinity 18%; cure magical, physical, mental) Primal Infusion (affinity 18%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 18% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the wizard (55 nature damage, 62% healing reduction)insidious poison infusion of the wizard (55 nature damage, 62% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 54.61 nature damage per turn for 7 turns, and reducing the target's healing received by 62%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. schematic: Hook Shellschematic: Hook Shell Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: -20% cold / +20% fire Changes damage: -5% cold / +10% fire Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+3 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Frost Lord's Chain Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+6 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul's Teeth Garkul's TeethRequires: - Level 35 Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+4 eff.) Mental save: +18 (+8 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.0 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 389.22 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. This item has been sent to the Item's Vault. |
Teroddadin the gold amulet Teroddadin the gold amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Effects on melee hit: * 40% chance to corrode armour * 10% chance to gain 10% of a turn Changes resistances: +3% acid Changes damage: +8% blight / +9% fire / +12% acid Talent masteries: +0.24 Technique / Conditioning +0.24 Steamtech / Butchery Critical mult.: +12.00% Life regen: +1.00 Spellpower: +8 (+4 eff.) Amulets can have magical properties. |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
voratun amulet 'Gorydundur' voratun amulet 'Gorydundur'Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Dex / +6 Mag / +7 Wil / +2 Cun Changes resistances penetration: +15% mind Changes damage: +8% temporal / +8% light / +9% blight / +8% darkness / +8% physical Mental save: +15 (+7 eff.) Confusion immunity: +23% Spellpower: +6 (+3 eff.) Spell crit. chance: +8% Mindpower: +15 (+4 eff.) Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +30 Amulets can have magical properties. |
Exiler ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +10% physical / +15% temporal Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+5 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 59.27 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s), costing 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Ring of Lost Love Ring of Lost LovePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Str / +6 Dex / +6 Wil / +6 Cun / -10 Lck Changes resistances: +25% mind / +10% all Changes damage: +10% all Change telepathy range by : +10 Grants telepathy: Humanoid Giant You feel something is very wrong with this ring. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Combat veteran +0.30 Technique / Finishing moves +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Shield defense +0.30 Technique / Thuggery +0.30 Technique / Shield offense +0.30 Technique / Two-handed weapons +0.30 Technique / Archery prowess +0.30 Technique / Pugilism +0.30 Technique / Superiority +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Combat techniques +0.30 Technique / Archery excellence +0.30 Technique / Unarmed training +0.30 Technique / Grappling +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 8 temporal Changes stats: +3 Dex Changes damage: +9% temporal Mental save: +7 (+3 eff.) Disarm immunity: +24% Confusion immunity: +26% Pinning immunity: +20% Knockback immunity: +25% Maximum life: +30.00 It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
voratun ring 'Gunygund' voratun ring 'Gunygund'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +29 (+8 eff.) Armour penetration: +16 Defense: +15 (+5 eff.) Changes stats: +7 Dex Changes resistances: +6% lightning / +6% cold Life regen: +1.50 Maximum life: +75.00 Infravision radius: +3 Healing mod.: +20% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Eilinolrarin the dwarven-steel battleaxe (139% power, 2 apr) Eilinolrarin the dwarven-steel battleaxe (139% power, 2 apr)Requires: - Strength 24 Powered by arcane forces Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 139% Range: 1.5x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target Damage (Melee): +23 cold Burst (radius 2) on crit: +13 ice When wielded/worn: Armour: +10 Effects on melee hit: * 30% chance to gain 10% of a turn Changes stats: +2 Dex Changes resistances penetration: +10% cold / +16% mind / +13% darkness Grants telepathy: Humanoid/Orc See invisible: +6 Massive two-handed battleaxes. |
Galutomas (140% power, 2 apr) Galutomas (140% power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 141% Range: 1.5x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom Damage (Melee): +10 temporal When wielded/worn: Accuracy: +25 (+7 eff.) Damage when hit (Melee): 16 temporal Changes stats: +11 Str Changes resistances: +14% temporal Changes resistances penetration: +10% mind / +10% temporal Changes damage: +9% mind / +24% physical Stamina when hit: +2.70 Massive two-handed battleaxes. |
Khulmanar's Wrath (182% power, 8 apr) Khulmanar's Wrath (182% power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 182% Range: 1.5x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 360.47 fire damage, and flames will be left dealing a further 84.34 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
voratun battleaxe 'Neryna' (168% power, 4 apr) voratun battleaxe 'Neryna' (168% power, 4 apr)Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 168% Range: 1.5x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Slows global speed by 21% * 10 arcane resource burn On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +9.0% Physical power: +35 (+7 eff.) Changes stats: +6 Con Changes resistances: +6% acid / +3% blight / +5% arcane / +6% lightning Changes resistances penetration: +14% physical Disarm immunity: +34% Massive two-handed battleaxes. |
Icy Kill (143% power, 10 apr) Icy Kill (143% power, 10 apr)Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Power: 144% Range: 1.3x Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Mandible of Ungolmor (150% power, 12 apr) Mandible of Ungolmor (150% power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 150% Range: 1.3x Uses stats: 30% Wil, 30% Cun, 35% Str, 35% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Physical crit. chance: +22.0% Attack speed: 100% On weapon crit: * inflicts pinning spydric poison upon the target Damage conversion: 30% darkness When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Light radius: -2 It can be used to activate talent Creeping Darkness (costing 25 power out of 40/40) : Effective talent level: 3.0 Power cost: 25 out of 40/40. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 47.26 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Swordbreaker (129% power, 20 apr) Swordbreaker (129% power, 20 apr)Requires: - Dexterity 10 - Cunning 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 129% Range: 1.3x Uses stats: 30% Wil, 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+5 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+3 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Blighted Maul (204% power, 22 apr) Blighted Maul (204% power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 205% Range: 1.5x Uses stats: 30% Wil, 140% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 294.81 to 884.44 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other craatures within radius 4), dealing 770.02 to 1540.04 physical damage (based on Strength) to each, costing 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Skysmasher (182% power, 17 apr) Skysmasher (182% power, 17 apr)Requires: - Strength 40 Powered by steamtech 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 182% Range: 1.5x Uses stats: 30% Wil, 130% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +17 Physical crit. chance: +20.0% Attack speed: 100% Burst (radius 2) on crit: +75 fire / +75 physical When wielded/worn: Changes stats: +5 Cun / +5 Str Talent granted: +1 Rocket Smash The discovery of rockets has proved incredibly dangerous. It is not always clear for whom. |
Xerarevea the voratun greatmaul (179% power, 4 apr) Xerarevea the voratun greatmaul (179% power, 4 apr)Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 180% Range: 1.5x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 30 arcane resource burn On weapon crit: * wounds the target reducing their healing * cripple the target When wielded/worn: Armour penetration: +13 Physical crit. chance: +57.0% Physical power: +17 (+3 eff.) Damage when hit (Melee): 4 mind Changes resistances: +6% acid / +9% mind / +3% darkness Critical mult.: +26.00% Spell save: +6 (+3 eff.) Massive two-handed mauls. |
Champion's Will (179% power, 22 apr) Champion's Will (179% power, 22 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 179% Range: 1.6x Uses stats: 30% Wil, 20% Con, 115% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Physical crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing 33 light damage (based on Spellpower) in a radius 3 cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt, costing 30 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Colaryem (159% power, 12 apr) Colaryem (159% power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 160% Range: 1.6x Uses stats: 30% Wil, 130% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Dethblyd (182% power, 18 apr) Dethblyd (182% power, 18 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 182% Range: 1.6x Uses stats: 30% Wil, 10% Mag, 130% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +18 Physical crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
Sawrd (136% power, 19 apr) Sawrd (136% power, 19 apr)Requires: - Strength 35 Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 137% Range: 1.6x Uses stats: 30% Wil, 120% Str Damage type: Physical bleed Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Physical crit. chance: +10.0% Attack speed: 100% Multiple attacks: +3 When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Cun Talent mastery: +0.20 Technique / Two-handed assault A brutal weapon of countless blades. |
Warmaster Gnarg's Murderblade (172% power, 19 apr) Warmaster Gnarg's Murderblade (172% power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 172% Range: 1.6x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed assault +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons A blood-etched greatsword, it has seen many foes. From the inside. |
