Magy the level 50 Whitehoof Archmage by Starpilot

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.6
Addons
CampaignOrcs
ModeNormal Roguelike
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp50 / 778%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 10)
Dexterity40 (base 29)
Constitution12 (base 10)
Magic106 (base 60)
Willpower92 (base 60)
Cunning96 (base 60)

Resources

Life956/956
Mana338/338
Paradox300
Healing Factor0.51648351648352
Regeneration0.6456043956044

Speed

Mental0%
Attack0%
Movement+141.20512205326%
Spell0%
Global+100%

Vision

Sight10
Lite11
Infravision2
See Stealth31.056763333114
See Invisible59.93971486948

Offense: Mainhand

Damage63
Accuracy36
Crit Chance34%
APR4
Speed1.00

Offense: Spell

Spellpower82
Crit Chance61%
Speed1
Cooldown Reduction30

Offense: Mind

Mindpower66
Crit Chance51%
Speed1

Offense: Damage Bonus

Lightning+70%
Temporal+10%
Blight+9%
Darkness+5%
Mind+10%
All0%

Offense: Damage Penetration

Arcane+15%
Lightning+67%
Mind+15%
All0%

Defense: Base

Armour (hardiness)7 (30%)
Defense42
Ranged Defense52
Fatigue0
Physical Save28
Spell Save53
Mental Save46

Defense: Resistances

Acid+ 18%( 70%)
Blight+ 28%( 70%)
Arcane+ 57%( 70%)
Cold+ 24%( 70%)
All+ 13%( 70%)
Darkness+ 27%( 70%)
Light+ 19%( 70%)
Temporal+ 41%( 80%)
Physical+ 14%( 70%)
Lightning+ 36%( 70%)
Fire+ 19%( 70%)
Nature+ 19%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Bleed Resistance100%
Confusion Resistance100%
Stun Resistance84%
Pinning Resistance100%
Poison Resistance100%
Blind Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Meta1.50
3/5
5/5
5/5
0/5
Spell / Temporal1.30
1/5
5/5
0/5
0/5
Spell / Air1.30
3/5
4/5
5/5
5/5
Spell / Arcane1.30
3/5
5/5
1/5
5/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
1/5
0/5
0/5
0/5
Spell / Storm1.30
3/5
3/5
5/5
5/5

Generic Talents

Chronomancy / Chronomancy1.10
2/5
1/5
5/5
0/5
Spell / Aegis1.30
2/5
5/5
3/5
5/5
Spell / Divination1.40
1/5
5/5
1/5
5/5
Spell / Conveyance1.30
4/5
2/5
5/5
0/5
Race / Whitehooves1.00
5/5
0/5
0/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Roguelike) Buy an item from an AAA.
By Magy the Whitehoof Archmage level 45
5th Destruction 124th year of Ascendancy at 16:57
see stats
Across the Narrow Sea (Roguelike) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Magy the Whitehoof Archmage level 11
20th Retaking 124th year of Ascendancy at 09:16
see stats
Can you bear it? So much bearness! (Roguelike) Killed Borius in the Bearscape.
By Magy the Whitehoof Archmage level 30
4th Pain 124th year of Ascendancy at 00:10
see stats
Do not go gentle into that good night (Roguelike) Trapped John.
By Magy the Whitehoof Archmage level 47
35th Destruction 124th year of Ascendancy at 06:33
see stats
Exterminator (Roguelike) Killed 1000 creatures.
By Magy the Whitehoof Archmage level 31
28th Pain 124th year of Ascendancy at 08:04
see stats
Level 10 (Roguelike) Got a character to level 10.
By Magy the Whitehoof Archmage level 10
16th Retaking 124th year of Ascendancy at 05:03
see stats
Level 20 (Roguelike) Got a character to level 20.
By Magy the Whitehoof Archmage level 20
39th Retaking 124th year of Ascendancy at 15:22
see stats
Level 30 (Roguelike) Got a character to level 30.
By Magy the Whitehoof Archmage level 30
3rd Pain 124th year of Ascendancy at 09:58
see stats
Level 40 (Roguelike) Got a character to level 40.
By Magy the Whitehoof Archmage level 40
41st Loss 124th year of Ascendancy at 19:22
see stats
Level 50 (Roguelike) Got a character to level 50.
By Magy the Whitehoof Archmage level 50
4th Remembrance 125th year of Ascendancy at 10:10
see stats
One Ill Turn Deserves Another (Roguelike) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Magy the Whitehoof Archmage level 50
5th Remembrance 125th year of Ascendancy at 01:26
see stats
Reclaiming Garkul's Heritage (Roguelike) Freed the remnants of the Prides from the Internment Camp.
By Magy the Whitehoof Archmage level 34
37th Pain 124th year of Ascendancy at 01:45
see stats
Size matters (Roguelike) Did over 600 damage in one attack.
By Magy the Whitehoof Archmage level 27
37th Revenge 124th year of Ascendancy at 17:26
see stats
The Dead God Rests (Roguelike) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Magy the Whitehoof Archmage level 50
23rd Remembrance 125th year of Ascendancy at 00:11
see stats
The High Lady's Destiny (Finale) (Roguelike) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Magy the Whitehoof Archmage level 39
41st Loss 124th year of Ascendancy at 19:22
see stats
Treasure Hoarder (Roguelike) Amassed 3000 gold pieces.
By Magy the Whitehoof Archmage level 38
40th Loss 124th year of Ascendancy at 03:53
see stats
Treasure Hunter (Roguelike) Amassed 1000 gold pieces.
By Magy the Whitehoof Archmage level 16
28th Retaking 124th year of Ascendancy at 00:45
see stats

Log

A shield forms around Magy.
Magy casts
Aegis.
Magy restores Disruption Shield (+0) with Aegis!

Magy casts
Displacement Shield.

Resting starts...

The shield around Magy crumbles.

Talent Rune: Shielding is ready to use.
The fabric of time around Magy stabilizes to normal.

Talent Temporal Shield is ready to use.
Talent Aegis is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Magy deactivates
Feather Wind.
Magy deactivates
Spellcraft.
Magy deactivates
Thunderstorm.
The furious lightning storm around Magy calms down and disappears.
Magy deactivates
Premonition.
Magy deactivates
Keen Senses.
Magy deactivates
Tempest.
Magy deactivates
Quicken Spells.
Magy deactivates
Hurricane.
Magy deactivates
Shielding.
Magy deactivates
Arcane Power.
Magy deactivates
Arcane Shield.
Magy deactivates
Disruption Shield.
Magy deactivates
Contingency.