Arotha ArothaRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +13 fire When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +3% acid / +9% light Changes damage: +11% fire / +15% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-2 turns) Pinning Shot (-1 turn) Blindness immunity: +5% Disarm immunity: +5% Confusion immunity: +10% Stun/Freeze immunity: +5% Longbows are used to shoot arrows at your foes. |
Hathegund HathegundRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Burst (radius 1) on hit: +6 arcane When wielded/worn: Accuracy: +9 (+3 eff.) Changes resistances: +3% mind / +5% arcane Changes resistances penetration: +18% temporal / +19% physical Changes damage: +30% temporal / +27% physical Talents cooldown: Steady Shot (-1 turn) Arrow Stitching (-2 turns) Longbows are used to shoot arrows at your foes. |
Satyrgrit the ash longbow Satyrgrit the ash longbowRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +7 On weapon hit: * Slows global speed by 20% Travel speed: +200% Damage (Ranged): +11 acid When wielded/worn: Changes stats: +3 Dex Changes resistances penetration: +14% physical Changes damage: +13% acid / +13% physical Mental save: +9 (+4 eff.) Psi when hit: +0.12 Mental crit. chance: +1% Infravision radius: +3 Longbows are used to shoot arrows at your foes. |
Storm Fury Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 When wielded/worn: Ranged Defense: +15 (+5 eff.) Damage (Ranged): 75 lightning Changes stats: +5 Dex / +7 Mag Changes resistances: +20% lightning Changes damage: +20% lightning Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air Spellpower: +20 (+10 eff.) Movement speed: +10% Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
Acera (140% power, 4 apr) Acera (140% power, 4 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Power: 141% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +12 acid Burst (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +10% physical Changes damage: +15% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 30% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 25 acid damage in a 4 radius ball. This damage will increase by 17% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
Arassra (153% power, 6 apr) Arassra (153% power, 6 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Power: 153% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 26% chance to disease * 25% chance for lightning to arc to a second target Damage (Melee): +14 blight / +28 lightning When wielded/worn: Damage when hit (Melee): 8 arcane Changes resistances: +9% temporal Critical mult.: +5.00% Maximum mana: +20.00 Damage Shield penetration: +30% Sharp, long, and deadly. |
Blood-Edge (157% power, 7 apr) Blood-Edge (157% power, 7 apr)Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 157% Range: 1.4x Uses stats: 30% Wil, 10% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 (+10 eff.) Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 20 power out of 20/20) : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Butcher (159% power, 12 apr) Butcher (159% power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 160% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+5 eff.) Changes stats: +10 Str / +10 Wil / +7 Cun Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Dawn's Blade (161% power, 7 apr) Dawn's Blade (161% power, 7 apr)Requires: - Magic 18 - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 It is part of a set of items. If the sun doesn't set, dawn's power lasts forever. Power: 162% Range: 1.4x Uses stats: 30% Wil, 25% Mag, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 30% light Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +18% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light Talents cooldown: Healing Light (-2 turns) Suncloak (-3 turns) Providence (-4 turns) Barrier (-2 turns) Spellpower: +10 (+5 eff.) Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, inflicting 120.35 light damage in radius 5 (based on Magic) and lighting the area within radius 10, costing 35 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
Starwish (153% power, 6 apr) Starwish (153% power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Power: 154% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Blight Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +29 acid When wielded/worn: Physical power: +14 (+2 eff.) Damage when hit (Melee): 4 light Changes stats: +5 Con Changes resistances: +6% blight Changes resistances penetration: +12% physical Critical mult.: +10.00% Disarm immunity: +20% Mana each turn: +0.12 Spell crit. chance: +4% Sharp, long, and deadly. |
The Black Spike (159% power, 20 apr) The Black Spike (159% power, 20 apr)Requires: - Strength 40 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 160% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +10 Str / +8 Mag Changes resistances: +18% darkness / +12% blight Changes resistances penetration: +15% darkness Changes damage: +25% darkness Shadow Power: +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
Twilight's Edge (158% power, 7 apr) Twilight's Edge (158% power, 7 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 158% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +12.0% Attack speed: 100% On weapon crit: * release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Cun Changes damage: +18% darkness / +18% light Spellpower: +12 (+6 eff.) Spell crit. chance: +4% Light radius: +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
Ulfugogund (151% power, 7 apr) Ulfugogund (151% power, 7 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Power: 152% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +20 darkness Damage against: +10% Living When wielded/worn: Armour penetration: +14 Physical power: +11 (+2 eff.) Fatigue: -4% Changes stats: +7 Con Changes resistances: +5% arcane / +9% acid Changes resistances penetration: +31% physical Changes damage: +9% physical Disarm immunity: +27% Sharp, long, and deadly. |
voratun longsword 'Brandrazor' (154% power, 6 apr) voratun longsword 'Brandrazor' (154% power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Power: 155% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 35% chance to daze On weapon crit: * wounds the target reducing their healing Damage (Melee): +8 blight / +16 nature / +16 temporal When wielded/worn: Physical crit. chance: +12.0% Physical power: +13 (+2 eff.) Changes stats: +3 Str / +4 Dex / +4 Mag / +5 Wil / +3 Cun / +4 Con Changes resistances penetration: +13% lightning / +15% fire Changes damage: +6% fire Sharp, long, and deadly. |
Anedrasakor (160% power, 5 apr) Anedrasakor (160% power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Power: 160% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Burst (radius 2) on crit: +17 fire When wielded/worn: Changes resistances: +3% temporal Changes resistances penetration: +11% fire Critical mult.: +20.00% Equilibrium when hit: +0.08 Psi when hit: +0.04 Global speed: +5% Blunt and deadly. |
Arureldil the stralite mace (146% power, 5 apr) Arureldil the stralite mace (146% power, 5 apr)Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Power: 146% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage (Melee): +33 insidious poison / +11 temporal / +9 nature Damage against: +15% Unnatural When wielded/worn: Changes stats: +1 Str / +1 Dex / +3 Cun Mental save: +3 (+1 eff.) Blunt and deadly. |
Charged Focus (100% power, 24 apr, lightning damage) Charged Focus (100% power, 24 apr, lightning damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. You feel two unconnected psionic channels on this item. Power: 100% Range: 1.1x Uses stats: 70% Wil, 20% Cun Damage type: Lightning Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% lightning Changes resistances penetration: +9% lightning Changes damage: +15% lightning Talent mastery: +0.15 Psionic / Charged mastery Talent granted: +1 Psionic Maelstrom Mental save: +9 (+4 eff.) Maximum psi: +30.00 Mindpower: +12 (+3 eff.) Mental crit. chance: +6% Electrical energies are focussed in the core of this mindstar. |
Eye of Summer (94% power, 18 apr, fire damage) Eye of Summer (94% power, 18 apr, fire damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Power: 95% Range: 1.1x Uses stats: 65% Wil, 15% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
Eye of the Lost (115% power, 27 apr, mind damage) Eye of the Lost (115% power, 27 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 115% Range: 1.1x Uses stats: 80% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +27 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * reduces mental save When wielded/worn: Changes stats: +3 Cun / +7 Wil Changes resistances: +25% mind Changes resistances penetration: +15% mind Changes damage: +10% mind Mental save: +24 (+10 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +7% Activating this item is instant. It can be used to see all other beings around you for 5 turns, costing 25 power out of 25/25. A strange aura surrounds this mindstar. You feel a presence, but it is obscured, as if it refuses to be found. |
This item will automatically be transmogrified when you leave the level. horrifying pulsing mindstar of life (108% power, 32 apr, nature damage)horrifying pulsing mindstar of life (108% power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 108% Range: 1.1x Uses stats: 75% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 mind / 9 darkness Changes damage: +9% mind / +6% darkness Life regen: +1.70 Maximum life: +42.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Forestspawner' (112% power, 40 apr, mind damage) living mindstar 'Forestspawner' (112% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. This mindstar will resonate with other psionic mindstars. Power: 112% Range: 1.1x Uses stats: 80% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% Burst (radius 1) on hit: +12 nature When wielded/worn: Effects on melee hit: * Slows global speed by 40% Damage when hit (Melee): 11 acid Changes resistances: +6% acid / +8% mind Changes resistances penetration: +13% acid / +8% mind Changes damage: +23% acid / +5% mind / +6% darkness Life regen: +1.30 Equilibrium when hit: +1.20 Psi when hit: +2.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Damage Resonance (when hit): +21% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Hare-Skin Sling Hare-Skin SlingRequires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 (+4 eff.) Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% Activating this item is instant. It can be used to activate talent Inertial Shot (costing 8 power out of 8/8) : Effective talent level: 3.0 Power cost: 8 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
Isarin the drakeskin leather sling Isarin the drakeskin leather slingRequires: - Dexterity 48 - Talent Shoot Infused by nature Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Physical crit. chance: +2.0% Effects on ranged hit: * 21 arcane resource burn Changes stats: +1 Mag / +8 Wil / +5 Cun / +3 Con Changes resistances penetration: +18% physical Changes damage: +25% physical Talent masteries: +0.20 Wild-gift / Fungus +0.20 Wild-gift / Antimagic Maximum encumbrance: +20 Mindpower: +13 (+4 eff.) Infravision radius: +2 It can be used to regenerate 200 life over 5 turns, putting all charms on cooldown for 20 turns. Slings are used to hurl stones or metal shots at your foes. |
Nithan's Force Nithan's ForceRequires: - Dexterity 32 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% It can be used to activate talent Pulverizing Auger (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 3. The beam also affect any creatures in its path, dealing 176.26 physical damage to all. The damage will increase with your Spellpower. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall. It appears he may have had some magical assistance... |
This item will automatically be transmogrified when you leave the level. Blazejam the dragonbone vilestaff (136% power, 6 apr, darkness element)Blazejam the dragonbone vilestaff (136% power, 6 apr, darkness element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +3.0% Physical power: +8 (+1 eff.) Defense: +15 (+5 eff.) Effects on melee hit: * 30% chance to daze * 20% chance to blind Changes resistances penetration: +5% lightning Changes damage: +30% darkness Talent granted: +1 Command Staff Physical save: +20 (+4 eff.) Maximum life: +20.00 Spellpower: +15 (+7 eff.) Spell crit. chance: +5% Light radius: +5 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 53.56 light damage. Staves designed for wielders of magic, by the greats of the art. |
Boltspike the elven-wood starstaff (129% power, 5 apr, physical element) Boltspike the elven-wood starstaff (129% power, 5 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 lightning When wielded/worn: Defense: +22 (+8 eff.) Effects on melee hit: * 30% chance to daze Damage (Melee): 8 % chance of confusion Damage when hit (Melee): 8 light Changes resistances penetration: +10% lightning Changes damage: +6% lightning / +25% physical Talent granted: +1 Command Staff Spellpower: +26 (+12 eff.) Spell crit. chance: +16% Damage Shield penetration: +26% Staves designed for wielders of magic, by the greats of the art. |
Cloudwar (136% power, 6 apr, acid element) Cloudwar (136% power, 6 apr, acid element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 blight Burst (radius 2) on crit: +4 lightning When wielded/worn: Changes stats: +14 Mag / +11 Wil / +5 Cun Changes damage: +30% acid / +6% lightning Talent granted: +1 Command Staff Mana each turn: +0.38 Maximum mana: +300.00 Spellpower: +37 (+16 eff.) Spell crit. chance: +5% Light radius: +3 See invisible: +9 Staves designed for wielders of magic, by the greats of the art. |
Gloomscar (129% power, 5 apr, arcane element) Gloomscar (129% power, 5 apr, arcane element)Requires: - Magic 35 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to inflict damage reduction When wielded/worn: Physical crit. chance: +19.0% Effects on melee hit: * 30% chance to inflict damage reduction Changes stats: +4 Con Changes resistances: +9% light / +3% blight Changes damage: +25% arcane / +3% darkness Talent granted: +1 Command Staff Critical mult.: +27.00% Life regen: +1.50 Spellpower: +19 (+9 eff.) Spell crit. chance: +4% Healing mod.: +22% Staves designed for wielders of magic, by the greats of the art. |
Gotira the dragonbone vilestaff (136% power, 6 apr, fire element) Gotira the dragonbone vilestaff (136% power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 27 fire Damage when hit (Melee): 16 arcane Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +19.00% Physical save: +5 (+1 eff.) Spell save: +19 (+9 eff.) Mental save: +14 (+6 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +24 (+11 eff.) Spell crit. chance: +23% See invisible: +13 Staves designed for wielders of magic, by the greats of the art. |
Infernojam the dragonbone starstaff (144% power, 6 apr, temporal element) Infernojam the dragonbone starstaff (144% power, 6 apr, temporal element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 145% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 fire Burst (radius 1) on hit: +8 blight / +12 fire When wielded/worn: Changes resistances penetration: +10% fire Changes damage: +36% temporal Talent granted: +1 Command Staff Mana each turn: +0.73 Maximum mana: +87.00 Spellpower: +34 (+15 eff.) Spell crit. chance: +5% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
Maledogas the Charstoker (129% power, 5 apr, arcane element) Maledogas the Charstoker (129% power, 5 apr, arcane element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +4 arcane When wielded/worn: Physical crit. chance: +10.0% Effects on melee hit: * 17% chance to disease Damage when hit (Melee): 4 arcane / 4 fire Changes resistances: +12% arcane / +3% fire Changes resistances penetration: +10% arcane Changes damage: +25% arcane / +9% fire Talent granted: +1 Command Staff Critical mult.: +14.00% Vim when firing critical spell: +5.00 Maximum vim: +18.00 Spellpower: +12 (+6 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
Nimbusransom the dragonbone magestaff (136% power, 6 apr, arcane element) Nimbusransom the dragonbone magestaff (136% power, 6 apr, arcane element)Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to daze Burst (radius 2) on crit: +4 physical When wielded/worn: Accuracy: +4 (+1 eff.) Defense: +18 (+6 eff.) Damage (Melee): 9 % chance of confusion Changes stats: +2 Str / +3 Dex / +5 Con Changes damage: +30% arcane Talent granted: +1 Command Staff Life regen: +1.30 Maximum stamina: +5.00 Spellpower: +38 (+16 eff.) Spell crit. chance: +5% Healing mod.: +18% Damage Shield penetration: +30% Staves designed for wielders of magic, by the greats of the art. |
Plague-Fire Sceptre (127% power, 4 apr, physical element) Plague-Fire Sceptre (127% power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 127% Range: 1.2x Uses stats: 150% Mag, 30% Wil Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% blight / +20% fire Spellpower: +27 (+12 eff.) Spell crit. chance: +7% Plaguefire detonates when its victim dies, spreading to other enemies up to two times. It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat, costing 15 power out of 15/15. The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
Starcaller (129% power, 4 apr, physical element) Starcaller (129% power, 4 apr, physical element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stats: 120% Mag, 30% Wil Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +30% darkness Damage affinity(heal): +20% darkness Talent granted: +1 Command Staff Stealth bonus: +20 Spellpower: +15 (+7 eff.) Spell crit. chance: +15% Talent on hit(spell): Galactic Pulse (15% chance level 3). A light staff covered in stralite and gems. It seems to reflect the light of the stars even in daylight. |
This item will automatically be transmogrified when you leave the level. Torumadodil the Earthnoon (136% power, 6 apr, arcane element)Torumadodil the Earthnoon (136% power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Damage when hit (Melee): 8 nature Changes resistances: +5% arcane / +2% physical Changes damage: +30% arcane / +6% nature Talent granted: +1 Command Staff Spell save: +9 (+4 eff.) Confusion immunity: +10% Knockback immunity: +10% Mana each turn: +0.35 Maximum mana: +97.00 Spellpower: +15 (+7 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
Xinn (152% power, 7 apr, arcane element) Xinn (152% power, 7 apr, arcane element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 152% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +30% When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +4.0% Changes stats: +1 Con Changes damage: +42% arcane Talent granted: +1 Command Staff Mana each turn: +0.64 Spellpower: +50 (+20 eff.) Spell crit. chance: +5% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering dragonbone starstaff of projection (136% power, 6 apr, light element)shimmering dragonbone starstaff of projection (136% power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% light Talent granted: +1 Command Staff Mana each turn: +0.40 Maximum mana: +75.00 Spellpower: +20 (+10 eff.) Spell crit. chance: +9% It can be used to project a bolt elemental energy from the staff (to range 10) dealing 40.57 to 48.68 light damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
Dazzlereek DazzlereekRequires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 5 Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +28 Attack speed: 100% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 3). On weapon hit: * 40% chance to cause random gloom Travel speed: +600% Burst (radius 2) on crit: +2 temporal Damage against: +0% Undead / +0% Demon / +0% Horror Attacks use: 2.0 Steam When wielded/worn: Changes stats: +7 Mag Changes resistances: +9% temporal / +3% mind / +3% light Changes resistances penetration: +44% physical Changes damage: +13% arcane / +40% physical / +3% light / +18% temporal Spellpower: +15 (+7 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Talosis' Counterpoint Talosis' CounterpointRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 2 Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +15 physical Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +4.0% Changes stats: +2 Con Talent granted: +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
The Long-Arm The Long-ArmRequires: - Dexterity 30 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +25 Attack speed: 67% Dam. multiplier: 250% Firing range: +10 Travel speed: +600% Shots beam through all targets. Attacks use: 6.0 Steam Activating this item is instant. It can be used to Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10%, costing 20 power out of 20/20. This gun has an absurdly long barrel. You wonder for whom it may have been designed. |
Thoughtcaster ThoughtcasterRequires: - Willpower 20 - Dexterity 25 - Talent Shoot - Talent Steam Pool Infused by psionic forces Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 5 Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Attack speed: 100% Dam. multiplier: 110% Firing range: +10 On weapon hit: * deal 57.36 mind damage (based on Mindpower) in a radius 1 around the target Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Talents cooldown: Vacuum Shot (-2 turns) Blunt Shot (-3 turns) Mindpower: +15 (+4 eff.) Mental crit. chance: +5% Steampower: +15 (+4 eff.) Steam crit. chance: +5% On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target. From body, mind. From mind, body. |
Vindicator VindicatorRequires: - Dexterity 30 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 3 Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Attack speed: 100% Dam. multiplier: 100% Firing range: +7 On weapon crit: * release a burst of light dealing damage equal to your cunning plus your magic in a ball of radius 2. If the target is undead, the damage and radius are doubled. Travel speed: +600% Damage against: +25% Undead Attacks use: 2.0 Steam "Pesky undead plaguing your village? Necromancers ransacking your burial grounds? The Vindicator is the solution to all your woes!" |
Blazespiker (151% power, 25 apr) Blazespiker (151% power, 25 apr)Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Infused by nature Infused by psionic forces Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Power: 152% Range: 1.5x Uses stats: 30% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% Block value: +94 Burst (radius 2) on crit: +8 light Damage against: +0% Undead / +0% Demon / +0% Horror Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+4 eff.) Fatigue: +12% Effects on melee hit: * 30% chance to blind Damage (Melee): 9 lightning Damage when hit (Melee): 17 lightning Changes resistances: +18% mind / +3% light Maximum wards: +4 lightning / +4 temporal / +4 blight / +4 fire / +4 cold Changes damage: +3% mind Talents granted: +3 Block +1 Ward Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
Gloridalle the Healwinter (150% power, 25 apr) Gloridalle the Healwinter (150% power, 25 apr)Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Power: 150% Range: 1.5x Uses stats: 30% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% Block value: +97 On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +13 acid Attacks use: 1.0 Steam When wielded/worn: Physical crit. chance: +7.0% Armour: +6 Defense: +10 (+4 eff.) Fatigue: +12% Effects on melee hit: * 10% chance to cause random gloom Effects when hit in melee: * 24% chance to cause random gloom Damage when hit (Melee): 4 mind Changes resistances penetration: +5% nature Talent granted: +3 Block Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
Grinder (144% power, 20 apr) Grinder (144% power, 20 apr)Requires: - Strength 24 - Talent Steam Pool Infused by psionic forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 4 Power: 145% Range: 1.5x Uses stats: 30% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +14.0% Attack speed: 100% Block value: +50 Lifesteal (this weapon only): +5% Damage (Melee): +10 % chance of gloom effects Attacks use: 1.0 Steam When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Fatigue: +10% Talent granted: +2 Block On Taking Damage: Blindside the attacker (range 6). Originally a kitchen implement used by the giants to saw through tough, frozen carcasses. Something is especially sinister about this example though. |
Stinger (115% power, 16 apr) Stinger (115% power, 16 apr)Requires: - Dexterity 20 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 2 Power: 115% Range: 1.5x Uses stats: 30% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Block value: +44 Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +5 (+2 eff.) Fatigue: +8% Talent granted: +1 Block It can be used to activate talent Ritch Larva Infect (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Sting the target with your ovipositor, injecting 2 larvae into it to finish their hatching process. Over a 5 turn gestation period, the larvae will feed on the victim internally, dealing 3.03 to 15.15 physical damage each turn (increasing as they grow). After the gestation period is complete, each larva will rip itself free of its host, dealing 15.15 physical and 17.96 fire damage. Is that... an ovipositor? |
Whipsnap (117% power, 15 apr) Whipsnap (117% power, 15 apr)Requires: - Strength 24 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 2 Power: 117% Range: 1.5x Uses stats: 30% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +4.0% Attack speed: 100% Block value: +50 When this weapon hits: To The Arms (10% chance level 2). Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +7 (+3 eff.) Fatigue: +8% Talent granted: +1 Block "Sick of your pesky enemies hitting you with weapons? Well, with the new spring loaded Whipsnap, you can quickly put a stop to that!" |
stralite steamsaw 'Glyssra' (136% power, 19 apr) stralite steamsaw 'Glyssra' (136% power, 19 apr)Requires: - Strength 35 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 4 Power: 137% Range: 1.5x Uses stats: 30% Wil, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Physical crit. chance: +4.0% Attack speed: 111% Block value: +67 Burst (radius 2) on crit: +16 fire Damage against: +0% Undead / +0% Demon / +0% Horror Attacks use: 1.0 Steam When wielded/worn: Accuracy: +11 (+3 eff.) Armour: +5 Defense: +8 (+3 eff.) Fatigue: +10% Changes stats: +4 Dex Changes resistances: +20% lightning Changes resistances penetration: +15% arcane / +10% fire Talent granted: +2 Block Stamina each turn: +0.20 Global speed: +2% Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
Baredur the voratun waraxe (160% power, 6 apr) Baredur the voratun waraxe (160% power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 161% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage (Melee): +9 cold Burst (radius 1) on hit: +15 fire When wielded/worn: Changes resistances: +9% darkness Reduces incoming crit damage: 10.00% Pinning immunity: +15% Stun/Freeze immunity: +10% Only die when reaching: -60.00 life One-handed war axes. |
Nerinor the voratun waraxe (156% power, 8 apr) Nerinor the voratun waraxe (156% power, 8 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 157% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +11.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +18 mind When wielded/worn: Armour penetration: +1 Physical crit. chance: +13.0% Life regen: +0.60 It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. One-handed war axes. |
Razorblade, the Cursed Waraxe (170% power, 16 apr) Razorblade, the Cursed Waraxe (170% power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Power: 170% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Scorchbender the stralite waraxe (153% power, 5 apr) Scorchbender the stralite waraxe (153% power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Power: 153% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +5 Damage when hit (Melee): 4 fire Changes stats: +5 Str Changes resistances: +9% fire / +6% temporal / +3% cold Changes resistances penetration: +12% physical / +15% fire Changes damage: +17% physical Stamina when hit: +1.50 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel waraxe of phasing (118% power, 13 apr)flaming dwarven-steel waraxe of phasing (118% power, 13 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 119% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +13 Physical crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +30% Burst (radius 1) on hit: +11 fire One-handed war axes. |
voratun waraxe 'Eilinedheriawe' (148% power, 6 apr) voratun waraxe 'Eilinedheriawe' (148% power, 6 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 148% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 40% chance to corrode armour * Slows global speed by 30% * leeches stamina from the target Burst (radius 2) on crit: +18 fire / +4 physical When wielded/worn: Damage when hit (Melee): 20 nature slow Changes resistances: +3% blight / +5% arcane / +3% darkness Changes resistances penetration: +11% fire Pinning immunity: +15% Global speed: +5% One-handed war axes. |
voratun waraxe 'Gleamquell' (148% power, 15 apr) voratun waraxe 'Gleamquell' (148% power, 15 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 148% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +7.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +44% Damage (Melee): +11 acid / +25 cold When wielded/worn: Effects on melee hit: * 40% chance to blind Psi when hit: +0.20 Heals friendly targets nearby when you use a nature summon: +10 One-handed war axes. |
voratun waraxe 'Shinerigor' (150% power, 6 apr) voratun waraxe 'Shinerigor' (150% power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 151% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target Damage (Melee): +20 light When wielded/worn: Accuracy: +14 (+4 eff.) Physical crit. chance: +12.0% Defense: +7 (+3 eff.) Changes resistances: +3% light / +6% lightning Changes resistances penetration: +12% acid / +5% light / +16% fire / +13% lightning / +16% cold Disarm immunity: +47% One-handed war axes. |
voratun waraxe 'Silusebreba' (148% power, 6 apr) voratun waraxe 'Silusebreba' (148% power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 148% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 17% chance to inflict damage reduction * 20% chance to curse the target On weapon crit: * cripple the target When wielded/worn: Accuracy: +11 (+3 eff.) Physical crit. chance: +9.0% Defense: +12 (+4 eff.) Damage when hit (Melee): 8 arcane Changes stats: +2 Wil / +5 Cun / +1 Con Disarm immunity: +50% One-handed war axes. |
Brandvalor the drakeskin leather belt Brandvalor the drakeskin leather beltCrafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +22.0% Physical power: +11 (+2 eff.) Changes stats: +10 Cun / +10 Dex Changes resistances penetration: +20% blight Changes damage: +15% fire Spell save: +11 (+5 eff.) Mental crit. chance: +25% Size category: +1 A belt that goes around your waist. |
Brodyran the hardened leather belt Brodyran the hardened leather beltCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+0 eff.) Changes stats: +4 Dex / +4 Cun / +7 Lck Changes resistances: +6% acid / +5% arcane / +9% lightning Critical mult.: +7.00% Trap disarming bonus: +10 Stealth bonus: +7 Physical save: +7 (+2 eff.) Mindpower: +4 (+1 eff.) Infravision radius: +4 A belt that goes around your waist. |
Ragifang RagifangPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +11 (+2 eff.) Damage when hit (Melee): 8 physical Critical mult.: +11.00% Mental save: +19 (+8 eff.) Spellpower: +10 (+5 eff.) Healing mod.: +5% A belt that goes around your waist. |
Cloak of Daggers (10 def, 0 armour) Cloak of Daggers (10 def, 0 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +10 (+4 eff.) Changes stats: +6 Cun Physical save: +10 (+2 eff.) Has a 50% chance each turn to slash an adjacent enemy for 197 physical damage (based on Cunning), making them bleed. This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +0% fire / +15% mind / +0% light Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+2 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 63 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Destala's Scales (10 def, 0 armour) Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+2 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Ethereal Embrace (10 def, 0 armour) Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 51.53 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Hylathaneg the elven-silk cloak (3 def, 0 armour) Hylathaneg the elven-silk cloak (3 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 12 blight Changes stats: +4 Dex / +6 Mag / +14 Wil / +10 Cun Changes resistances penetration: +5% arcane Critical mult.: +10.00% Spell save: +25 (+12 eff.) Mana when firing critical spell: +4.00 Maximum mana: +80.00 Mental crit. chance: +8% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Liquid Metal Cloak (20 def, 10 armour) Liquid Metal Cloak (20 def, 10 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +20 (+7 eff.) Changes resistances: +15% physical Talent mastery: +0.20 Steamtech / Avoidance Physical save: +40 (+8 eff.) It can be used to activate talent Cloaking Device (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a steamtech power Description: Trigger an array of small mirrors to appear all over your cloak. The mirrors are positioned to reflect all light shining on you, granting 69 stealth power for 10 turns. Stealth power increases with your steampower. This strange sheet of metal flows with the wind just like a normal cloak. Whoever crafted it was a true master. |
Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 8 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
Zubota the elven-silk cloak (3 def, 0 armour) Zubota the elven-silk cloak (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +7 Wil / +8 Mag Changes resistances: +25% darkness / +27% temporal Changes damage: +9% temporal Spell save: +5 (+2 eff.) Disease immunity: +10% Silence immunity: +20% Maximum mana: +80.00 Spell crit. chance: +7% Defense after a teleport: +44 Resist all after a teleport: +20% New effects duration reduction after a teleport: +52% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Defense: +6 (+2 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 (+12 eff.) Blindness immunity: +50% Spellpower: +30 (+13 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 (+3 eff.) Life regen: +0.20 Mindpower: +12 (+3 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Hatheruirach (2 def, 0 armour) Hatheruirach (2 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Con Changes resistances: +19% light / +21% nature Changes resistances penetration: +5% arcane Changes damage: +13% light / +23% nature Poison immunity: +28% Disease immunity: +31% Stamina each turn: +0.60 Maximum life: +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+4 eff.) Damage when hit (Melee): 15 arcane Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% cold / +10% fire Changes damage: +12% all Spell save: +18 (+9 eff.) Mental save: +15 (+7 eff.) Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 (+7 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+4 eff.) Damage when hit (Melee): 15 arcane Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% cold / +10% fire Changes damage: +12% all Spell save: +18 (+9 eff.) Mental save: +15 (+7 eff.) Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 (+7 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Spellpower: +5 (+2 eff.) It can be used to phase door up to range 6, within radius 2 of the target location, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Anti-Gravity Boots (8 def, 8 armour) Anti-Gravity Boots (8 def, 8 armour)Requires: - Talent Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +8 Defense: +8 (+3 eff.) Fatigue: +8% Changes stats: +5 Str / +4 Dex Changes resistances: +10% fire Changes damage: +10% fire Physical save: +0 (+0 eff.) Pinning immunity: +50% Knockback immunity: +0% Teleport immunity: +0% Steampower: +3 (+1 eff.) These boots have a 7% chance to fail to operate properly (reduced by Cunning). It can be used to jump to a nearby location within range 7, blasting everything within radius 2 (110 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (187 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning), costing 18 power out of 18/18. These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+2 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cursed / Endless hunt +0.20 Cunning / Trapping +0.20 Cursed / Predator Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action), costing 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Cinderfeet (3 def, 5 armour) Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 46 fire damage (based on Spellpower) to others who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Duathelhunter the pair of voratun boots (7 def, 5 armour) Duathelhunter the pair of voratun boots (7 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +7 (+3 eff.) Ranged Defense: +7 (+3 eff.) Fatigue: +4% Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 4 temporal Changes resistances: +9% darkness Changes resistances penetration: +5% temporal Changes damage: +6% darkness / +6% temporal Physical save: +0 (+0 eff.) Silence immunity: +80% Confusion immunity: +80% Pinning immunity: +0% Stun/Freeze immunity: +89% Knockback immunity: +0% Teleport immunity: +0% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 55% (based on Cunning), costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
This item will automatically be transmogrified when you leave the level. Islunor (0 def, 5 armour)Islunor (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +4 Armour: +5 Fatigue: +4% Damage when hit (Melee): 4 blight Changes stats: +2 Str / +6 Cun / +6 Con Physical save: +25 (+5 eff.) Spell save: +12 (+6 eff.) Mental save: +21 (+9 eff.) Maximum stamina: +5.00 Maximum vim: +10.00 Spell crit. chance: +1% Damage Shield penetration: +40% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Isovea the pair of voratun boots (0 def, 5 armour) Isovea the pair of voratun boots (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Str / +3 Mag / +4 Wil / +4 Cun / +8 Con Changes resistances: +6% mind / +6% acid Physical save: +15 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +18 (+8 eff.) Pinning immunity: +20% Mana each turn: +0.47 Maximum mana: +37.00 Spell crit. chance: +3% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Nightworth (0 def, 5 armour) Nightworth (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Damage when hit (Melee): 8 darkness Changes stats: +5 Str / +6 Dex / +3 Wil / +4 Cun Changes resistances: +15% lightning / +15% temporal Stamina each turn: +1.10 Maximum stamina: +28.00 It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Purekarma (0 def, 5 armour)Purekarma (0 def, 5 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 15% chance to blind * 20% chance to gain 10% of a turn Changes resistances: +9% nature / +18% light Changes resistances penetration: +5% nature / +15% temporal Physical save: +15 (+3 eff.) Spell save: +14 (+7 eff.) Mental save: +15 (+7 eff.) A pair of boots made of leather. |
Shoes of Moving Quickly (10 def, 12 armour) Shoes of Moving Quickly (10 def, 12 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +12 Defense: +10 (+4 eff.) Fatigue: +3% Changes stats: +8 Cun / +8 Dex Pinning immunity: +100% Knockback immunity: -100% Steampower: +5 (+2 eff.) You move 3 spaces at once. Accurately? Less so. |
pair of drakeskin leather boots 'Lustrebait' (8 def, 5 armour) pair of drakeskin leather boots 'Lustrebait' (8 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +10 Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Armour: +5 Defense: +8 (+3 eff.) Ranged Defense: +7 (+3 eff.) Fatigue: +5% Effects on melee hit: * Slows global speed by 15% Changes stats: +4 Cun / +5 Con Changes resistances: +3% light Changes resistances penetration: +25% light Changes damage: +6% fire Physical save: +17 (+4 eff.) Mental save: +18 (+8 eff.) A pair of boots made of leather. |
pair of voratun boots 'Woesun' (10 def, 5 armour) pair of voratun boots 'Woesun' (10 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +10 (+4 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +4% Damage when hit (Melee): 8 arcane Changes stats: +9 Str / +5 Mag / +10 Con Changes resistances: +5% arcane / +12% darkness Changes resistances penetration: +5% arcane / +5% darkness Changes damage: +3% mind / +10% physical Spell save: +6 (+3 eff.) Lowers spell cool-downs by: 10% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Elenokor the Nightblow (0 def, 3 armour)Elenokor the Nightblow (0 def, 3 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +3 Damage when hit (Melee): 4 arcane Changes resistances penetration: +5% blight / +10% temporal Physical save: +10 (+2 eff.) Mental save: +10 (+5 eff.) Disarm immunity: +37% Spellpower: +4 (+2 eff.) Spell crit. chance: +1% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Hands of Creation (0 def, 10 armour) Hands of Creation (0 def, 10 armour)Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +20 (+4 eff.) Armour: +10 Changes stats: +7 Str / +7 Con Changes resistances penetration: +20% fire / +20% physical Maximum encumbrance: +20 Steampower: +20 (+5 eff.) On landing any melee attack, release a fiery shockwave, dealing fire and physical damage each equal to your steampower in a cone from the target of radius 3. From your hands have been wrought incredible works. Your works have been forged in fire, and so have you. |
Ritch Claws (0 def, 6 armour) Ritch Claws (0 def, 6 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +6 It can be used to activate talent Rushing Claws (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: 7 Travel Speed: instantaneous Is: a nature gift Description: Rushes toward your target with incredible speed. If the target is reached, you use your claws to pin it to the ground for 5 turns. You must rush from at least 2 tiles away. A pair of sharply honed gauntlets made from the claws of Ritch Impalers. |
Ruthless Grip (0 def, 5 armour) Ruthless Grip (0 def, 5 armour)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 20 darkness / 20 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -20% It can be used to activate talent Frost Grab (costing 20 power out of 30/30) : Effective talent level: 4.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Grab a target and transport it next to you, covering it with frost, reducing its movement speed by 50% for 7 turns. The ice will also deal 47.42 cold damage. The damage will increase with your Spellpower. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Talent Armour Training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Will of Ul'Gruth (0 def, 15 armour) Will of Ul'Gruth (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
Cap of the Undisturbed Mind (-10 def, 0 armour) Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-2 eff.) Defense: -10 (-3 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-5 eff.) Mindpower: -10 (-2 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Dawngash the drakeskin leather hat (0 def, 5 armour) Dawngash the drakeskin leather hat (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 16 fire Changes stats: +9 Str / +9 Con Changes resistances: +6% light / +18% cold Changes resistances penetration: +10% light / +15% fire Allows you to breathe in: water Physical save: +14 (+3 eff.) Mental save: +12 (+6 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A hat made of leather. Very stylish. |
Eastern Wood Hat (15 def, 0 armour) Eastern Wood Hat (15 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +40 (+10 eff.) Armour penetration: +15 Physical crit. chance: +10.0% Defense: +15 (+5 eff.) Changes stats: +12 Cun / +18 Dex Changes resistances penetration: +15% physical Changes damage: +10% physical Talent masteries: +0.20 Steamtech / Gunslinging +0.20 Steamtech / Bullets mastery Blindness immunity: +100% Light radius: +0 Steam crit. chance: +15% This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
Grinohir the Abysswrecker (10 def, 5 armour) Grinohir the Abysswrecker (10 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +5 Defense: +10 (+4 eff.) Fatigue: +5% Effects on melee hit: * 10% chance to disease Effects when hit in melee: * 18% chance to gain 10% of a turn Damage when hit (Melee): 8 physical / 4 fire Changes stats: +4 Str / +4 Wil / +11 Cun Changes resistances: +15% blight Changes resistances penetration: +10% blight Mindpower: +5 (+2 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1128.5 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Isawe the elven-silk wizard hat (3 def, 0 armour) Isawe the elven-silk wizard hat (3 def, 0 armour)Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +6 Cun / +6 Wil Changes resistances: +6% lightning / +20% physical / +13% darkness / +12% blight / +14% nature / +5% arcane / +3% temporal Changes damage: +19% darkness / +18% physical Mental save: +6 (+3 eff.) Maximum hate: +11.00 Mindpower: +13 (+4 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
Runiregofast the elven-silk wizard hat (3 def, 0 armour) Runiregofast the elven-silk wizard hat (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) Defense: +3 (+1 eff.) Damage when hit (Melee): 12 acid Changes resistances: +11% lightning / +13% temporal / +30% darkness / +20% physical Changes resistances penetration: +5% arcane / +20% acid Changes damage: +6% acid / +31% physical / +31% darkness Maximum hate: +18.00 Mindpower: +18 (+5 eff.) Mental crit. chance: +7% Light radius: +0 A pointy cloth hat, very wizardly... |
Samuleg the Offalwreath (0 def, 5 armour) Samuleg the Offalwreath (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +6 (+1 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 12 nature / 8 mind Changes stats: +5 Str / +5 Dex / +5 Cun / +5 Con Changes resistances: +15% acid / +14% fire / +11% cold / +15% lightning Changes resistances penetration: +28% arcane Changes damage: +6% nature A hat made of leather. Very stylish. |
The Cage (0 def, 0 armour) The Cage (0 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Changes resistances: +30% mind / +10% all Changes resistances cap: +30% mind Global speed: -25% You are immune to mental status effects. Nothing will ever reach you again. |
Xemildama the cashmere wizard hat (2 def, 0 armour) Xemildama the cashmere wizard hat (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +14 Mag / +7 Wil / +2 Cun / +4 Con Changes damage: +8% arcane / +9% acid Grants telepathy: Demon/Minor Demon/Major Spellpower: +8 (+4 eff.) Mindpower: +6 (+2 eff.) Mental crit. chance: +1% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Yaldan Baoth (0 def, 6 armour) Yaldan Baoth (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) Armour: +6 Fatigue: +4% Changes stats: +7 Con / +10 Wil Changes resistances: +10% light / +15% darkness Changes resistances cap: +10% darkness Changes damage: +10% light Light radius: +0 Sight radius: -2 Reduce all damage from unseen attackers: 25% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
drakeskin leather cap 'Emuma' (0 def, 5 armour) drakeskin leather cap 'Emuma' (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 arcane Changes stats: +10 Dex / +3 Mag Changes resistances: +15% lightning / +15% temporal / +19% darkness / +14% nature Spell save: +10 (+5 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +110.00 Maximum mana: +60.00 Maximum vim: +20.00 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Infravision radius: +8 Healing mod.: +29% A cap made of leather. |
voratun helm 'Eilinethra' (6 def, 11 armour) voratun helm 'Eilinethra' (6 def, 11 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Defense: +6 (+2 eff.) Fatigue: +5% Changes stats: +2 Str / +1 Dex / +3 Mag / +1 Cun / +5 Con Changes resistances: +10% fire / +10% cold / +4% all Reduces incoming crit damage: 10.00% Physical save: +13 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+4 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% acid / +20% fire Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Corrosive Breath (-3 turns) Fire Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 0 physical Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Healing mod.: +30% Activating this item is instant. It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: 10 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Lisulle the voratun mail armour (9 def, 20 armour) Lisulle the voratun mail armour (9 def, 20 armour)Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +9 (+3 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Damage when hit (Melee): 18 physical Changes stats: +7 Str / +7 Con Changes resistances: +9% acid / +9% fire Physical save: +23 (+5 eff.) Blindness immunity: +20% Cut immunity: +10% Stun/Freeze immunity: +15% Maximum life: +95.00 A suit of armour made of mail. |
Sunsquall (4 def, 8 armour) Sunsquall (4 def, 8 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +16% Changes stats: +7 Cun / +6 Wil Changes resistances: +12% blight / +21% cold Changes damage: +3% blight / +12% light Mental save: +19 (+8 eff.) Life regen: +2.20 Maximum life: +73.00 Healing mod.: +23% A suit of armour made of mail. |
stralite mail armour 'Lisemira' (15 def, 17 armour) stralite mail armour 'Lisemira' (15 def, 17 armour)Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Accuracy: +4 (+1 eff.) Physical crit. chance: +11.0% Physical power: +18 (+3 eff.) Armour: +17 Defense: +15 (+5 eff.) Fatigue: +16% Changes stats: +7 Str / +7 Mag / +7 Wil / +4 Cun Changes resistances: +16% lightning / +23% fire Physical save: +15 (+3 eff.) Mental save: +22 (+9 eff.) Only die when reaching: -20.00 life Maximum life: +10.00 Spellpower: +14 (+7 eff.) Spell crit. chance: +8% Mindpower: +16 (+4 eff.) Mental crit. chance: +5% A suit of armour made of mail. |
Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+4 eff.) Fatigue: +20% Damage when hit (Melee): 0 physical Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+10 eff.) Mindpower: +10 (+3 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Greenbreacher the reinforced leather armour (4 def, 7 armour) Greenbreacher the reinforced leather armour (4 def, 7 armour)Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Damage (Melee): 7 darkness Damage (Ranged): 8 darkness Damage when hit (Melee): 9 acid / 0 physical / 6 fire / 9 cold / 12 nature / 9 lightning Changes stats: +3 Str Changes resistances: +9% acid / +18% temporal / +10% darkness / +7% fire / +28% cold / +7% lightning Changes damage: +9% physical Maximum life: +20.00 Defense after a teleport: +18 Resist all after a teleport: +14% New effects duration reduction after a teleport: +20% It can be used to blink to a nearby random location (rad 11), putting all charms on cooldown for 25 turns. A suit of armour made of leather. |
Life Support Suit (12 def, 10 armour) Life Support Suit (12 def, 10 armour)Requires: - Strength 22 Powered by steamtech 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +12 (+4 eff.) Fatigue: +9% Changes resistances: +5% all Talent granted: +1 Life Support Physical save: +25 (+5 eff.) Only die when reaching: -200.00 life You cannot bleed. When you take damage, if your life is under 20%, heal for 30% of your max life. (15 turn cooldown) "We've done it, men. We cured death." |
Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+5 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Celestial / Sunlight +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+7 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.0 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 137.44 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Nimbussnake the drakeskin leather armour (5 def, 8 armour) Nimbussnake the drakeskin leather armour (5 def, 8 armour)Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 4 lightning Changes stats: +14 Cun / +15 Wil Changes resistances: +6% light / +25% fire Changes resistances penetration: +15% lightning / +10% light Mental save: +42 (+16 eff.) A suit of armour made of leather. |
Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+2 eff.) Fatigue: +7% Changes stats: +4 Con / +5 Wil Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+4 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Xerowyn the Chargedredge (5 def, 8 armour) Xerowyn the Chargedredge (5 def, 8 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Effects on melee hit: * 15% chance to blind * 30% chance to daze Changes resistances: +19% nature / +17% blight Changes resistances penetration: +5% lightning Changes damage: +6% light Reduced damage from: +11% Unnatural Spell save: +18 (+9 eff.) Life regen: +6.90 Stamina each turn: +1.80 Maximum life: +85.00 Healing mod.: +23% A suit of armour made of leather. |
drakeskin leather armour 'Flashoracle' (25 def, 8 armour) drakeskin leather armour 'Flashoracle' (25 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +25 (+9 eff.) Ranged Defense: +20 (+7 eff.) Fatigue: +8% Damage (Melee): 8 lightning Damage (Ranged): 10 lightning Damage when hit (Melee): 14 light / 19 physical Changes stats: +6 Wil Changes resistances: +30% lightning / +30% darkness / +22% blight / +30% cold / +3% light Changes resistances penetration: +15% acid / +30% light Maximum vim: +20.00 Spellpower: +6 (+3 eff.) Light radius: +5 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic drakeskin leather armour of the void (5 def, 8 armour)prismatic drakeskin leather armour of the void (5 def, 8 armour) Requires: - Strength 20 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage (Melee): 10 darkness Damage (Ranged): 9 darkness Changes resistances: +30% temporal / +45% darkness / +18% light Defense after a teleport: +22 Resist all after a teleport: +18% New effects duration reduction after a teleport: +30% It can be used to blink to a nearby random location (rad 12), putting all charms on cooldown for 25 turns. A suit of armour made of leather. |
Bleaknoon the voratun plate armour (9 def, 16 armour) Bleaknoon the voratun plate armour (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 20 darkness / 8 fire Changes stats: +9 Str / +9 Con Changes resistances: +9% acid / +15% physical / +12% cold / +21% fire / +10% mind / +11% lightning Changes resistances penetration: +10% darkness Changes damage: +6% fire Talent cooldown: Rush (-5 turns) Mental save: +22 (+9 eff.) Disarm immunity: +37% Stun/Freeze immunity: +33% Knockback immunity: +35% Maximum life: +92.00 A suit of armour made of metal plates. |
Cuirass of the Thronesmen (20 def, 32 armour) Cuirass of the Thronesmen (20 def, 32 armour)Requires: - Strength 44 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+7 eff.) Fatigue: +15% Damage when hit (Melee): 0 physical Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+8 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Salana the voratun plate armour (34 def, 27 armour) Salana the voratun plate armour (34 def, 27 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +27 Defense: +34 (+12 eff.) Fatigue: +26% Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 8 blight Changes stats: +7 Cun Changes resistances: +3% blight / +7% physical / +9% temporal Changes resistances penetration: +5% temporal Physical save: +16 (+3 eff.) Mental save: +47 (+17 eff.) A suit of armour made of metal plates. |
voratun plate armour 'Weephash' (9 def, 23 armour) voratun plate armour 'Weephash' (9 def, 23 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +23 Defense: +9 (+3 eff.) Fatigue: +16% Damage when hit (Melee): 16 nature Changes resistances: +5% arcane / +25% fire Changes resistances penetration: +5% arcane Changes damage: +6% nature / +12% arcane Physical save: +9 (+2 eff.) Life regen: +1.90 Maximum life: +92.00 Healing mod.: +26% A suit of armour made of metal plates. |
Ereharabar the Sparkhunter (12 def, 2 armour, 139.5 block) Ereharabar the Sparkhunter (12 def, 2 armour, 139.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects when hit in melee: * 28% chance to blind Changes stats: +6 Con / +4 Mag Changes resistances: +14% light / +16% mind / +24% cold / +3% nature / +5% arcane Talent granted: +4 Block Mental save: +6 (+3 eff.) Handheld deflection devices. |
Piercing Gaze (5 def, 25 armour, 180 block) Piercing Gaze (5 def, 25 armour, 180 block)Requires: - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +25 Defense: +5 (+2 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +12% Changes resistances: +10% acid / +10% physical / +10% fire / +10% lightning Talent granted: +4 Block Special effect on block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
Titanic (20 def, 18 armour, 320 block) Titanic (20 def, 18 armour, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+7 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
dwarven-steel shield 'Betuda' (8 def, 2 armour, 78.5 block) dwarven-steel shield 'Betuda' (8 def, 2 armour, 78.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Effects when hit in melee: * 12% chance to corrode armour Damage when hit (Melee): 4 arcane Changes stats: +3 Con Changes resistances: +16% blight / +11% acid / +5% arcane / +13% nature Maximum wards: +3 lightning / +3 temporal / +3 blight / +2 fire / +3 cold Talents granted: +3 Block +1 Ward Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. flaming voratun shield of lightning resistance (+28%) (12 def, 3 armour, 202 block)flaming voratun shield of lightning resistance (+28%) (12 def, 3 armour, 202 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage (Melee): 10 fire Damage when hit (Melee): 20 fire Changes resistances: +28% lightning Talent granted: +5 Block Handheld deflection devices. |
stralite shield 'Magma's kiss' (10 def, 2 armour, 136.5 block) stralite shield 'Magma's kiss' (10 def, 2 armour, 136.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+4 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +14% Damage when hit (Melee): 25 ice Changes stats: +5 Wil Changes resistances: +23% fire / +5% arcane / +25% cold Changes damage: +6% arcane Talent granted: +4 Block Handheld deflection devices. |
Blazerain (23/23, 152% power, 14 apr) Blazerain (23/23, 152% power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Power: 152% Range: 1.4x Uses stats: 30% Wil, 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 23 Turns elapse between self-loadings: 4 On weapon hit: * 20% chance to gain 10% of a turn * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +28 temporal / +10 darkness / +4 fire / +10 physical Burst (radius 1) on hit: +4 temporal Burst (radius 2) on crit: +4 fire Damage against: +9% Living Arrows are used with bows to pierce your foes to death. |
Isivea the Mirelace (20/20, 175% power, 25 apr) Isivea the Mirelace (20/20, 175% power, 25 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 175% Range: 1.4x Uses stats: 30% Wil, 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +15.0% Capacity: 20 On weapon hit: * 20% chance to curse the target Travel speed: +200% Damage (Ranged): +13 blight / +16 light / +12 nature / +21 darkness Burst (radius 1) on hit: +8 nature Burst (radius 2) on crit: +12 nature Damage against: +15% Undead Arrows are used with bows to pierce your foes to death. |
Saleldann the quiver of dragonbone arrows (20/20, 170% power, 20 apr) Saleldann the quiver of dragonbone arrows (20/20, 170% power, 20 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 171% Range: 1.4x Uses stats: 30% Wil, 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +17.0% Capacity: 20 On weapon crit: * wounds the target * cripple the target Damage (Ranged): +16 bleed / +24 fire Burst (radius 2) on crit: +9 fire / +12 physical Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Stokeknight the quiver of dragonbone arrows (21/21, 180% power, 32 apr)Stokeknight the quiver of dragonbone arrows (21/21, 180% power, 32 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 180% Range: 1.4x Uses stats: 30% Wil, 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +32 Physical crit. chance: +24.0% Capacity: 21 Travel speed: +400% Damage (Ranged): +57 insidious poison / +37 fire Burst (radius 1) on hit: +4 physical Burst (radius 2) on crit: +19 fire Arrows are used with bows to pierce your foes to death. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
991 alchemist agate 991 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
55 onyx 55 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
14 aquamarine 14 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
67 lapis lazuli 67 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 opal 16 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 sapphire 9 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 topaz 17 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 (+2 eff.) Spell save: +7 (+3 eff.) Mental save: +7 (+3 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
strange black disk (1) strange black disk (1)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2) strange black disk (2)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3) strange black disk (3)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
55 emerald 55 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Earthgrit the alchemist's lamp Earthgrit the alchemist's lampInfused by nature 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 4 nature / 4 mind Changes resistances: +12% mind Changes resistances penetration: +10% nature Changes damage: +3% nature Physical save: +12 (+3 eff.) Maximum life: +61.00 Light radius: +3 Healing mod.: +32% A normal brass lantern, enhanced by alchemy to make it brighter. |
Bladed Rift Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +10 (+5 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+2 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 31 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Korbek's Spyglass Korbek's SpyglassCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +5 Cun Infravision radius: +2 Sight radius: +1 This antique spyglass is weathered from use, but seems well maintained. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
8 bloodstone 8 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 fire opal 14 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
52 garnet 52 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing healing salve [power 682] amazing healing salve [power 682]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 202% efficiency and 91% cooldown modifier. It can be used to heal 682, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Poryrin the Glintstake (21/21, 132% power, 2 apr) Poryrin the Glintstake (21/21, 132% power, 2 apr)Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Power: 132% Range: 1.2x Uses stats: 30% Wil, 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +12.5% Capacity: 21 On weapon hit: * 20% chance to blind * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Ranged): +4 light / +4 arcane Burst (radius 1) on hit: +4 light Burst (radius 2) on crit: +4 light Shots are used with slings to pummel your foes to death. |
Pouch of the Subconscious (18/20, 147% power, 15 apr) Pouch of the Subconscious (18/20, 147% power, 15 apr)Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Power: 147% Range: 1.2x Uses stats: 40% Wil, 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
pouch of stralite shots 'Eilinuta' (21/21, 167% power, 14 apr) pouch of stralite shots 'Eilinuta' (21/21, 167% power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 4 Power: 168% Range: 1.2x Uses stats: 30% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +14 Physical crit. chance: +12.5% Capacity: 21 On weapon hit: * 25% chance for lightning to arc to a second target Travel speed: +200% Damage (Ranged): +12 lightning / +4 arcane Burst (radius 1) on hit: +20 mind Burst (radius 2) on crit: +8 mind Shots are used with slings to pummel your foes to death. |
Stralite Sand Shredder Stralite Sand ShredderPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
perfect flash powder perfect flash powderPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +5 Flash Powder Tinkers can be attached to normal items to improve them with steam power! |
voratun rocket boots voratun rocket bootsPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'feet' When attach to an other item: Talent granted: +5 Rocket Boots Tinkers can be attached to normal items to improve them with steam power! |
voratun shocking edge voratun shocking edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item of type 'weapon' Deals lightning damage and drains resources. Tinkers can be attached to normal items to improve them with steam power! |
The Jolt The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. This torque feels tingly to the touch, but seems to enhance your thinking. |
Chametar the Prismshine [power 65] (20 cooldown) Chametar the Prismshine [power 65] (20 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to blind Maximum wards: +4 acid / +4 nature / +4 light Changes resistances penetration: +10% blight Changes damage: +6% arcane / +6% blight Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +1 Ward Spellpower on spell critical (stacks up to 3 times): +6 Light radius: +3 It can be used to harden the skin for 7 turns increasing armour by 65 and armour hardiness by 70%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 10 stamina. Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+10 eff.) Mindpower: +8 (+2 eff.) It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
Yvolle [power 80] (20 cooldown) Yvolle [power 80] (20 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +1 Dex / +2 Wil / +2 Cun / +2 Con Changes resistances: +6% blight Maximum wards: +5 acid / +5 nature / +4 light Changes resistances penetration: +10% mind Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +1 Ward +5 Lay Web Reduces incoming crit damage: 5.00% Light radius: +2 It can be used to harden the skin for 7 turns increasing armour by 80 and armour hardiness by 70%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
16 amethyst 16 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
yew wand of clairvoyance 'Festertreason' [power 11] (6 cooldown) yew wand of clairvoyance 'Festertreason' [power 11] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 15% * 15% chance to inflict damage reduction Damage when hit (Melee): 12 nature Changes damage: +6% nature / +3% darkness Talent granted: +3 Strike It can be used to reveal the area around you, dispelling darkness (radius 11, power 41 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. When used: 200% chance to regenerate 4 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 moonstone 15 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 pearl 15 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
55 quartz 55 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Osawm the Orc Sawbutcher level 42
46th Dearth 124th year of Ascendancy at 06:46 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Osawm the Orc Sawbutcher level 13
40th Retaking 124th year of Ascendancy at 14:04 see stats
An Other Brick in the Wall (Exploration mode)
Defeated Aeryn in the Gates of Morning without destroying the Observatory nor using ritches help.By Osawm the Orc Sawbutcher level 47
3rd Loss 124th year of Ascendancy at 05:47 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Osawm the Orc Sawbutcher level 50
26th Loss 124th year of Ascendancy at 18:25 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Osawm the Orc Sawbutcher level 50
51st Destruction 124th year of Ascendancy at 13:20 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Osawm the Orc Sawbutcher level 30
47th Revenge 124th year of Ascendancy at 12:05 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Osawm the Orc Sawbutcher level 38
22nd Dearth 124th year of Ascendancy at 18:03 see stats
I did not want that! (Exploration mode)
Tricked Nektosh into killing one of his own people.By Osawm the Orc Sawbutcher level 31
1st Pain 124th year of Ascendancy at 06:39 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Osawm the Orc Sawbutcher level 10
21st Retaking 124th year of Ascendancy at 06:01 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Osawm the Orc Sawbutcher level 20
7th Revenge 124th year of Ascendancy at 14:27 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Osawm the Orc Sawbutcher level 30
39th Revenge 124th year of Ascendancy at 12:51 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Osawm the Orc Sawbutcher level 40
29th Dearth 124th year of Ascendancy at 13:38 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Osawm the Orc Sawbutcher level 50
18th Loss 124th year of Ascendancy at 08:08 see stats
No Steam, No Palace. No Palace, No Palace! (Exploration mode)
Destroyed the Palace of Fumes without first destroying the geothermal valves in the Steam Quarry.By Osawm the Orc Sawbutcher level 50
8th Destruction 124th year of Ascendancy at 10:36 see stats
Once Upon A Time, In the West... (Exploration mode)
Hear the Eidolon's retelling of the Scourge from the West's journey.By Osawm the Orc Sawbutcher level 39
29th Dearth 124th year of Ascendancy at 13:18 see stats
One Ill Turn Deserves Another (Exploration mode)
The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By Osawm the Orc Sawbutcher level 50
8th Destruction 124th year of Ascendancy at 10:36 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Osawm the Orc Sawbutcher level 50
39th Loss 124th year of Ascendancy at 03:05 see stats
Radiant Horrorc (Exploration mode)
While fighting in a Sunwall zone, use a Fiery Salve to reach at least 66% affinity for Fire and Light. Pointing and laughing is optional.By Osawm the Orc Sawbutcher level 45
1st Loss 124th year of Ascendancy at 16:39 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By Osawm the Orc Sawbutcher level 39
23rd Dearth 124th year of Ascendancy at 12:02 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Osawm the Orc Sawbutcher level 31
39th Pain 124th year of Ascendancy at 19:49 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Osawm the Orc Sawbutcher level 18
5th Revenge 124th year of Ascendancy at 03:17 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Osawm the Orc Sawbutcher level 27
31st Revenge 124th year of Ascendancy at 01:40 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Osawm the Orc Sawbutcher level 24
28th Revenge 124th year of Ascendancy at 20:17 see stats
The High Lady's Destiny (Finale) (Exploration mode)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Osawm the Orc Sawbutcher level 47
3rd Loss 124th year of Ascendancy at 05:47 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Osawm the Orc Sawbutcher level 50
39th Loss 124th year of Ascendancy at 03:05 see stats
This will make a big Omelette! (Exploration mode)
Collected 40 ritch eggs in the Ritch Hive.By Osawm the Orc Sawbutcher level 49
9th Loss 124th year of Ascendancy at 16:56 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Osawm the Orc Sawbutcher level 50
39th Loss 124th year of Ascendancy at 11:22 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Osawm the Orc Sawbutcher level 22
11st Revenge 124th year of Ascendancy at 23:34 see stats
Log
Sher'Tul High Priest hits Osawm for (70 resist armour), 199 temporal, (70 resist armour), 49 physical (247 total damage).
Osawm performs a melee critical strike against Sher'Tul High Priest!
Sher'Tul High Priest shrugs off the effect 'Brainlocked'!
Osawm hits Sher'Tul High Priest for 582 physical, 6 cold, , 79 fire (668 total damage).
Amakthel's Eye activates Premonition.
Lava floor hits Amakthel's Hand for 0 fire damage.
Steam Powered Armour hits Sher'Tul High Priest for 34 lightning damage.
Lava floor hits Amakthel's Hand for 0 fire damage.
Bleeding from Sher'Tul High Priest hits Osawm for (63 resist armour), 0 physical (0 total damage).
Decrepitude Disease from Sher'Tul High Priest hits Osawm for (63 resist armour), 0 blight (0 total damage).
Sher'Tul High Priest is less impervious to physical effects.
Lava floor hits Amakthel's Hand for 0 fire damage.
Amakthel's Mouth activates Stealth.
Lava floor hits Amakthel's Hand for 0 fire damage.
Sher'Tul High Priest uses Feed.
Osawm hits Sher'Tul High Priest for 5 nature, 54 physical (59 total damage).
Lava floor hits Amakthel's Hand for 0 fire damage.
Sher'Tul High Priest hits Osawm for (53 resist armour), 0 physical (0 total damage).
Lava floor hits Amakthel's Hand for 0 fire damage.
Lava floor hits Amakthel's Hand for 0 fire damage.
Osawm's Volcano hits Sher'Tul High Priest for 113 fire, 140 physical (253 total damage).
Lava floor hits Amakthel's Hand for 0 fire damage.
Amakthel's Eye casts a protective shield just in time!
Osawm's fiery vapour area effect hits Osawm for (70 resist armour) damage.
Osawm hits Osawm for 37 fire damage.
Amakthel's Hand's blazing light area effect hits Amakthel's Mouth for 0 fire, 3 light (3 total damage).
Amakthel's Hand's blazing light area effect hits Amakthel's Eye for 0 fire, 3 light (3 total damage).
Lava floor hits Amakthel's Hand for 0 fire damage.
Sher'Tul High Priest casts Bone Spear.
Sher'Tul High Priest's spell attains critical power!
